Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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Loot Sheet


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CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Survival: 1d20 + 5 ⇒ (9) + 5 = 14


Rhysfar can tell that the leather pouch is not significantly deteriorated and that it has only been buried for a few weeks.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Hmm. Few weeks, maybe." Rhys drops the shovel and lifts the wallet, opening it.


You find a note folded up in the wallet. Picture of the note is in the discord.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys reads the note out loud

"Hmm. That canoe was on the seabed. I'd like to get back there and have a look at somepoint."

What phase of the moon is it currently?


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Well, I guess we could go check that too, while there's still light. Gimme a tick and I'll suit up."

Fang will dig through one of his packs and pull out a wet suit. His features return to normal for a moment, the softness returning to his eyes. A few seconds tick by and the hardness washes over him again.

swapping out ferocity for waterbreathing


When you are approaching the dock.

A solitary dock extends from the beach into the bay. The construction is solid and looks recent, suitable for tying off a small boat, although no watercraft are visible. The beach inclines to the east before giving way to grass and trees. Further on in that direction, buildings and a palisade wall stand on the rise.

From the dock looking into the water you spot a canoe on the seafloor about 10ft down.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

We have 11 goodberries that I think nobody has claimed any to top off healing

Mary Kay stands on the dock, trying to make certain the canoe is within 30 ft of her.

"I will send a jolt if things go bad.'

Arcane Bolt 5 | Sorcerer 3


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Jus’ don’t zap me too.”. Fang winks, then walks into the waters, approaching the sunken canoe.


Fang goes down in the water closer to the canoe and he can see that the canoe is damaged with a hole in the bottom hull.

As you get closer to the sunken canoe you see something come out from under the boat and it does not look happy.

Initiative:

Eustice: 1d20 + 3 ⇒ (18) + 3 = 21
Fang: 1d20 + 3 ⇒ (12) + 3 = 15
Mary Kay: 1d20 + 2 ⇒ (2) + 2 = 4
Maslow: 1d20 + 4 ⇒ (13) + 4 = 17
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (14) + 1 = 15
Red: 1d20 + 5 ⇒ (12) + 5 = 17

Combat Tracker wrote:


Round 1
Eustice HP 7/8
Red
Maslow HP 8/13
Fang
Rhysfar & Esgidiau Rhys HP 5/11
Mary Kay HP 6/7

Eustice is up and I will also let Mary Kay use the readied action that you had said before Fang went down in the water.

Slide 4 I placed everyone but you can readjust if you need to


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Readied action

Mary Kay releases a jolt of electricity at the creature as it approaches Fang.

Jolt w/ PB/PBS vs Touch: 1d20 + 3 ⇒ (20) + 3 = 23
Electic: 1d3 + 1 ⇒ (2) + 1 = 3

Crit! w/ PB/PBS vs Touch: 1d20 + 3 ⇒ (11) + 3 = 14
Electic: 1d3 + 1 ⇒ (3) + 1 = 4

Should be at full health from Infernal Healing
Arcane Bolt 5 | Sorcerer 3


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Being aquatic, Eustice would follow Fang into the water so I moved myself ahead two spaces.

Eustice swims a little closer, uses his hypnotic state on the creature, and casts Color Spray. DC 15 Will save with a -2 penalty.


I am going to need a SR Check from Eustice.

Will Save: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Before combat- maslow would have taken mary Kay up on the offer of goodberries before fang jumped into the water


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

SR: 1d20 + 1 ⇒ (13) + 1 = 14


Eustice is able to incapacitate the creature and it is easily finished off.

Now that you can get closer to the canoe you notice a hole in the bottom of the canoe.

GM:

Eustice Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Fang Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Fang notices that the hole in the bottom of the canoe is made from the inside by a tool or weapon. You know that with the correct people, tools and supplies that it would be possible to fix the canoe.

Did you want to leave it on the seafloor or pull it up on the beach?


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang will drag the canoe up to the shore, if nothing else, to get it out of the water and start it drying.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

If fang needs a hand Rhys will take off his armor and set his gear down before jumping in.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Survival: 1d20 + 5 ⇒ (10) + 5 = 15


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice isn't very physical, but I don't do dump stats so he's not a weakling and he's a damned good swimmer. No need to get Rhys wet. Eustice helps bring the canoe ashore.


You are able to get the canoe ashore and share the information with the rest of the group about the canoe being damaged from the inside with a tool or weapon.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

A13 seems so far and away from everything else.... let's go there and get it out of the way :P


Going back to the weird tracks you follow them out of the gate and down a row of houses.

Rows of small cottages line the crossroads of two streets formed by months of regular foot traffic. The scene is silent and still. The houses are recently built, but there is no sign of life or activity. Many of these simple homes have no proper shutters, and in some cases even lack doors. Nearby, once-cut grass has begun to regrow undisturbed. Gardens and plots of farmland behind some houses have begun to grow wild as weeds threaten to choke out the vegetables and herbs.

You see the tracks still keep going straight past the houses.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay makes a few gestures with her hands and slowly starts walking down the middle of the path. Detect Magic

"Nothing registering as magic so far. If we could go slowly, I will keep scanning."

She keeps her hands out for balance as she carefully steps forward.


You are able to scan the houses for any signs of magic and you do not feel any sense of magic from the houses. you are able to follow the path to the 4 way intersection and you see it continue to go South and then turns to the east at the end of the trail. If you continue to follow you notice that it leads to a building that is on top of a hill.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice continues to follow, carefully examining for signs of Illusionatti influence.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys continues to follow the trail, looking for threats.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Maslow will keep up with the group following up in the back keeping guard


As you keep following the tracks you turn the corner and head towards the house.

Atop a sloping hill stands a solitary cottage built apart from the rest of the colony. A stone well has been built not far from the house’s front door. A large stone near the entrance is painted with the words “Levin Farm.” Just south of the cottage is a tilled vegetable patch that grows wild from neglect.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys and Esgi (taking 10) move to the front, wary for traps or ambushes.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Survival: 1d20 + 5 ⇒ (6) + 5 = 11


You do not notice any traps as you move closer to the door.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Once everyone is ready, Rhys will step forward and open the door.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice nods.


As the door enters you notice this house contains simple wooden furniture but it's in complete disarray. Tables and chairs flipped over, blankets torn to shreds, melons and corn gnawed on then discarded to rot on the floor.

Perception:

Esgidiau Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Rhysfar Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Rhysfar notices that one of the floorboards is warped at an odd angle and has the potential to squeak or make some noise. You are able to point this out and sidestep it if you wish.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay takes in the state of the room. "It seems the places have been left fairly neatly, until locals came by afterward. I expect more creatures like the blacksmith area."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Watch that floorboard. Looks squeaky." Rhys whispers and steps inside, guiding Esgidiau past the warped board.

Rhys steps in and approaches one of the doors quietly.

Stealth: 1d20 + 1 ⇒ (19) + 1 = 20

Esgi doesn't know how to stealth yet.

Rhys watches the others enter as he listens at the door.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


You hear some noise coming from that room.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys holds up one finger, then two, then shrugs.

He slowly reaches out and throws open the door.

Again, waiting for everyone to get in place first.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves so she has sight of the doorway. She then readies a cantrip for when hostiles appear.

Jolt w/ PB/PBS vs Touch: 1d20 + 3 ⇒ (2) + 3 = 5
Electic: 1d3 + 1 ⇒ (2) + 1 = 3

Arcane Bolt 5 | Sorcerer 3


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Euatice arms himself with a machete and waits to see what happens.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice enters being careful of the squeaky floor. He gets into position, arms himself with a machete, and waits to see what happens.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Seeing everyone being all sneaky-like, Fang resists the urge to charge up his electric blast and just waits to see what happens.


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Maslow will give a nod I will sneak in and see what we are dealing with then if i can ill coax it out here for you guys to attack.

Maslow will stealth his way into the building after turning small sized.

stealth: 1d20 + 12 ⇒ (8) + 12 = 20


You see a creature across the room that has a mug that he is drinking. As he sees you he drops the mug and looks very angry as he sways slighty.

Initiative:

Eustice: 1d20 + 3 ⇒ (7) + 3 = 10
Fang: 1d20 + 3 ⇒ (6) + 3 = 9
Mary Kay: 1d20 + 2 ⇒ (9) + 2 = 11
Maslow: 1d20 + 4 ⇒ (10) + 4 = 14
Rhysfar & Esgidiau: 1d20 + 1 ⇒ (12) + 1 = 13
Red: 1d20 + 6 ⇒ (19) + 6 = 25

Combat Tracker wrote:


Round 1
Red
Maslow HP 8/13
Rhysfar & Esgidiau Rhys HP 5/11
Mary Kay HP 6/7
Eustice HP 7/8
Fang

The creature staggers out of the room and tries to lash out at Maslow.

Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Then he is going to attempt to grab but fails to do so.
Grab: 1d20 + 8 ⇒ (4) + 8 = 12

Everyone is up.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Shoulda figgur'd. Alright, zappin' time."

Ranged vs Touch: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Confirm Ranged vs Touch: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Crit Elec: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

If Critty McCritface doesn't destroy this thing.

Eustice uses his hypnotic stare on the creature and casts Daze.
DC 14 will save at a -2.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Handle Animal: 1d20 + 7 ⇒ (19) + 7 = 26

Rhys clicks at Esgidiau and attacks the thing.

Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11


animal companion 5 | hp 43 | AC 23, touch 16, flat-footed 19 | CMD 20 | Fort +7, Ref +8, Will +2 | evasion | Perception +5, low light vision, scent | animal aspect: bull (+4 enhancement bonus to strength) |

Esgidiau steps up and full attacks.

Talon: 1d20 + 5 ⇒ (9) + 5 = 14
Talon: 1d20 + 5 ⇒ (2) + 5 = 7
Bite: 1d20 + 4 ⇒ (13) + 4 = 17

Talon Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Bite: 1d4 + 2 ⇒ (4) + 2 = 6


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay sends another jolt at the creature before stepping back.

Jolt w/ PB/PBS vs Touch: 1d20 + 3 ⇒ (19) + 3 = 22
Electic: 1d3 + 1 ⇒ (2) + 1 = 3


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Thats it! I'm tired of getting hit!

Flurry of Blows: 1d20 + 6 ⇒ (7) + 6 = 131d4 ⇒ 41d20 + 6 ⇒ (7) + 6 = 131d4 ⇒ 2


With the big hit from Fang the creature seems barely able to stand. Rhysfar and Esgidau take that opening to deal the finishing blows to the creature as he falls.

Out of Combat

You notice that one of the barrels looks to be sealed and the other is empty, you can also tell that they are barrels of Ale.

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