Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Maslow will light his torch and then move to a better position


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves and thrusts his torch at the bugs.
Torch: 1d20 ⇒ 14


The bugs start acting a little erratic when they see the fire from Eustice, Rhysfar and Maslow. They scurry into the corner away from you guys.

Combat Tracker wrote:


Round 5
Red -6
Mary Kay
Fang
Maslow HP 8/13
Rhysfar & Esgidiau Rhys HP 5/11
Eustice

Everyone is up


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Elec: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Taking a 5ft step to bring the critters into view again, Fang is showing signs of concern with these small pests.

Crit confirm?: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Crit elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

uggggghhhhh.


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

let's keep them pinned and fang fire away!


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice, encouraged by their reaction, takes a step and continues to threaten the swarm with his torch.


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys moves forward and sweeps the torch over the swarm.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8

1 point of fire damage on a hit, which that won't.


Everyone starts to close in and corner the bugs, Rhysfar tries to swing the torch but couldn't make connection. Fang take a deep breath to focus and score a big hit on the cockroaches.

Combat Tracker wrote:


Round 5
Red -15
Mary Kay
Fang
Maslow HP 8/13
Rhysfar & Esgidiau Rhys HP 5/11
Eustice

Mary Kay is up


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

As her wounds begin to close, Mary Kay moves up behind Rhys.

"Do you have another torch I can use in your pack?"

Move, if yes standard to dig torch. Not sure what to light off existing torch. 7 hp


I would say if you are adjacent to the person with the torch you can just light it, I think it's dumb to have you spend an action to do that unless you are using a tindertwig to initially light it.

The bugs move away in the other corner of the room trying to get away from the torches.

Combat Tracker wrote:


Round 6
Red -15
Mary Kay
Fang
Maslow HP 8/13
Rhysfar & Esgidiau Rhys HP 5/11
Eustice

Everyone is up


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

maslow will move up and swipe at the swarm with the torch as well

torch strike: 1d20 ⇒ 18

1 point of fire damage if this hits


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves and tries to torch the bugs again.
Torch: 1d20 ⇒ 15


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

I do have one more torch in my pack. I have more on the ship as well, so feel free.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Elec: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

chris... i don't want your dice anymore. take em back.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay steps forward and swings the torch like she is trying to sweep them back in the corner.

1d20 ⇒ 3
Arcane Bolt 5 | Sorcerer 3 | 8 hp


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Attack: 1d20 + 4 ⇒ (7) + 4 = 11


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

torch: 1d20 ⇒ 8


With a series of misses, the Cockroaches have nowhere else to go start to swarm Mary Kay and Eustice.
Damage: 1d6 ⇒ 1

Combat Tracker wrote:


Round 6
Red -15
Mary Kay HP 6/7
Fang
Maslow HP 8/13
Rhysfar & Esgidiau Rhys HP 5/11
Eustice HP 7/8

Everyone is up


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Ranged vs Touch: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Elec: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Crit confirm Ranged vs Touch: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Crit Elec: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Fang takes a deep breath and then last a big hit on the cockroaches and kill them all. With that hit the scurrying sounds of the cockroaches stop and the building falls silent.

With the cockroaches dead you are able to locate the source of magic in the building and find a teakwood box that could be sold for 30gp. When you open the box you find a wand sitting nicely inside.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Panting slightly, ”Everyone alright? Ya get bit at all? Wash off with a bit ‘a sea water. It’ll clear up anythin’.”


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

well that was a miserable f~%@ing experience, let's never do that again


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Lets move on... and keep any eye out for masses of deadly bugs in a feeding frenzy."


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Let's give Mary Kay a chance to figure out what that wand is."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay's wounds continue to heal until completely gone.

spellcraft on wand: 1d20 + 11 ⇒ (10) + 11 = 21

"I still have a few spells left for today. Does anyone require one?"


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"I could use one, but I can use a potion if you'd like to conserve your energy."

Come on, wand of cure light wounds.


Mary Kay identifies it as a Wand of Goodberry with 49 charges.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay will hand the wand to Rhysfar.

"I believe this will do the charm. This wand contains Goodberry. Not certain if this was for healing the masses, or a boon against famine. But we are in need."


You guys take a few to catch your breaths after the annoyance of the cockroaches. After you find yourselves approaching the last building in the middle of this settlement.

This mud wall building has a door facing east and one shuttered window. Above the door is a plain wooden sign that reads, “Tool House.”


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys nods and pockets the wand.

"Agreed. Depending on how quick the new run of settlers can get the farming up and running, it may be lean winter."

Rhys pulls out a potion of cure light wounds and downs it, replacing it with one of the ones still in party treasure.

Healing: 1d8 + 1 ⇒ (7) + 1 = 8

That will put me to full.


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CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

"Hey, Mas, I think we found where you'll be staying.

Rhys has a look around for tracks or anything out of the ordinary.

Survival: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Rhysfar you do not see any tracks and when you give the door a listen you do not hear anything inside the building.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Well, if we're all ready..." Fang will approach and open the door to the "tool house".


When you open the door you see an assortment of tools all over the walls, hammers, handsaws, hatchets, machetes, trowels, and similar tools. Various other implements, such as makeshift ladders, barrels of tar, and shovels are stacked or otherwise arrayed about the room.

Rhysfar realizes that there is no way the original colonists could relocate successfully without taking these tools. These tools are also going to be pivotal to the group of colonists you came with to survive.

You also find a wooden box with the words "Emergency Only" carved on the lid. There is a lock on the box and you are unable to find a key.


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

oh a box! I think this would classify as an emergency

DisableDevice: 1d20 + 9 ⇒ (2) + 9 = 11


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts detect magic.


Maslow is not successful in opening the lock.

Eustice detects magic coming from the box.


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

Maslow will start to grumble curse words as nothing seems to ever get unlocked the first time

disable device: 1d20 + 9 ⇒ (8) + 9 = 17


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay looks at the variety of hammers, sledges, and crowbars on the walls.

"Nicely done. We did not even need our backup plan.'


As Maslow starts to curse under his breath he is able to open the lock of the box. When he opens the box he sees 2 Alchemist's Fire and a neatly folded Swarmsuit.


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

this would have been super handy a few minutes ago


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

After searching the building, Rhys heads to the nearby bushes to collect some berries.

Goodberry 1st casting: 2d4 ⇒ (1, 3) = 4
Goodberry 2nd casting: 2d4 ⇒ (4, 3) = 7

Goodberries remaining 11


After you guys are done healing up

You pass by neglected garden patches and walk towards a tree you saw in the distance.

Standing near an evergreen tree is a fruit-bearing tree with spiny branches and reddish-purple, apple-shaped plums. A few plums have fallen to the ground to spoil in the heat and birds have pecked at others. Nevertheless, there are still many fruits still fit to pick and eat.

Perception:

Esgidiau Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Eustice Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Fang Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Mary Kay Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Maslow Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Rhysfar Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Fang and Rhysfar notice a spot on the ground, next to a fist sized stone, where the earth has been disturbed.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Hm. Too many crawly things on this island. Someone grab that rock and if somethin' tries ta jump out, I'll zap it."

Readied attack:

Ranged vs Touch: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Elec: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys looks dubiously at the stone and then Fang, but nods and walks over to it, moving it over with his boot.


As you move it with your boot you see something leather that looks to be buried.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

for Eustice since there were issues posting, making it official, with a detect magic


CG human hunter 5 | hp 42 | AC 18, touch 11, flat-footed 18* | CMD 16 | Fort +6, Ref +5, Will +2 | Perception +9, Sense motive +1 | Animal focus 2/5 | 1st 3/5 2nd 0/2| Goodberries 8|

Rhys shrugs off his backpack and pulls a shovel out, but doesn't start digging until he hears what Eustice has to say.


Eustice doesn't pick up anything with Detect Magic. Rhysfar starts to dig and after 1 shovel he see a small, flat leather pouch like wallet. Survival Check


Male LN Male merfolk unchained barbarian 1 unchained rogue 1|HP: 25/25|AC: 19|Touch: 16|FFAC: 13|Initiative: +4|Fort: +4 Reflex: +4 Will: +1|Speed: 25ft|Swim Speed: 30ft Unchained barbarian 1/ unchained rogue 1

survival: 1d20 + 3 ⇒ (1) + 3 = 4

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