Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

Slides

Loot Sheet


3,501 to 3,550 of 3,562 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>

Eustice does pickup detect magic all over the room. When he says that Mary focuses in and tries to pickup on things she sees and with Eustices and Fangs comments. Mary knows this is definately a haunt. You are sure that if you were to clear all of the valuables and coins from the room you would be able to put this haunt to rest.


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Hmmm. Removing the material in here should clear the haunt. Problem is I do no know what type of haunt this is going to be. A poltergeist effect of flying debris, drowning or crushed in a sea of coins, maybe even spectral guards defending the place. Speed is probably our best option. Fang, do you think you can speed us all for awhile?


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang practically beams as Mary asks for his elemental assistance.

”Of course Ms. Mary. Might be safer if’n i jus’ maintain it tho’.”

will cast Celerity on the group. It lasts one round in each casting, but acts as haste. It will use up Fang’s standard for each round he casts it, but he’s already sitting on 3 burn and trying to avoid taking more unless things are dire


Fang:

If you are entering the room. Give me a Will Save.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Ok Kelpy, nows your chance to kelp."


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy snaps a quick salute and then enters the room, collecting as much as he can.


Kelpy:

As soon as you enter the room can you give me a Will Save


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Will: 1d20 + 8 ⇒ (4) + 8 = 12


Kelpy enters the room with no issue and no threat he can see. He puts his shield and sword away so he can grab as much as he can. Then as soon as he grabs a some coins he has this angry face, draws his longsword and says in Azlanti, It is mine! Kelpy looks around the room but does not do anything else.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

GM:
fang wouldn’t have any actions left this round to be able to do much, so no point in him going in there


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

This is uncharacteristic behavior. Perhaps he has fallen victim to the haunt. Let me try a little reverse psychology and see if I can trick the haunt.

"Kelpy? What's wrong? Why aren't you collecting the items like I asked. If they are yours, then it is your mess and therefore your responsibility. Pick it up man."

I can roll a skill if you tell me which you think is appropriate.


No need to roll.

From what Eustice and Mary know about the Haunt you know 100% that he has fallen victim to the Haunt.

Kelpy Will Save: 1d20 + 8 ⇒ (9) + 8 = 17

Kelpy shakes his head and looks confused for a second but then will grab as much as he can and walk out of the room.

Kelpy looks at you, I don't know what that was about, sorry.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Good job there seaweed. Now go on back and get the rest."

Fang gives a thumbs up and will continue to cast Celerity as often as needed


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"I think it's best if Kelpt perdirms this task alone. I can only imagine the reaction if more than one of us fell victim to this haunt."


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

"Right-o." Kelpy says and resumes the task.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice recovers from his stroke...
"I think it's best if Kelpy performs this task alone. I can only imagine the reaction if more than one of us fell victim to this haunt."


It takes Kelpy a while to clear out the coins by himself but as he takes the last of the coins you feel a like a heaviness lift. You can almost swear you faintly hear, Thanks.

Kelpy grabbed 124pp 856gp 352sp in ancinet Azlanti coins. He also brought out a small pewter box that in it contains 2 lustrous pearls that detect as magic.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attempts to identify the two pearls.

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16

Spellcraft: 1d20 + 10 ⇒ (8) + 10 = 18


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Spellcraft: 1d20 + 20 ⇒ (19) + 20 = 39
Spellcraft: 1d20 + 20 ⇒ (19) + 20 = 39

Arcane Bolt 9 | Sorcerer 4/4/1/3 | Extend Rod 2 | Pierce Rod 3


Mary is able to identify that one of them is a Pearl of the Sirines and the other is a Pearl of Power (3rd Level)


You gather up all of the stuff and head down the hallway to the south.

The steep stairs in this wide hallway connect the upper temple to the lower temple 30 feet below.

Perception:

Eustice Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Kelpy Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Fang Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Mary Kay Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Atlan Perception: 1d20 + 10 ⇒ (3) + 10 = 13

You come to the double doors and you look them over. They are not locked or trapped so you open the door and take a look inside.

Many long bookcases of fine marble stand side by side in this room. Some of the shelves have been smashed to pieces, and countless marble fragments and remains of ancient documents are strewn about the floor. The few surviving books and other documents on the shelves look wrinkled and fragile. The air in this room is stale and reeks of mold.

Slide 1 Updated.

Super Secret Stuffs:

5d20 ⇒ (15, 9, 17, 16, 11) = 68


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice gives Kelpy a nude and then steps just inside the doorway while the leshy strides body into the room.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

*nudge


Stuff and Thangs:

1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 11 ⇒ (10) + 11 = 21
1d20 + 11 ⇒ (9) + 11 = 20
1d20 + 11 ⇒ (16) + 11 = 27

Perception:

Eustice Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Kelpy Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Fang Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Mary Kay Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Atlan Perception: 1d20 + 10 ⇒ (13) + 10 = 23

With everyone either too far into the room that they can't see or hear, Mary catches out of the corner of her eye that there are 5 Faceless stalkers coming out of the water. 4 of them holding shortswords.

Initiative:

Eustice: 1d20 + 5 ⇒ (10) + 5 = 15
Kelpy: 1d20 + 8 ⇒ (7) + 8 = 15
Fang: 1d20 + 3 ⇒ (19) + 3 = 22
Mary Kay: 1d20 + 2 ⇒ (20) + 2 = 22
Atlan: 1d20 + 12 ⇒ (16) + 12 = 28
Yellow: 1d20 + 7 ⇒ (3) + 7 = 10
Blue: 1d20 + 7 ⇒ (5) + 7 = 12
Green: 1d20 + 7 ⇒ (3) + 7 = 10
Pink: 1d20 + 7 ⇒ (19) + 7 = 26
Purple: 1d20 + 7 ⇒ (4) + 7 = 11

Combat Tracker wrote:


**Round 1**
Bold Can Act
Atlan
Pink
Fang
Mary Kay
Kelpy
Eustice
Blue
Purple
Yellow
Green

Mary did tell everyone about the incoming enemies so no surprise round.


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move 15ft and ready an action to punch whatever one of them comes in range

Unarmed Thumb Attack: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 6 ⇒ (4) + 6 = 10


Atlan moves up and gets ready for a fight.

Pink charges up at Atlan and strikes out with a longsword.
Shortsword Attack: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Slashy Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Possible Crit: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 Didn't Confirm

Pink gets a good hit on Atlan.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Atlan *HP 68/78
Pink
Fang
Mary Kay
Kelpy
Eustice
Blue
Purple
Yellow
Green


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

" Kelpy! They're behind us!!" Eustice warns the paladin before casting Bless.


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

"On my way to kelp!" Kelp says and hustles, using a double move, to put himself next to Pink and Yellow.

Likely drawing AoO from pink and yellow.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Ahh, tha's where they was lurkin'."

Fang flies forward towards the fracas, floating five feet above his friend. will take up the position directly above Kelpy

Summoning his familiar whip, the adaro cracks it out at pink.

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 1, 1, 6) + 4 + 7 = 24

Can make AoOs:

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 5, 5, 4) + 4 + 7 = 28

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (13) + 10 + 2 + 1 = 26
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 5, 4, 6) + 4 + 7 = 31

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 3, 4, 6) + 4 + 7 = 27

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (14) + 10 + 2 + 1 = 27
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 2, 5, 4) + 4 + 7 = 23

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Bludgeoning: 4d6 + 4 + 7 ⇒ (6, 5, 3, 4) + 4 + 7 = 29

Burn 3 (24NL) +2 CON/+2 DEX
stat updates in header, noted with *
Overflow +2/+4
AC, Reflex, Fort, Atk, and Damage +1, HP +8 (126)
Buffer 1/1
15% chance to ignore Sneak Attack or Critical Hits
current stats AC22/Touch16/FF17
Fort +13, Reflex +11, Will +4
Hasted, +1 atk and +1 dodge to AC and Reflex


Eustice gives a warning and casts Bless. Kelpy gets in position and gets ready for a fight. Fang flies up and lets out a crack of his whip at Pink and landing a good hit. Pink will lash out at Kelpy and Fang as they move by.

Would not draw from Yellow because he has not acted yet.

AoO at Kelpy: 1d20 + 8 ⇒ (20) + 8 = 28
Slashy Damage: 1d8 + 4 ⇒ (5) + 4 = 9

AoO at Fang: 1d20 + 8 ⇒ (9) + 8 = 17
Slashy Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Possible Crit at Kelpy: 1d20 + 8 ⇒ (6) + 8 = 14

Pink is able to connect with Kelpy but Fang dodges.

Combat Tracker wrote:


**Round 1**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78
Pink -24
Fang
Mary Kay
Kelpy *HP 64/73
Eustice
Blue
Purple
Yellow
Green


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Mary Kay opens her hand in front of her mask and blows a cloud of glitter at the cluster in the back (all but pink). She then looks to her companions on the flanks and stands her ground.

Glitterdust Will DC 19
Arcane Bolt 9 | Sorcerer 4/3/1/3 | Extend Rod 2 | Pierce Rod 3


Mary will blow a cloud of dust in the direction of the 4 Faceless Stalkers to the south.

Green Will Save: 1d20 + 6 ⇒ (15) + 6 = 21
Blue Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
Yellow Will Save: 1d20 + 6 ⇒ (3) + 6 = 9
Purple Will Save: 1d20 + 6 ⇒ (2) + 6 = 8


Blue will move forward a bit and stop when running into his ally and attempt to hit Kelpy.
Above 50 is a hit: 1d100 ⇒ 91
Shortsword at Kelpy: 1d20 + 8 ⇒ (10) + 8 = 18 Miss
Slashy Damage: 1d8 + 4 ⇒ (5) + 4 = 9

This will draw an AoO from Kelpy and Fang

Purple will move forward and stop when running into Atlan.
Above 50 is a hit: 1d100 ⇒ 4
Shortsword at Atlan: 1d20 + 8 ⇒ (1) + 8 = 9
Slashy Damage: 1d8 + 4 ⇒ (4) + 4 = 8

If you have another AoO this will draw an AoO from Kelpy, Fang, and Eustice

Yellow will swing forward at Kelpy
Above 50 is a hit: 1d100 ⇒ 26
Shortsword at Kelpy: 1d20 + 8 ⇒ (7) + 8 = 15
Slashy Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Green is going to move forward to flank Fang and attack
Slam: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Punchy Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Sneak Attack: 2d6 ⇒ (5, 4) = 9
If the slam hits then he will attempt to Grapple
Grapple Attempt: 1d20 + 11 ⇒ (4) + 11 = 15 Will not Grapple

The 3 blinded Faceless stalkers were not very effective. The one that is not blind was able to connect with Fang.

Miss Chance for Sneak Attack on Fang: 1d100 ⇒ 28

Combat Tracker wrote:


**Round 2**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78
Pink -24
Fang *HP 113/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -28
Purple
Yellow -31
Green -27

Already accounted for both of Fangs AoO. I just need 1 from Eustice and 1 from Kelpy, 2 if Kelpy has Combat Reflexes feat.


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

AoO
+1 Long Spear: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Piercing: 1d8 + 1 ⇒ (1) + 1 = 2


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

AoO
Longsword: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7


Fang got 3 big hits as the the faceless stalkers moved. Kelpy and Eustice were also able to get some hits in.

Combat Tracker wrote:


**Round 2**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78
Pink -24
Fang *HP 113/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -33
Yellow
Green -27


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Another attack on purple

Unarmed thumb attack: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

damage: 1d6 + 6 ⇒ (3) + 6 = 9


Forgot to roll a save for them at the end of their turn to see if they are still blind.
Blue Will Save: 1d20 + 6 ⇒ (8) + 6 = 14
Yellow Will Save: 1d20 + 6 ⇒ (5) + 6 = 11
Purple Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

All 3 Faceless Stalkers are still Blind and I forgot to label it. I will roll Atlans Sneak Attack on Purple.
Sneaky Sneak Damage: 4d6 ⇒ (6, 1, 6, 4) = 17

Pink is going to attack Fang.
Slam: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 Miss
Punchy Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Sneak Attack: 2d6 ⇒ (2, 5) = 7

Combat Tracker wrote:


**Round 2**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78
Pink -24
Fang *HP 113/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35 *Blind*
Purple -59
Yellow *Blind*
Green -27


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy attacks blue.
Longsword: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9
Critical threat
Longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing: 1d6 + 3 ⇒ (2) + 3 = 5

Longsword: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9


N Medium Cecaelia Oracle (Lore) 8 | HP: 60/60 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +3 Reflex +7 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice reaches over and touches Atlan to give him guidance on his next turn.


CN Adaro Kineticist 8 | HP 126* | AC21 T15 FF17| CMD 20| Fort 13* Ref 10* Will 4 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +3* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fangs nostrils flare and his eyes darken. The air whips around him on a frenzy as lightning crackles, filling the area around him with the scent of ozone.

”Whelp, it’s been fun.”

technically I would need to make a fly check to stay airborn since I’m not moving… but his bonus is high enough to auto pass

The empowered tendril of air lashes out at pink, who dared to strike at him.

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 4, 3, 2) + 4 + 7 = 21
Total of 31

AoOs:

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 1, 5, 6) + 4 + 7 = 28
Total of 42

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 4, 4, 6) + 4 + 7 = 28
Total of 42

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 6, 2, 6) + 4 + 7 = 27
Total of 40

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 2, 3, 4) + 4 + 7 = 23
Total of 34

Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (12) + 10 + 2 + 1 = 25
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 1, 3, 6) + 4 + 7 = 23
Total of 34


Kelpy gets a big hit on Blue which causes him to stumble and fall motionless on the ground. Then Kelpy will make another swing and gives Yellow his first hit of the fight. Eustice will reach out and give Atlan some magical encouragement. Fang zones out and becomes more one with the elements swirling around him as he lets out a quick comment, a lighting quick crack of the whip hits Pink and causes him to crumble to the floor.

Combat Tracker wrote:


**Round 2**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78 *Has Guidance*
Pink -24
Fang *HP 113/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -59
Yellow -9 *Blind*
Green -27


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Mary Kay rolls her eyes as she mentally scans her reserves. Nodding with some conviction, she pitches a ball of force at Yellow.

Arcane Bolt w/ PB/PS vs Touch (nothing about blind modified): 1d20 + 8 ⇒ (5) + 8 = 13
Force: 1d4 + 4 ⇒ (3) + 4 = 7

Arcane Bolt 8 | Sorcerer 4/3/1/3 | Extend Rod 2 | Pierce Rod 3


Mary hits Yellow with an Arcane Bolt.

Yellow will attack Kelpy wildly.
Above 50 will hit: 1d100 ⇒ 31
Longsword: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Green will keep doing after Fang.
Slam: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
If the attack hit he gets a free grab
Grapple: 1d20 + 11 ⇒ (8) + 11 = 19

Yellow misses wildly. Green gets a hit on Fang but is unable to grab.

Yellow Save: 1d20 + 6 ⇒ (16) + 6 = 22

Yellow shake his head and finally is able to see what is going on.

Combat Tracker wrote:


**Round 3**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78 *Has Guidance*
Pink -24
Fang *HP 108/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -59
Yellow -16
Green -27


Female Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Seeing how hurt Green is, Mary Kay switches targets.

Arcane Bolt w/ PB/PS vs Touch: 1d20 + 8 ⇒ (9) + 8 = 17
Force: 1d4 + 4 ⇒ (3) + 4 = 7

Arcane Bolt 7 | Sorcerer 4/3/1/3 | Extend Rod 2 | Pierce Rod 3


Mary hits Green with a solid hit.

Combat Tracker wrote:


**Round 3**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78 *Has Guidance*
Pink -24
Fang *HP 108/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -59
Yellow -16
Green -34


LG Small Vine Leshy Paladin 7| HP: 73 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +11 Reflex +7 Will +8 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy trues to finish green.
Longsword: 1d20 + 10 ⇒ (8) + 10 = 18
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9


Kelpy hits Green with the first hit but then misses the second. Green is still up but not looking good.

Combat Tracker wrote:


**Round 3**
**Bless is Up**
Bold Can Act
Atlan *HP 68/78 *Has Guidance*
Pink -24
Fang *HP 108/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -59
Yellow -16
Green -40


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Move up and attack Green to try to finish him off.

Unarmed Thumb Attack Piranha Strike: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Bludgeoning Damage: 1d6 + 10 ⇒ (6) + 10 = 16


As Atlan walks up to Green both of the faceless stalkers will reach out to hit Atlan.

Yellow AoO: 1d20 + 8 ⇒ (10) + 8 = 18 Miss
AoO Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Green AoO: 1d20 + 8 ⇒ (18) + 8 = 26 Hit
AoO Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Green gets a hit on Atlan but then Atlan responds back with a bigger hit and Green falls.

Combat Tracker wrote:


**Round 3**
**Bless is Up**
Bold Can Act
Atlan *HP 58/78
Pink -24
Fang *HP 108/126
Mary Kay
Kelpy *HP 64/73
Eustice
Blue -35
Purple -59
Yellow -16
Green -40

3,501 to 3,550 of 3,562 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bozzinator's Ruins of Azlant Extravaganza All Messageboards

Want to post a reply? Sign in.