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** Pathfinder Society GM. 49 posts (4,737 including aliases). No reviews. No lists. No wishlists. 27 Organized Play characters. 11 aliases.


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Dakoyo will 5ft guarded step away and then cast Mind Thrust again Will Save DC16.

Mind Thrust Damage: 2d10 ⇒ (9, 7) = 16


Dakoyo will spend the RP to stabilize


Dakoyo will cast Mind Thrust at Green, DC16 Will Save

Mind Thrust Damage: 2d10 ⇒ (10, 9) = 19


Dakoyo is going to try to shoot the on grappling him with his needler.

attack: 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Dakoyo is going to move up and shoot at Green. Leave them alone! We are helping!

Attack in 2nd range increment: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Come on guys we have to help them. Hey you over there. Leave them alone!


Dakoyo will activate the environmental protections on the armor and will run across to the other side.

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10


Dakoyo will try to see if he sees anything in the area.

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Dakoyo will run over and try to help the Vesk with Quonx


Nope, just us. We go further in and HELP! Let's go team!


Dakoyo will walk up and smack at it with the battle staff

Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 4 ⇒ (1) + 4 = 5


Dakoyo will move up 5ft and take a shot at green.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Dakoyo will have 2 hands holding his battlestaff, 1 hand with the needler pistol and the other hand free.


Dakoyo will start to dig out Nako

Strength: 1d20 ⇒ 19


Let's go see what is going on! Let's go HELP! Dakoyo will start to move ahead.


If there is nothing of note then Dakoyo will follow behind Nako as he would presumable press forward.


Don't worry Boss, if your scared you can just wait here and we will help you! Let's go team! Dakoyo will go towards the cave with the rest of his crew.


YES, we will help!


NOOOO it can't be cancelled! Boss wanted to have fun. Can we help?


Dakoyo will go over to him and try to console him.


Dakoyo will put his weapons away and then start clapping. Go Nako! Go Quonx! YOU CAN DO IT!


If Nako would call out about the ladder Dakoyo will use a move and a standard to move to the statue and also then use his once a day extra move action to move again.


Yeah I would like to take a 10-min rest.


Dakoyo will move to try to provide flank.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage Bludgeoning: 1d4 + 4 ⇒ (4) + 4 = 8


Dakoyo will guarded step into flank and attack.

Attack with Flank: 1d20 + 3 ⇒ (18) + 3 = 21
Damage Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7


Dakoyo will strike at the armor

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7


Dakoyo will draw his battle staff as he moves into flank.

Attack with Flank: 1d20 + 3 ⇒ (18) + 3 = 21
Damage Bludgeoning: 1d4 + 4 ⇒ (2) + 4 = 6


Need to help the Vesk!

Going to move over to the Vesk and cast Mystic Cure at 1st level.

Mystic Cure: 1d8 + 5 ⇒ (3) + 5 = 8


Dakoyo will move up and cast telekinetic projectile at the closest one.

attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 ⇒ 1


Someone needs help! Must Hurry! Let's Go!

Dakoyo will run towards the direction of the crying.


Dakoyo will strike out to hopefully finally finish this thing off.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Dakoyo will grab one of the knifes that is being passed around.
This is rather troublesome. Why are these strands so resiliant?

Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Dakoyo will grab the knife and attack the strand. Then will hold out the knife to someone else.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Dakoyo will attack another strand.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Dakoyo will hold out the knife for someone else to take.


Dakoyo will grab a knife and take a stabby stab.

Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


I wish there was a switch version for this. It would be amazing on the switch.


Dakoyo will take another shot.

Needler Pistol Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

29/31 needle shot remaining


We need to help!

Dakoyo is going to shoot at one of the strands

Needler Pistol Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Piercing Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Posting for the next 5 rounds

Round 2 Athletics to Aid: 1d20 ⇒ 8
Round 3 Athletics to Aid: 1d20 ⇒ 12
Round 4 Athletics to Aid: 1d20 ⇒ 17
Round 5 Athletics to Aid: 1d20 ⇒ 4
Round 6 Athletics to Aid: 1d20 ⇒ 19


I help too! Dakoyo will go over next to Gazigaz and try to help lifting.

Athletics to Aid: 1d20 + 0 ⇒ (1) + 0 = 1


I want to do contest. Sounds Exciting...FUN!

Fort Save 1: 1d20 + 2 ⇒ (11) + 2 = 13
Fort Save 2: 1d20 + 2 ⇒ (10) + 2 = 12
Fort Save 3: 1d20 + 2 ⇒ (12) + 2 = 14
Fort Save 4: 1d20 + 2 ⇒ (13) + 2 = 15
Fort Save 5: 1d20 + 2 ⇒ (2) + 2 = 4
Fort Save 6: 1d20 + 2 ⇒ (17) + 2 = 19
Fort Save 7: 1d20 + 2 ⇒ (7) + 2 = 9
Fort Save 8: 1d20 + 2 ⇒ (20) + 2 = 22


That smell! Dakoyo will snap his head in the direction of the food. Smells good, must have some. Guys! Follow me Dakoyo will go towards the smell of the food.


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I really wish that it would come out for the Nintendo Switch.


I am thinking about trying the Druid.


Do we know when the pregens will be available for us to look through and choose?


Unfortunately I will not be playing in this scenario. Thanks and hope you guys have fun.


Its very fitting for the all goblin party to be playing a scenario named The Absalom Initiation. This is going to be fantastic!


Hello everyone, looking forward to play some 2nd edition. As of right now looking to play an Elf or Dwarf Druid with companion.


First I would like to say Hi to everyone and can't wait to play some 2nd edition. The whole time I was reading this I was laughing because I already planned on making a goblin cleric before reading this so its PERFECT. Can't wait for the goblin adventure to begin!