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![]() Fang steps up next to Blue and with a quick motion blows a hole through its chest then it falls to the ground. Green is able to dodge the blow from Fang. Combat Tracker wrote:
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![]() Atlan moves a bit forward and with a flash cracks White in the face caving the entire side of his head in as it falls to the floor. Blue is able to dodge out of the way. Orange is focused on Kelpy sending 3 attacks his way
Claw 1: 1d20 + 9 ⇒ (11) + 9 = 20
Claw 2: 1d20 + 9 ⇒ (12) + 9 = 21
Red still slowed will just bite at Atlan.
Kelpy is able to easily dodge all of Oranges attacks. Atlan distracted by finishing off White and trying to hit blue almost gets bit on the arm but is able to pull away at the last second to dodge it. Combat Tracker wrote:
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![]() The jolt of electricity leaves Mary's fingertips and hit Blue. Blue is barely able to stay up but he does not fall. White is going to look at Fang and full attack on him.
Claw 1: 1d20 + 9 ⇒ (17) + 9 = 26
Claw 2: 1d20 + 9 ⇒ (20) + 9 = 29
Yellow is going to move up to Atlan Green is going to full attack on Atlan
Claw 1: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Claw 2: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Fangs Crit Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
White is enraged and gets 3 hits on Fang one of his claws really digging into the flesh of Fang. Atlan dodges the first 2 attacks but with yellow approaching and realizing he is fully surrounded he gets a bit distracted and Greens claw hits him in the side. Combat Tracker wrote:
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![]() Eustice casts Guidance on Kelpy. Then Kelpy focuses on Orange to get 2 hits that sear into the creature. Combat Tracker wrote:
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![]() Fang hits Blue with a big hit but he is still standing but looking very bad. Fangs true target being Pink and hits him so hard that it leaves a gaping hole in his chest as it falls. Blue looks at Fang after getting hit and seeing pink get destroyed. Then takes 3 attacks at him.
Claw 1: 1d20 + 9 ⇒ (12) + 9 = 21
Claw 2: 1d20 + 9 ⇒ (12) + 9 = 21
Fang is able to dodge the frenzy of attacks from Blue as it doubles over a bit from the pain barely able to stand. Combat Tracker wrote:
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![]() CN Medium Aberration
Being this close to them they seem to have once been regular humans. Orange would of also been hit by an AoO from Fang Combat Tracker wrote:
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![]() Atlan gets a nasty hit on Purple which puts fear in his eyes then moves and 6 of them take bites at him Orange AoO Bite: 1d20 + 9 ⇒ (7) + 9 = 16 Miss
Orange will charge at Kelpy and take a bite.
Red will move up and attack Atlan in flank with a bite.
Pink will full attack on Kelpy
After the flurry of bites that Atlan is able to dodge all but 1 that gets him on the side pretty good. 2 of the attacks come close to Kelpy but he is able to move out of the way. Purple will go to run away and then get smacked down my Fang and lay on the floor not moving. Combat Tracker wrote:
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![]() Mary moves her hands like she is making a ball then lobs it towards the creatures as it hits the water the water around the 3 creatures seems to slow down. Will Save Yellow: 1d20 + 1 ⇒ (16) + 1 = 17
Yellow and Red seems to look like they are moving a bit slower but White shakes his head and body and seems to resist it. White charges at Fang and will bite at him
Yellow very slowly moves forward. Green full attacks at Fang.
Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Claw 2: 1d20 + 9 ⇒ (5) + 9 = 14 Miss
Claw 1 crit confirm: 1d20 + 9 ⇒ (8) + 9 = 17 Did not confirm
White charged and missed his attack at Fang. Green is able to get a good bite and almost a really nasty slash but luckily Fang moves and just a regular slash on his arm. Combat Tracker wrote:
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![]() Stuff and Thangs:
4d6 ⇒ (4, 2, 5, 5) = 16 Eustice casts Bless. Kelpy takes a step forward and gets 2 hits that seem to hit harder than he first expected. Combat Tracker wrote:
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![]() Pink will bite at Fang as he moves around
Once in Position Fang gets a nasty crack of his whip at Pink damaging it quite a bit. Blue will move in to Fang as Fang is prepared and gets another nasty crack of his whip but blue keeps coming.
Blue answers Fangs hit back with a small bite of his own. Combat Tracker wrote:
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![]() Atlan rushes forward and gets a hit on the creature which startles him and you see the fear in its eyes. Orange will moves towards Atlan and tries to bite him.
Red will move away from Atlan due to being Frightened.
Pink will double move up to Kelpy Purple will charge at Atlan to bite
Combat Tracker wrote:
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![]() You are able to either use Make Whole and move it now or do it later. Not a huge deal at the moment. After knowing you cleared this entire area you go back to the room with the hatch. You put in one of the old dull gray ioun stones into the node and shortly after the door that you entered this room closes and then a panel on the floor opens across the room. You descend down and see it open to a room. When you get to the doorway you see these humanoid creatures that are just waiting in the water and turn to look as you get to the doorway. Initiative:
Eustice: 1d20 + 5 ⇒ (11) + 5 = 16 Kelpy: 1d20 + 8 ⇒ (3) + 8 = 11 Fang: 1d20 + 3 ⇒ (15) + 3 = 18 Mary Kay: 1d20 + 2 ⇒ (10) + 2 = 12 Atlan: 1d20 + 7 ⇒ (20) + 7 = 27 Red: 1d20 + 3 ⇒ (17) + 3 = 20 Orange: 1d20 + 3 ⇒ (18) + 3 = 21 Yellow: 1d20 + 3 ⇒ (4) + 3 = 7 Pink: 1d20 + 3 ⇒ (17) + 3 = 20 Green: 1d20 + 3 ⇒ (1) + 3 = 4 White: 1d20 + 3 ⇒ (6) + 3 = 9 Blue: 1d20 + 3 ⇒ (15) + 3 = 18 Purple: 1d20 + 3 ⇒ (17) + 3 = 20 Combat Tracker wrote:
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![]() After taking a closer look with it being unburied you know that this version of the Apparatus of the Crab it can hold 4 medium or small creatures and contain a constant flow of fresh air. You also know that this will take about 1000gp worth of parts and time or using Make Whole spell. You also know that the area that you think leads to the next level of this facility would be too small for the Apparatus of the Crab fit. Let me know if you wanted to fix it now, move it to another location and leave it or you can easily leave it here right now and come back for it. ![]()
![]() Kelpy shakes off the blast and goes to heal Atlan. Eustice summons chains from the abyss that slash at the creature. Atlan moves around and gets a big hit on the creature while its reeling from Atlans hit, Fang yells at Atlan and gets a hit the drops the creature. Out Of Combat! Status Update wrote:
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![]() Mary gets a good hit on the creature and gives it a zap. The Mantis Shrimp will attack Atlan and Kelpy Pincer Attack vs Atlan: 1d20 + 18 ⇒ (18) + 18 = 36
Pincer Attack vs Kelpy: 1d20 + 13 ⇒ (11) + 13 = 24
Atlan and Kelpy each get hit by the pincer because they were stunned from the last hit. Combat Tracker wrote:
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![]() Forgot to say that when Kelpy became stunned he dropped his Sword and Shield. Eustice will grab his metamagic rod and get ready. Atlan unfortunately is affected by the blast and is stunned by it. Atlan drops what he is carrying. Fang shakes off the blast but is unable to connect with his whip. Combat Tracker wrote:
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![]() Mary would move and then would launch a ball of force
The Mantis Shrimp will attack Fang and Atlan.
Sonic Damage: 1d8 ⇒ 1
Pincer Attack vs Atlan: 1d20 + 13 ⇒ (8) + 13 = 21 Miss
Sonic Damage: 1d8 ⇒ 5
Mary gets a good hit on the Shrimp. Then the shrimp hits Fang almost to fast you can't see it then hit with the blast which Kelpy is also caught in. Atlan being a bit more prepared dodges the attack but the blast still hits him. Reflex Save Kelpy: 1d20 + 7 ⇒ (8) + 7 = 15 Kelpy gets hits by the Sonic burst and it rattles him a bit and he is unable to act. Combat Tracker wrote:
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![]() Atlan shakes off the effects of the burst. Tries to get around the shrimp and avoid an attack but the shrimp is too fast. Pincer AoO: 1d20 + 18 ⇒ (6) + 18 = 24 Miss
It misses Atlan but Atlan is not able to hit it back, but atlan is still hit by the burst. The burst effects Fang and is is unable to concentrate and is not able to act. Combat Tracker wrote:
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![]() Eustice instantly gets shocked at the creature jumping out and protects himself. Fangs swings the crackling cord at the creature and lands 1 good hit. The creature moves up and takes 2 pincer attacks at Fang.
Sonic Damage: 1d8 ⇒ 5
It will let go and attack again. Pincer Attack 2: 1d20 + 13 ⇒ (9) + 13 = 22
Sonic Damage: 1d8 ⇒ 2
Fang got hit by 2 quick pincer attacks as each one had a burst because of how quick they were. 2 Reflex Saves from Atlan and Fang to not be stunned. Combat Tracker wrote:
Knowledge Nature if you want to identify ![]()
![]() Perception:
Eustice Perception: 1d20 + 1 ⇒ (12) + 1 = 13 Kelpy Perception: 1d20 + 1 ⇒ (15) + 1 = 16 Fang Perception: 1d20 + 14 ⇒ (9) + 14 = 23 Mary Kay Perception: 1d20 + 8 ⇒ (11) + 8 = 19 Atlan Perception: 1d20 + 13 ⇒ (11) + 13 = 24 The group moves up and notices something hiding in the seaweed behind some rubble. Before they can act it jumps out looking ready to attack. Initiative:
Eustice: 1d20 + 5 ⇒ (14) + 5 = 19 Kelpy: 1d20 + 8 ⇒ (2) + 8 = 10 Fang: 1d20 + 4 ⇒ (14) + 4 = 18 Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16 Atlan: 1d20 + 7 ⇒ (2) + 7 = 9 Red: 1d20 + 7 ⇒ (10) + 7 = 17 Combat Tracker wrote:
Knowledge Nature if you want to identify ![]()
![]() After grabbing the longsword from the state with a bit of teamwork you move to the last area of this floor. Beyond the collapsed wall, other ruins of the temple grounds spread across the seafloor, many crumbled beyond identification. In the sand next to a collapsed building, what appears to be a large, metal cylinder crusted with barnacles lies partially buried. Slide 1 updated. The circle on the map is the large metal cylinder partially buried. ![]()
![]() You guys move to the room in the south. A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond. Because you are taking your time Fang and Atlan see that there are a number or Coral Spine Traps that you can easily avoid after pointing them out to the rest of the group. Skipping the checks because taking a 10 would get you the results. The large statue depicts the Azlanti heroine Savith locked in a battle with Ydersius, god of the serpentfolk. You know that Savith, a mortal warrior, decapitated Ydersius, but the serpent god’s bite later killed the heroine. Bas-relief carvings on the columns in the hall depict scenes of war and strife involving evil deities and demon lords, with mortals and outsiders alike battling demons and other monsters. You can identify the horrific demon lord Abraxas, Achaekek the Mantis God, the evil sun deity Nurgal, and Zura the Vampire Queen among the evil creatures. The sword in the hand of the Savith statue detects as magic and after looking at it closely Mary says that it is a +1 aberation-bane keen longsword. The sword sheds light equivelant to a light spell. DC 30 Strength Check to remove. ![]()
![]() On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor. You know the man on the throne as Amaznen, the primary god of magic worshiped in the ancient Azlanti empire. The other statues in this hall depict deities of the Azlanti pantheon with whom Amaznen was believed to have maintained friendly or at least neutral relations. Amaznen’s followers considered their god the leader of the pantheon, a notion that worshipers of other deities did not necessarily reciprocate. The second statue on the dais depicts a muscular woman wearing a helmet with a Y-shaped opening for the eyes and mouth, wielding a nine-foot-long spear and a large, round shield adorned with a symbol reminiscent of a
You identify the warrior as Acavna, a long-dead goddess of the moon and defensive battle. You also remember a myth according to which Acavna pulled Golarion’s moon from its orbit to shield the world from a meteorite that would have annihilated all life on the planet. Acavna died as a result of the impact, and despite her sacrifice, the fragments of the shattered meteorite destroyed Azlant and plunged Golarion into the Age of Darkness. The statue standing left of the dais depicts a beautiful Azlanti woman with a look of mourning on her face, carrying a harp and a knife. You identify the woman as Shelyn. Also you remember that in the days of Azlant, she did not yet have her brother Dou-Bral’s glaive, which she acquired after her brother was transformed into Zon-Kuthon. This statue represents Shelyn after she and Dou-Bral had their conflict that prompted him to embark upon a journey to unknown realms. During this time, prior to his monstrous return as Zon-Kuthon, she was often depicted as being in mourning for her lost sibling. The statue in the northeast corner depicts a bearded man in a flowing chiton, wearing a gilded laurel wreath and holding a large key in his hand. You identify the man as Abadar. The ancient Azlanti saw him chiefly as a god of cities and gold, rather than of law—Amaznen held that position in the Azlanti pantheon. According to a legend, Abadar acquired the Law domain from Amaznen after that god died. The statue in the southeast corner depicts a distant woman with long, flowing hair and skulls hanging from her toga. Her arms are crossed defiantly across her chest. You know that this statue depicts Pharasma, goddess of death, prophecy, and rebirth. The statue of Amaznen is wearing a ring that is magical, after looking at it you identify it as a Ring of Spell Knowledge II. ![]()
![]() Fang snaps it with a whip and then Atlan gives it a finishing blow. Removing the sharks from the screen to just make it easier since they are so big. You find in the 2 other piles 2 Oil of Cure Serious Wounds and 80gp worth of jewelry. Status Update wrote:
Did you want to go to the room to the north or south? ![]()
![]() Mary throws some pocket glitter at the shark but the shark is able to resist but now it looks fabulous. The now fabulous shark will bite at Atlan
The shark is too busy looking crazy good to land the attack. Combat Tracker wrote:
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![]() With Fang distracting the Shark Atlan is able to cave in the head of another shark then swims next to the last shark. Kelpy gets into position and gets a good slash at the flank of the shark. Eustice heals up Fang a bit. Combat Tracker wrote:
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![]() Fang will move which will cause all 3 sharks to bite at Fang
When Fang gets into flank with Atlan, Atlan will pounce on his oppotunity and with 1 swing with cave in the head of the Shark as it falls to the floor. Fang will miss Blue being distracted with everything going on around him.
Blue AoO Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Fang will hit by 2 bites from the sharks and continue to bleed. Combat Tracker wrote:
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![]() Atlan will deftly move around the shark and calls out to his friends and readies an action. Blue will move up and around onto the other side of Fang. This will draw from Kelpy but not from Atlan because he readied an action. Green will move up and will bite at Atlan
Green will miss Atlan. Combat Tracker wrote:
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![]() Mary moves up and focuses purely on defense. Red charges at Fang and attacks
Since Red gets close to Kelpy he swings at it making a small cut but the creature pays him no mind. Combat Tracker wrote:
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![]() With the water swirling and crackling around Fang and then Fang throws his arm forward and a bolt of electricity tears a huge hole right through the shark as it falls to the ground. Combat Tracker wrote:
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![]() Stuff and Thangs:
Green: 1d20 + 11 ⇒ (13) + 11 = 24 Red: 1d20 + 11 ⇒ (19) + 11 = 30 Blue: 1d20 + 11 ⇒ (20) + 11 = 31 Yellow: 1d20 + 11 ⇒ (10) + 11 = 21 Fang sees that Red has a menacing look in his eyes. Then turns and warns the rest of his allies. Initiative:
Eustice: 1d20 + 5 ⇒ (12) + 5 = 17 Kelpy: 1d20 + 8 ⇒ (13) + 8 = 21 Fang: 1d20 + 4 ⇒ (14) + 4 = 18 Mary Kay: 1d20 + 2 ⇒ (17) + 2 = 19 Atlan: 1d20 + 7 ⇒ (8) + 7 = 15 Red: 1d20 + 6 ⇒ (11) + 6 = 17 Green: 1d20 + 6 ⇒ (4) + 6 = 10 Blue: 1d20 + 6 ⇒ (8) + 6 = 14 Yellow: 1d20 + 6 ⇒ (15) + 6 = 21 Combat Tracker wrote:
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![]() To the north Fang sees. On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor. Then to the south A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond. Fang also sees 2 rather big sharks in the distance. Yes I know that there are 4 on the map but from your location you only see Red and Green Stuff and Thangs:
Green: 1d20 + 11 ⇒ (6) + 11 = 17 Red: 1d20 + 11 ⇒ (14) + 11 = 25 Blue: 1d20 + 11 ⇒ (10) + 11 = 21 Yellow: 1d20 + 11 ⇒ (16) + 11 = 27 Fang as you notice Red and Green, you think Red might have noticed you as well. ![]()
![]() Fang you see something on the ground that looks like 2 vials. Atlan you see something ahead of you that looks like jewels or something your not really sure from that distance. Mary and Eustice start talking back and forth and with some ingenuity you are able to manipulate it enough to get the mask free. Now you look at it and it detects as magic. ![]()
![]() Rolling History and Religion for Eustice History: 1d20 + 14 ⇒ (17) + 14 = 31 Religion: 1d20 + 12 ⇒ (9) + 12 = 21 Fang looks at the mask and you can reach it but you will have to pry the bars apart to get it out. With the statue in the far part of the room you recall that this figure represents Eyndea, one of Amaznen’s servitors. A powerful kolyarut inevitable inquisitor, Eyndea punished those who broke their oaths of secrecy or shared any secret information that would harm the church or the people of Azlant. With the statue behind the bars you know that the mouthless woman as
You also see there are some things on the floor further into the corridor. The one closest to you looks to be a few vials. ![]()
![]() Fang and Atlan move up and look around. At one end of the corridor stands a statue depicting a hooded figure with four arms. Her armor and mask are sculpted to give her the appearance of a woman, but the spaces between the plates of armor reveal that her body consists of clockwork gears. One of her arms is extended, pointing an accusing finger at a statue at the opposite end of the hallway. The other statue, standing in a semi-circular alcove behind thick steel bars, depicts a stern woman with no mouth. Fang you see a mask laying down on the ground by the statue behind the bars. Once you are close enough to see the statues I will take a History or Religion check to know more. ![]()
![]() While Eustice is keeping the attention of Kelpy, Atlan and Fang go and finish off the unconscious creatures. Then you all gather your things and go towards the door and open it up. You see a corridor that turns to the left and leads to a door that is partially open. You can deduce that it will lead back up to where you were before. Ahead of you see a room to the right and what looks to be bars to the left.
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