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![]() Kelpy shakes off the blast and goes to heal Atlan. Eustice summons chains from the abyss that slash at the creature. Atlan moves around and gets a big hit on the creature while its reeling from Atlans hit, Fang yells at Atlan and gets a hit the drops the creature. Out Of Combat! Status Update wrote:
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![]() Mary gets a good hit on the creature and gives it a zap. The Mantis Shrimp will attack Atlan and Kelpy Pincer Attack vs Atlan: 1d20 + 18 ⇒ (18) + 18 = 36
Pincer Attack vs Kelpy: 1d20 + 13 ⇒ (11) + 13 = 24
Atlan and Kelpy each get hit by the pincer because they were stunned from the last hit. Combat Tracker wrote:
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![]() Forgot to say that when Kelpy became stunned he dropped his Sword and Shield. Eustice will grab his metamagic rod and get ready. Atlan unfortunately is affected by the blast and is stunned by it. Atlan drops what he is carrying. Fang shakes off the blast but is unable to connect with his whip. Combat Tracker wrote:
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![]() Mary would move and then would launch a ball of force
The Mantis Shrimp will attack Fang and Atlan.
Sonic Damage: 1d8 ⇒ 1
Pincer Attack vs Atlan: 1d20 + 13 ⇒ (8) + 13 = 21 Miss
Sonic Damage: 1d8 ⇒ 5
Mary gets a good hit on the Shrimp. Then the shrimp hits Fang almost to fast you can't see it then hit with the blast which Kelpy is also caught in. Atlan being a bit more prepared dodges the attack but the blast still hits him. Reflex Save Kelpy: 1d20 + 7 ⇒ (8) + 7 = 15 Kelpy gets hits by the Sonic burst and it rattles him a bit and he is unable to act. Combat Tracker wrote:
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![]() Atlan shakes off the effects of the burst. Tries to get around the shrimp and avoid an attack but the shrimp is too fast. Pincer AoO: 1d20 + 18 ⇒ (6) + 18 = 24 Miss
It misses Atlan but Atlan is not able to hit it back, but atlan is still hit by the burst. The burst effects Fang and is is unable to concentrate and is not able to act. Combat Tracker wrote:
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![]() Eustice instantly gets shocked at the creature jumping out and protects himself. Fangs swings the crackling cord at the creature and lands 1 good hit. The creature moves up and takes 2 pincer attacks at Fang.
Sonic Damage: 1d8 ⇒ 5
It will let go and attack again. Pincer Attack 2: 1d20 + 13 ⇒ (9) + 13 = 22
Sonic Damage: 1d8 ⇒ 2
Fang got hit by 2 quick pincer attacks as each one had a burst because of how quick they were. 2 Reflex Saves from Atlan and Fang to not be stunned. Combat Tracker wrote:
Knowledge Nature if you want to identify ![]()
![]() Perception:
Eustice Perception: 1d20 + 1 ⇒ (12) + 1 = 13 Kelpy Perception: 1d20 + 1 ⇒ (15) + 1 = 16 Fang Perception: 1d20 + 14 ⇒ (9) + 14 = 23 Mary Kay Perception: 1d20 + 8 ⇒ (11) + 8 = 19 Atlan Perception: 1d20 + 13 ⇒ (11) + 13 = 24 The group moves up and notices something hiding in the seaweed behind some rubble. Before they can act it jumps out looking ready to attack. Initiative:
Eustice: 1d20 + 5 ⇒ (14) + 5 = 19 Kelpy: 1d20 + 8 ⇒ (2) + 8 = 10 Fang: 1d20 + 4 ⇒ (14) + 4 = 18 Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16 Atlan: 1d20 + 7 ⇒ (2) + 7 = 9 Red: 1d20 + 7 ⇒ (10) + 7 = 17 Combat Tracker wrote:
Knowledge Nature if you want to identify ![]()
![]() After grabbing the longsword from the state with a bit of teamwork you move to the last area of this floor. Beyond the collapsed wall, other ruins of the temple grounds spread across the seafloor, many crumbled beyond identification. In the sand next to a collapsed building, what appears to be a large, metal cylinder crusted with barnacles lies partially buried. Slide 1 updated. The circle on the map is the large metal cylinder partially buried. ![]()
![]() You guys move to the room in the south. A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond. Because you are taking your time Fang and Atlan see that there are a number or Coral Spine Traps that you can easily avoid after pointing them out to the rest of the group. Skipping the checks because taking a 10 would get you the results. The large statue depicts the Azlanti heroine Savith locked in a battle with Ydersius, god of the serpentfolk. You know that Savith, a mortal warrior, decapitated Ydersius, but the serpent god’s bite later killed the heroine. Bas-relief carvings on the columns in the hall depict scenes of war and strife involving evil deities and demon lords, with mortals and outsiders alike battling demons and other monsters. You can identify the horrific demon lord Abraxas, Achaekek the Mantis God, the evil sun deity Nurgal, and Zura the Vampire Queen among the evil creatures. The sword in the hand of the Savith statue detects as magic and after looking at it closely Mary says that it is a +1 aberation-bane keen longsword. The sword sheds light equivelant to a light spell. DC 30 Strength Check to remove. ![]()
![]() On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor. You know the man on the throne as Amaznen, the primary god of magic worshiped in the ancient Azlanti empire. The other statues in this hall depict deities of the Azlanti pantheon with whom Amaznen was believed to have maintained friendly or at least neutral relations. Amaznen’s followers considered their god the leader of the pantheon, a notion that worshipers of other deities did not necessarily reciprocate. The second statue on the dais depicts a muscular woman wearing a helmet with a Y-shaped opening for the eyes and mouth, wielding a nine-foot-long spear and a large, round shield adorned with a symbol reminiscent of a
You identify the warrior as Acavna, a long-dead goddess of the moon and defensive battle. You also remember a myth according to which Acavna pulled Golarion’s moon from its orbit to shield the world from a meteorite that would have annihilated all life on the planet. Acavna died as a result of the impact, and despite her sacrifice, the fragments of the shattered meteorite destroyed Azlant and plunged Golarion into the Age of Darkness. The statue standing left of the dais depicts a beautiful Azlanti woman with a look of mourning on her face, carrying a harp and a knife. You identify the woman as Shelyn. Also you remember that in the days of Azlant, she did not yet have her brother Dou-Bral’s glaive, which she acquired after her brother was transformed into Zon-Kuthon. This statue represents Shelyn after she and Dou-Bral had their conflict that prompted him to embark upon a journey to unknown realms. During this time, prior to his monstrous return as Zon-Kuthon, she was often depicted as being in mourning for her lost sibling. The statue in the northeast corner depicts a bearded man in a flowing chiton, wearing a gilded laurel wreath and holding a large key in his hand. You identify the man as Abadar. The ancient Azlanti saw him chiefly as a god of cities and gold, rather than of law—Amaznen held that position in the Azlanti pantheon. According to a legend, Abadar acquired the Law domain from Amaznen after that god died. The statue in the southeast corner depicts a distant woman with long, flowing hair and skulls hanging from her toga. Her arms are crossed defiantly across her chest. You know that this statue depicts Pharasma, goddess of death, prophecy, and rebirth. The statue of Amaznen is wearing a ring that is magical, after looking at it you identify it as a Ring of Spell Knowledge II. ![]()
![]() Fang snaps it with a whip and then Atlan gives it a finishing blow. Removing the sharks from the screen to just make it easier since they are so big. You find in the 2 other piles 2 Oil of Cure Serious Wounds and 80gp worth of jewelry. Status Update wrote:
Did you want to go to the room to the north or south? ![]()
![]() Mary throws some pocket glitter at the shark but the shark is able to resist but now it looks fabulous. The now fabulous shark will bite at Atlan
The shark is too busy looking crazy good to land the attack. Combat Tracker wrote:
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![]() With Fang distracting the Shark Atlan is able to cave in the head of another shark then swims next to the last shark. Kelpy gets into position and gets a good slash at the flank of the shark. Eustice heals up Fang a bit. Combat Tracker wrote:
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![]() Fang will move which will cause all 3 sharks to bite at Fang
When Fang gets into flank with Atlan, Atlan will pounce on his oppotunity and with 1 swing with cave in the head of the Shark as it falls to the floor. Fang will miss Blue being distracted with everything going on around him.
Blue AoO Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Fang will hit by 2 bites from the sharks and continue to bleed. Combat Tracker wrote:
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![]() Atlan will deftly move around the shark and calls out to his friends and readies an action. Blue will move up and around onto the other side of Fang. This will draw from Kelpy but not from Atlan because he readied an action. Green will move up and will bite at Atlan
Green will miss Atlan. Combat Tracker wrote:
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![]() Mary moves up and focuses purely on defense. Red charges at Fang and attacks
Since Red gets close to Kelpy he swings at it making a small cut but the creature pays him no mind. Combat Tracker wrote:
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![]() With the water swirling and crackling around Fang and then Fang throws his arm forward and a bolt of electricity tears a huge hole right through the shark as it falls to the ground. Combat Tracker wrote:
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![]() Stuff and Thangs:
Green: 1d20 + 11 ⇒ (13) + 11 = 24 Red: 1d20 + 11 ⇒ (19) + 11 = 30 Blue: 1d20 + 11 ⇒ (20) + 11 = 31 Yellow: 1d20 + 11 ⇒ (10) + 11 = 21 Fang sees that Red has a menacing look in his eyes. Then turns and warns the rest of his allies. Initiative:
Eustice: 1d20 + 5 ⇒ (12) + 5 = 17 Kelpy: 1d20 + 8 ⇒ (13) + 8 = 21 Fang: 1d20 + 4 ⇒ (14) + 4 = 18 Mary Kay: 1d20 + 2 ⇒ (17) + 2 = 19 Atlan: 1d20 + 7 ⇒ (8) + 7 = 15 Red: 1d20 + 6 ⇒ (11) + 6 = 17 Green: 1d20 + 6 ⇒ (4) + 6 = 10 Blue: 1d20 + 6 ⇒ (8) + 6 = 14 Yellow: 1d20 + 6 ⇒ (15) + 6 = 21 Combat Tracker wrote:
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![]() To the north Fang sees. On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor. Then to the south A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond. Fang also sees 2 rather big sharks in the distance. Yes I know that there are 4 on the map but from your location you only see Red and Green Stuff and Thangs:
Green: 1d20 + 11 ⇒ (6) + 11 = 17 Red: 1d20 + 11 ⇒ (14) + 11 = 25 Blue: 1d20 + 11 ⇒ (10) + 11 = 21 Yellow: 1d20 + 11 ⇒ (16) + 11 = 27 Fang as you notice Red and Green, you think Red might have noticed you as well. ![]()
![]() Fang you see something on the ground that looks like 2 vials. Atlan you see something ahead of you that looks like jewels or something your not really sure from that distance. Mary and Eustice start talking back and forth and with some ingenuity you are able to manipulate it enough to get the mask free. Now you look at it and it detects as magic. ![]()
![]() Rolling History and Religion for Eustice History: 1d20 + 14 ⇒ (17) + 14 = 31 Religion: 1d20 + 12 ⇒ (9) + 12 = 21 Fang looks at the mask and you can reach it but you will have to pry the bars apart to get it out. With the statue in the far part of the room you recall that this figure represents Eyndea, one of Amaznen’s servitors. A powerful kolyarut inevitable inquisitor, Eyndea punished those who broke their oaths of secrecy or shared any secret information that would harm the church or the people of Azlant. With the statue behind the bars you know that the mouthless woman as
You also see there are some things on the floor further into the corridor. The one closest to you looks to be a few vials. ![]()
![]() Fang and Atlan move up and look around. At one end of the corridor stands a statue depicting a hooded figure with four arms. Her armor and mask are sculpted to give her the appearance of a woman, but the spaces between the plates of armor reveal that her body consists of clockwork gears. One of her arms is extended, pointing an accusing finger at a statue at the opposite end of the hallway. The other statue, standing in a semi-circular alcove behind thick steel bars, depicts a stern woman with no mouth. Fang you see a mask laying down on the ground by the statue behind the bars. Once you are close enough to see the statues I will take a History or Religion check to know more. ![]()
![]() While Eustice is keeping the attention of Kelpy, Atlan and Fang go and finish off the unconscious creatures. Then you all gather your things and go towards the door and open it up. You see a corridor that turns to the left and leads to a door that is partially open. You can deduce that it will lead back up to where you were before. Ahead of you see a room to the right and what looks to be bars to the left. ![]()
![]() Eustice is able to heal everyone back up and while you guys are taking a short break in here and going through the loot. Eustice you notice that there is a spot in the middle section between the far two metal rods that there is a well hidden location of an indentation. You think an Ioun Stone would be able to fit in the location, you think the only reason you were able to locate it is because the power was on. This is the way to the next location so I suggest to finish this floor first but that is of course totally up to you. So where did you want to go next? Also what are you doing with the 2 unconscious creatures in the room, they are highlighted with the yellow symbol. ![]()
![]() Kelpy yells some words of encouragement to Eustice ans swims over fast and takes a small slice. As he is swimming Fang takes a verbal jab back at Atlan then in almost a blink of an eye throws a bolt of Lightning hitting Pink square in the middle of the chest right after Kelpys slash. Pink drops Out Of Combat Status Update wrote:
Red and Orange are Unconscious let me know how your going to handle them. You are able to look over the 5 medium sized bodies and find a number of items. 2 Masterwork Underwater Crossbows, 20 bolts, 3 oils of cure light wounds, 3 oils of cure moderate wounds, 3 oil of magic weapons, 3 leather armor, 3 Masterwork Longspears, pouches of pearls worth 195gp total. Then you look over the bigger guy. 2 potions of cure moderate wounds, 2 potions of lesser restoration, Masterwork manacles, amber necklace worth 25gp and The Crossbow of the Crab with 15 bolts. You also see an Amulet and 2 rings that detect as magic. ![]()
![]() Eustice upset with Atlan leaving him moves over to Pink and thrusts his spear into his abdomen causing a horrible wound that causes Pink to double over but still standing. Combat Tracker wrote:
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![]() Now with the Web cleared out Atlan rushes forward and with a flashy flip of the sap he hits Red at the base of the skull. Red eyes roll back in his head as he drops the crossbow and crumples to the floor. Combat Tracker wrote:
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![]() Kelpy moves up next to Red and takes a slash and is able to land a small hit on Red. Pink is going to take a shot at Atlan
Atlan will then call out to Mary for assistance. Then Mary will get rid of the web with a few motions of her hands. Combat Tracker wrote:
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![]() Fang whips at Purple with a quick movement and at first looks like it doesn't hit but as Fang is swimming away Purple falls into 2 pieces. Combat Tracker wrote:
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![]() Electric Damage: 4d6 ⇒ (3, 4, 4, 6) = 17
Atlan misses wildly as he swings. Eustice barely misses Red as he swims by. Combat Tracker wrote:
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![]() Eustice moves to get closer but as he stands next to the rod he gets a zap. Reflex Save Eustice Atlan deftly swims around Red avoiding him and the web then goes in and smash Red in the back of the head for a huge hit which makes Red have a look of Terror. Red is going to flee because of the Frightened.
Then Red will double move away from Atlan and let out a monstrous growl. Eustice, Fang and Atlan now that you are closer to the rods you notice that a few seconds after Red went south there was electricity that went between the 2 rods. Combat Tracker wrote:
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![]() Mary focuses and conjures an Arcane Bolt that hits Green right in the middle of the chest blowing a hole right through him, then you see him fall to the bottom. Combat Tracker wrote:
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![]() Fang swirls his ribbon of air like a deadly whip and takes a huge gash out of the side of Green almost making him collapse but he is barely on his feet. Green is going to try to take an AoO on Fang as he swims away
Pink is going to try to break free.
Green is going to try to attack Eustice in desperation
Purple is going to try to break free.
Green is able to get a small stab on Fangs side as he swims away. Pink and Purple are finally able to break free from the horribly sticky web. Due to the horrible wound and the desperation of the current situation Green horribly misses Eustice. Combat Tracker wrote:
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![]() Kelpy calls out at Red before he swims around to the other side of Green but is unable to make contact. Atlan is able to land a small hit on Red as he is distracted with shooting at Kelpy. Combat Tracker wrote:
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![]() Eustice moves up and strikes at Green but is unable to land a hit. Red looks angrily at Kelpy and fires 2 shots from the Large crossbow. This will draw an AoO from Atlan Attack 1: 1d20 + 11 ⇒ (6) + 11 = 17 Miss
Attack 2: 1d20 + 6 ⇒ (2) + 6 = 8 Miss
Red misses Kelpy wildly. Combat Tracker wrote:
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