TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Table Maps | Oathbreakers Die | Passing the Torch

Scimitar on Sithiss: 1d20 ⇒ 7
Channel Negative: 3d6 ⇒ (3, 6, 1) = 10
Channel Negative: 3d6 ⇒ (4, 6, 5) = 15
Purple Saves: 2d20 ⇒ (2, 10) = 12
Blue Saves: 2d20 ⇒ (14, 7) = 21
Yellow Saves: 2d20 ⇒ (4, 7) = 11
Orange Saves: 2d20 ⇒ (5, 12) = 17
Red Saves: 2d20 ⇒ (8, 10) = 18

Sithiss slaps the annoyance with a hefty blow, but the ambusher manages to steady themselves against the wall. While their other companion swings at Sithiss, both of Selter's foes raise unholy symbols and unleash negative energy on everyone in the room!

Round 2 Initiative wrote:


34 Bo
23 Certainly nothing bad
22 Not-Trixie (Damage: 12)
22 Vendalfek
18 Selter (Damage: 25/12?)
18 Purple (Damage: 17, 29NL, Shaken)
13 Narayan (Damage: 25/12?)
12 Blue (Damage: 20)
11 Sithiss (Damage: 25/12?)
10 Yellow (damage: 25)
9 Orange (Damage: 17)
8 Red (Damage: 17)

Bo is up! Everyone in the room has two saves versus negative energy. Sithiss has three targets, so please let me know which color.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

{Deadly Aim, Ioun Stone, Coordinated Shot (threaten), Weapon Focus & Specialization, Point Blank} +14

Bo glides into the room and sends a shaft at one of the cultists.

Hornbow vs PURPLE: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Sense Motive for AC: 1d20 + 31 ⇒ (18) + 31 = 49


Table Maps | Oathbreakers Die | Passing the Torch

Scimitar on Not-Trixie: 1d20 ⇒ 15
Damage on Not-Trixie: 1d6 + 3 + 3d6 ⇒ (5) + 3 + (4, 4, 5) = 21 Will save to halve the negative energy.

As Bo enters the room and fires, taking down his target, the original wounded cultist makes his return, stepping from the wall behind Not-Trixie with scimitar raised! He deals a hard blow to the arcanist, laughing maniacally.

Round 2 Initiative wrote:


34 Bo
23 Green (Damage: 21)
22 Not-Trixie (Damage: 33/26)
22 Vendalfek
18 Selter (Damage: 25/12?)

18 Purple (Damage: 35, 29NL, Shaken, Unconcious)
13 Narayan (Damage: 25/12?)
12 Blue (Damage: 20)
11 Sithiss (Damage: 25/12?)
10 Yellow (damage: 25)
9 Orange (Damage: 17)
8 Red (Damage: 17)

Bold are up! Remember to make your saves.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Will vs DC??: 1d20 + 15 ⇒ (19) + 15 = 34
Will vs DC??: 1d20 + 15 ⇒ (16) + 15 = 31


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

buffs:
greater magic fang (tail slap) - dur hours
shield companion - dur hours
barkskin - dur 50 minutes
AC: 41

Sorry. Sithiss' attack was intended to be against blue since close.

will save 1st: 1d20 + 5 ⇒ (3) + 5 = 8
will save 2nd: 1d20 + 5 ⇒ (19) + 5 = 24

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

buffs
shield companion - dur hours
longstrider - dur hours
barkskin - dur 50 minutes (not sure how much has passed)
mirror image (6 images) - dur 5 minutes
AC=28

will save A: 1d20 + 14 ⇒ (14) + 14 = 28
will save B: 1d20 + 14 ⇒ (14) + 14 = 28

Selter slashes at one of the foe with his blade. attacking yellow with +1 adamantine scimitar
scimitar att 1: 1d20 + 14 ⇒ (18) + 14 = 32, if hits, scimitar dam 1: 1d6 + 7 ⇒ (4) + 7 = 11
scimitar att 2: 1d20 + 9 ⇒ (4) + 9 = 13, if hits, scimitar dam 2: 1d6 + 7 ⇒ (6) + 7 = 13

crit confirm: 1d20 + 14 ⇒ (4) + 14 = 18, if hits, crit dam: 1d6 + 7 ⇒ (2) + 7 = 9


Table Maps | Oathbreakers Die | Passing the Torch

Selter manages to catch the enemy cleric with a slash, not as deep as he hoped, while resisting the worst of the channeled negative energy. Sithiss feels the effects of the first but rallies as the second wave hits.

Round 2 Initiative wrote:


34 Bo
23 Green (Damage: 21)
22 Not-Trixie (Damage: 33/26)
22 Vendalfek

18 Selter (Damage: 12)
18 Purple (Damage: 35, 29NL, Shaken, Unconcious)
13 Narayan (Damage: 25/12?)
12 Blue (Damage: 43)
11 Sithiss (Damage: 17)
10 Yellow (damage: 36)
9 Orange (Damage: 17)
8 Red (Damage: 17)

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Will vs Negative Energy: 1d20 + 13 ⇒ (5) + 13 = 18

Knowledge (arcana): 1d20 + 22 ⇒ (10) + 22 = 32 - how are they stepping through walls?

“Well, that would explain all the bodies in the stairwell,” Not-Trixie mutters as she floats back out of the attacker’s reach. “But is it an active or passive effect?” Each hand inscribes the familiar circular sigils, but the wizard pauses for a moment to study the man before releasing them.

Ranged Touch, Haste vs Green FF T AC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Empowered Force damage, Sneak Attack: 5d6 + 3d6 ⇒ (3, 1, 5, 6, 6) + (6, 3, 6) = 36 46 total

Ranged Touch, Haste vs Green T AC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Empowered Force damage: 5d6 ⇒ (4, 5, 3, 1, 4) = 17 25 total

Use the higher result for the Bullrush for spheres that hit:
Bullrush, Multiple spheres: 1d20 + 18 + 10 ⇒ (7) + 18 + 10 = 35
Bullrush, Multiple spheres: 1d20 + 18 + 10 ⇒ (4) + 18 + 10 = 32

If the Bullrush is successful, Green needs to make a DC 22 Reflex save or fall prone.

5 ft step, then using Improptu Sneak Attack to make Green flat-footed and casting empowered battering blast (converting emergency force sphere and using 4th lvl slot due to Magical Lineage), then move action to draw wand of invisibility.


Table Maps | Oathbreakers Die | Passing the Torch

Not-Trixie's battering blasts turn the man into a mess of pulped flesh on the floor! From the way the assailants stepped out of the stone, she realizes they have been using meld into stone to hide within the walls themselves.

Round 2 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 26)
22 Vendalfek
18 Selter (Damage: 12)
18 Purple (Damage: 35, 29NL, Shaken, Unconcious)
13 Narayan (Damage: 25/12?)
12 Blue (Damage: 43)
11 Sithiss (Damage: 17)
10 Yellow (damage: 36)
9 Orange (Damage: 17)
8 Red (Damage: 17)


Botting Narayan

Narayan Will vs Negative Energy: 1d20 + 13 ⇒ (14) + 13 = 27
Narayan Will vs Negative Energy: 1d20 + 13 ⇒ (13) + 13 = 26

Ah, and Narayan leaps over the table to deliver a flying kick to Selter's opponent. He follows up with a lighting-fast jab, knock, punch, roundhouse swing, fouette, spin-attack... I think I lost count.

Mighty Punch!! (Haste): 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (3, 1) + 13 + (4, 1) + (2) = 24
Elbow Smash: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 (This attack is only made if the previous one hits)
Nonlethal MLGCISB* + Holy: 2d8 + 10 + 2d6 ⇒ (1, 3) + 10 + (2, 6) = 22
Intimidate: 1d20 + 21 ⇒ (1) + 21 = 22 [(Shaken for DAMAGE rounds on success)

Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (1, 1) + 10 + (2, 3) + (1) = 18 Shatters Defenses when he hits a shaken target, rendering them flat-footed

Wrathful Jab: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 (Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks)
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 2) + 9 + (4, 5) + (5) = 28
Wrathful Cross: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29 (Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks)
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 6) + 9 + (4, 6) + (6) = 37

Shuffling Hook: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 1) + 9 + (2, 4) + (4) = 26

Hasty Backfist: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 7) + 9 + (4, 2) + (3) = 30

Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 2) + 9 + (3, 3) + (6) = 30
Crit confirmation: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Crit damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23

Retreating Cuff: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 1) + 9 + (5, 2) + (4) = 29

Goodness, that's a mess. In the event that Narayan knocks out Yellow, he'll shift any remaining attacks to Red (likely making another Intimidate check to Demoralize).


Table Maps | Oathbreakers Die | Passing the Torch

The yellow and red sashed foes fall to Narayan's fists! As they fall, another burst of negative energy washes over the room!

Channel Negative: 3d6 ⇒ (2, 1, 1) = 4
Blue Save: 1d20 ⇒ 10
Orange Save: 1d20 ⇒ 1

Round 2 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 26)
22 Vendalfek
18 Selter (Damage: 12)
18 Purple (Damage: 39, 29NL, Shaken, Unconcious)
13 Narayan (Damage: 25/12?)
12 Blue (Damage: 47)
11 Sithiss (Damage: 17)
9 Orange (Damage: 21)

Sithiss is up, Will saves for half of four!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Thanks for the bots Hawth


Table Maps | Oathbreakers Die | Passing the Torch

Speaking of...

Sithiss Botting wrote:
tail slap att: 1d20 + 11 ⇒ (9) + 11 = 20, if hits, tail slap dam: 3d6 + 9 ⇒ (2, 3, 1) + 9 = 15 and trip CMB: 1d20 + 16 ⇒ (20) + 16 = 36

Sithiss slaps her foe to the ground, as another wave of negative energy blasts out from the remaining cleric.

Channel Negative: 3d6 ⇒ (4, 1, 1) = 6
Orange Will: 1d20 ⇒ 12

Round 3 Initiative wrote:

34 Bo

22 Not-Trixie (Damage: 26)
22 Vendalfek
18 Selter (Damage: 12)

18 Purple (Damage: 45, 29NL, Shaken, Unconcious)
13 Narayan (Damage: 12)
12 Blue (Damage: 68, Unconcious)
11 Sithiss (Damage: 17)
9 Orange (Damage: 24)

Party is up! Two will saves for everyone!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Will: 1d20 + 13 ⇒ (15) + 13 = 28
Will: 1d20 + 13 ⇒ (3) + 13 = 16

Narayan cannons into the remaining cleric with a sickening series of thuds!

Full Attack:
Mighty Flying Kick!! (Haste): 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Nonlethal Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy: 2d8 + 13 + 2d6 ⇒ (3, 3) + 13 + (3, 6) = 28
Intimidate: 1d20 + 21 ⇒ (15) + 21 = 36 Shaken for 28 rounds on success

Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (5, 1) + 10 + (1, 2) + (4) = 23 Shatters Defenses when he hits a shaken target, rendering them flat-footed

Wrathful Jab: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 8) + 9 + (4, 1) + (5) = 33
Wrathful Cross: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 2) + 9 + (1, 5) + (6) = 26

Shuffling Hook: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 1) + 9 + (4, 2) + (1) = 23

Hasty Backfist: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 8) + 9 + (1, 1) + (5) = 27

Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 8) + 9 + (5, 2) + (1) = 33

Retreating Cuff: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 3) + 9 + (1, 2) + (3) = 19


Table Maps | Oathbreakers Die | Passing the Torch

Narayan pummels the remaining enemy into the wall before letting him fall to the ground!

Botted Will Saves: 8d20 ⇒ (4, 19, 3, 7, 8, 3, 10, 4) = 58

Party Status wrote:

Bo (Damage: 5)

Not-Trixie (Damage: 33)
Vendalfek
Selter (Damage: 17)
13 Narayan (Damage: 20)
Sithiss (Damage: 27)

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie shudders as the last of the negative energy washes over her. “An activated effect,” she says, letting her professional persona slide into place. “If that’s the case, it’s probable they bypassed the vault door downstairs entirely and came in through the walls to get whatever they wanted. Let’s see if we can get more information about what they’re up to from any survivors.” She pulls out a wand and starts carefully drawing forth its healing magic, pausing every so often to concentrate.

UMD and CLW checks:
Just putting these in here to keep the thread uncluttered.
UMD vs DC 20: 1d20 + 17 ⇒ (8) + 17 = 25
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

UMD vs DC 20: 1d20 + 17 ⇒ (17) + 17 = 34
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

UMD vs DC 20: 1d20 + 17 ⇒ (18) + 17 = 35
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

UMD vs DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

UMD vs DC 20: 1d20 + 17 ⇒ (10) + 17 = 27
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

UMD vs DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sorry, working a lot of overtime again this week.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk tends to his wound as well.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

He holds up his wand. "Anyone else?"


Table Maps | Oathbreakers Die | Passing the Torch

As Not-Trixie applies the positive energy to the fallen, she finds none of them still breathing to benefit from the healing.


Table Maps | Oathbreakers Die | Passing the Torch

Checking the doors leading from the room, the door to the south opens into storage, while the northern room is a dining room and meeting hall. The northeastern door opens to a bedchamber, unoccupied and dark. The southeastern door is locked.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan readies himself to smash through the locked door, then pauses and looks back at Trixie to see if she would like to get through more subtly.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

I'm honored that you think Not-Trixie is so altruistic GM, but those rolls were for herself. XD (I think Narayan knocked some folks out with nonlethal damage, so they'd be easier to bring around if we wanted to talk. Who knows - some of them are still probably shaken even!)

Not-Trixie nods and studies the door for traces of magical wards before attempting to convince the lock to allow them access.

Disable Device: 1d20 + 25 ⇒ (5) + 25 = 30

Feel free to use her Take 10 on locks/traps if you feel the need to streamline things GM!


Table Maps | Oathbreakers Die | Passing the Torch

You did mention interrogating survivors, so I let you know there are none. Lots of negative energy going around.

Not-Trixie finds the lock no challenge at all, clicking open the door easily. A small oil lamp reveals a bound figure wearing a hood and seated in a chair behind a large wooden desk in this office. Several maps and scrolls lie piled upon a nearby table to the north, positioned across from the open doors of a matching cedar cabinet. The smell of lamp oil fills the air as evidenced by several puddles on the stone floor.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo looks intp the room. "So, this is a trap, right? One wrong step and WHOOSH!?!??"

Perception: 1d20 + 32 ⇒ (19) + 32 = 51


Table Maps | Oathbreakers Die | Passing the Torch

Sure enough, Bo spots the telltale etching of a rune in the floor before the bound figure. It looks to be similar to the ones found outside in the garden.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The archer points excitedly, "Hey! There it is. Like some of the other squiggles on the floor, right there."

Would it be possible to fly over there, over the desk and away from the rune and just hoist the guy out of the chair and bring him out of the room?


Table Maps | Oathbreakers Die | Passing the Torch

Disable Device: 1d20 + 25 - 5 ⇒ (16) + 25 - 5 = 36

Not-Trixie reaches out with her ranged legerdemain and wipes the rune from the floor. DC is 26.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I will use my healing wand on Selter and Sithiss. Will set up the rolls when I get home.

Ssso... Who isss mammal got captured and tied up?

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

"Bait?" Not-Trixie frowns in thought. "You're right Selter - why did these invaders kill everyone except them?" Carefully she scans the area for magical auras that could indicate another unpleasant surprise. Oil to catch on fire? Seems a bit dramatic and would have taken time to set up...

Casting detect magic. If nothing is found, Not-Trixie will attempt to remove the bound person's hood with her Ranged Legerdemain.


Table Maps | Oathbreakers Die | Passing the Torch

Removing the hood reveals the battered visage of Venture Captain Norden Balentiir, gagged as well as bound. No further magical auras present themselves.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo flies over without touching the ground or desk. He reaches down and removes the gag. "What happened?"


Table Maps | Oathbreakers Die | Passing the Torch

The venture captain spits out the wadded cloth stuffed in his mouth as Bo removes the gag. "My thanks, Pathfinders. We were assaulted by a cult that appears to call themselves the Followers of Almaut, judging by what they told me as they...persuaded me to cooperate. I’m not sure if anyone else survived."

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie shakes her head sadly. “I don’t believe many of them did. We found their bodies in the stairwell, sealed between two walls of stone. Did these cultists let slip what their goal was in this… massacre?”


Table Maps | Oathbreakers Die | Passing the Torch

Norden closes his eyes briefly before opening them again, resolution now showing through his expression. "They claimed I must be allied with Khalfani Zuberi, an Osirani merchant. They believe he poses some extreme danger to the entire Inner Sea region. According to them, he will use the rings attached to the concubine bodies you recovered to undo a curse and restore himself to power." He stretches his neck to relieve some of the tension from his bondage. "Well done in dealing with the murderous cretins. I assume there are no more left on the lodge grounds?"

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“None that we’ve seen, but they’ve been melding into the walls so it’s difficult to say for certain. Where were the bodies being stored?”

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

wand CLW 1: 1d8 + 1 ⇒ (2) + 1 = 3
wand CLW 2: 1d8 + 1 ⇒ (2) + 1 = 3
wand CLW 3: 1d8 + 1 ⇒ (2) + 1 = 3
wand CLW 4: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW 5: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW 6: 1d8 + 1 ⇒ (5) + 1 = 6
wand CLW 7: 1d8 + 1 ⇒ (7) + 1 = 8
wand CLW 8: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW 9: 1d8 + 1 ⇒ (4) + 1 = 5

Captain ssset ssstone wallsss or cultistsss? Cultissst enter vault? Ringsss ssstill here?

I will use a couple more charges on the Captain to get him mobile. and functioning.


Table Maps | Oathbreakers Die | Passing the Torch

"The bodies and the rings attached to them were held in the Necropolis of the Faithful. I say were, as they were stolen away this morning. That is why I sent for you." The venture captain frowns at Selter's question. "No, we had no chance to set walls. It must have been the assailants. I'm afraid you know more of the lodges state than I do at the moment."

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

"Were they sstolen by the ssame asssasssins?"


Table Maps | Oathbreakers Die | Passing the Torch

"So far as I have heard, the culprits are unknown. They could be responsible or it could be this Khalfani they are so desperate to stop. Given their claims, I would guess Khalfani has them in order to perform whatever plan he has that they fear so much. I believe we will need divination assistance to track the concubines down. This man Zuberi is our only link to the attackers and I suspect we have the foci to learn more. You recall the possessions of the concubines you found with their bodies?"

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan's lidless eyes still seem to widen in alarm. "In... how much sspeccificcity?"


Table Maps | Oathbreakers Die | Passing the Torch

Grim satisfaction crosses the venture captains face. "We have an ally in the Necropolis, a sphinx guardian named Sekhmanu. She is able to divine the location of the previous owners of an artifact, even if they are deceased. She has often helped us locate the burial places of those who made or carried things we have unearthed."

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie nods. “Then we shall depart at once. Do you want help with retrieving the fallen from the stairwell before we go?”


Table Maps | Oathbreakers Die | Passing the Torch

”If you will finish releasing me from my bonds, then we can retrieve the artifacts from the vaults and you can visit the necropolis while I request aid from the city guard.”

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Finally hearing a course of action, the monk begins to untie Venture Captain Norden.


Table Maps | Oathbreakers Die | Passing the Torch

Freed of his bonds, Balentiir leads the way downstairs, grimacing at the death in the stairwell. The venture captain unlocks the vault containing the artifacts and turns them over to the party with permission to use them as you see fit. "Speak with Sekhmanu and see if you can track down Khalfani Zuberi and his opposition. Have a care with her, as she is...eccentric. Play along with her games to appease her and secure her help."

You now have Akila’s wand, which is non-magical, Kamilah’s +1 flaming burst keen falchion, and Meskhenet’s staff of swarming insects (3 charges).

Knowledge (history)—Sekhmanu DC15:

Sekhmanu is a legendary gynosphinx who watches
over the tombs of the necropolis, aiding the temple of
Pharasma as a potent guardian. She’s provided this
service for hundreds of years.
20+
Spoiler:
Sekhmanu loves to collect riddles and knowledge
of faraway lands and cultures. Outside of conversing on
these subjects, she seemingly resents all other contact.
Rumors suggest she feasts on the bodies of those who
displease her and adds their bones to the burial chambers
of the tombs she guards.

25+
Spoiler:
Sekhmanu is actually an elder sphinx devoted to
Pharasma with potent divination abilities. Adventurers have
sought her assistance over the years in obtaining information
about people (living or dead) and their artifacts.

30+
Spoiler:
An obscure passage in the Pathfinder Chronicles
states a group of Pathfinders once aided a sphinx named
Sekhmanu hundreds of years ago, rescuing her from a
terrible fate.


Table Maps | Oathbreakers Die | Passing the Torch

As you make your way through the city, there are plenty of people willing to explain the significance of the Necropolis of the Faithful to visitors.

Diplomacy (gather information)—
Necropolis of the Faithful DC15:

Built on the original grounds of the High Temple of
Pharasma, the Necropolis of the Faithful has served as one
of Garund’s oldest places of burial for thousands of years.

20+

Spoiler:

Living relatives and servants of those laid to
rest in the necropolis o"en pay their respects to the
deceased by leaving gifts and o!erings in their memory.
Pharasmin priests and their sphinx allies maintain and
guard the grounds.

25+

Spoiler:

The Necropolis of the Faithful closes at night,
but many have noticed strange, shadowy figures moving
among the tombs. The Pharasmins have allayed any fears
of undead behind these shadows. But, many speculate
about their origin, with some suggesting sphinxes,
cultists, or the Pharasmins themselves moving about the
tombs for some unknown purpose.

30+

Spoiler:

A recent visitor to the necropolis saw heavily armed,
black-garbed priests approach the southern entrance last
evening. None wore the markings of a Pharasmin.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Knowledge (history) vs DC 15+: 1d20 + 12 ⇒ (13) + 12 = 25

“Alright, treat Sekhmanu with great respect,” Not-Trixie advises as the group makes their way to the temple of Pharasma. “If you have any good riddles, she might enjoy those - or if you can talk about far-away places and peoples in enough detail to entertain her. She’s been doing this for a while, so it’s not a terribly out-of-the-ordinary request we’re making.”

Diplomacy to Gather Info vs DC 15: 1d20 + 27 ⇒ (1) + 27 = 28

“I heard stories about dark shapes moving through the halls of the temple, but it’s a Pharasman temple. Nobody thinks they’re undead.” The wizard frowns, remembering a recent encounter with dark shapes just a few hours ago. “Let’s be polite, but cautious.”


Table Maps | Oathbreakers Die | Passing the Torch

A steep climb from the Crimson Canal into the sun-blasted cliffs above Sothis finally reveals the High Temple of Pharasma and the Necropolis of the Faithful. Time-worn monuments and obelisks rise from within like silent sentinels marking the tombs and vaults of ancient Osirion. A challenging roar soon interrupts their quiet vigil, however, as mighty wings lift a creature of frightening ferocity into view. With the body of a lion and the head and torso of an Osirian queen, it perches upon the weathered base of a toppled statue with its claws extended. “Who dares trespass here?” it demands with a guttural snarl. “Speak now! Answer Sekhmanu or test your fate!”

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Lol. Can't beat those rolls.

Bo tries to recall details of the many places he has been. "Do they have to be here, like near the Worldwound, or can it be something like a different place. They said it was a different 'plain'. I don't know though. There was a lot of wind and stuff, but it didn't have much to look at. Not sure how that 'plain' isn't any less boring. Maybe more so. If it weren't for the floating rock, there wasn't much to look at."

Being as he is rather dim-witted, I am trying to have Bo explain that he has visited the Plane of Air. Smarter people will figure out he means plane, not plain.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“درود بر شخص قدرتمند,” Not-Trixie answers with a low bow. “We are Pathfinders, friends of Balentiir, and we humbly seek your counsel regarding the location of these items’ previous owners to prevent a tragedy already in motion. My name is Not-Trixie, and this is my companion Vendalfek.”

Ancient Osirioni:
“Greetings mighty one.”

Diplomacy: 1d20 + 27 ⇒ (5) + 27 = 32

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