Grandmaster TOZ |
Narayan moves into the room, readying to guard the advance of his allies. As he does, the spirits of the concubines appear before him. Gesturing at the two-headed figure, they speak one name in righteous fury. "Zuberi!" Then they discorporate, swirling about the party and vanishing into their respective items
Javelin on Narayan: 1d20 ⇒ 5
Falchion on Narayan: 1d20 ⇒ 1
The giant pulls out a javelin and launches it at Narayan with a roar, but the stone pillars foul its aim. One of the guardians advances through the treasure, kicking coins aside with its heavy steps, before stumbling as it swings the enlarged falchion at the scaled warrior.
22 Not-Trixie
19 Bo
17 Narayan
17 Black
15 Sithiss
15 Yellow
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
Bold are up! Treasure covered squares are difficult terrain for Medium or smaller creatures.
Each ritual requires a standard action while holding the concubine's respective item.
Akila's wand: The sorcery of Akila’s spirit grants the PC she possesses the ability to immediately recall one spell of 3rd level or lower that they just cast once per day as if using mnemonic enhancer. In addition, she grants a protective ward to all PCs within a 10-foot radius centered on the possessed PC which grants a +3 deflection bonus to AC and a +3 resistance bonus on all saving throws for 5 rounds
Kamilah’s Falchion: The warrior-woman’s rallying presence empowers each PC with a greater heroism effect, granting them a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and 12 temporary hit points for the next 12 minutes.
Meskhenet’s Staff: The power of Meskhenet’s spirit provides the PC she possesses the effects of a death ward for 12 minutes. In addition, she grants fast healing 5 to each PC within a 10-foot radius centered on the possessed PC for 5 rounds.
Grandmaster TOZ |
Sithiss slowly squeezes her way down the hall towards the sounds of combat, waiting by her masters side, as Vendalfek wisely chooses to stay out of it.
22 Not-Trixie
19 Bo
17 Narayan
17 Black
15 Sithiss
15 Yellow
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
Grandmaster TOZ |
Both sides advance, the guardians launching spears at the invading Pathfinders! The volley is ineffective however.
Javelin on Narayan: 1d20 ⇒ 4
Javelin on Narayan: 1d20 ⇒ 4
Javelin on Selter: 1d20 ⇒ 9
22 Not-Trixie
19 Bo
17 Narayan
17 Black
15 Sithiss
15 Yellow
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
Bold are up!
Not-Trixie |
Not-Trixie motions for Bo to come closer as she breaks off a piece of licorice root and begins sketching her familiar circles-within-circles in the air.
Readying to cast haste on the group once Bo is within 30 ft of Selter and Narayan (just north of Vendalfek).
Also, is there some what to recognize what these things are? Not-Trixie can't see much of the room yet, but she might know something useful regarding Yellow.
Grandmaster TOZ |
Not-Trixie casts her spell as Bo advances!
22 Not-Trixie
19 Bo
17 Narayan
17 Black
15 Sithiss
15 Yellow
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
I think Bo is still limited to the carpets movement, but he will at least be able to be targeted by it. Enemy ID skill is Local.
Narayan Singh |
Sequencing this so that it's after Bo moves up and we all get Not-Trixie's haste. If that means yellow is dead, then remove the elbow strike and the acid damage off of Narayn's first attack 'cause he'll go after Red with a flying kick
Narayan bats away the javelins with broad sweeps of his mighty arms, closing quickly with the closest guardian to his friends!
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (2, 2) + 13 + (2, 1) + (5) = 25
Confirm?: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32
Extra Damage: 2d8 + 13 ⇒ (4, 3) + 13 = 20 And shaken for d4+6 rounds, but I assume that doesn't happen
Elbow Smash: 1d20 + 15 + 1 - 4 ⇒ (19) + 15 + 1 - 4 = 31 This attack is only made if the previous one hits
MLGCISB* + Holy: 2d8 + 10 + 2d6 ⇒ (4, 2) + 10 + (6, 1) = 23
Confirm?: 1d20 + 15 + 1 - 4 ⇒ (16) + 15 + 1 - 4 = 28
Extra Damage: 2d8 + 10 ⇒ (6, 3) + 10 = 19
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (4, 7) + 10 + (4, 2) + (4) = 31
Shuffling Hook: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 6) + 9 + (1, 5) + (4) = 32
Hasty Backfist: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 6) + 9 + (1, 6) + (6) = 34
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 6) + 9 + (5, 3) + (6) = 30
Retreating Cuff: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 5) + 9 + (5, 4) + (4) = 30
If still up
Atemi Strike!: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 5) + 9 + (4, 5) + (1) = 32
EDIT
Bah! I mistakenly added in that they're statues!
So as not to tweak with dice ordering, Narayan would have left the Elbow Strike nonlethal, removing its -4 penalty to hit and giving him a free intimidate check.
Intimidate: 1d20 + 21 - 4 ⇒ (7) + 21 - 4 = 24
If that shakes them, then the next time he hits them, they'll become flat-footed, and he'll get two more free swings from Medusa's Wrath.
Wrathful Jab: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 5) + 9 + (2, 6) + (6) = 34
Wrathful Cross: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 8) + 9 + (5, 6) + (3) = 34
Confirm?: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
Extra Damage: 2d8 + 9 ⇒ (3, 3) + 9 = 15
Grandmaster TOZ |
Double-moving Bo into sight.
Bo flies to the entrance, gaining greater haste as Narayan goes to work on the guardians. He notices the blessing of his strikes does not succeed, but even so his first two blows fell the first man. As he leaps towards the next, the massive falchion is easily dodged before a flurry of punches sends the next target crashing to the ground.
Flying Leap AoO: 1d20 ⇒ 2
As Sithiss struggles up the hall, sadly not enhanced with speed, the two headed giant speaks arcane words, hurling missiles at Narayan that strike with unerring accuracy!
Magic Missile Damage: 5d4 + 5 ⇒ (2, 3, 4, 1, 3) + 5 = 18
22 Not-Trixie
19 Bo
17 Narayan (Damage: 18)
17 Black
15 Sithiss
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
Sithiss and Selter are up! To confirm, Holy is not effective on these guardians.
Narayan Singh |
Narayan hisses in displeasure. "I knew I should have shielded mysself!"
Sithiss |
buffs:
greater magic fang (tail slap) - dur hours
shield companion - dur hours
barkskin - dur 50 minutes
see invisibility - dur 50 min
heightened awareness - dur 50 min
Sithiss continues scrunching forward through the too small hallway.
Selter Sago de'Morcaine PFS |
buffs:
longstrider - dur hours
shield companion - dur hours
see invisibility - dur 50 min
heightened awareness - dur 50 min
deathward - dur 12 min
haste - dur 11 rounds
fast healing 5 - dur 5 rounds
HP: 83 of 83
Selter activates the special staff he is carrying for the spirit. I'm assuming that is a standard action.
Meskhenet’s Staff: The power of Meskhenet’s spirit provides the PC she possesses the effects of a death ward for 12 minutes. In addition, she grants fast healing 5 to each PC within a 10-foot radius centered on the possessed PC for 5 rounds
Narrayan, Bo and I all have Deathward 12 minutes and fast healing 5 for 5 rounds
Grandmaster TOZ |
Falchion on Narayan: 1d20 ⇒ 18
Javelin on Narayan: 1d20 ⇒ 16
The guardians strike out at Narayan warily, failing to pierce his defenses as they move to guard their master.
22 Not-Trixie
19 Bo
17 Narayan (Damage: 13)
17 Black
15 Sithiss
12 Vendalfek
12 Selter
8 Green
6 Blue
Bold are up!
Not-Trixie |
Not-Trixie likewise holds the wand aloft as she flies into the room, stopping between Bo and Selter. “Akilia, lend us your aid and we shall give you vengeance!” she intones. Her hair rises for a moment as pale light surrounds her, fading slowly to sparkles that cover her and her close companions.
Moving, then Standard to activate Akilia’s possession boon (choosing to remember haste in case it gets dispelled or she needs another battering blast).
The sorcery of Akila’s spirit grants the PC she possesses the ability to immediately recall one spell of 3rd level or lower that they just cast once per day as if using mnemonic enhancer. In addition, she grants a protective ward to all PCs within a 10-foot radius centered on the possessed PC which grants a +3 deflection bonus to AC and a +3 resistance bonus on all saving throws for 5 rounds.
Bo Goh Twang |
With a double move, Bo would have been able to get past Not-Trixie to provide more defense for her.
The archer tries to locate any weaknesses in the enemy.
Know (Arcana/Dungeon/Nature/Plane/Religion) vs GREEN/BLUE: 1d20 + 9 ⇒ (1) + 9 = 10
Know (Arcana/Dungeon/Nature/Plane/Religion) vs Two-Headed Giant: 1d20 + 9 ⇒ (12) + 9 = 21
Unsure what they are, he starts firing arrows relying on mere magic alone to bolster his weapon. He does however condemn these beasts, forcing JUSTICE upon them. I am assuming those rolls don't ID anything for BANE as far as the guardians are concerned. Judgment: JUSTICE adds +1 to hit.
{Deadly Aim, Ioun Stone, Weapon Focus & Specialization, Point Blank, Judgement, Haste} +15
Flurry vs GREEN: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 3d6 + 11 ⇒ (4, 3, 2) + 11 = 20
Flurry vs GREEN: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 3d6 + 11 ⇒ (5, 4, 3) + 11 = 23
Flurry vs GREEN (Haste): 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 3d6 + 11 ⇒ (4, 2, 2) + 11 = 19
Flurry vs GREEN: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 3d6 + 11 ⇒ (6, 5, 4) + 11 = 26
Flurry vs GREEN (ki point): 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 3d6 + 11 ⇒ (2, 1, 5) + 11 = 19
Sense Motive for AC: 1d20 + 31 ⇒ (11) + 31 = 42
Grandmaster TOZ |
Bo's flurry sends the first foe crashing to the floor!
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (1, 4) + 13 + (5, 4) + (4) = 31
Elbow Smash: 1d20 + 15 + 1 ⇒ (9) + 15 + 1 = 25 This attack is only made if the previous one hits
Nonlethal MLGCISB* + Holy: 2d8 + 10 + 2d6 ⇒ (7, 3) + 10 + (3, 5) = 28
Intimidate: 1d20 + 21 ⇒ (1) + 21 = 22 Shaken for DAMAGE rounds on success
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (7, 1) + 10 + (3, 3) + (4) = 28 Shatters Defenses when he hits a shaken target, rendering them flat-footed
Wrathful Jab: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 2) + 9 + (5, 5) + (2) = 26
Wrathful Cross: 1d20 + 19 + 1 ⇒ (12) + 19 + 1 = 32 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 8) + 9 + (3, 3) + (2) = 31
Shuffling Hook: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 4) + 9 + (2, 2) + (2) = 24
Hasty Backfist: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 7) + 9 + (6, 1) + (1) = 25
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 3) + 9 + (3, 3) + (2) = 21
Retreating Cuff: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 7) + 9 + (5, 1) + (3) = 33
Narayan leaps into the fray and with a flurry of strikes dispatches both the guardian and the two-headed giant! A long, tortured scream sounds through the room as a translucent figure rises out of the fallen giant, Osiriani features contorted in pain, as it flies south, smashing through the shimmering field across the doorway.
Through the doorway the party can see a large chamber carved from black basalt and white marble. On the far side of the chamber, behind a wall of iron bars, sits a wizened old man in front of three long, human-shaped bundles, holding a glowing green gem aloft with his eyes closed. In front of him is a mage, chanting and casting handfuls of dust into the air while performing an intricate ritual.
The spirit that inhabited the giant swirls around the body of the ancient, wizened man. With a silent scream it soars high through this arched chamber before diving back into the man’s toothless maw. In an instant, his body begins to wither, appearing to age even further, if that is possible. In sections, his flesh turns to sand, his hair to dust, his bones to ash. He crumbles before your eyes, leaving little behind aside from the riches and wealth that he valued above all else.
The mage cries out in pain as the ritual is disrupted, quickly speaking arcane words and gesturing before vanishing from the room.
Not-Trixie
Bo
Narayan (Damage: 8)
Sithiss
Vendalfek
Selter
Gm loading...done!
Bo Goh Twang |
The monk flies forward and looks into the next chamber. "Three bundles. Each one the rough size of a person. I wonder what they could be."
Bo is nearly a simpleton.
Not-Trixie |
Not-Trixie breathes a sigh of relief, then follows after Bo. “Those are probably the bodies of the women we aided,” she explains gently. “We should return them to the lodge.”
From the description, it sounds like there are iron bars blocking easy passage into the room - is that accurate?
Grandmaster TOZ |
The gray dots are the iron bars.
Bo Goh Twang |
"Oh...yes...the women. Right!"
Being an archer, I didn't take any of the weapons, but I can say I took the falchion if it will speed things along.
Grandmaster TOZ |
Not-Trixie |
Perception vs DC 35: 1d20 + 24 ⇒ (18) + 24 = 42
"Was that... Amenopheus?" Not-Trixie's words pause for a moment as if she were considering whether to speak them aloud. "And that stone - was he trying to infuse a Sage Jewel or something?" She shakes her head. "Regardless, we need to return these spirits to their bodies as well. Narayan, could you try to bend a hole in these bars? I can teleport us past if need be, but it might be best to save magic just in case..."
If no other options present themselves, Not-Trixie can use dimension door to get the PC's (but not Sithiss unfortunately) there and back again. Feel free to bot/assume that if needed @GM.
Grandmaster TOZ |
Easily done.
Slipping between dimensions to bypass the bars, the Pathfinders lay each item with their owners bodies. As each item touches the mummified forms, the three concubines ghostly forms appear for a moment, smiling serenely before fading away, released from their faithless limbo. Having dealt with Zuberi and recovered the bodies of the concubines, you are able to report back to Venture Captain Balentiir. The remaining members of the lodge hail you as heroes of Sothis and plan a grand celebration in your honor.
The discovery of Zuberi's treasure vaults leads the Osiriani city to quickly move in and claim the wealth left behind, depleted as it is. Many powerful citizens attend the gala at the lodge, asking the party to regale the crowd with the daring tale of recovering the concubines, then rescuing them once more, long into the night.
Scenario and arc complete!
Bo Goh Twang |
Perception: 1d20 + 32 ⇒ (13) + 32 = 45
The archer's brow knits in confusion. "Amen O'fus? Why did he leave? Is he an enemy?" He looks expectantly at the learned scholar Not-Trixie for an answer.
Not-Trixie |
"It's... complicated."
So complicated I have no idea, lol. There seems to have been quite a bit of suspicion regarding Amenopheus in Seasons 1-2, and I don't know how/if that was resolved before Tahonikepsu took over and then the faction retired.