Davashuum

Bo Goh Twang's page

694 posts. Organized Play character for TriShadow.


Full Name

Bo Goh Twang

Classes/Levels

Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Gender

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36

Size

Medium

Age

Male Human | Monk (Zen Archer) 6 | Spiritualist 1 | Hunter 1 | Inquisitor 3

Strength 16
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 22
Charisma 7

About Bo Goh Twang

Bo Goh Twang
Male human (Taldan) monk (qinggong monk, zen archer) 6, spiritualist (exciter) 1, hunter (feral hunter) 1, inquisitor 2
LN Medium humanoid (human)
Init +17; Senses Perception +36
(Initiative: Dex +3, Trait +2, Alchemical +2, Feat +4, Wis +6)

Armor Class Breakdown:

BASE: 23 (23t, 19ff){10, +3 DEX, +6 WIS, +1 Monk, +1 Dodge, +2 Deflection (Ring of Protection +2)}
BASE + Barkskin {Qinggong Power CL 6th}: {23, +3}= 26 (22t, 23ff)
BASE + Mage Armor: {23, +4}= 27 (23t, 23ff)
BASE + Barkskin + Mage Armor: {23 +3, +4}=30 (23t, 26ff)
BASE + Barkskin + Mage Armor + Shield: {23,+3, +4, +4}=34 (23t, 30ff)
Snake Style ~ you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.

hp 82 (11d8+20+2)

Fort +16, Ref +13, Will +20

Offense:

Speed 60 ft. {30 Base, 20' Monk, 10' Spiritualist}
Melee
Masterwork cold iron temple sword +11/+6 (1d8+3/19-20)
unarmed strike +10/+5 (1d8+3)
Ranged
Aetherwing {+1 Thundering* Orc Hornbow Adaptive (+5)}
~ {Deadly Aim, Ioun Stone, Weapon Focus & Specialization} +13 (2d6+9/x3)
~ {Deadly Aim, Ioun Stone, Weapon Focus & Specialization, PBS} +14 (2d6+11+2/x3)
~ {Deadly Aim, Ioun Stone, Coordinated Shot (threaten), Weapon Focus & Specialization, Point Blank} +15 2d6+11+2/x3)
~ {Deadly Aim, Ioun Stone, Coordinated Shot (flank), Weapon Focus & Specialization, PBS} +16 2d6+11+2/x3)
~ {BANE, DA, Coordinated Shot (threaten), Weapon Focus & Specialization, PBS} +18 2d6+13+2+2d6/x3)
{Thundering: On a critical hit, deal 2d8 sonic damage. Target must succeed a DC 14 Fortitude save or be permanently deafened.}

Special Attacks Flurry of Blows, Zen Archery
Monk Spell-Like Abilities Barkskin (self only, 1 ki) (CL 6th; concentration +2)

Hunter {Feral Hunter}:

Spells Known
1st 3/day Aspect of the Falcon, Gravity Bow, Summon Nature's Ally 1
0 any Create Water, Enhanced Diplomacy, Mending, Read Magic
Animal Aspects
~BAT~ Gain Darkvision 60' range
~FROG~ Gain a +4 competence bonus to Swim check and Acrobatics check to jump
~MONKEY~ Gain a +4 competence bonus to Climb checks
~MOUSE~ Gain Evasion ability
~WOLF~ Gain the Scent 10' range

Inquisitor:

Spells Known
1st 4/day Comprehend Languages, Fallback Strategy, Lock Gaze, True Strike
0 any Acid Splash, Disrupt Undead, Guidance, Light, Read Magic, Sift
Redemption
+2 untyped bonus to: Diplomacy, Perception & Sense Motive checks
Judgement {+1} (1/day)
Monster Lore (+6)

Spiritualist {Exciter}:

Spells Known:
(1st) 3/day Feather Fall, Shield
(0) any Detect Magic, Message, Open/Close, Stabilize
Shared Consciousness
Skill Focus: Perception
Skill Focus: Sense Motive
Rapture: 6 rounds/day (Su)

Statistics:

Str 16, Dex 16, Con 14, Int 8, Wis 22, Cha 7
Base Atk +6; CMB +10; CMD 32 (29 FF)

Feats:

Alertness {9th Level}
Coordinated Shot {Bonus 1st level Inquisitor Level}
Deadly Aim {3rd level}
Dodge {Bonus 1st Level Monk}
Enfilading Fire {11th Level}
Exotic Weapon Proficiency {8th Level ~ Retrained-Chronicle 9-11}
Improved Initiative {5th Level}
Improved Unarmed Strike {Bonus 1st Level Monk}
Perfect Strike {Bonus 1st Level Zen Archer Archetype}
Point Blank Master {Bonus 3rd Level Zen Archer Archetype}
Point-Blank Shot {1st Level}
Precise Shot {Bonus 2nd Level Monk}
Reckless Aim {Bonus 1st Level - Human} Retrained-Chronicle 9-11
Skill Focus: Perception {Bonus 1st Level Spiritualist}
Skill Focus: Sense Motive {Bonus 1st Level Spiritualist}
Snake Style {7th Level}
Weapon Focus (longbow) {Bonus 2nd Zen Archer Archetype}
Traits
Observant: Sense Motive
Reactionary

Skills:

Acrobatics +0 (+18 to jump)
Appraise 0+
Bluff -2
Climb +7
Diplomacy +10
Escape Artist +3
Fly +17
Heal +10
Intimidate -1
Knowledge (arcana) +5 / +11 {Monster Lore}
Knowledge (dungeon) +5 / +11 {Monster Lore}
Knowledge (history) +4 / +10 {Monster Lore}
Knowledge (nature) +5 / +11{Monster Lore}
Knowledge (planes) +5 / +11{Monster Lore}
Knowledge (religion) +5 / +11 {Monster Lore}
Linguistics +4
Perception +37 {11 ranks, +3 class skill, +6 wisdom, +5 competence(EotE), +6 skill focus, +2 Redemption domain, +4 Alertness}
Profession (Herbalist) +11
Ride +3
Sense Motive +36 {11 ranks, +3 class skill, +6 wisdom, +1 trait, +2 Snake Style (untyped), +6 skill focus, +2 Redemption domain (untyped), +1 Stern Gaze (morale), +4 Alertness}
Spellcraft +4
Stealth +7
Survival +12
Swim +7

Language:

Common

Special Qualities:

Bane (8 rounds)
Fast Movement
Ki archery
Ki pool (10 points)

Consumable Gear:

Durable Arrow (30)
Blunt Arrows (20)
Potion of Fly (2)
Potion of Resist Electricty {10}(2)
Wand of Cure Light Wounds (8/50 charges remain)
Wand of Cure Light Wounds (50/50 charges remain)
Wand of Mage Armor (43/50 charges)
Arrows (Pheromone) (20 arrows)
Weapon Blanch (Adamantine)(20 arrows)
Weapon Blanch (Cold Iron) (20 arrows)
Weapon Blanch (Ghost Salt) (20 arrows)
Weapon Blanch (silver) (20 blunt arrows)

Combat & Magic Gear:

Aetherwing {+1 Adaptive Compound Longbow (+5 STR)} **Chronicle 9-11**
Bane Baldric
Belt of Physical Might (STR/DEX) +2
Blood-Boiling Pill (+2 to Initiative)
Carpet of Flying I (5x5 - 40')
Cloak of Resistance +2
Eyes of the Eagle
Golembane Scarab
Headband of Mental Prowess (INT/WIS) +2 {Fly}
Ioun Stone (pale green prism, cracked)
Ioun Torch with Heightened Continual Flame (CL 7)
Masterwork Cold Iron Temple Sword
Meditation Crystal (x10)
Ring of protection +2
Swarmbane Clasp
+1 adaptive whipwood composite longbow (+5 STR)

Mundane Gear:

Backpack
Belt Pouch
Blanket
Hemp Rope, knotted (50 ft.)
Monk's Outfit (5)
Soap
Torch (10)
Trail rations (5)
Waterskin,
wristsheath, spring-loaded (2)

Special Abilities:

Bane (8 rounds) +2 to hit / +2+2d6 to damage
Barkskin Caster level 6 (self only, 1 Ki) (Sp) Self Only. Costs 1 ki point to activate.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +6/+6/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk weapons as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Judgement Swift action to pronounce Judgement to receive a bonus or special ability.
Ki Archery (Su) 1 Ki point: +50' range increment for bows.
Ki Arrows (Su) 1 Ki point: Bow deals same damage as unarmed strike.
Ki Defense +4 (Su) 1 Ki Point: Gain +4 Dodge bonus to AC for 1 round.
Ki Flurry (Su) 1 Ki Point as a swift action to gain and extra Flurry of Blows attack.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su)1 Ki Point: Swift action to increase speed by 20' for 1 round.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Monster Lore Inquisitor adds Wisdom bonus to Knowledge checks when identifying the weaknesses of creatures.
Patient Sensibility Gain a +2 bonus on Diplomacy, Perception, and Sense Motive checks.
Perfect Strike (2d20, 7/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapture 6 rounds/day (Su) An exciter gains the ability to enter an ecstatic state in which he’s consumed and overwhelmed by his passions and driven into a fighting fury. This functions similarly to a bloodrager’s bloodrage, treating his spiritualist level as his bloodrager level, though he doesn’t qualify for feats or other elements that require rage or bloodrage. When entering a rapture, the exciter loses all other benefits from having his phantom confined in his consciousness (such as the Skill Focus feats and bonus against mind-affecting effects), but he can choose to exchange the normal +4 morale bonus to his Strength and Constitution scores normally gained from bloodrage for a +4 morale bonus to his Dexterity and Charisma scores or a +2 morale bonus to his Strength, Dexterity, Constitution, and Charisma scores. In addition to the fatigue for ending a bloodrage, an exciter can’t enter a rapture again for 1 minute after ending his last rapture.

This ability replaces a spiritualist’s ability to manifest his phantom and use emotional focus abilities that require a manifested phantom.

Snake Style Benefit: You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Stern Gaze +1/2 Inquisitor level to Sense Motive and Intimidate checks.
Unarmed Strike 1d8 Extra unarmed strike damage, no off-hand damage reduction and don't need free hands to attack.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.

PFS Blurb:

Player Name: TriShadow
Character Name: Bo Goh Twang
PFS #: 151777-9
XP Track: Regular
Faction: Grand Lodge
Perception: +37
Initiative: +17
Day Job: [dice=Herbalist]1d20+11[/dice

Sessions:

# 1 Mod: Crypt of the Everflame
# 2 Mod: Masks of the Living God
# 3 01-35: Voice in the Void
# 4 02-11: The Penumbral Accords
# 5 07-12: The Twisted Circle
# 6 05-21: Merchant's Wake
# 7 08-19: Treacherous Waves
# 8 05-02: The Wardstone Patrol
# 9 00-02: The Hydra's Fang Incident
#10 03-05: Tide of Twilight
#11 04-01: Rise of the Goblin Guild (GM Credit)
#12 08-24: Raid on the Cloudborne Keep
#13 07-99: Through Maelstrom Rift
#14 09-09: Beyond the Halflight Path
#15 00-14: The Many Fortunes of Grandmaster Torch
#16 09-17: Oath of the Overwatched
#17 09-19: Clash in Kiamuko Wood
#18 09-03: On the Border of War
#19 10-04: Reaver's Roar
#20 09-11: The Jarlsblood Witch Saga
#21 10-98: Siege of Gallowspire
#22 09-23: The Ghol-Gan Heresy
#23 01-36: Echoes of the Everwar, Part I: The Prisoner of Skull Hill
#24 01-42: Echoes of the Everwar, Part II: The Watcher of Ages
#25 01-44: Echoes of the Everwar, Part III: Terror at Whistledown
#26 01-53: Echoes of the Everwar, Part IV: The Faithless Dead

XP: 300 / FAME: 56 / PP:44 / GOLD: 1570