| Grandmaster TOZ |
Selter finds a large room, still well appointed despite some damage to the southeastern wall and what appears to be a thorough ransacking. Most of the furniture is damaged, either slashed or smashed, and anything of value was long ago taken away. A body lies discarded near the fireplace.
Two skeletal champions stand to one side, holding a sign that says 'Optional Encounter: Please Ignore'.
Selter Sago de'Morcaine PFS
|
Selter checks the SW room to see if there is some trap that has paralyzed Bo Twang. He will search all 3 rooms for anything of interest.
Detect Magic and Detect Poison
perception room 1: 1d20 + 17 ⇒ (13) + 17 = 30
perception room 2: 1d20 + 17 ⇒ (1) + 17 = 18
perception room 3: 1d20 + 17 ⇒ (19) + 17 = 36
IF he finds nothing, he will tie the other apparently comatose pathfinders to Sithiss back along her spine plates. Then thee 2 of them will get ready at the last door.
If doing thisss by Ssself, must ussse all magic granted.
Cast Displacement and strong jaw on Sithiss.
Cast Greater Invisibility on self.
Cast Divine Favor and Death Ward split between Sithiss and self.
IF there is still nothing happening, he will open the door.
Narayan Singh
|
Narayan aids his scaly brethren in their searches, but with nothing but loose debris, his attention is likewise fixed on the final door...
Re-applying shield, and magic weapon if needed
| Grandmaster TOZ |
Selter sees the only thing of interest in any of the rooms is the body on the floor, which appears to match the description of the Pathfinder Heralt. Opening the door, it’s unclear what this room once held as all of it appears to have slid out the opening to the south and tumbled into the crater below. The floor here is steeply sloped, making footing treacherous. Two orc corpses lay against the wall, stripped of armor and other gear.
Selter Sago de'Morcaine PFS
|
climb: 1d20 + 10 ⇒ (20) + 10 = 30 Ha! I'm spider man!
The invisible Selter tells Narrayan, If Ssself hasss to, can carve through the wall over there. But will try door first.
Selter checks out the door and if he sees or hears nothing untoward, opens it.
perception: 1d20 + 17 ⇒ (19) + 17 = 36
Selter Sago de'Morcaine PFS
|
Irritating. Ssself mussst be misssing sssomething sssomewhere. Could that oaf in the kitchen really have been behind all thisss? Ssseemsss unlikely. Ssshould Ssself check roof of tower? Posssibly sssource of trouble isss not in thisss building?
Selter strolls over and peers down into the crater while pondering the situation.
Not-Trixie
|
"All the stories we've heard include a crypt beneath the fortress," Not-Trixie answers, gliding through the air after Selter. "Though that orc's talk about sky flowers is... perplexing. You're right - we should check out that other building as well. Perhaps we'll find some survivors even." Her hopeful words seem slightly forced, as does her smile.
| Grandmaster TOZ |
Climbing up, you find the roof is surrounded by a walkway protected by wood crenellations. The roof itself rises another 15 feet to a sharp point above the tower. A set of stairs in the southeast corner leads down but ends in destruction, hanging out over empty space to the crater below. Anyone on the roof can see the entirety of the motte-and-bailey and the low river valley beyond.
Narayan Singh
|
Narayan shrugs, clearly befuddled. "I ssuppose?"
Selter Sago de'Morcaine PFS
|
"All the stories we've heard include a crypt beneath the fortress,"...
Ah yesss. Ssself had forgotten that. Maybe that isss real reassson for big hole. Foesss to get down into crypt. Ssself sssuggessst we go down there now.
Bo Goh Twang
|
The monk peers into the pit, looking for dangers. Noticing the vines, he wonders if they present any threat. He ties a rope around his waist and hands it off to the others, then casts two spells. The first a minor cantrip summoning light to fight the gloom. The second makes him nearly weightless as he then jumps to the bottom of the unexplored depths.
Perception: 1d20 + 28 ⇒ (4) + 28 = 32
Profession, Herbalist: 1d20 + 11 ⇒ (19) + 11 = 30
Casting Light, and then Feather Fall.
Narayan Singh
|
Narayan follows after Bo, powerful limbs moving in sure synchronicity.
Climb Take-10: 10 + 10 = 20
| Grandmaster TOZ |
Bo Goh leaps down, landing in a wider cavern below, as Narayan quickly scales the wall. This 50-foot-by-55-foot cavern stands fifteen feet tall, littered with stalagmites and stalactites, that make the entire room very difficult to traverse. The only light comes from the hole above.
A large rock, about 7-1/2 feet in diameter, rests against the north wall of the cavern, evidence clearly indicating that it punched the hole in the ceiling above. The rock itself is black as night but from it stretch hideous, bulbous vines one to two feet in circumference that stretch all about the cavern, grow up out of the hole above, and wind down into the other cavern below.
The first thing Bo notes are the massive plants hidden among the vegetation.
Stealth: 3d20 ⇒ (17, 17, 17) = 51
Bo Perception: 1d20 + 28 ⇒ (12) + 28 = 40
Bo init: 1d20 + 10 ⇒ (7) + 10 = 17
Harbinger init: 1d20 + 11 ⇒ (20) + 11 = 31
Selter init: 1d20 + 1 ⇒ (14) + 1 = 15
Sithiss init: 1d20 + 4 ⇒ (9) + 4 = 13
Not-Trixie init: 1d20 + 7 ⇒ (1) + 7 = 8
Vendalfek init: 1d20 + 3 ⇒ (11) + 3 = 14
Narayan init: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Red init: 1d20 + 4 ⇒ (8) + 4 = 12
Green init: 1d20 + 4 ⇒ (19) + 4 = 23
Blue init: 1d20 + 4 ⇒ (17) + 4 = 21
The strange plants lash out at the two Pathfinders with massive flytrap mouths! Selter sees a strange plant-like thing snatch up Bo and pull him out of sight.
Green Bite on Bo Goh: 1d20 + 16 ⇒ (12) + 16 = 28
Blue Bite on Narayan: 1d20 + 16 ⇒ (2) + 16 = 18
Damage on Bo: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Grab on Bo: 1d20 + 20 ⇒ (7) + 20 = 27
31 Harbinger
23 Green
21 Blue
20 Narayan
17 Bo Goh (Damage: 18, Grappled)
15 Selter
14 Vendalfek
13 Sithiss
12 Red
8 Not-Trixie
Bo has a surprise round action. Blue squiggle is the opening in the ceiling. Let me know if I missed anything.
Bo Goh Twang
|
Bo has a light source. He cast light (on an arrow) before jumping in the pit, and he has an Ioun Torch with a CL 7 Continual Flame. I guess the Herbalism check the vines was a bit of a stretch?
Nature: 1d20 + 5 ⇒ (5) + 5 = 10
Confident he has no idea what has grabbed him, the monk calls inner strength to resist this unknown foe. Suddenly, the phantom within stir, flooding his body with adrenaline before he attempts to escape.
Free action to enter Rapture (Bonus to STR & CON), Swift action to spend a ki point on Ki Defense to add +4 Dodge to his AC, Standard to escape.
CMB to escape: 1d20 + 8 ⇒ (19) + 8 = 27
[ooc]Rapture, Round one of six. Five rounds remain
Sense Motive for AC: 1d20 + 27 ⇒ (16) + 27 = 43 {Against the first attack that would target me.}.
Current AC 29, CMD vs Grapple 32
| Grandmaster TOZ |
Bo Goh finds the grip of the plant's trapjaw is too strong to overcome! As he struggles, the last plants petals begins to glow, building to a blinding flash of light.
Bo and Narayan need to make Fort saves.
31 Harbinger
23 Green
21 Blue
20 Narayan
17 Bo Goh (Damage: 18, Grappled)
15 Selter
14 Vendalfek
13 Sithiss
12 Red
8 Not-Trixie
Harbinger is up!
The second harbinger
|
Harbinger will run down through the air towards the creatures How far down is it if it is 40 feet or less he will charge one if not he do his best to get as low as possible.
Attack roll if charge is possible (Power attack): 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d8 + 15 ⇒ (8) + 15 = 23
| Grandmaster TOZ |
This 50-foot-by-55-foot cavern stands fifteen feet tall
Due to north being to the left of the new map, all charge lanes are blocked by the edge of the pit.
Harbinger rushed down into the cavern as the flash of light subsides, but his blow does not connect fully, scraping along the tough fleshy plantmatter.
Full update to come shortly.
| Grandmaster TOZ |
AoO on Harbinger: 1d20 + 16 ⇒ (10) + 16 = 26
The plant does not manage to strike the Harbinger as he approaches either. Bo Goh manages to resist the flash, but finds himself quickly cocooned by the fleshy tendrils of the plant. The tough fibers crush in tight, secreting acid that begins to burn.
Swallow Whole: 1d20 + 20 + 5 ⇒ (20) + 20 + 5 = 45
Constrict Damage: 2d8 + 8 ⇒ (4, 5) + 8 = 17 Plus 8 Acid.
While Narayan and Harbinger see Bo disappear into a pod, the other plant continues to thrash at Narayan. Only the bite connects, but the nagaji is not drawn into the maw this time.
Bite on Narayan: 1d20 + 16 ⇒ (12) + 16 = 28
Tentacle on Narayan: 1d20 + 11 ⇒ (4) + 11 = 15
Tentacle on Narayan: 1d20 + 11 ⇒ (14) + 11 = 25
Bite Damage on Narayan: 2d6 + 9 ⇒ (1, 1) + 9 = 11
Grab on Narayan: 1d20 + 20 ⇒ (10) + 20 = 30
31 Harbinger
23 Green
21 Blue
20 Narayan (Damage: 11) Fort save vs Blinded needed.
17 Bo Goh (Damage: 43, Grappled)
15 Selter
14 Vendalfek
13 Sithiss
12 Red
8 Not-Trixie
Most of the party is up.
Narayan Singh
|
28 misses my flat-foot since I reapplied Shield
Fort: 1d20 + 12 ⇒ (19) + 12 = 31
Narayan rears back in surprised alarm, his instincts and redoubled wards barely keeping the plants' teeth from him!
He begins to maneuver towards Bo's captor, battering the closest plant to him as he advances.
Dragon Style up, beginning Haste from boots
Assuming these are Neutral Plants, but if they're Evil, I do an extra +2d6 for each hit.
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 1d6 ⇒ (2, 1) + 13 + (3) = 19
[s: 2d8 + 10 ⇒ (2, 4) + 10 = 16[/s]
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32
MLGCISB* + Holy + Acid: 2d8 + 10 + 1d6 ⇒ (5, 2) + 10 + (5) = 22
Shuffling Hook: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31
MLGCISB* + Holy + Acid: 2d8 + 10 + 1d6 ⇒ (3, 7) + 10 + (2) = 22
Hasty Backfist: 1d20 + 20 + 1 ⇒ (9) + 20 + 1 = 30
MLGCISB* + Holy + Acid: 2d8 + 10 + 1d6 ⇒ (6, 1) + 10 + (1) = 18
Finishing Hammerblow: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
MLGCISB* + Holy + Acid: 2d8 + 10 + 1d6 ⇒ (7, 3) + 10 + (3) = 23
Retreating Cuff: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
MLGCISB* + Holy + Acid: 2d8 + 10 + 1d6 ⇒ (2, 5) + 10 + (6) = 23
Narayan Singh
|
Wow, some missed tag in my post has everything struck through beneath it, including the default website text o_O.
He pierces magic, alignment, and many materials via Ki Strike, but doesn't natively ignore DR
Selter Sago de'Morcaine PFS
|
Buffs:
Longstrider - dur 4 hours
Shield Other - dur 4 hours
Barkskin - dur 40 min, AC = 27
Deathward - dur 2 minutes
Air Step - dur 4 min
Srathindan! Sithiss, join Ssself helping alliesss.
Cast Air Step split between Sithiss and Selter. I don't know if that will help with the stegosaurus falling from the ceiling to the floor, but I thought it worth a try.
Sithiss then climbs down to just above the opening and crouches down to fling some magical help at Bo. Liberating Command. Bo you get an immediate action escape artist check with a +18 competence bonus.
Using the rope Bo left behind, climbing quickly, and take 10 is still a climb check of 15.
Hey! I can post again! Sort of. With strikethrough?!?
| Sithiss |
Buffs:
Grtr Magic Fang, +2 tail slap - dur 9 hours
Longstrider - dur 5 hours
Shield Other - dur 5 hours
Barkskin - dur 50 min, AC = 41
Deathward - dur 3 min
Strong Jaw - dur 7 min
Air Step - dur 5 min
Hiss... With grunts and hissing, Sithiss tries to climb down to the bottom of the pit then drops down to the floor.
GM, up to you if Air Step helps with that or not. Climb check with take 10 and moving quickly is 14. (Wierd quirk of the rules.) A few points of falling damage is not a major problem. I figure the climb, fall, and standing back up is her turn.