
![]() |

An achy Bo, stands and takes a few step back.
Snake Style for AC: 1d20 + 26 ⇒ (3) + 26 = 29

Sithiss |

Buffs:
Grtr Magic Fang, +2 tail slap - dur 9 hours
Longstrider - dur 5 hours
Shield Other - dur 5 hours
Barkskin - dur 50 min, AC = 41
Deathward - dur 3 min
Strong Jaw - dur 7 min
Air Step - dur 5 min
Dire Collar - dur 1 min
The mighty tail again flails around at the plant. Hiss...
tail slap: 1d20 + 11 ⇒ (12) + 11 = 23, if hits, tail dam: 8d6 + 11 ⇒ (2, 2, 4, 5, 2, 2, 2, 5) + 11 = 35
If one of you guys steps up on the map a little bit, you can flank with Sithiss.

![]() |

"Let uss continue down the tunnel then!"

Grandmaster TOZ |

The tunnel descends a few turns and then enters a large cavern glittering with the light of phosphorescent algae growing on the eastern wall. A small lake, fed by an underground stream that flows south through the cavern, occupies most of the west side of the room. The vines from above stretch across the cavern and wrap around an enormous stone co#n, solidly perched atop a well-carved stone dais.

![]() |

The monk ensures all of his defenses are in place before continuing.
Mage Armor {wand}, Barkskin {Ki Point}. 1 hour each
Just before going in ~ Shield, Gravity Bow, Fallback Strategy. 1 minute each
AC 33 {CMD 28/25ff}
He then moves toward the coffin, careful to avoid the fallen rubble. Assuming the shaded areas are Difficult Terrain.
Perception: 1d20 + 28 ⇒ (14) + 28 = 42

![]() |

After that many rounds of healing, Narayan will need to reapply shield and magic weapon too
"Are there any markings to show who is in thiss tomb?"

![]() |

”Well we’ve certainly heard the stories...” Not-Trixie adds, cautiously scanning the area for traces of magic.
Casting detect magic, paying extra attention to the suspicious coffin.

![]() |

Bo moves to the stone coffin and inspects it before attempting to open it.
Perception: 1d20 + 28 ⇒ (16) + 28 = 44

![]() |

Narayan lends his scaly strength to Selter's.
Aid (Crowbar): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23

Grandmaster TOZ |

With a mighty effort, Selter slides the lid aside. Inside he finds skeletal remains, still clad in a brilliantly colored red-and-orange robe. A solid, simple, silver ring adorns the left hand's ring finger and the right hand holds a slim wand. Surrounding the body are gold trade bars stamped with the seal of Osirion.

![]() |

Suspicious, Bo seeks out any magic emanations. "If this body is truly at rest, then we have despoiled it. It is our obligation to consecrate it once more."
Detet Magic.

Grandmaster TOZ |

Bo is able to detect the same auras Not-Trixie did through the stone coffin, determining they belong to some of the grave goods set beside the body. A pearl, a mummified hand, and the ring on that separate hand all register as magical. The ring on the corpses finger and the wand in its hand do not show any auras.

![]() |

Buffs:
Longstrider - dur 4 hours
Shield Other - dur 4 hours
Barkskin - dur 30 min
Deathward - dur 1 minutes
Air Step - dur 3 min
Odd if ring ssskeleton wearsss is not ring we ssseek?!?
spellcraft pearl: 1d20 + 4 ⇒ (14) + 4 = 18
spellcraft mummified hand: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft ring: 1d20 + 4 ⇒ (12) + 4 = 16
Are there traps or other secrets in here?
perception: 1d20 + 17 ⇒ (5) + 17 = 22

![]() |

sorry.
Harbinger walks up to the coffin and incants out "onthullen wat verborgen is." and his eyes began to glow lightly he then glances down into the coffin and lifts the pearl up and tries to identify it along with the ring.
Pearl Spellcraft: 1d20 + 20 ⇒ (7) + 20 = 27
Ring Spellcraft: 1d20 + 20 ⇒ (15) + 20 = 35
He then also will remove the ring and wand from the corpse
"Worth preserving, and it doesn't seem like she has much use for them anymore."

![]() |

Bo again reiterates his feelings that the team was not sent to deface the dead. "These items were interred with them. We should respect that." He walks away with indignant disappointment at the mere suggestion. It is clear he believes in the sanctity of a buried body.
Just some role play. Not making an issue of it. Bo doesn't stand for much, but his connections to spirits grant him strong opinions in this matter. Feel free to loot away behind his back.

Grandmaster TOZ |

Harbinger is able to recognize the aura of a ring of counterspells, but the pearl still escapes his understanding as well.
Attempting to remove the ring from the corpses finger proves impossible, as no amount of pulling or levering is able to separate it from the flesh. The wand in the other hand comes free easily.

![]() |

Spellcraft vs Pearl: 1d20 + 23 ⇒ (19) + 23 = 42
"That's very strange to have a wand with no magical aura," Not-Trixie comments as she finishes studying the pearl once Harbinger is done. "And do you think that ring is glued on? The trade bars at least line up with what we know about the woman whose grave this probably is. But we've no explanation for the supposed burst of negative energy - though that could explain the undead - or why these moonflowers were here."

![]() |
1 person marked this as a favorite. |

... "These items were interred with them. We should respect that." He walks away with indignant disappointment at the mere suggestion. ...
To Bo, Ssself agreesss. Orcsss doesss not. When leave and plantsss gone orcsss will not ressspect corpssse bonesss. Ssshould take corpssse bonesss back. Can be reburied in protected place later.
To others, Ring not come off. Maybe magic hidden. Just take everything along?
If no one stops him or suggests anything else, Selter will carefully wrap the corpse in a blanket and tie the bundle between Sithiss' back plates.
After that, Selter will carefully examine the coffin and it's surroundings (take 20 for a perception of 37) making notes and sketches so it can be duplicated properly later.

![]() |

"I suppose that's one way to solve the issue I suppose." Harbinger comments before looking to Bo "My apologies, I often think first of the benefit to those who are still on this plane to experience it and forget that often these objects are best left with their prior owner even after death. Thank you for reminding me." he states

![]() |

I mean, it feels like we have checked everything. I am ready to move on.
The monk searches around the chamber one last time before readying himself to leave.
Perception: 1d20 + 28 ⇒ (20) + 28 = 48
Detect Magic and Detect Alignment will be up and running for this

![]() |

"We should bring back Heralt'ss body as well, but I do not ssee any more good that can be done."

Grandmaster TOZ |

The meeting with Venture-Captain Norden Balentiir was short and to the point, and the ship departed Sothis on the evening tide. The words of Balentiir wash back from memory: “This is an unprecedented chance for the Pathfinders to learn more about the history of Osirion and some of the figures that played important roles but have been little more than shadowy rumors to us until now. A little-known Osirian merchant prince named Zuberi who lived in the time of Cheliax’s Everwar used the chaos and confusion it caused as cover to grow his mercantile empire. He sent agents far and wide to take advantage of this chance to make additional fortunes. One of these agents was known as Meskhenet the Wise, a woman of uncommon beauty and unsurpassed insights. She went into Cheliax proper in order to set up a secret smuggling operation directly beneath the Crown’s nose. A fortress was built called the Halls of Zuberi from which she could organize shipments from pirates on Cheliax’s west coast and bring them in past customs officials and military patrols alike in order to reach the black markets of Westcrown and Egorian in central Cheliax. How she managed to pull this off is unknown, but it is known that it was successful for many years and filled her coffers with foreign gold."
“The Halls of Zuberi rang with the sounds of commerce for nearly 50 years before disaster struck. In a single night, all was lost in a holocaust of unleashed magic and destruction. The fortress caved in on itself and became an impassable ruin known today as the Collapsed Halls. Meskhenet disappeared in the catastrophe, her mercantile networks fell apart, and they too eventually disappeared with nary a trace. This all became a minor and poorly understood footnote in history. Information recently came into our possession describing a powerful magical ring that Meskhenet wore. Somehow, it is rumored, it was this ring that apparently allowed the successes that she experienced in their operations, and all knowledge of it disappeared with Meskhenet."
“We believe there is more to this tale than simply the mercantile dreams of a brilliant businesswoman. This is reinforced by the fact that we’ve lost three venture-captains since word of the merchant prince and this ring and others like it came to us. Someone is trying to keep this whole thing hushed up, and they’re willing to kill to do it. The Society is not about to be intimidated or silenced. I need you to travel to Cheliax, head up the Maiestas River to the Collapsed Halls, find the magic ring of Meskhenet that our sources say lies somewhere beneath the ruins, and get back here with it in one piece. Watch your back, because it seems somebody doesn’t want us to find it.”
The trip on the Magnimarian tradesman from Sothis to Macini is uneventful, with plenty of time for shopping before making the journey along the inland roads to Belde.

![]() |

Narayan looks for a moment as though he's trying to find a tactful way of asking before bowling ahead. "Is the thricce damned housse of Thrune ssusspected?"

Grandmaster TOZ |

"Hells if I know. I'd suspect anyone with half a motive." Balentiir grumbled. "I've little time for speculation, so you'd be better off on the road than here asking questions."
Early seasons, man...
Once restocking at Belde is complete, the party finds the last leg of the journey up the Maiestas River pleasant and uneventful. (Or boring, depending on your point of view.)
The Collapsed Halls are aptly named—where once a wilderness fortress stood is now nothing more than a rubble-filled crater overgrown with scrub brush. Not even the scavengers seem interested in picking it over.