TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

An achy Bo, stands and takes a few step back.

Snake Style for AC: 1d20 + 26 ⇒ (3) + 26 = 29


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Buffs:
Grtr Magic Fang, +2 tail slap - dur 9 hours
Longstrider - dur 5 hours
Shield Other - dur 5 hours
Barkskin - dur 50 min, AC = 41
Deathward - dur 3 min
Strong Jaw - dur 7 min
Air Step - dur 5 min
Dire Collar - dur 1 min

The mighty tail again flails around at the plant. Hiss...

tail slap: 1d20 + 11 ⇒ (12) + 11 = 23, if hits, tail dam: 8d6 + 11 ⇒ (2, 2, 4, 5, 2, 2, 2, 5) + 11 = 35

If one of you guys steps up on the map a little bit, you can flank with Sithiss.


It takes both titans to crush the moonflower into the cavern floor, but finally, it lays still.

Combat over!

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter let's loose another trumpet blast before changing back to his usual form.

There should be something more here than just these plants.
perception: 1d20 + 17 ⇒ (2) + 17 = 19


Selter sees little else here but the rubble around the large rock and the eight foot wide tunnel leading deeper into the earth.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

"Let uss continue down the tunnel then!"


The tunnel descends a few turns and then enters a large cavern glittering with the light of phosphorescent algae growing on the eastern wall. A small lake, fed by an underground stream that flows south through the cavern, occupies most of the west side of the room. The vines from above stretch across the cavern and wrap around an enormous stone co#n, solidly perched atop a well-carved stone dais.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

What is my current hp? I need to use my wand.


Tracker shows 56 damage remaining after the breath of life.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

CLW: 9d8 + 9 ⇒ (4, 5, 5, 4, 8, 6, 3, 5, 5) + 9 = 54

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sorry, site wouldn't let me post yesterday.

Selter looks around for threats and oddities.
perception: 1d20 + 17 ⇒ (8) + 17 = 25


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The cavern is still and silent as a tomb, which seems fitting given the coffin across the way.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk ensures all of his defenses are in place before continuing.

Mage Armor {wand}, Barkskin {Ki Point}. 1 hour each

Just before going in ~ Shield, Gravity Bow, Fallback Strategy. 1 minute each

AC 33 {CMD 28/25ff}

He then moves toward the coffin, careful to avoid the fallen rubble. Assuming the shaded areas are Difficult Terrain.

Perception: 1d20 + 28 ⇒ (14) + 28 = 42


Disturbing none of the rubble on the floor, Bo easily crosses the cavern. Placid silence is the only thing that greets him as he reaches the coffin’s dais.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

After that many rounds of healing, Narayan will need to reapply shield and magic weapon too

"Are there any markings to show who is in thiss tomb?"

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

”Well we’ve certainly heard the stories...” Not-Trixie adds, cautiously scanning the area for traces of magic.

Casting detect magic, paying extra attention to the suspicious coffin.


Nothing about the cavern reveals itself, despite the thick plant tendrils running down from the chamber above. While the coffin is stone, it clearly is not thick enough to block the multiple magical auras within it.

Dark Archive

HP 113/113 | AC 30 | F +14 R +7 W +10 | Perc +24 | Stealth -4 | Battle Host Occultist 11 | CMB +13, CMD 24 | Init +11 |Low Light Vision

Harbinger will also venture into the larger section as well.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter moves over to check the water, half expecting another primal giant squid to appear.

perception: 1d20 + 17 ⇒ (6) + 17 = 23


Selter sees Bo standing at the waters edge, unmolested by tentacles.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo moves to the stone coffin and inspects it before attempting to open it.

Perception: 1d20 + 28 ⇒ (16) + 28 = 44


Nothing appears out of the ordinary, but the stone lid turns out to be quite heavy. Str check required.

Grand Lodge

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HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

STR??: 1d20 + 2 ⇒ (2) + 2 = 4

"It is impossibly sealed. We will never be able to open it."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter walks over to give a try on the lid.
str: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan lends his scaly strength to Selter's.

Aid (Crowbar): 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23


With a mighty effort, Selter slides the lid aside. Inside he finds skeletal remains, still clad in a brilliantly colored red-and-orange robe. A solid, simple, silver ring adorns the left hand's ring finger and the right hand holds a slim wand. Surrounding the body are gold trade bars stamped with the seal of Osirion.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Suspicious, Bo seeks out any magic emanations. "If this body is truly at rest, then we have despoiled it. It is our obligation to consecrate it once more."

Detet Magic.


Bo is able to detect the same auras Not-Trixie did through the stone coffin, determining they belong to some of the grave goods set beside the body. A pearl, a mummified hand, and the ring on that separate hand all register as magical. The ring on the corpses finger and the wand in its hand do not show any auras.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Longstrider - dur 4 hours
Shield Other - dur 4 hours
Barkskin - dur 30 min
Deathward - dur 1 minutes
Air Step - dur 3 min

Odd if ring ssskeleton wearsss is not ring we ssseek?!?

spellcraft pearl: 1d20 + 4 ⇒ (14) + 4 = 18
spellcraft mummified hand: 1d20 + 4 ⇒ (17) + 4 = 21
spellcraft ring: 1d20 + 4 ⇒ (12) + 4 = 16

Are there traps or other secrets in here?
perception: 1d20 + 17 ⇒ (5) + 17 = 22


Selter recognizes a hand of glory, although the properties of the ring and pearl escape him.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Super loud stage whisper, Pssst! Hey! Person with the super high spellcraft, this would be a good time.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The slow-witted monk perks up. "Me?"

Spellcraft: 1d20 + 3 ⇒ (2) + 3 = 5

AHAHAHA! NOPE. lol

Dark Archive

HP 113/113 | AC 30 | F +14 R +7 W +10 | Perc +24 | Stealth -4 | Battle Host Occultist 11 | CMB +13, CMD 24 | Init +11 |Low Light Vision

sorry.

Harbinger walks up to the coffin and incants out "onthullen wat verborgen is." and his eyes began to glow lightly he then glances down into the coffin and lifts the pearl up and tries to identify it along with the ring.

Pearl Spellcraft: 1d20 + 20 ⇒ (7) + 20 = 27
Ring Spellcraft: 1d20 + 20 ⇒ (15) + 20 = 35

He then also will remove the ring and wand from the corpse

"Worth preserving, and it doesn't seem like she has much use for them anymore."

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo again reiterates his feelings that the team was not sent to deface the dead. "These items were interred with them. We should respect that." He walks away with indignant disappointment at the mere suggestion. It is clear he believes in the sanctity of a buried body.

Just some role play. Not making an issue of it. Bo doesn't stand for much, but his connections to spirits grant him strong opinions in this matter. Feel free to loot away behind his back.


Harbinger is able to recognize the aura of a ring of counterspells, but the pearl still escapes his understanding as well.

Attempting to remove the ring from the corpses finger proves impossible, as no amount of pulling or levering is able to separate it from the flesh. The wand in the other hand comes free easily.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Spellcraft vs Pearl: 1d20 + 23 ⇒ (19) + 23 = 42

"That's very strange to have a wand with no magical aura," Not-Trixie comments as she finishes studying the pearl once Harbinger is done. "And do you think that ring is glued on? The trade bars at least line up with what we know about the woman whose grave this probably is. But we've no explanation for the supposed burst of negative energy - though that could explain the undead - or why these moonflowers were here."


Not-Trixie recognizes the difficult aura as a pearl of power II, notoriously tricky despite the low level of magic used to create it.

Still no idea why every pearl of power is CL17.

The Exchange

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Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2
Bo Goh Twang wrote:
... "These items were interred with them. We should respect that." He walks away with indignant disappointment at the mere suggestion. ...

To Bo, Ssself agreesss. Orcsss doesss not. When leave and plantsss gone orcsss will not ressspect corpssse bonesss. Ssshould take corpssse bonesss back. Can be reburied in protected place later.

To others, Ring not come off. Maybe magic hidden. Just take everything along?

If no one stops him or suggests anything else, Selter will carefully wrap the corpse in a blanket and tie the bundle between Sithiss' back plates.

After that, Selter will carefully examine the coffin and it's surroundings (take 20 for a perception of 37) making notes and sketches so it can be duplicated properly later.

Dark Archive

HP 113/113 | AC 30 | F +14 R +7 W +10 | Perc +24 | Stealth -4 | Battle Host Occultist 11 | CMB +13, CMD 24 | Init +11 |Low Light Vision

"I suppose that's one way to solve the issue I suppose." Harbinger comments before looking to Bo "My apologies, I often think first of the benefit to those who are still on this plane to experience it and forget that often these objects are best left with their prior owner even after death. Thank you for reminding me." he states

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

If he find nothing, Ssself think time isss now to go home. Disssent?


Is everyone ready to leave? Anything else the party wishes to do?

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I mean, it feels like we have checked everything. I am ready to move on.

The monk searches around the chamber one last time before readying himself to leave.
Perception: 1d20 + 28 ⇒ (20) + 28 = 48
Detect Magic and Detect Alignment will be up and running for this

Dark Archive

HP 113/113 | AC 30 | F +14 R +7 W +10 | Perc +24 | Stealth -4 | Battle Host Occultist 11 | CMB +13, CMD 24 | Init +11 |Low Light Vision

Also ready to move on

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I feel like we are missing something, but I can't think of where else to look or anything else to do.


Bo Goh detects no other magic or anything else the rest of the party may have missed. The cavern is still and quiet save for the pulsing plant tendrils running from the chamber above.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

"We should bring back Heralt'ss body as well, but I do not ssee any more good that can be done."


Leaving the desolate fort behind, the journey back to the lodge is long and uneventful. At your return, Venture Captain Norden Balentiir congratulates you all before commanding immediate preparations for a trip to Varisia.

End of Part 1. Chronicles will be up soon.


The meeting with Venture-Captain Norden Balentiir was short and to the point, and the ship departed Sothis on the evening tide. The words of Balentiir wash back from memory: “This is an unprecedented chance for the Pathfinders to learn more about the history of Osirion and some of the figures that played important roles but have been little more than shadowy rumors to us until now. A little-known Osirian merchant prince named Zuberi who lived in the time of Cheliax’s Everwar used the chaos and confusion it caused as cover to grow his mercantile empire. He sent agents far and wide to take advantage of this chance to make additional fortunes. One of these agents was known as Meskhenet the Wise, a woman of uncommon beauty and unsurpassed insights. She went into Cheliax proper in order to set up a secret smuggling operation directly beneath the Crown’s nose. A fortress was built called the Halls of Zuberi from which she could organize shipments from pirates on Cheliax’s west coast and bring them in past customs officials and military patrols alike in order to reach the black markets of Westcrown and Egorian in central Cheliax. How she managed to pull this off is unknown, but it is known that it was successful for many years and filled her coffers with foreign gold."

“The Halls of Zuberi rang with the sounds of commerce for nearly 50 years before disaster struck. In a single night, all was lost in a holocaust of unleashed magic and destruction. The fortress caved in on itself and became an impassable ruin known today as the Collapsed Halls. Meskhenet disappeared in the catastrophe, her mercantile networks fell apart, and they too eventually disappeared with nary a trace. This all became a minor and poorly understood footnote in history. Information recently came into our possession describing a powerful magical ring that Meskhenet wore. Somehow, it is rumored, it was this ring that apparently allowed the successes that she experienced in their operations, and all knowledge of it disappeared with Meskhenet."

“We believe there is more to this tale than simply the mercantile dreams of a brilliant businesswoman. This is reinforced by the fact that we’ve lost three venture-captains since word of the merchant prince and this ring and others like it came to us. Someone is trying to keep this whole thing hushed up, and they’re willing to kill to do it. The Society is not about to be intimidated or silenced. I need you to travel to Cheliax, head up the Maiestas River to the Collapsed Halls, find the magic ring of Meskhenet that our sources say lies somewhere beneath the ruins, and get back here with it in one piece. Watch your back, because it seems somebody doesn’t want us to find it.”

The trip on the Magnimarian tradesman from Sothis to Macini is uneventful, with plenty of time for shopping before making the journey along the inland roads to Belde.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan looks for a moment as though he's trying to find a tactful way of asking before bowling ahead. "Is the thricce damned housse of Thrune ssusspected?"


"Hells if I know. I'd suspect anyone with half a motive." Balentiir grumbled. "I've little time for speculation, so you'd be better off on the road than here asking questions."

Early seasons, man...

Once restocking at Belde is complete, the party finds the last leg of the journey up the Maiestas River pleasant and uneventful. (Or boring, depending on your point of view.)

The Collapsed Halls are aptly named—where once a wilderness fortress stood is now nothing more than a rubble-filled crater overgrown with scrub brush. Not even the scavengers seem interested in picking it over.

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