Bo Goh Twang |
Bo waits expectantly. He was surprised nothing burst out of the sarcophagi to attack them. With Selter's description of bodies on the ground, the archer feels like danger cannot be too far off.
Grandmaster TOZ |
The spectral animal crawls into the dark, creeping up and over the bodies strewn about the floor. After a few moments it returns, making chirps and squeaks at Selter.
Narayan Singh |
"We could find ssome ansswerss at leasst."
Selter Sago de'Morcaine PFS |
Selter creeps in to check it out. If nothing happens, will try to revive the one still breathing.
stealth: 1d20 + 13 ⇒ (3) + 13 = 16
perception: 1d20 + 18 ⇒ (19) + 18 = 37
heal chk: 1d20 + 7 ⇒ (2) + 7 = 9
will use wand of CLW after that check
Grandmaster TOZ |
As Selter creeps down the hall, the sarcophagus lids slide open all around, bandaged forms lurching forward. A chilling wave of fear washs over him as Selter sees them!
Bo init: 1d20 + 16 ⇒ (2) + 16 = 18
Selter init: 1d20 + 1 ⇒ (11) + 1 = 12
Sithiss init: 1d20 + 4 ⇒ (18) + 4 = 22
Not-Trixie init: 1d20 + 7 ⇒ (6) + 7 = 13
Vendalfek init: 1d20 + 3 ⇒ (10) + 3 = 13
Narayan init: 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Red: 1d20 + 2 ⇒ (4) + 2 = 6
Yellow: 1d20 + 2 ⇒ (12) + 2 = 14
Green: 1d20 + 2 ⇒ (11) + 2 = 13
Blue: 1d20 + 2 ⇒ (14) + 2 = 16
Purple: 1d20 + 2 ⇒ (20) + 2 = 22
Orange: 1d20 + 2 ⇒ (6) + 2 = 8
22 Sithiss
22 Purple
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter
8 Orange
6 Red
Sithiss is up! Anyone in 30ft of the enemies needs to make a Will save for each one.
Selter Sago de'Morcaine PFS |
buffs:
longstrider - dur hours
shield companion - dur hours
see invisibility - dur 50 min
heightened awareness - dur 50 min
Ahh! Mummy thingsss!?!
will save red: 1d20 + 16 ⇒ (8) + 16 = 24
will save yellow: 1d20 + 16 ⇒ (11) + 16 = 27
will save green: 1d20 + 16 ⇒ (19) + 16 = 35
will save blue: 1d20 + 16 ⇒ (13) + 16 = 29
will save purple: 1d20 + 16 ⇒ (1) + 16 = 17
will save orange: 1d20 + 16 ⇒ (16) + 16 = 32
double move run away!
Grandmaster TOZ |
Selter feels the fear paralyze his limbs!
22 Sithiss
22 Purple
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Paralyzed 1/?)
8 Orange
6 Red
Sithiss is up!
Sithiss |
buffs:
greater magic fang (tail slap) - dur hours
shield companion - dur hours
barkskin - dur 50 minutes
see invisibility - dur 50 min
heightened awareness - dur 50 min
Sithiss hears her masters distress and tries to go help him. double move while squeezing.
Grandmaster TOZ |
Sithiss sees one of the horrors step forth, swinging heavy fists at her paralyzed master!
Slam on Selter: 1d20 ⇒ 14
Damage on Selter: 1d8 + 12 ⇒ (8) + 12 = 20 Fort save needed.
22 Sithiss
22 Purple
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 20, Paralyzed 1/?)
8 Orange
6 Red
Sithiss has four Will saves against paralysis to make as well. Bo is up!
Bo Goh Twang |
Hearing Selter's warning, Bo flies down the hallway. Focusing power into his weapon to destroy the undead, the archer loses an arrow down the corridor.
Will vs PURPLE: 1d20 + 19 ⇒ (14) + 19 = 33
Will vs ORANGE: 1d20 + 19 ⇒ (14) + 19 = 33
Will vs GREEN: 1d20 + 19 ⇒ (3) + 19 = 22
Will vs BLUE: 1d20 + 19 ⇒ (4) + 19 = 23
Still out of range for RED and YELLOW
Swift action to BANE Mummy
{Deadly Aim, Ioun Stone, Weapon Focus & Specialization, Point Blank, BANE} +15
Hornbow vs PURPLE: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (3, 4) + 10 + 2 + (6, 2) = 27
Sense Motive for AC: 1d20 + 31 ⇒ (12) + 31 = 43
Grandmaster TOZ |
Bo manages to land an impressive shot that penetrates deep despite the mummy's tough flesh. Another of the undead steps out to continue to assault on Selter.
Slam on Selter: 1d20 ⇒ 11
Damage on Selter: 1d8 + 12 + 6 ⇒ (1) + 12 + 6 = 19
22 Sithiss
22 Purple (Damage: 22)
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 39, Paralyzed 1/?, Two Fort saves needed.)
8 Orange
6 Red
Narayan's turn!
Sithiss |
buffs:
greater magic fang (tail slap) - dur hours
shield companion - dur hours
barkskin - dur 50 minutes
see invisibility - dur 50 min
heightened awareness - dur 50 min
will 1: 1d20 + 4 ⇒ (6) + 4 = 10
will 2: 1d20 + 4 ⇒ (1) + 4 = 5
will 3: 1d20 + 4 ⇒ (6) + 4 = 10
will 4: 1d20 + 4 ⇒ (11) + 4 = 15
Selter Sago de'Morcaine PFS |
buffs:
longstrider - dur hours
shield companion - dur hours
see invisibility - dur 50 min
heightened awareness - dur 50 min
fort 1: 1d20 + 13 ⇒ (14) + 13 = 27
fort 2: 1d20 + 13 ⇒ (11) + 13 = 24
Grandmaster TOZ |
Bo sees Sithiss also frozen in fear as he turns the corner.
22 Sithiss (Paralyzed 1/?)
22 Purple (Damage: 22)
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 39, Paralyzed 1/?)
8 Orange
6 Red
Grandmaster TOZ |
Narayan Will vs Purple: 1d20 ⇒ 2
Narayan Will vs Orange: 1d20 ⇒ 8
Narayan Will vs Blue: 1d20 ⇒ 8
Narayan Will vs Green: 1d20 ⇒ 18
Narayan Will vs Red: 1d20 ⇒ 5
Narayan Will vs Yellow: 1d20 ⇒ 20
Narayan rushes in, bravely charging through the fearsome auras to deliver a mighty punch!
Unarmed Strike: 1d20 ⇒ 17
Damage: 2d8 + 13 ⇒ (3, 7) + 13 = 23
Another of the mummies approaches, attacking the only target it can reach.
Yellow Slam on Selter: 1d20 ⇒ 14
Damage: 1d8 + 12 + 6 ⇒ (5) + 12 + 6 = 23
22 Sithiss (Paralyzed 1/?)
22 Purple (Damage: 40)
18 Bo
16 Blue
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 62, Paralyzed 1/?, Fort save needed)
8 Orange
6 Red
Not-Trixie is up!
Not-Trixie |
Did Narayan and Bo switch spots? I'm a little confused that our monk was able to punch someone from that far away and that Bo would want to get that close to the people he's shooting... XD
Not-Trixie hurries around the corners, feet scraping the ground in her rush. As she peers around the final corner and past Sithis's strangely still form, her eyes widen in fear.
Uncertain how many of these need to be rolled, so rolling them all!
Will: 1d20 + 13 ⇒ (15) + 13 = 28
Will: 1d20 + 13 ⇒ (11) + 13 = 24
Will: 1d20 + 13 ⇒ (3) + 13 = 16
Will: 1d20 + 13 ⇒ (6) + 13 = 19
Will: 1d20 + 13 ⇒ (16) + 13 = 29
Will: 1d20 + 13 ⇒ (14) + 13 = 27
Mind racing, the wizard tries to remember something useful about the swarming undead.
Knowledge (religion): 1d20 + 12 ⇒ (18) + 12 = 30
If she's paralyzed, Not-Trixie will relay information via Vendalfek to the rest of the party. Otherwise she'll cast grease (Reflex 19) under two mummies on the other side of Selter (Blue and Green, dashed cyan spread).
Grandmaster TOZ |
Reflex Blue: 1d20 ⇒ 1
Reflex Yellow: 1d20 ⇒ 5
Not-Trixie recognizes advanced mummies and quickly puts two on the floor! Besides their depair aura, she recalls the deadly curse of mummy rot their attacks inflict. Thankfully however, they are vulnerable to fire if anyone has it.
Yellow Slam on Selter: 1d20 ⇒ 8
Damage on Selter: 1d8 + 12 + 6 ⇒ (7) + 12 + 6 = 25
Orange Slam on Narayan: 1d20 ⇒ 11
Red Acrobatics: 1d20 ⇒ 2
Purple Slam on Narayan: 1d20 ⇒ 4
The mummies continue to pummel Selter down, as the rest begin to move in. Not-Trixie's spell sends one to the stone floor briefly, although Bo feels the dread aura wash over him as it rises again. The closest mummies turn their attacks on Narayan, to much less effect than against Selter.
22 Sithiss (Paralyzed 2/?)
22 Purple (Damage: 40)
18 Bo (Two Will saves needed)
16 Blue (Prone)
15 Narayan
14 Yellow (Prone)
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 2/?, Fort save needed)
8 Orange
6 Red
Bo is up!
Selter Sago de'Morcaine PFS |
buffs:
longstrider - dur hours
shield companion - dur hours
see invisibility - dur 50 min
heightened awareness - dur 50 min
HP: -4 of 83
fort 4: 1d20 + 13 ⇒ (5) + 13 = 18
uh oh... I think I will use my folio re-roll.
fort 4 re-roll: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
{sigh} not a lot better
Grandmaster TOZ |
Bo resists the terror of the mummies! Selter's fate remains to be seen.
22 Sithiss (Paralyzed 2/?)
22 Purple (Damage: 40)
18 Bo
16 Blue (Prone)
15 Narayan
14 Yellow (Prone)
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 2/?)
8 Orange
6 Red
Bo Goh Twang |
Realizing the danger of the moment, Bo allows himself to fall into his purest archer state. The Rapture flow through the monk sharpening his aim.
Rapture (1 of 6): +4 DEX & CON. Current HP: 95
{Deadly Aim, Ioun Stone, Coordinated Shot (Adjacent), Weapon Focus & Specialization, Point Blank, BANE} +16
Hornbow vs PURPLE: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (1, 2) + 10 + 2 + (3, 5) = 23
Hornbow vs PURPLE: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (4, 5) + 10 + 2 + (4, 1) = 26
Hornbow vs PURPLE: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (4, 5) + 10 + 2 + (3, 5) = 29
Ki Point vs PURPLE: 1d20 + 18 ⇒ (2) + 18 = 20
Perfect Strike vs PURPLE: 1d20 + 18 ⇒ (12) + 18 = 30 (Best of two)
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (5, 5) + 10 + 2 + (6, 5) = 33
Sense Motive for AC: 1d20 + 25 ⇒ (3) + 25 = 28
Uhg! Terrible rolls. Sorry team. If PURPLE goes down, target RED.
Grandmaster TOZ |
Bo's flurry of arrows miss one after another, until a moment of perfect clarity allows him to land one devastating injury. The mummy continues to stand however. Further back, one of the fallen mummies rises, advancing closer to threaten Narayan's defense of the gap!
AoO on Blue: 1d20 ⇒ 4
Damage on Blue: 2d8 + 13 ⇒ (6, 8) + 13 = 27
Not-Trixie glances around the corner at the approaching mummy and feels the dread freeze her in place, her mind overwhelmed by the aura. Narayan proceeds to unleash the might of his fists on the mummies swarming him!
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (6, 5) + 10 + (4, 2) + (1) = 28
Shuffling Hook: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 6) + 9 + (3, 4) + (4) = 29
Hasty Backfist: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 1) + 9 + (3, 5) + (2) = 28
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 4) + 9 + (4, 5) + (5) = 33
Retreating Cuff: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 3) + 9 + (6, 1) + (5) = 27
One mighty punch finishes off the lead mummy before he steps to assail the other damaged one, three rapid strikes felling it!
Red Acrobatics: 1d20 ⇒ 14
Red Slam on Narayan: 1d20 ⇒ 3
Orange Slam on Narayan: 1d20 ⇒ 12
The remaining mummies regroup, the furthest one stepping up to strike at Narayan, but fails utterly in the assault. The last remaining mummy finds no gap in his defenses either.
22 Sithiss (Paralyzed 3/?)
18 Bo
15 Narayan
14 Yellow
13 Not-Trixie (Paralyzed 1/?)
13 Vendalfek
13 Green
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 3/?)
8 Orange
6 Red
GM loading...Bo is up!
Bo Goh Twang |
Arrow after arrow fly down the hallway.
Rapture (2 of 6): +4 DEX & CON. Current HP: 95
{Deadly Aim, Ioun Stone, Weapon Focus & Specialization, Point Blank, BANE} +17
Hornbow vs RED: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (3, 4) + 10 + 2 + (5, 5) = 29
Hornbow vs RED: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (5, 2) + 10 + 2 + (1, 3) = 23
Hornbow vs RED: 1d20 + 13 ⇒ (6) + 13 = 19
Perfect Strike: 1d20 + 13 ⇒ (16) + 13 = 29 (Best of two)
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (4, 2) + 10 + 2 + (4, 4) = 26
Ki Point vs RED: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (3, 2) + 10 + 2 + (6, 2) = 25
Sense Motive for AC: 1d20 + 25 ⇒ (17) + 25 = 42
What the actual FUGG!?!?!
How high is the ceiling? It might be nice to have some altitute.
Grandmaster TOZ |
Bo punches two arrows into his target, the heavy damage not totally effective but still devastating! Not-Trixie feels the fear pass away, releasing her to act once more.
22 Sithiss (Paralyzed 3/?)
18 Bo
15 Narayan
14 Yellow
13 Not-Trixie
13 Vendalfek
13 Green
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 3/?)
8 Orange
6 Red (Damage: 41)
Narayan and Not-Trixie are up! Per scenario, 'Except where noted otherwise, ceilings reach a height of only 8 feet and the passageways remain dark and silent.'
Not-Trixie |
Not-Trixie shudders, finally able to move again. Oh, that was terrible. Quickly sizing up the situation, she sketches a trio of arrow-like lines that burst into flame. The wizard deftly plucks each from the air in raid succession and fires them as if from a bow at the mummies surrounding the fallen Selter.
Going left to right:
Ranged Touch, Cover vs Green: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13
Fire damage: 4d6 ⇒ (2, 6, 1, 4) = 13
Ranged Touch, Cover, Melee vs Red: 1d20 + 9 - 4 - 4 ⇒ (18) + 9 - 4 - 4 = 19
Fire damage: 4d6 ⇒ (1, 5, 2, 2) = 10
Ranged Touch, Cover vs Yellow: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
Fire damage: 4d6 ⇒ (1, 2, 4, 2) = 9
5 ft step and cast scorching ray, using a reservoir point to increase the CL to 12 to get that third ray.
Grandmaster TOZ |
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (2, 8) + 10 + (2, 1) + (1) = 24
Shuffling Hook: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 1) + 9 + (6, 5) + (3) = 25
Hasty Backfist: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 2) + 9 + (1, 2) + (1) = 21
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 7) + 9 + (5, 6) + (3) = 37
Retreating Cuff: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (4, 4) + 9 + (2, 1) + (2) = 22
Scaly Palm Crit: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
MLGCISB* + Holy + Acid: 2d8 + 10 ⇒ (1, 1) + 10 = 12
Narayan pummels the mummy before him to dust before rounding on the one in the alcove and dealing it two solid blows!
Yellow Acrobatics: 1d20 ⇒ 2
As the other mummies press in, one slips and falls upon the greased floor. Not-Trixie's ray goes over its head, while the other two rays burn into the standing ones.
Green Acrobatics: 1d20 ⇒ 12
Green Slam on Narayan: 1d20 ⇒ 10
Orange Slam on Narayan: 1d20 ⇒ 8
The remaining mummies press on the monk, but fail to land either attack.
22 Sithiss (Paralyzed 4/4)
18 Bo
15 Narayan
13 Not-Trixie
13 Vendalfek
13 Yellow
13 Green (Damage: 19)
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 4/4)
8 Orange (Damage: 48)
Moved the ray on Red to Orange since Narayan was able to dispatch it. Poor Sithiss and Selter got the max duration unfortunately.
Bo Goh Twang |
Calling on years of training, the monk tugs sightly on the strings of time as he draws his weapon taught. He views possible futures for each arrow before releasing each shaft.
Rapture (3 of 6): +4 DEX & CON. Current HP: 95
{Deadly Aim, Ioun Stone, Coordinated Shot (adjacent), Weapon Focus & Specialization, Point Blank, BANE} +18
Hornbow vs GREEN: 1d20 + 18 ⇒ (17) + 18 = 35
Perfect Strike: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (2, 3) + 10 + 2 + (3, 1) = 21
Hornbow vs GREEN: 1d20 + 18 ⇒ (17) + 18 = 35
Perfect Strike: 1d20 + 18 ⇒ (6) + 18 = 24
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (6, 2) + 10 + 2 + (5, 5) = 30
Hornbow vs GREEN: 1d20 + 18 ⇒ (1) + 18 = 19
Perfect Strike: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (6, 3) + 10 + 2 + (4, 4) = 29
Ki Point vs GREEN: 1d20 + 18 ⇒ (18) + 18 = 36
Perfect Strike: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 2d6 + 10 + 2 + 2d6 ⇒ (6, 6) + 10 + 2 + (1, 4) = 29
Sense Motive for AC: 1d20 + 25 ⇒ (7) + 25 = 32
Grandmaster TOZ |
It takes all of his effort, but Bo manages to destroy his target!
22 Sithiss (Paralyzed 4/4)
18 Bo
15 Narayan
13 Not-Trixie
13 Vendalfek
13 Yellow
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 4/4)
8 Orange (Damage: 48)
Narayan Singh |
Fighting in grim silence except for the measured rhythm of his breaths and blows, Narayan tears his way through the last of the foul undead!
[spoiler=Full Attack]Mighty Punch!! (Haste): 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (8, 1) + 13 + (3, 1) + (2) = 28
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (12) + 20 + 1 = 33
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (3, 7) + 10 + (4, 2) + (3) = 29
Shuffling Hook: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 3) + 9 + (2, 2) + (6) = 23
Hasty Backfist: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (4, 6) + 9 + (5, 6) + (2) = 32
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 8) + 9 + (5, 1) + (5) = 33
Retreating Cuff: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 1) + 9 + (2, 2) + (2) = 22
If needed
Atemi Strike!: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 4) + 9 + (4, 6) + (6) = 35
Hopefully at some point in this Orange will be destroyed and Narayan will make his next attack into a Flying Kick at yellow to keep the full attack going. That one attack won't have acid damage, but will otherwise be identical
For whenever the grease comes up
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10
Grandmaster TOZ |
With two quick strikes, Narayan fells his foe before leaping to the next! In a flurry of blows the remaining mummy is destroyed.
22 Sithiss (Paralyzed 4/4)
18 Bo
15 Narayan
13 Not-Trixie
13 Vendalfek
12 Selter (Damage: 87, Unconscious, Bleeding, Paralyzed 4/4)
Not-Trixie |
Not-Trixie breathes a sigh of relief. “Vendalfek, hurry - the mummies are gone and Selter needs healing.” Waiting for the faerie dragon to arrive, she prepares to move the two of them down the hall as fast as her magical flight will allow.
Vendalfek the Whimsical |
Ambulance wagon inbound! WoooooOOOOOOOOooo- Hey!
Vendalfek’s mental siren is rudely cut off as the wizard unceremoniously grabs him and yoinks him down the hallway before dropping him on a very dusty Selter. That was uncalled for, you know. I am a dragon, I’ll remind you, and perfectly capable of providing my own means of flight. Now, let’s see what we have here… Pulling a stick the length of his body off its hook on his belt, the dragon begins prodding the nagaji carefully.
UMD vs DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Apologies for any unclarity. Order of operations is:
- Vendalfek moves to Not-Trixie, drawing the wand of CLW as part of the movement
- Not-Trixie grabs Vendalfek, then moves adjacent to Selter
- Not-Trixie drops Vendalfek in Selter’s space
- Vendalfek use the wand of CLW on Selter
Grandmaster TOZ |
Selter's wounds close, saving him from certain death!
Sithiss
Bo
Narayan
Not-Trixie
Vendalfek
Selter (Damage: 79, Stabilization checks needed for accurate total)
Not sure if Selter will be awake yet, but he isn't in danger of dying at least.
Narayan Singh |
"Sselter?! Ssithisss, can you tell if he sstill lives?" Narayan's certainty and resolve seems to fade as he anxiously watches Vendalfek tend to the fallen druid.
Bo Goh Twang |
Bo swoons and nearly collapses after his focused state.
Fatigued 1 minute.
The monk nods, "He lives? That is a good thing. I was worried there for a moment." As he waits, Bo sits on his carpet and begins to process and reflect on the battle with the aid of his meditation crystals.
I figure six minutes of meditating aughta cover it. It will top off my Ki Pool.
Selter Sago de'Morcaine PFS |
Oh yeah, forgot about the stabilization checks.
con check 1: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Ok, made it on the first one.
Now the bigger issue to see if there is 'anything else' wrong with me. I don't know if a heal or detect magic will show it.
heal: 1d20 + 7 ⇒ (13) + 7 = 20
[b]Ssself thanksss all for sssaving usss![/ooc]
wand CLW chg 1: 1d8 + 1 ⇒ (5) + 1 = 6
wand CLW chg 2: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW chg 3: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW chg 4: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW chg 5: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW chg 6: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW chg 7: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW chg 8: 1d8 + 1 ⇒ (7) + 1 = 8
wand CLW chg 9: 1d8 + 1 ⇒ (6) + 1 = 7
wand CLW chg 10: 1d8 + 1 ⇒ (7) + 1 = 8
wand CLW chg 11: 1d8 + 1 ⇒ (1) + 1 = 2
wand CLW chg 12: 1d8 + 1 ⇒ (8) + 1 = 9
Grandmaster TOZ |
Selter's fears of infection prove to be unfounded, as Not-Trixie recalls the initial onset is quick. As the party heals, his scales do not begin to rot away, leaving him whole and hearty once more.
Even the advanced template only gets the DC to 18. :)
Grandmaster TOZ |
Looking around the dark corridor, Bo easily notices the secret door behind the northermost sarcophagus, past the fallen cultists.
Grandmaster TOZ |
Selter detects no magic on the fallen cultists.
What do you do?
Bo Goh Twang |
After catching his breath, the archer points out the concealed portal. "Look, another door! We need to be careful in case more mummies are present."
When the team signals they are ready, Bo will open the door.
Grandmaster TOZ |
Opening the door, Bo sees another narrow passage leading down to the east.
Grandmaster TOZ |
Eight stone columns support the 30-foot-high vaulted ceiling in this massive square chamber. Between them lies a sunken floor filled with treasure encompassing several piles of coins, ornate chests, art and trade goods, arms and armor, and even a gilded chariot. To the south stands a set of bronze double doors engraved with the image of a single eye. These doors stand open, but a shimmering field of faint blue light stands between them.
Bo init: 1d20 + 16 ⇒ (3) + 16 = 19
Selter init: 1d20 + 1 ⇒ (11) + 1 = 12
Sithiss init: 1d20 + 4 ⇒ (11) + 4 = 15
Not-Trixie init: 1d20 + 7 ⇒ (15) + 7 = 22
Vendalfek init: 1d20 + 3 ⇒ (9) + 3 = 12
Narayan init: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17
Red init: 1d20 + 1 ⇒ (3) + 1 = 4
Yellow init: 1d20 + 1 ⇒ (14) + 1 = 15
Green init: 1d20 + 1 ⇒ (8) + 1 = 9
Blue init: 1d20 + 1 ⇒ (6) + 1 = 7
Black init: 1d20 ⇒ 16
As the spider peers into the darkened room, four Osirani men call out an alarm. A massive two-headed giant roars in challenge at the intrusion as the men swell in size, eyes glowing in the dark!
22 Not-Trixie
19 Bo
17 Narayan
17 Black
15 Sithiss
15 Yellow
12 Vendalfek
12 Selter
8 Green
6 Blue
4 Red
Bold are up!
Bo Goh Twang |
The young monk rattles off a spell to enchant his weapon.
Casting Gravity Bow
Sense Motive for AC: 1d20 + 31 ⇒ (11) + 31 = 42
Not-Trixie |
“That doesn’t sound promising for future negotiations,” Not-Trixie remarks, drawing a circular disk in the air that pops into existence like a bubble and hangs by her side as she floats into the secret passageway. “Vendalfek, you stay here.”
Casting shield and moving. Hopefully Narayan moves in front of her. XD