Narayan Singh |
"Thank you Not-Trixie," Narayan rumbles as he shuffles in to take a closer look. Arrows added for his general path unless something happens
Grandmaster TOZ |
A large garden of sycamore trees dominates this central courtyard. Strung between them, a wooden framework supports a variety of grapevines and hanging plants, obscuring much of the view ahead. Beneath their shade, dark paths wind through the lush undergrowth.
Something does happen, so everyone else, please place your tokens where your characters are as they follow/accompany Narayan.
Bo Goh Twang |
Bo moves into the chamber and gently rises, keeping a sharp eye out for trouble.
Perception: 1d20 + 32 ⇒ (12) + 32 = 44
No Snake Style to AC as I would be flat-footed.
I would like the carpet to be at 10', but that would take 15' ceiling. If I have to, I will hover at 5'.
Not-Trixie |
Not-Trixie waits for everyone else to pass through the archway before wiping her brow and stowing her tools. Softly she rises through the air to match Bo on the other side of the gate.
Token placed!
Grandmaster TOZ |
Stealth: 4d20 ⇒ (4, 6, 20, 2) = 32
Narayan, Not-Trixie, Selter, Sithiss Perception: 4d20 ⇒ (3, 7, 3, 2) = 15
Scanning the area, Bo notices bodies hidden in the bushes to either side, guard uniforms and livery of the lodges servants recognizable despite the dim light. Just out of Bo's sight in the darkness, Not-Trixie and Selter's enhanced vision catches sight of dark garbed humans in the garden raising crossbows at the Pathfinders! Sithiss hisses at the distracting scent of blood and death all around, missing the hidden ambush.
Bo init: 1d20 + 16 ⇒ (15) + 16 = 31
Selter init: 1d20 + 1 ⇒ (15) + 1 = 16
Sithiss init: 1d20 + 4 ⇒ (6) + 4 = 10
Not-Trixie init: 1d20 + 7 ⇒ (5) + 7 = 12
Vendalfek init: 1d20 + 3 ⇒ (3) + 3 = 6
Narayan init: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12
Red init: 1d20 + 1 ⇒ (3) + 1 = 4
Yellow init: 1d20 + 1 ⇒ (19) + 1 = 20
Green init: 1d20 + 1 ⇒ (15) + 1 = 16
Blue init: 1d20 + 1 ⇒ (20) + 1 = 21
Crossbow on Bo: 1d20 + 7 ⇒ (9) + 7 = 16
A bolt launches out of the darkness at Bo on his floating carpet, but his supernatural senses allow him to avoid the attack.
31 Bo
21 Blue
20 Yellow
16 Selter
16 Green
12 Not-Trixie
12 Narayan
10 Sithiss
6 Vendalfek
4 Red
Selter has a surprise round action! Green is currently hidden, Blue is visible to everyone with low-light vision. Red and Yellow are hidden from all but Selter and Not-Trixie. Red X circles are dead bodies.
Selter Sago de'Morcaine PFS |
buffs:
Shield Companion - dur 5 hours
Longstrider - dur 5 hours
Barkskin - dur 50 minutes
AC=28
Yedersssiousss ssstrengthen ssscalesss! Sithiss, bad mansss over there, go find them.
Cast Barkskin split between Selter and Sithiss. Sithiss' AC is up to 41 now.
Grandmaster TOZ |
As Selter commands the might Sithiss, the last unseen assailant takes a shot at him! Luckily, in his haste to shoot from total stealth, he fumbles the trigger and the bolt flies wide. Another bolt launches at Bo, but likewise misses completely.
Crossbow on Selter: 1d20 + 7 ⇒ (1) + 7 = 8
Crossbow on Bo: 1d20 + 7 ⇒ (3) + 7 = 10
31 Bo
21 Blue
20 Yellow
16 Selter
16 Green
12 Not-Trixie
12 Narayan
10 Sithiss
6 Vendalfek
4 Red
Not-Trixie has an action. Forgot to roll the second enemy, not that it made a difference.
Not-Trixie |
“Archers!” Not-Trixie quickly sketches a swirling rune in the air before flicking towards the assailants. It explodes in a burst of golden sparkles, lighting up the end of the garden.
Casting glitterdust on the archers (Will 20 to avoid blindness).
Grandmaster TOZ |
Will Saves: 4d20 ⇒ (7, 19, 13, 13) = 52
Only one of the foes falls prey to the blinding particles, rubbing at his eyes with a curse. Fortunately, he was the last one yet to fire his shot. Unfortunately, his blind shot manages to land, the bolt only grazing Not-Trixie but the wound burning with extra pain!
Crossbow on Not-Trixie: 1d20 + 7 ⇒ (13) + 7 = 20
Miss Chance Over 50: 1d100 ⇒ 91
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Will Save: 1d20 ⇒ 7
31 Bo
21 Blue
20 Yellow
16 Selter
16 Green
12 Not-Trixie (Damage: 4, Fort Save needed)
12 Narayan
10 Sithiss
6 Vendalfek
4 Red (Blinded)
Bo is up. All enemies are currently in darkness for him.
Not-Trixie |
Fortitude vs Poison?: 1d20 + 9 ⇒ (2) + 9 = 11
Grandmaster TOZ |
Dex Damage: 1d2 ⇒ 1
Not-Trixie feels her muscles tighten, beginning to reduce her flexibility as the poison works through her body!
Bo Goh Twang |
Perception: 1d20 + 32 ⇒ (3) + 32 = 35
Know (things)=Monster Lore: 1d20 + 3 + 6 ⇒ (15) + 3 + 6 = 24
Is it clear what race/species these guys are? (for BANE purposes?)
To dull-witted to be insulted at being shot at by other archers, the monk begins his grim task with cruel efficiency.
Flurry vs BLUE: 1d20 + 12 ⇒ (6) + 12 = 18 (+2 if BANE-able)
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17
BANE?: 2d6 ⇒ (4, 3) = 7
Flurry vs BLUE: 1d20 + 12 ⇒ (20) + 12 = 32 (+2 if BANE-able)
CONFIRM?: 1d20 + 12 ⇒ (14) + 12 = 26 (+2 if BANE-able)
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
BANE?: 2d6 ⇒ (6, 3) = 9
Critical?: 4d6 + 20 + 2d8 ⇒ (5, 2, 1, 5) + 20 + (1, 4) = 38
*Thundering: On a critical hit, deal 2d8 sonic damage. Target must succeed a DC 14 Fortitude save or be permanently deafened.
Flurry vs BLUE: 1d20 + 7 ⇒ (18) + 7 = 25 (+2 if BANE-able)
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
BANE?: 2d6 ⇒ (2, 4) = 6
Ki Point vs BLUE: 1d20 + 12 ⇒ (11) + 12 = 23 (+2 if BANE-able)
Damage: 2d6 + 10 ⇒ (2, 3) + 10 = 15
BANE?: 2d6 ⇒ (2, 4) = 6
If BLUE drops, then Bo will change targets to GREEN.
Sense Motive to AC: 1d20 + 31 ⇒ (15) + 31 = 46
Grandmaster TOZ |
All enemies are currently in total darkness, so no Bane-ability. I'll count the Perception as an active check to pinpoint as a move action.
Bo launches an arrow in return, but the darkness foils his reply! The ambushers begin to throw down the empty crossbows and draw scimitars. Two speak prayers, gesturing at Bo and Not-Trixie. Will saves for both PCs!
31 Bo (Will Save needed)
21 Blue
20 Yellow
16 Selter
16 Green
12 Not-Trixie (Damage: 4, 1 Dex, Will Save needed)
12 Narayan
10 Sithiss
6 Vendalfek
4 Red (Blinded)
Selter is up!
Bo Goh Twang |
I have been running the 'Bat' Hunter focus since last game. So currently Bo has Darkvision 60'.
Will vs DC?: 1d20 + 19 ⇒ (15) + 19 = 34
Grandmaster TOZ |
Did not see that mentioned on the stat block.
Two arrows fell the first attacker, while the second keeps his footing, dark blood staining his armor! Bo easily shrugs off the spell sent his way in return.
31 Bo
20 Yellow
16 Selter
16 Green (Damage: 42)
12 Not-Trixie (Damage: 4, 1 Dex)
12 Narayan
10 Sithiss
6 Vendalfek
4 Red (Blinded)
Not-Trixie no longer needs to save.
Selter Sago de'Morcaine PFS |
buffs:
Shield Companion - dur 5 hours
Longstrider - dur 5 hours
Barkskin - dur 50 minutes
AC=28
One alive for questions. With a hiss, Selter flings a hot, sticky ball of goo at one of the foe.
Tar Ball at yellow
ranged touch: 1d20 + 9 ⇒ (4) + 9 = 13, if hits, fire damage: 1d4 + 6 ⇒ (1) + 6 = 7 pretty sure that misses.
Grandmaster TOZ |
Selter's tar ball spatters over the yellow sashed foe, causing the man to flail at the sticky fire as his companion retreats back into the open doorway of the main building.
31 Bo
20 Yellow (Damage: 7)
16 Selter
16 Green (Damage: 42)
12 Not-Trixie (Damage: 4, 1 Dex)
12 Narayan
10 Sithiss
6 Vendalfek
4 Red (Blinded)
Rest of the party is up!
Sithiss |
buffs:
greater magic fang on tail slap - dur 10 hours
Shield Companion - dur 5 hours
Longstrider - dur 5 hours
Barkskin - dur 50 minutes
AC=41
With a bellow, Sithiss lumbers through the remains of the demolished building. I'm assuming it is rough terrain so double move.
Not-Trixie |
Wincing, Not-Trixie rises above the canopy and slowly moves towards the building on the other side. Vendalfek, stay back for the moment. We don’t know how many of them there are.
Due to elevation changes, it’s a double move.
Narayan Singh |
Narayan darts around the edge of the foliage, shrouding himself in an additional shield of force.
Grandmaster TOZ |
As Narayan and Sithiss advance, runes flare to life under the stegosaurus. Explosions of acid burst over her, burning and bubbling over scaled flesh.
Blast Rune Acid: 2d6 + 4 ⇒ (1, 6) + 4 = 11
The blinded assailant looks up and grins, holding up a death's head pendant from around his neck. Negative energy bursts over the Pathfinders and ambushers alike!
Channel Negative: 3d6 ⇒ (6, 6, 3) = 15 Will saves for Sithiss, Narayan, and Not-Trixie.
Enemy Saves: 2d20 ⇒ (19, 1) = 20
Glitterdust Save: 1d20 ⇒ 5
31 Bo
20 Yellow (Damage: 22)
16 Selter
16 Green (Damage: 42)
12 Not-Trixie (Damage: 4, 1 Dex)
12 Narayan
10 Sithiss (Damage: 11)
6 Vendalfek
4 Red (Damage: 7, Blinded)
Not sure if the channeler is excluded from their own channel or not, going to assume they have to use Selective Channeling on themselves. Bo is up!
Bo Goh Twang |
The archer continues his assualt.
Flurry vs YELLOW: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18
Flurry vs YELLOW: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 10 ⇒ (4, 5) + 10 = 19
Flurry vs YELLOW: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
If YELLOW drops, then Bo will change targets to RED.
Sense Motive to AC: 1d20 + 31 ⇒ (9) + 31 = 40
Bo Goh Twang |
Sorry, realized just now that one of the rolls was a nat 20
CONFIRM?: 1d20 + 12 ⇒ (2) + 12 = 14
Critical?: 4d6 + 20 + 2d8 ⇒ (2, 5, 3, 2) + 20 + (2, 3) = 37
*Thundering: On a critical hit, deal 2d8 sonic damage. Target must succeed a DC 14 Fortitude save or be permanently deafened.
Grandmaster TOZ |
With one well placed shot, Bo drops the other assailant as he raises his unholy symbol. The next take out the blinded one as well.
31 Bo
16 Selter
16 Green (Damage: 42)
12 Not-Trixie (Damage: 4, 1 Dex, Poisoned, Will Save vs negative needed)
12 Narayan (Will Save vs negative needed)
10 Sithiss (Damage: 18)
6 Vendalfek
Not-Trixie |
Will vs Channel: 1d20 + 13 ⇒ (7) + 13 = 20
Grandmaster TOZ |
Not-Trixie manages to resist the worst of the negative energy!
31 Bo
16 Selter
12 Not-Trixie (Damage: 11, 1 Dex, Poisoned)
12 Narayan (Will Save vs negative needed)
10 Sithiss (Damage: 18)
6 Vendalfek
Bold are up!
Narayan Singh |
Narayan hisses with displeasure as the deadly energy washes over him, but then he hurtles into the foliage after the would-be-assassins!
Will vs Negative: 1d20 + 13 ⇒ (4) + 13 = 17
Nonlethal Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (2, 1) + 13 + (1, 2) + (5) = 24
Intimidate: 1d20 + 21 ⇒ (18) + 21 = 39 Shaken for 24 rounds on success
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (14) + 20 + 1 = 35
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (1, 1) + 10 + (5, 2) + (6) = 25 Shatters Defenses when he hits a shaken target, rendering them flat-footed
Wrathful Jab: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 4) + 9 + (2, 2) + (4) = 26
Wrathful Cross: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31 Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (1, 8) + 9 + (3, 2) + (5) = 28
Shuffling Hook: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 3) + 9 + (1, 2) + (1) = 19
Hasty Backfist: 1d20 + 19 + 1 ⇒ (17) + 19 + 1 = 37
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 8) + 9 + (4, 4) + (1) = 33
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 5) + 9 + (2, 6) + (2) = 27
Confirm?: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Extra Damage: 2d8 + 9 ⇒ (8, 7) + 9 = 24 and shaken for Rounds: 1d4 + 7 ⇒ (1) + 7 = 8
Retreating Cuff: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 6) + 9 + (2, 1) + (6) = 29
If Narayan switches off of yellow, then he'll use nonlethal vs. red for his first attack there, also going for the free intimidate there.
Intimidate: 1d20 + 21 ⇒ (4) + 21 = 25 Shaken for DAMAGE rounds on success
Grandmaster TOZ |
As Selter moves through the foliage to Sithiss' side, another rune flares beneath his feet!
Blast Rune Acid: 1d6 + 2 ⇒ (3) + 2 = 5
Minor retcon I missed.
Not-Trixie |
Drifting forward, Not-Trixie flies a bit lower and rubs butter between her thumb and pointer finger. Quickly she sketches a shapeless blob in the air and wreathes it with simple signups before releasing the magic at the ground in the doorway.
Casting grease (Reflex 19) under Green (cyan spread).
Sithiss |
buffs:
greater magic fang on tail slap - dur 10 hours
Shield Companion - dur 5 hours
Longstrider - dur 5 hours
Barkskin - dur 50 minutes
AC=41, HP: 40
Sithis lumbers forward and swings his huge tail around in an arc to smash the pest.
Hss...
tail slap att: 1d20 + 11 ⇒ (18) + 11 = 29, if hits, tail slap dam: 3d6 + 9 ⇒ (6, 3, 3) + 9 = 21 and trip CM: 1d20 + 16 ⇒ (8) + 16 = 24
I can't tell if 'green' is on top of a balcony or behind doors. Either way, he probably has some cover. So apply the penalty you feel is appropriate. Did Sithiss set off 2 runes? If so, shouldn't he have taken damage twice.
Grandmaster TOZ |
Green is not visible, having disappeared inside the lodge. The transparent icon is the last place you saw him. Not-Trixie will need a new save against poison as well.
Not-Trixie |
Gotcha. Then Not-Trixie would follow Green inside to see if she can slow him down with the grease so the others can catch up.
Fortitude vs Poison: 1d20 + 9 ⇒ (12) + 9 = 21
Grandmaster TOZ |
Not-Trixie walks into the lodge but sees no sign of the attacker. Blood stains decorate the floor, making tracking more difficult. Thankfully, the poison seems to abate.
Combat over, and I believe Not-Trixie has resisted the poison completely. On the road from California, more updates tonight.
Vendalfek the Whimsical |
Not-Trixie would like me to proposition you... Wait. Vendalfek's telepathic voice stops as the dragon squints suspiciously at Not-Trixie's retreating form. I'm certain she wouldn't be asking me to ask you to join her in some bloody strange halls where nothing dangerous is happening. Or are they strange bloody halls? Doesn't matter - I have manners, and I won't pass along such a rubbish message.
Bo Goh Twang |
"Surely these are not our fellow Pathfinders. We should see if the others are in need of assistance."
Grandmaster TOZ |
Two sphinx statues flank the approach to the main portico of the Pathfinder Lodge. The windowless, white limestone structure rises two-stories, surrounded on all sides by date palm trees, which stir softly in the nighttime breeze. Three copper-bound doors gleam in the light provided by two oil lamps hung from the portico’s columns. Inside, Not-Trixie finds the entry wall dimly lit by a burning fire to the left, stoked in the bronze basin off the floor. There is no sign of life in the entry hall.
Bo Goh Twang |
The monk drifts forward to the doors. Worried that others may be in need of assistance, he tries to open one of the doors.
Trying to play the low-INT of the character. Will open the right-most door if possible.
Grandmaster TOZ |
Bo finds that both other doors are also unsecured, allowing him to join Not-Trixie in the blood stained entry hall.
Not-Trixie |
Not-Trixie motions to the floating archer. "We've a better chance of finding the one who ran away if we split up, but that's dangerous if he's not the only one here. Speaking of which - no servants, no other Pathfinders here. Only the corpses in the garden outside. They could be hiding for their lives somewhere, so check twice before shooting." She motions towards the double doors ahead. "Let's sweep the ground floor before heading upstairs."
Or maybe that's downstairs. Details. XD
Selter Sago de'Morcaine PFS |
... "We've a better chance of finding the one who ran away if we split up..."
Selter nods to Trixie, Yesss, Ssself sssearch thisss way. heading over to the Northern most door. While moving forward, He activates his wand on himself and Sithiss several times before opening the door.
wand CLW chg 1: 1d8 + 1 ⇒ (2) + 1 = 3
wand CLW chg 2: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW chg 3: 1d8 + 1 ⇒ (4) + 1 = 5
wand CLW chg 4: 1d8 + 1 ⇒ (3) + 1 = 4
Selter is still down 2 hp and Sithiss is max.
Grandmaster TOZ |
Opening the doors to the north, Selter sees the blood stains lead towards the stairs to the vaults below. However, where the stairs once stood open is now blocked by smooth stone, seamlessly arcing out from the wall to cover the portal.