TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Table Maps | On Hiatus |

The staff member looks at Selter in confusion. "Uh, yes, I think we can do that." His expression brightens at Bo's request. "Certainly, sir!" He moves with a purpose to the kitchen to fulfill the order.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie takes a piece of warm bread. "So, Master Bagalom, you said you had something you wanted to tell us? A tale, I believe?" She smiles at their host encouragingly.


Table Maps | On Hiatus |

The gnomish leader takes a pull of his ale before speaking, his expression losing a bit of jovialness. "I had thought it best to allow you all to enjoy your meal before discussing the matter. Such serious business is like to cause a loss of appetite and ruin the relaxation after a long journey. But I suppose you and your companions are of tougher stomachs than that?"

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

"If it's a serious enough issue to bring this much stress and worry to your town, I can only imagine what you must be feeling right now," Not-Trixie answers solemnly. "If we can help, we would be honored to do so as quickly as possible. Isn't that right?" She turns to her companions for confirmation.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter swallows the leg of lamb whole. Tasssty!

Yesss, Ssself ssstomach not get upssset.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan puts down his already mostly empty bowl and nods. "Yess. Do not worry. If we may attend to your troubles, we will be happy to do sso."


Table Maps | On Hiatus |

As you finish up your meal, it is obvious that a number of the locals have slowly filled the common room, clearly trying and failing to be inconspicuous. They do remain a respectful distance from the table, even if their ears are clearly bent towards the conversation. "Everyone had their fill?" Looking around to confirm the meal is done, Adagre nods before continuing. "Evil has come to our town. A week ago, the first of our neighbors vanished—fishermen who rose before dawn for the morning’s catch out on the lake. Then the following night, old Margatha was taken from her cottage, her front door smashed to splinters. Every night since, someone else is taken. Finally, last night, our militia had enough. They decided to guard the market. There were ten of them in all…I can still hear their screams. We don’t know what we are going to do. We have no more warriors among us. We are a simple people. Will you help us?” As the gnome lays out the grim details, the gathered patrons can't help but seem to lean in, hanging out the words and the plea.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

”Of course we will,” Not-Trixie answers gently. ”And of there’s any hope of returning people, we will do our best to bring them home.” She rises to her feet and addresses the crowd. ”Has anyone seen what has happened these past nights?”


Not-Trixie has asked that I ask you privately if you have any experience tracking creatures. In the dirt. Their footprints. Their tracks, if you will. Vendalfek’s telepathic voice echoes through the Pathfinders’ heads.


Table Maps | On Hiatus |

As Not-Trixie agrees to help, the gathered townsfolk erupt in a joyous cheer, hope replacing the apprehension that has hung over them since your arrival. Promises of free food, blessings in the name of the gods, and tearful pleas to find lost loved ones almost drown out the dour warnings of grisly fates from the handful of pessimists in the crowd. The magistrate calls for the shouting to stop, finally having to stand on the table and gesture wildly before the crowd settles enough for you to hear him again. "From the bottom of my heart, thank you for your bravery. I have little idea how better to proceed than post you to the marketplace when night comes. Whatever terror plagues us, it came to our militia there, so I believe that it will come to you as well. You are welcome to do as you please until then." Not-Trixie receives a dozen accounts of strange sounds and horrific screams, but quickly learns that everyone still alive has been barricaded in their homes each night, shutters closed tight and doors locked, preventing any witnesses to what has plagued the town.

A Perception or Survival check around town would help you investigate for clues as to what happened.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk looks oddly at Vendalfek. My journey on The Path has taught me much.. I have learned how decipher the passage of others. Though, I am no expert.

My skill in Survival +10

Bo leaves the meal and looks about the town.
Perception: 1d20 + 32 ⇒ (3) + 32 = 35


Table Maps | On Hiatus |

Investigating the home of Margatha, splinters and claws mar the doorframe, indicating at least one attacker possesses monstrous inhuman strength. From there and other broken residences are trails in the dirt where bodies have been dragged to the east, towards the lake.

As you track the markings to the beach, multiple footprints can be seen along the drag trails. At least five humanoid attackers can be made out. High above the waterline, what appears to be the larger tracks of a boat remain. Multiple instances of the mystery boat can be found up and down the beach, never visiting the same stretch twice.

As the afternoon wanes, the sun begins to draw low to the horizon. The townsfolk begin to disappear inside their homes, a few offering well wishes before bolting doors and shutters shut.

Map updated.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan prepares for nightfall by gathering wood and kindling to set fires ablaze scattered around the village.

"At leasst we will ssee them coming."

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie nods as she prepares herself for the vigil.

Casting darkvision and overland flight. To conserve wand charges, she'll wait until something happens to ask Vendalfek to apply mage armor to them both.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion - dur 4 hours
Long Strider - dur 4 hours

Vendalfek the Whimsical wrote:
Not-Trixie has asked that I ask you privately if you have any experience tracking creatures. In the dirt. Their footprints. Their tracks, if you will. Vendalfek’s telepathic voice echoes through the Pathfinders’ heads.

Ssself can track sssomewhat. But not greatly ssskilled without magical asssistance. Survival +9

Let Ssself sssee what can be found before nightfall.
perception: 1d20 + 17 ⇒ (10) + 17 = 27

Will fill a few empty slots with what seems like useful spells. Then will cast some long term buffs on Sithiss and myself. Greater Magic Fang, Shield Companion, and Long Strider. Since there are tracks coming out of the water, I will prep a water breathing spell for you folks.

Then He tries to hide amongst the food food carts.
stealth: 1d20 + 12 ⇒ (7) + 12 = 19


Table Maps | On Hiatus |

Bo Goh beat every DC without rolling.

Narayan Singh wrote:
Narayan prepares for nightfall by gathering wood and kindling to set fires ablaze scattered around the village.

Where will Narayan place the bonfires and when will he light them?

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

It looks like the buildings are all a single story. Bo will be flying on his carpet over the fountain (about 40' up). I think this would be a perfect instance for a Nightbane Quiver. Any one got 16K laying around?

Per the description: A carpet of flying can hover without making a Fly skill check and gives a +5 bonus to other Fly checks.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

As marked on the map, and unless there's not enough fuel etc. then he'll first light them around dark.


Table Maps | On Hiatus |

Narayan is pretty sure the most he would get out of such fires is an hour or so before they burn out. Unless they catch the buildings on fire, which is a whole other problem.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Self forgot to ask if prior attacks were early or late in night. This may be boring.

Bo Goh Twang wrote:
... I think this would be a perfect instance for a Nightbane Quiver. ...

That is pretty kool. Never seen that before.

To the rest of the group, Sssince boatsss were usssed, ssshould Ssself take water form to look for approaching boatsss or wait here?
I could change into something like a water elemental or dolphin to rapidly move around in the water and tell if anything is splashing about. Mister 'hover platform' could watch the shore from the skies. The risk is that I might not be there very quickly if something gets past me or attacks from a different direction.

BTW: This time I remember to hand my wand of CLW to Not-Trixie so it is accessible if I change form.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

”Only if you don’t put yourself at risk.” Not-Trixie’s face scrunches up with worry. “What of something else is also hiding in the lake? How will you let us know you need help, or that something is coming? The Watcher roper might not have been looking for a fight, but I don’t think we’ll get that lucky again.”


Table Maps | On Hiatus |

Everyone good with their positions on the field? Let me know what other light sources you plan on having as well.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie and Vendalfek perch lightly atop two of the market stalls. The wizard is calm and collected while the dragon paces restlessly.

Not-Trixie Stealth: 1d20 + 18 ⇒ (15) + 18 = 33
Vendalfek Stealth: 1d20 + 24 ⇒ (18) + 24 = 42

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Guess I will remain hidden where I am.


Table Maps | On Hiatus |

You could try to guard the shore and patrol the lake, but it IS miles in length.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan will have light up, and just for fun, will keep a detect evil rotating around as well

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Have we heard of any other villages or settlements along the 15-mile shoreline? Just want to know if others may be in peril.


Table Maps | On Hiatus |

There are no notable settlements elsewhere, besides individual homes further out. The repeated attacks on Whistledown suggest it is the most attractive target.


Table Maps | On Hiatus |

Selter's preparations prove wise, as the waning moon rises with only a sliver of its crescent showing. The night stretches longer, hours passing as the fires grow dim.

Character init:

Bo init: 1d20 + 16 ⇒ (5) + 16 = 21
Selter init: 1d20 + 1 ⇒ (17) + 1 = 18
Sithiss init: 1d20 + 4 ⇒ (4) + 4 = 8
Not-Trixie init: 1d20 + 7 ⇒ (5) + 7 = 12
Vendalfek init: 1d20 + 3 ⇒ (19) + 3 = 22
Narayan init: 1d20 + 3 ⇒ (14) + 3 = 17
Red init: 1d20 ⇒ 13
Purple init: 1d20 ⇒ 1
Blue init: 1d20 ⇒ 8
Green init: 1d20 ⇒ 19
Black init: 1d20 ⇒ 5

It is near midnight when pale forms creep out from the alleys between the shops, trying and failing to hide from Bo's keen sight!

Round 1 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
20 Green
18 Selter
17 Narayan
12 Black
12 Not-Trixie
9 Purple
9 Blue
8 Sithiss

Vendalfek wins initiative!


I'm telling you, we should be looking at the sky. Vendalfek's mental voice is merely a whisper as he crouches on the market stall. That's what I'd do anyway. Swoop down on them - they wouldn't even know what hit 'em!

I don't think Vendalfek spotted them since only Bo's name was mentioned. If that's the case, he wouldn't know to act yet. If not... he still wouldn't do anything yet for fear of making himself a target. XD


Table Maps | On Hiatus |

Red Perception: 1d20 + 23 ⇒ (6) + 23 = 29
Red Stealth: 1d20 + 21 - 5 ⇒ (14) + 21 - 5 = 30
Not-Trixie Perception: 1d20 + 24 ⇒ (19) + 24 = 43

Not-Trixie sees a skeletal figure approach, ducking under the canopy on which she hides, apparently missing her hiding spot as it maneuvers towards the rest of the party.

Round 1 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
20 Green
18 Selter
17 Narayan
12 Black
12 Not-Trixie
9 Purple
9 Blue
8 Sithiss

Bo is up! Edit: I think I got init mods mixed up, but I don't expect it will make much difference.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Archery stats: BAB +5, DEX +2, WIS +6, Bow +1, Weapon Focus +1, DA -2

The monk spies the creatures as they enter the plaza. He wonders if he should try special ammunition.

Knowledge vs 'forms': 1d20 + 3 + 6 ⇒ (2) + 3 + 6 = 11 (For Arcane, Dungeon, Nature, Planes. +1 if Religion)

Unable to tell what may be more effective, he decides to start with regular arrows first. Four arrows dart into the night.

Hornbow vs GREEN (flat footed AC?): 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16

Hornbow vs GREEN (flat footed AC?): 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16

Hornbow vs GREEN (flat footed AC?): 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12

Hornbow vs GREEN {Ki point} (flat footed AC?): 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 2d6 + 9 ⇒ (4, 4) + 9 = 17

Just as a reminder (for me as well), I have a few pheromone arrows. For a tough fight or against a BBEG, let me know if you want me to use one so Sithiss can get a little bonus to hit and damage.


Table Maps | On Hiatus |

Bo Goh finds that the pale skinned humanoid resists his arrows, but not enough to stop the third from sending it to the ground. However, the body turns to mist almost before it lands, discorporating back into the alley.

Round 1 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
18 Selter
17 Narayan

12 Black
12 Not-Trixie
9 Purple
9 Blue
8 Sithiss

Selter and Narayan are up!

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

buffs:
Shield Companion - dur 4 hours
Long Strider - dur 4 hours

Selter quietly pokes Sithiss to wake her up, then sneaks over a couple of stalls to support Not-Trixie and Vendalfek.

stealth: 1d20 + 12 ⇒ (17) + 12 = 29


Table Maps | On Hiatus |

Perception: 1d20 + 23 ⇒ (18) + 23 = 41

Selter creeps through the darkened market as Bo keeps watch from above.

Round 1 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
18 Selter
12 Black
17 Narayan
12 Not-Trixie

9 Purple
9 Blue
8 Sithiss

Not-Trixie and Narayan are up!

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie silently studies the creeping forms below her...

Knowledge (religion) vs Red: 1d20 + 12 ⇒ (9) + 12 = 21
Knowledge (religion) vs Blue: 1d20 + 12 ⇒ (5) + 12 = 17

...before peering up at Bo's carpet and motioning him downward.

Readied action to cast haste if she can get Bo, Narayan, and Sithiss (and ideally Selter) all within 30 ft of each other.


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Not-Trixie would like me to inform you, Bo, that you're too high and need to stop your use of the devil's lettuce immediately. Vendalfek's telepathic voice is filled with pearl-clutching horror at the idea before pausing. Hold up, I'm getting an update... Oh, you meant physically too high? Well why didn't you just say you wanted him to fly a bit lower?

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan rushes forward, wrapping a shield of force around himself!


Table Maps | On Hiatus |

Perception: 1d20 + 23 ⇒ (20) + 23 = 43

Another skeletal creature stalks out of the alley to the south, spying Not-Trixie on the tent!

Touch Attack on Not-Trixie: 1d20 ⇒ 17

The purple tongue extends from its mouth, slathering Not-Trixie with slime! Fort save needed!

The remaining pale-skinned creature advances on Narayan, clumsily swinging a clawed hand at the warrior.

Slam on Narayan: 1d20 ⇒ 20
Confirm on Narayan: 1d20 ⇒ 11
Damage on Narayan: 1d4 + 1 ⇒ (2) + 1 = 3 1 Negative Level as wel.

A sudden misstep brings the hand into contact with Narayan, who feels part of his spirit drawn away by the impact!

Round 1 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
18 Selter
12 Black
17 Narayan (Damage: 3, 1 Negative Level)
12 Not-Trixie
9 Purple
9 Blue
8 Sithiss

Sithiss is up!

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Fortitude: 1d20 + 9 ⇒ (13) + 9 = 22

@GM, did Not-Trixie remember anything useful about these creatures?


Table Maps | On Hiatus |

Blue:
The pale-skinned undead is a vampire spawn, lesser versions of a full vampire with many of the weaknesses and strengths but much less power. The mist creeping away from the spot Bo arrowed it down in is the surviving creature fleeing to recover.

Red:
The other undead is a mohrg, a skeleton animated by the soul of a murderer to continue slaying the living. You managed to overcome its paralyzing touch with your save.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Selter points Sithiss towards the southern creatures. With a hiss she trundles toward them shouldering aside the stands, boxes and crates.

Hss! Double move to get there.


Table Maps | On Hiatus |

Touch AoO on Sithiss: 1d20 ⇒ 19 Fort save vs paralysis!

The purple tongue snakes forward as Sithiss draws in close, slathering her scales with the foul touch. The mohrg continues to savage the larger threat with claws and tongue.

Claw on Sithiss: 1d20 ⇒ 5
Claw on Sithiss: 1d20 ⇒ 6
Tongue on Sithiss: 1d20 ⇒ 11 Another Fort save against paralysis.

Round 2 Initiative wrote:

22 Vendalfek

21 Red
21 Bo Goh
18 Selter

12 Black
17 Narayan (Damage: 3, 1 Negative Level)
12 Not-Trixie
9 Purple
9 Blue
8 Sithiss

Bo and Selter have actions. I assume Vendalfek is staying well out of it.


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

Buffs:
Shield Companion
Greater Magic Fang
Longstrider

fort save: 1d20 + 9 ⇒ (12) + 9 = 21

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion
Longstrider

Selter springs up from withing the merchant's hut and slashes at the thing.
scimitar att 1: 1d20 + 13 ⇒ (1) + 13 = 14, if hits, scimitar dam 1: 1d6 + 7 ⇒ (6) + 7 = 13
scimitar att 2: 1d20 + 8 ⇒ (1) + 8 = 9, if hits, scimitar dam 2: 1d6 + 7 ⇒ (1) + 7 = 8

well damn that sucks


Table Maps | On Hiatus |

Dang, these dice. First save was good, Sithiss still has a second from the full attack.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I will get a post up a bit later. The plan is to move down 20 feet to be in range of Not-Trixie's Haste, and fire a single shot.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Archery stats: BAB +5, DEX +2, WIS +6, Bow +1, Weapon Focus +1, DA -2, PBS +1, BANE +2

The monk slowly lowers his altitude as Vendalfek requested. Clearly able to see the skeleton, the archer pulls a blunt arrow from his quiver as he empowers his bow to annihilate the abomination.

Swfit to activate BANE (undead), Move to get closer to Not-Trixie, Standard to fire

Hornbow vs PURPLE {blunt arrow}: 1d20 + 14 ⇒ (8) + 14 = 22 (+1 if Sithiss threatens PURPLE)
Damage: 2d6 + 12 + 2d6 ⇒ (4, 4) + 12 + (2, 2) = 24


Table Maps | On Hiatus |

Bo takes his shot, but the mohrg narrowly dodges aside. As the carpet lowers, two red rays shoot out from the darkness at the archer!

Ranged Touch: 1d20 ⇒ 8
Ranged Touch: 1d20 ⇒ 1

Only Bo's monastic training prevents him from being struck, the heat of the beams warming the cool night air.

Round 2 Initiative wrote:

22 Vendalfek

21 Red
21 Not-Trixie
21 Bo Goh
18 Selter
12 Black
17 Narayan (Damage: 3, 1 Negative Level)
9 Purple
9 Blue
8 Sithiss

Narayan is up. I believe Not-Trixie's readied action goes off.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Concentration to Cast Defensively vs DC 21: 1d20 + 18 ⇒ (19) + 18 = 37

The smell of licorice fills the air as Not-Trixie carefully finishes her spell.

If Bo can get a bit closer to Narayan, Not-Trixie can get everyone in the haste. The elevation is what makes it trick for calculating Bo’s distance to everyone else. XD

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