TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Now that combat has begun in earnest, the monk falls into a familiar and steady rhythm.

Calculations: BAB +5, WIS +6, Weapon Focus +1, Bow +1, Coordinated Shot +1, PBS +1, Deadly Aim -2. Total to Hit: +13

Flurry vs BLUE: 1d20 + 13 ⇒ (16) + 13 = 29
Damage (Gravity Bow): 3d6 + 10 ⇒ (4, 1, 5) + 10 = 20

Flurry vs BLUE: 1d20 + 13 ⇒ (13) + 13 = 26
Damage (Gravity Bow): 3d6 + 10 ⇒ (5, 4, 5) + 10 = 24

Flurry vs BLUE (Ki Point): 1d20 + 13 ⇒ (16) + 13 = 29
Damage (Gravity Bow): 3d6 + 10 ⇒ (1, 3, 6) + 10 = 20

Flurry vs BLUE: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (Gravity Bow): 3d6 + 10 ⇒ (5, 2, 1) + 10 = 18


On Hiatus

Bo turns the blue-eyed spawn into mist!

Round 3 Initiative wrote:


23 Not-Trixie (Damage: 20)
21 Bo
11 Narayan
11 Yellow
10 Red
6 Vendalfek
5 Green
3 Selter (Damage: 6, 2NL)

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

I forgot the Snake Style

Sense Motive for AC: 1d20 + 31 ⇒ (3) + 31 = 34

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Shivering from the harrowing experience, Not-Trixie slowly ascends back to her post atop the wall - this time keeping a careful eye out for any other undead horrors that might be lurking in the darkness.

Just moving this round. Suspicious that there's another encounter coming and want to save spells for that.


On Hiatus

Narayan Attack Rolls: 6d20 ⇒ (20, 14, 8, 19, 3, 16) = 80
Narayan Damage Rolls: 2d8 + 2d6 + 2d8 + 2d6 + 2d8 + 2d6 + 2d8 + 2d6 + 2d8 + 2d6 ⇒ (1, 1) + (1, 6) + (5, 5) + (2, 4) + (3, 2) + (3, 2) + (2, 1) + (2, 3) + (5, 4) + (4, 3) = 59

As Not-Trixie maneuvers, Narayan's fist of fury turn the rest of the spawn into mist!

Combat over!

Party Status wrote:

Not-Trixie (Damage: 20)

Bo
Narayan
Vendalfek
Selter (Damage: 6, 2NL)

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion
Longstrider
Divine Favor, dur 6 rounds
Greater Invisibility, dur 7 rounds
HP: 75 of 75

wand CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Selter taps himself with a wand then begins looking for any tracks or signs of where their quarry has gone. I'm assuming it is through the double doors, but it could be a secret door or up around on top of the wall.

perception: 1d20 + 17 ⇒ (14) + 17 = 31
survival: 1d20 + 9 ⇒ (10) + 9 = 19


On Hiatus

The volcanic rock shows no sign of passage, especially among the debris at the bottom of the 40ft deep pit Selter finds himself in.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie takes a deep breath and focuses her attention on the double doors. "Could someone help Selter out of there?" she asks distractedly, her thoughts on possible wards and traps that could be serving as a final defense for the inner sanctum beyond.

Perception vs Traps: 1d20 + 24 ⇒ (6) + 24 = 30

Searching for traps and casting detect magic.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion
Longstrider
Divine Favor, dur 4 rounds
Greater Invisibility, dur 5 rounds
HP: 75 of 75

Not-Trixie wrote:
... "Could someone help Selter out of there?" she asks distractedly. ...

Actually, he is invisible. So unless he starts yelling, probably no one knows he's down there. But his take 10 climb is a total of 20. So shouldn't be a problem. If it is, he will get out a rope.

perception listening at double doors: 1d20 + 17 ⇒ (16) + 17 = 33


On Hiatus

Selter finds the rock of the pit is mirror-like and slick to the touch, failing to make progress up it. Not-Trixie only detects the auras on her companions.

How will he secure his rope?

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter throws the end of the rope with the grappling hook up onto the ledge. Let's go of the rope for a moment (so it turns visible), then grabs it again.

Narrayan, pleassse hold hook or loop around the pillar if preferred.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan grabs hold of the rope with a grin. "Of coursse."


On Hiatus

With Narayan bracing the rope, Selter manages to make the climb up out of the pit in three swift movements. The underground complex is still and quiet as a tomb.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion
Longstrider
Barkskin AC=28, dur 90 minutes
Divine Favor, dur 4 rounds
Greater Invisibility, dur 5 rounds
HP: 75 of 75

Selter casts a spell on himself, then pulls open the door.
Barkskin

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Before Selter opens the door, Bo switches his focus. His eyes and ears bring in more focused and detailed information. He also calls upon his training to become more furtive and agile. Lastly, he casts a defensive spell.

Changing Animal focus to Bat for Darkvision. Activating Animal Focus for Mouse (granting Evasion) {Duration 1 minute} and casting Shield for AC 33 {Duration 1 minute}

Buffs:
Mage Armor
Barkskin
Shield
Darkvision
Evasion {1 minute}
AC: 33 {22 Touch / 30 Flat}


On Hiatus

Opening the door reveals a dark room. Revealed by the light of spells, a pale figure sits in a worn throne, a silver blade across its lap glittering where it catches the light. To the west, four captives huddle chained to the wall, one human and three gnomes. More spawn stand arrayed between the party and the throne.

"Welcome to my hall." The glowing red eyes of the creature hold more menace than welcome. "By the cacophony of your arrival, I assume that I will have to find replacements for my servants."

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Know? (Arana/Dungeon/Nature/Planes): 1d20 + 9 ⇒ (18) + 9 = 27 {Religion add +1 more for a 28}


On Hiatus

Bo:
Judging from the vampire spawn surrounding it, this is a vampire.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

"No, vampire. You'll need no others. I am certain there will be souls enough in Hell to torment you for the misery you have caused."

I am assuming there is no surprise round. If there is not going to be a fight unless we start one, then Bo plans to BANE undead to trigger that.

Also, it looks like we can go around the wall instead of through the doors. Is that correct?


On Hiatus

"You DARE threaten Lord Vanyth in his own lair? IMPUDENT SOT!"

Character init:

Bo init: 1d20 + 16 ⇒ (18) + 16 = 34
Selter init: 1d20 + 1 ⇒ (19) + 1 = 20
Not-Trixie init: 1d20 + 7 ⇒ (5) + 7 = 12
Vendalfek init: 1d20 + 3 ⇒ (5) + 3 = 8
Narayan init: 1d20 + 3 ⇒ (19) + 3 = 22
Red init: 1d20 + 1 ⇒ (13) + 1 = 14
Yellow init: 1d20 + 1 ⇒ (20) + 1 = 21
Blue init: 1d20 + 1 ⇒ (15) + 1 = 16
Green init: 1d20 + 1 ⇒ (10) + 1 = 11
Pink init: 1d20 + 1 ⇒ (10) + 1 = 11
Purple init: 1d20 + 1 ⇒ (10) + 1 = 11
Vanyth init: 1d20 + 8 ⇒ (11) + 8 = 19

Round 1 Initiative wrote:

34 Bo Goh

22 Narayan
21 Yellow
20 Selter
19 Vanyth
16 Blue
14 Red
12 Not-Trixie (Damage: 20)
11 Green
11 Pink
11 Purple
8 Vendalfek

Well, this fight is over. No surprise round, bold are up!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan flings himself heedlessly into the fray, smashing his mighty fists and feet into the front row of the spawn!

Yellow, then Green, then Blue. Putting up Haste, getting Medusa's Wrath online this round because of Flat-Footed targets

Full Attack:
Mighty Flying Kick!! (Haste): 1d20 + 20 + 1 ⇒ (8) + 20 + 1 = 29
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 ⇒ (1, 4) + 13 + (4, 3) = 25

Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (1) + 20 + 1 = 22
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (3, 3) + 10 + (3, 6) + (5) = 30

Wrathful Jab: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 5) + 9 + (3, 3) + (1) = 28
Wrathful Cross: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 6) + 9 + (3, 6) + (6) = 35

Shuffling Hook: 1d20 + 19 + 1 ⇒ (13) + 19 + 1 = 33
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 4) + 9 + (2, 5) + (6) = 34

Hasty Backfist: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 1) + 9 + (3, 1) + (4) = 25

Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 6) + 9 + (6, 3) + (1) = 28

Retreating Cuff: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 2) + 9 + (1, 2) + (3) = 24


On Hiatus

Narayan punchs all three spawn into mist!

Round 1 Initiative wrote:

34 Bo Goh

22 Narayan
20 Selter
19 Vanyth
14 Red
12 Not-Trixie (Damage: 20)
11 Pink
11 Purple
8 Vendalfek

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk channels destructive energy into his weapon and fires a series of arrows.

Was a 28 a high enough roll to ask any questions (like DR)? Bo has Cold Iron, Silver, Blunt and Ghost Salt arrows and will use the most appropriate to overcome any DR.

Swift Action to BANE, Full Attack on THRONE GUY
Calculations: BAB +5, WIS +6, Weapon Focus +1, Bow +1, BANE +2, Deadly Aim -2. Total to Hit: +13

Flurry vs THRONE GUY: 1d20 + 13 ⇒ (12) + 13 = 25
Damage (BANE): 2d6 + 2d6 + 12 ⇒ (4, 5) + (1, 6) + 12 = 28

Flurry vs THRONE GUY: 1d20 + 13 ⇒ (11) + 13 = 24
Damage (BANE): 2d6 + 2d6 + 12 ⇒ (3, 5) + (6, 2) + 12 = 28

Flurry vs THRONE GUY (Ki Point): 1d20 + 13 ⇒ (6) + 13 = 19
Perfect Strike (best of two rolls): 1d20 + 13 ⇒ (4) + 13 = 17
Damage (BANE): 2d6 + 2d6 + 12 ⇒ (2, 4) + (1, 4) + 12 = 23

Flurry vs THRONE GUY: 1d20 + 8 ⇒ (12) + 8 = 20
Perfect Strike (best of two rolls): 1d20 + 8 ⇒ (1) + 8 = 9
Damage (BANE): 2d6 + 2d6 + 12 ⇒ (6, 4) + (1, 4) + 12 = 27

Sense Motive for AC: 1d20 + 31 ⇒ (9) + 31 = 40


On Hiatus

A flurry of arrows turns Lord Vanyth to mist!

Round 1 Initiative wrote:

34 Bo Goh

22 Narayan
20 Selter
19 Vanyth
14 Red
12 Not-Trixie (Damage: 20)
11 Pink
11 Purple
8 Vendalfek

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Buffs:
Shield Companion
Longstrider
Barkskin AC=28, dur 90 minutes
Divine Favor, dur 3 rounds
Greater Invisibility, dur 4 rounds
HP: 75 of 75

The invisible Selter hussles over to check on the prisoners. Sorry, missed that we were waiting on me. Double move.


On Hiatus

Bullrush: 1d20 ⇒ 13

One of the vampire spawn maneuvers out to where Not-Trixie and Bo Goh are, bodily throwing itself into the archer but failing to budge him from his carpet!

Round 1 Initiative wrote:

34 Bo Goh

22 Narayan
20 Selter
14 Red
12 Not-Trixie (Damage: 20)
11 Pink
11 Purple
8 Vendalfek

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie quickly backs away from the spawn and flies into the room. Her eyes widen as she sees the gnomes in chains. "Oh gods, what were they planning to do with you?"

Double move along squiggly line (marked in case of unexpected surprises).


On Hiatus

As Not-Trixie retreats into the room, the remaining spawn move to flank Narayan!

Slams: 2d20 ⇒ (2, 16) = 18

Easily dodging the clumsy strikes, Bo and Narayan make short work of the remaining spawn, turning them to mist in a blink.

Combat over!

A ragged cheer goes up from the chained captives. ”Praise the gods! He was like to turn us into more of those horrid monsters, I reckon!”

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

"Bo, follow that mist," Not-Trixie suggests as she pulls out a few lockpicks from her sleeve. "Narayan, Selter - can either of you find a stake? Unless we deal with this vampire for good, he'll just come back to hurt the townsfolk." She falls silent as she gets to work, tackling each manacle methodically before moving to the next.

Disable Device, Take 10: 10 + 25 = 35 (if Take 10 is acceptable here - otherwise feel free to roll as needed)

"Who are all of you? How long have you been down here? How did they bring you here?" The wizard's voice is calm and gentle.


On Hiatus

Not-Trixie easily undoes the manacles from around the captives wrists. "I've Davish, thank you." the first man answers. "I'm Jethka, and this is Aathordigar. He's Beppinstrop." the female gnome continues, finishing introductions. "Don't right know how long it's been, nothing but darkness down here. Brought us down one at a time, Beppin was the latest. Last things we remember was those bony horrors smashing in our front doors and dragging us out or pummeling us unconcious." The words flow over in a hurried deluge of fear and relief. Bo watches as the mists slowly drift towards the entrance.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Happy to have someone take charge, the simple-minded monk flies off in pursuit.

I am guessing this will be as fruitful as the last time. But, in for a penny...


On Hiatus

Bo is able to chase the the misty forms until they expire, much as before. Because once again, NO DAMN COFFINS LISTED. >.<


On Hiatus

"Can ye get us home?" Beppinstrop ventures the question hesitantly.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“Of course.” Not-Trixie’s voice holds no hesitation. “Could someone search for the woman’s corpse we were asked to retrieve? Based on previous expeditions, it very likely will have a ring stuck on its finger. Maybe start with the morhgs - they were dressed appropriately for that time period.”

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Wordlessly, Selter will begin a detailed search of everything, every body, and every place.


On Hiatus

The silver falchion lays on the floor before the throne where it had fallen as Vanyth turned to mist. The tomb contains nothing else of value, but the morhg with the Osiriani trappings appears to bear a silver ring that seems impossible to remove, much like the others.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk returns to the others. "I am sorry. The mist disappeared once again. I can reduoble my efforts if you would like. However, it may be safer to get these people off the island first."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Yesss. Have the ring desssired. Let all leave.
Detect Magic, if it wasn't already done.

If needed, Selter can wait on the island to guard while the boat shuttles back and forth. When all the villagers are gone, he will use air walk and then water breathing to get himself and Sithiss back to shore.


On Hiatus

Selter finds the rings once again does not detect as magic, although the blade does. Returning to the town, the community of Whistledown hails you as heroes (though the fact that you are carting around a 400-year-old corpse of an Osirian concubine is a tad unsettling for most of them). Regardless, Adagre insists on throwing a festival in the Pathfinders honor, during which he proclaims you all Protectors of Whistledown.

Scenario complete! Chronicles should be up tonight or tomorrow.


On Hiatus

Sothis, throne of the pharaohs, and capital of Osirion, is a city rooted in ancient tradition. Of these, perhaps none is more sacred than funeral rites. As such, it came as no surprise when Venture-Captain Norden Balentiir invited you once again to Osirion’s capital for the funerals of three important figures who once played a significant role in their nation’s history—a powerful sorceress named Akila, a warrior-woman called Kamilah, and a lady smuggler known as Meskhenet the Wise.

As you were involved with retrieving their remains, Balentiir celebrated your success and asked that you remain after the ceremony, while he continued to study these women in an effort to better understand their—and Osirion’s—past. Weeks passed, allowing you to rest from your recent exploits and enjoy the wondrous city of Sothis, but your vacation ended when Balentiir sent word, asking for your immediate counsel at the Pathfinder Lodge.

If there are any remaining purchases to be made, you have had time to do so.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Judging by the past, Selter assumes the bodies have risen up and are slaughtering the townsfolk. He and Sithiss full tilt run to Lodge.

Where isss killingsss to be ssstopped!

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“Think positively!” Not-Trixie suggests, holding onto her spectacles as she flies overhead. “Maybe it’s something completely unrelated. Or some noble has his tunic in a knot because he needs reassurance that we handled the remains of his great-great-ancestor with the respect and dignity he thinks they deserve.”


On Hiatus

The main entrance to the Pathfinder Lodge passes through the double doors of an immense archway towering over the 12-foot-high exterior walls surrounding the grounds. The doors stand slightly ajar and unbarred, despite the late hour. Beyond the archway, torchlight illuminates the approach toward a natural garden of shade trees and undergrowth occupying much of the inner courtyard and blocking view of the lodge itself on the far side.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

While racing across town, Selter will have cast the standard really long duration buffs. Longstrider, greater magic fang, and shield companion. I will wait for the others to check in before charging through.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo will similarly cast Mage Armor and Barkskin on himself.

Seeing the open door, "That does not seem right, does it? We should proceed with caution." The archer unfurls his carpet and steps upon it. With a command, it rises to the off the ground, nearly to Selter's shoulder. Bo then knocks an arrow and slides cautiously forward and peers through the crack.

Perception: 1d20 + 32 ⇒ (5) + 32 = 37

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan's long buffs last less than two hours, so he won't put them up til he thinks there's some chance of trouble. But this does seem like trouble...

"Hello? Friends? Balentiir?"
Narayan shrouds himself in defenses as he joins Selter's advance. Mage Armor, Barkskin


On Hiatus

Bo's caution turns out to be warranted, as he spies a magical trap inscribed on the arch of the doorway. Narayan receives no response to his calls.

Map updated!

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

"A magical trap!" He turns toward Not-Trixie, "Can you disable it?"

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“Magical? Well, I can always try.” Not-Trixie slips a few picks out of her pockets and slowly flies towards the archway. “Now, according to Aram Zey…”

Disable Device, “Trapfinding”: 1d20 + 25 + 2 ⇒ (4) + 25 + 2 = 31
Disable Device, “Trapfinding”: 1d20 + 25 + 2 ⇒ (13) + 25 + 2 = 40

Casting Aram Zey’s Focus and attempting to disable the trap. If the first roll would trigger the trap, the spell lets her make a second check to potentially stop the trap from triggering - otherwise we can use the second roll as a second Disable attempt. If more checks are needed, feel free to roll them GM.


On Hiatus

Not-Trixie feels confident that the magical glyph has been disabled.

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