Selter Sago de'Morcaine PFS's page

1,126 posts. Organized Play character for Kydeem de'Morcaine.


Nagaji, Naga Aspirant 10,


HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2



About Selter Sago de'Morcaine PFS

Selter Sago de'Morcaine, 30504-4:

Male nagaji druid (naga aspirant) 10 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +18
AC 23, touch 12, flat-footed 21 (+7 armor, +2 Dex, +1 natural, +3 shield)
hp 83 (10d8+30)
Fort +13, Ref +9, Will +14; +4 vs. naga's spell-like abilities, supernatural abilities, and poisons, +2 vs. mind-affecting effects and poison
Speed 30 ft. (20 ft. in armor)
Melee +1 adamantine scimitar +14/+9 (1d6+7/18-20) or
. . club +13/+8 (1d6+6) or
. . cold iron dagger +13/+8 (1d4+6/19-20) or
. . silver dagger +13/+8 (1d4+5/19-20)
Ranged sling +9 (1d4+6)
Special Attacks wild shape 5/day
Druid Spell-Like Abilities (CL 10th; concentration +13)
. . At will—detect thoughts (DC 11)
Druid (Naga Aspirant) Spells Prepared (CL 10th; concentration +13)
. . 5th—summon nature's ally V
. . 4th—greater invisibility, strong jaw[APG] (DC 17)
. . 3rd—greater magic fang, communal resist energy[UC], water breathing
. . 2nd—air step[ACG], barkskin, mirror image, tar ball[UM]
. . 1st—divine favor, liberating command[UC], longstrider, shield companion
. . 0 (at will)—detect magic, detect poison, guidance, stabilize
Str 22, Dex 14, Con 14, Int 10, Wis 16, Cha 9
Base Atk +7; CMB +13; CMD 25
Feats Animal Soul[ACG], Combat Casting, Improved Spell Sharing[ACG], Natural Spell, Power Attack
Traits highlander (hills or mountains), storyteller
Skills Acrobatics -1 (-5 to jump), Climb +10, Fly +5, Handle Animal +3 (+5 vs. reptiles), Heal +7, Knowledge (geography) +4, Knowledge (nature) +15, Perception +18, Spellcraft +4, Stealth +13 (+15 in hilly or rocky areas), Survival +9, Swim +7; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception, highlander (hills or mountains)
Languages Common, Draconic, Druidic
SQ aspirant's enlightenment, augmented form, augmented form (detect thoughts[ARG]), naga shape, nature bond (stegosaurus named Sithiss, Animal Companion), nature sense, resistant, serpent's sense, trackless step, wild empathy +9, woodland stride
Combat Gear oil of daylight, pearl of power (1st level), potion of cure light wounds, potion of cure serious wounds, ring of the savage beast, scroll of remove disease, remove paralysis, wand of cure light wounds (31 charges), wand of detect secret doors (5 charges), wand of mage armor (39 charges), acid, air crystal (2), alchemical grease[APG], alchemist's fire, anointing oil[ARG] (2), antiplague[APG], antitoxin (2), buoyant balloon[UE], clear ear (2), itching powder[UE], liquid ice[APG], oil (2), smokestick; Other Gear +1 hosteling dragonhide agile breastplate[APG], +1 darkwood heavy wooden shield, +1 adamantine scimitar, club, cold iron dagger, silver dagger, sling, sling bullets (10), belt of physical might +2 (Dex, Con), boots of the cat[UE], cloak of resistance +4, druid's vestment, handy haversack, nightdrops[UE], shifter's headband (+2 wis)[UE], bandolier[UE], bandolier[UE], belt pouch, chalk (2), cold weather outfit, crowbar, earplugs[APG], fishhook, flint and steel, grappling hook, hammer, holly and mistletoe, iron spike[APG] (3), masterwork backpack[APG], mirror, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], periscope[APG], piton (14), portable ram, sewing needle, signal whistle, silk rope (50 ft.), skeleton key[UE], spell component pouch, sunrod (2), swarmsuit[APG], tindertwig (3), trail rations (3), waterskin (2), whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 494 pp, 8 gp, 6 sp, 8 cp
Tracked Resources
Acid - 0/1
Alchemical grease - 0/1
Alchemist's fire - 0/1
Anointing oil - 0/2
Antiplague - 0/1
Antitoxin - 0/2
Buoyant balloon - 0/1
Clear ear - 0/2
Club - 0/1
Cold iron dagger - 0/1
Detect Thoughts (At will) - 0/0
Itching powder - 0/1
Liquid ice - 0/1
Nightdrops - 0/5
Oil of daylight - 0/1
Pearl of power (1st level, 1/day) - 0/1
Potion of cure light wounds - 0/1
Potion of cure serious wounds - 0/1
Ring of the savage beast (1/day) - 0/1
Silver dagger - 0/1
Sling bullets - 0/10
Smokestick - 0/1
Storyteller (+3, 1/adventure) - 0/1
Sunrod - 0/2
Tindertwig - 0/3
Trail rations - 0/3
Wand of cure light wounds (31 charges) - 3/31
Wand of detect secret doors (5 charges) - 0/5
Wand of mage armor (39 charges) - 2/39
Wild Shape (10 hours, 5/day) (Su) - 0/5
Special Abilities
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
Aspirant's Enlightenment (Ex) +4 bonus on saving throws against poison, spell-like and supernatural abilities of nagas.
Augmented Form (Su) At 9th level and every four levels thereafter, a naga aspirant can choose one of the following abilities to enhance her naga form. Once chosen, this augmentation cannot be changed and always applies to her naga form. The caster level for these abilit
Combat Casting +4 to Concentration checks to cast while on the defensive.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Naga Shape (Su) Shapeshift into a true naga one or more times per day.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (10 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Taxfest 4713 Boon (can get bless spell)
Master of Devils
...Dragon Empire Expert, +5 to spec skill vs Tian Xia
...Temple Trained, +4 CMD
Vision of Betrayal - First Steps Part III
...Kayle's Blessing, +1 luck vs dragon breath x3
To Delve the Dungeon Deep - First Steps Part II
...Debt of the Kirin, credit letters

Sithiss, Animal Companion:

Female stegosaurus (Pathfinder RPG Bestiary 85)
NE Large animal
Init +4; Senses low-light vision, scent; Perception +9
AC 36, touch 14, flat-footed 31 (+7 armor, +5 Dex, +15 natural, -1 size)
hp 58 (9d8+18)
Fort +8, Ref +11, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
Speed 30 ft.
Melee tail slap +9 (3d6+7 plus trip)
Space 10 ft.; Reach 5 ft.
Str 21, Dex 20, Con 14, Int 3, Wis 12, Cha 10
Base Atk +6; CMB +12 (+16 trip); CMD 27 (33 vs. trip)
Feats Combat Reflexes, Dirty Fighting, Greater Trip, Improved Spell Sharing[ACG], Improved Trip
Tricks Air Walk, Attack, Attack Any Target, Cinderbrave, Defend, Deliver, Detect, Down, Flank, Get Help, Guard, Seek, Track
Skills Acrobatics +8, Climb +9, Perception +9, Stealth +4, Swim +8
SQ air walk, attack any target, cinderbrave, defend, deliver, detect, devotion, down, flank, get help, guard, seek, track
Other Gear +1 mithral agile breastplate[APG], dire collar[ACG]
Tracked Resources
Enlarge Person (1/day) - 0/1
Special Abilities
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defend [Trick] The animal will defend you.
Deliver [Trick] Delivers item to indicated point or person.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Get Help [Trick] Attempts to bring back people it considers "help"
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Guard [Trick] The animal stays in place and prevents others from approaching.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Tail slap (Ex) You can make a trip attempt on a successful attack.