Vendalfek

Vendalfek the Whimsical's page

88 posts. Alias of Hawthwile.


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Very dramatic. Much vengeance. Wow.


Did you hear that? It sounded like a great big “NOPE” to me!

Vendalfek delays.


Ambulance wagon inbound! WoooooOOOOOOOOooo- Hey!

Vendalfek’s mental siren is rudely cut off as the wizard unceremoniously grabs him and yoinks him down the hallway before dropping him on a very dusty Selter. That was uncalled for, you know. I am a dragon, I’ll remind you, and perfectly capable of providing my own means of flight. Now, let’s see what we have here… Pulling a stick the length of his body off its hook on his belt, the dragon begins prodding the nagaji carefully.

UMD vs DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Apologies for any unclarity. Order of operations is:
- Vendalfek moves to Not-Trixie, drawing the wand of CLW as part of the movement
- Not-Trixie grabs Vendalfek, then moves adjacent to Selter
- Not-Trixie drops Vendalfek in Selter’s space
- Vendalfek use the wand of CLW on Selter


Mummies!? You know, I think I'll stay back here and... watch for people trying to sneak up behind us. Yes, that sounds like a much better plan.

Vendalfek delays from the rear.


Lol, we're such a suspicious bunch. @GM, is there any way we can expedite this sort of exploration and get to the action faster (while still not finding traps with our faces)? Maybe Take 10 Perceptions and detect magic in every room unless there's something more interesting (like a face-stealing baby)?


Botting Narayan

Narayan Will vs Negative Energy: 1d20 + 13 ⇒ (14) + 13 = 27
Narayan Will vs Negative Energy: 1d20 + 13 ⇒ (13) + 13 = 26

Ah, and Narayan leaps over the table to deliver a flying kick to Selter's opponent. He follows up with a lighting-fast jab, knock, punch, roundhouse swing, fouette, spin-attack... I think I lost count.

Mighty Punch!! (Haste): 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Magic Lawful Good Cold Iron Silver Bludgeoning* + Holy + Acid: 2d8 + 13 + 2d6 + 1d6 ⇒ (3, 1) + 13 + (4, 1) + (2) = 24
Elbow Smash: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32 (This attack is only made if the previous one hits)
Nonlethal MLGCISB* + Holy: 2d8 + 10 + 2d6 ⇒ (1, 3) + 10 + (2, 6) = 22
Intimidate: 1d20 + 21 ⇒ (1) + 21 = 22 [(Shaken for DAMAGE rounds on success)

Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23
MLGCISB* + Holy + Acid: 2d8 + 10 + 2d6 + 1d6 ⇒ (1, 1) + 10 + (2, 3) + (1) = 18 Shatters Defenses when he hits a shaken target, rendering them flat-footed

Wrathful Jab: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 (Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks)
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (3, 2) + 9 + (4, 5) + (5) = 28
Wrathful Cross: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29 (Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks)
MLGCISB + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 6) + 9 + (4, 6) + (6) = 37

Shuffling Hook: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (6, 1) + 9 + (2, 4) + (4) = 26

Hasty Backfist: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (5, 7) + 9 + (4, 2) + (3) = 30

Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (7, 2) + 9 + (3, 3) + (6) = 30
Crit confirmation: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Crit damage: 2d8 + 9 ⇒ (7, 7) + 9 = 23

Retreating Cuff: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
MLGCISB* + Holy + Acid: 2d8 + 9 + 2d6 + 1d6 ⇒ (8, 1) + 9 + (5, 2) + (4) = 29

Goodness, that's a mess. In the event that Narayan knocks out Yellow, he'll shift any remaining attacks to Red (likely making another Intimidate check to Demoralize).


Vendalfek continues to delay, but he’ll bot Narayan if we haven’t heard from him within 24 hours of his turn coming ‘round in initiative.


Done!


Botting Narayan

Narayan flies into the room and attempts to take out one of the assassins with one punch!

Narayan Punch, Haste: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27
Nonlethal Bludgeoning damage: 2d8 + 13 ⇒ (8, 8) + 13 = 29

Intimidate: 1d20 + 21 ⇒ (12) + 21 = 33

Oh jolly good, splendid form if I do say so myself. Vendalfek offers some witty commentary from outside the doorway.


Vendalfek darts for the outdoors - or at least behind Bo.

Unless Not-Trixie calls for him to do something, Vendalfek is essentially a non-combatant.


Not-Trixie would like me to proposition you... Wait. Vendalfek's telepathic voice stops as the dragon squints suspiciously at Not-Trixie's retreating form. I'm certain she wouldn't be asking me to ask you to join her in some bloody strange halls where nothing dangerous is happening. Or are they strange bloody halls? Doesn't matter - I have manners, and I won't pass along such a rubbish message.


Ah yes, one of the classics. Jolly good show, that’ll show him for sure. The sound of someone slurping tea from a fancy teacup comes through the telepathic airwaves, along with a sense of smugness and slight disdain.


Oh yes, I am highly qualified to do that!

Delay


I'm a lover, not a fighter! A lover of mischief, perhaps, but a lover nonetheless.


Not-Trixie would like me to inform you that there’s a section of the floor that’s fallen away on the other side of this wall. Vendalfek’s mental voice is as bored as a student reciting lines in class. There’s also more of those rude blood-sucking children waiting to greet us. Wait, I’m picking up something... YOU SAY THEY’RE ARMED!? WITH ARMS!?!? AND LEGS!?!?!? AND CROSSBOWS!?!?!?!?


Well well well... What have we here?

Oh, the map with the building? There wasn't mention of one in the descriptive text, so that's why I thought we were on #4.


Is it just me, or is it kinda odd that this guy’s out here chopping wood in the middle of the night? Vendalfek’s voice is hushed, as if the dragon was whispering in the Pathfinders’ minds.


Apparently Not-Trixie thinks they died. Vendalfek's telepathic voice is full of feigned disbelief. They got too far from their coffins and couldn't make it back in time before they... Is there a word in Common for un-died? Re-died? Super-died? Anyway, I'm being unfairly scolded for trying to solve an age-old mystery and have been asked to request that we continue in a straight line along our current trajectory, as apparently the most likely location for these creatures' base of operations is along that vector.


Not-Trixie and Vendalfek follow behind, spreading out to the edges of the dragon's telepathy and acting as a relay for the rest of the group.

Alright, she says Bo's continuing forward. Still forward. Wait, could it be? You guessed it folks - he's still moving forward. I know, I'm just as shocked as you all are.


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Not-Trixie would like me to inform you, Bo, that you're too high and need to stop your use of the devil's lettuce immediately. Vendalfek's telepathic voice is filled with pearl-clutching horror at the idea before pausing. Hold up, I'm getting an update... Oh, you meant physically too high? Well why didn't you just say you wanted him to fly a bit lower?


I'm telling you, we should be looking at the sky. Vendalfek's mental voice is merely a whisper as he crouches on the market stall. That's what I'd do anyway. Swoop down on them - they wouldn't even know what hit 'em!

I don't think Vendalfek spotted them since only Bo's name was mentioned. If that's the case, he wouldn't know to act yet. If not... he still wouldn't do anything yet for fear of making himself a target. XD


Not-Trixie has asked that I ask you privately if you have any experience tracking creatures. In the dirt. Their footprints. Their tracks, if you will. Vendalfek’s telepathic voice echoes through the Pathfinders’ heads.


I know, right?


Vendalfek proceeds to pour himself a glass of tea and take up his customary perch on his master's head. Quite right, quite right indeed. Perhaps this time you won't feel the need to abandon half your team at the first sign of inconvenience. He sniffs for dramatic effect and slurps his tea loudly.

Ready to go!


Nah, Vendalfek's still back with the dinosaur. Us scaley-folk gotta stick together, you know?


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Yo, I’ve been asked to broadcast a message that you all are wonderful people and you’re doing a great job. Vendalfek continues preening himself atop his dinosaur perch without a care in the world.


Vendalfek does not fly down the shaft, opting instead to remain with the dinosaur until all that racket down there stops.

Delay


She says it looks safe to descend, Vendalfek relays to the rest of the group. Though it might be a tight squeeze for the dinosaur, and she’ll meet us down there.


It’s for your own good, son. Vendalfek grasps the archer’s other shoulder with his claw, mirroring the wizard who refuses to look at him.


Not-Trixie suggests that we try pouring some saltwater on the spot Selter found with the tunnel underneath, Vendalfek relays dryly as the young wizard desperately gargles a third mouthful of water from her waterskin. And no, I simply won't repeat that last part - not in polite company anyway. The faerie dragon perches on his master's head, primly cleaning his claws.


What? Oh, right! The faerie dragon grabs a stick from the bandolier hanging around his waist like a belt and pokes Not-Trixie with it. Is it working? How about n- Oh, there you go!

Move action to draw wand of vanish, standard action to use on Not-Trixie.


Vendalfek bravely hides behind Not-Trixie.

Delay


Spellcraft: 1d20 + 16 ⇒ (9) + 16 = 25
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Knowledge (planes): 1d20 + 7 ⇒ (3) + 7 = 10

Vendalfek, not so much. XD


-rd - aaaaah! You dropped me! And on something that smells bad too! The wizard's words don't seem to penetrate Vendalfek's skull for a few seconds, but his wings stop flapping for a moment as he realizes the situation. Wait... You mean...? On it! The dragon places a gloved hand on Bo's face and concentrates. Sure hope that's his face anyway...

Breath of Life: 5d8 + 9 ⇒ (5, 8, 5, 5, 7) + 9 = 39

Using First Aid Gloves (5 charges).


Aaaaaah! Who's touching me!? What are you doing? Wait, I recognize that wo-


Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

Ack! My eyes! My beautiful, beautiful eyes!


Um... That can't be good for his health... Vendalfek adds helpfully.

Delay


Will vs Fear: 1d20 + 8 ⇒ (17) + 8 = 25

Vendalfek cowers, not daring to swoop in and steal a head from the cauldron to throw at the strange orc.

Delay


That everyone just lost their heads all at once? Vendalfek finishes helpfully.


Vendalfek lazily floats after Not-Trixie, his butterfly wings catching the updraft from her ascent. So are they stragglers or spontaneously risen? he asks with a straight face, though his mental communication is accompanied by the image of a man blushing with his hands over the front of his pants.

Move to follow. Doesn't seem to be a need to use spells for these two.


Vendalfek follows Not-Trixie to the top of the guardhouse, lazily flapping his butterfly-like wings. Yeah, what she said! he chimes in with far more cheerfulness than is strictly required for hostile negotiations.


That would take the fun out of it though! A tiny blue dragon with orange butterfly wings perches lazily on Not-Trixie's shoulder while his voice speaks silently inside the Pathfinders' minds. Just think of this as an opportunity to get to know lots of people as you ask each one if they're a secret Pathfinder scholar in need of rescue. You know, like everyone does!

Knowledge (history): 1d20 + 7 ⇒ (9) + 7 = 16

Grandmaster TOZ wrote:
Which objective is Trixie asking about?

...uncover the whereabouts of a Pathfinder delver named Heralt who was last seen working out of a hidden Chelish fort called Skull Hill...


Hey, what do you think this thing does? Seemingly oblivious to the much-larger dragon's presence, Vendalfek flits over to the telescope. Doesn't he know you're supposed to look at far-away things with a telescope and use a microscope for the up-close stuff? Are we sure this guy's actually a scientist? Where are his certificates?


Knowledge (arcana) vs DC 23: 1d20 + 14 ⇒ (10) + 14 = 24

Oi! Don't let that blowhard land on you, or you'll be squashed flat like his brains! Vendalfek cackles madly as he flicks a card into the air. Now let's show this tyrant who's really the most fearsome dragon around!

Playing the Tyrant card.

Oh, and Not-Trixie asks if we can... STRIP HIM!? Really now, we just met him and you're jumping straight to that!? That's incredibly forward of you... Hang on, I'm getting another message... OH, you meant get rid of his magical defenses? Well then why didn't you just say so?


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Mawwiage. Vendalfek produces the Harrow deck with a flick of his wing. Mawwiage is what bwings us togethew today. Effortlessly, he plucks a card from the deck. Mawwiage, that bwessed awwangement, that dweam within a dweam. He holds the card in flat in both hands, as if it were on a cushion. And wove, twue wove, wiww fowwow you fowevah and evah… Triumphantly, he presents the image of the salamander and water weird together. So tweasuwe youw wove… He pauses, glancing down at Sihir. Have you the wing?

Playing the Marriage card from the deck.


Vendalfek is too busy trying to cheer Not-Trixie up and get her back in the game to think about all the yelling going on downstairs.

Also, since the demon is slain, does that end Not-Trixie's panic? Uncertain how that would work, but you're usually only scared of the caster.


There’s another as well, but I can’t remember what page. Probably in the 50’s-60’s with all filters off.


On it! The sound of a siren sounds through the minds of everyone in the glade as the faerie dragon pulls out a stick as long as his tail and begins tapping it against Psycho’s frozen form.

UMD vs DC 20: 1d20 + 15 ⇒ (17) + 15 = 32
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Well, not as good as it could have been, but Psycho’s stable and less likely to be hit by a third cone. Anybody got resist energy?


Sihir Aneh wrote:
Not-Trixie wrote:
Full-round action to use reservoir point to prepare haste in place of slow, since an undead creature won’t be affected by that spell.
...Why wouldn't it? It's not mind-affecting or anything.

Undead are immune to effects requiring a Fortitude save unless the effect would also affect objects (such as disintegrate.


Knowledge (religion) vs DC 20: 1d20 + 7 ⇒ (9) + 7 = 16

Vendalfek squawks and flaps his wings and vanishes in a burst of sparkles.

Casting greater invisibility as a spell-like ability.

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