Ambulance wagon inbound! WoooooOOOOOOOOooo- Hey! Vendalfek’s mental siren is rudely cut off as the wizard unceremoniously grabs him and yoinks him down the hallway before dropping him on a very dusty Selter. That was uncalled for, you know. I am a dragon, I’ll remind you, and perfectly capable of providing my own means of flight. Now, let’s see what we have here… Pulling a stick the length of his body off its hook on his belt, the dragon begins prodding the nagaji carefully. UMD vs DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
Apologies for any unclarity. Order of operations is:
Lol, we're such a suspicious bunch. @GM, is there any way we can expedite this sort of exploration and get to the action faster (while still not finding traps with our faces)? Maybe Take 10 Perceptions and detect magic in every room unless there's something more interesting (like a face-stealing baby)?
Botting Narayan Narayan Will vs Negative Energy: 1d20 + 13 ⇒ (14) + 13 = 27
Ah, and Narayan leaps over the table to deliver a flying kick to Selter's opponent. He follows up with a lighting-fast jab, knock, punch, roundhouse swing, fouette, spin-attack... I think I lost count. Mighty Punch!! (Haste): 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Scaly Palm Strike: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23
Wrathful Jab: 1d20 + 19 + 1 ⇒ (14) + 19 + 1 = 34 (Medusa's Wrath attacks only happen vs. a flat-footed target, but will happen before other attacks)
Shuffling Hook: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
Hasty Backfist: 1d20 + 19 + 1 ⇒ (10) + 19 + 1 = 30
Finishing Hammerblow: 1d20 + 14 + 1 ⇒ (20) + 14 + 1 = 35
Retreating Cuff: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Goodness, that's a mess. In the event that Narayan knocks out Yellow, he'll shift any remaining attacks to Red (likely making another Intimidate check to Demoralize).
Botting Narayan Narayan flies into the room and attempts to take out one of the assassins with one punch! Narayan Punch, Haste: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27
Intimidate: 1d20 + 21 ⇒ (12) + 21 = 33 Oh jolly good, splendid form if I do say so myself. Vendalfek offers some witty commentary from outside the doorway.
Not-Trixie would like me to proposition you... Wait. Vendalfek's telepathic voice stops as the dragon squints suspiciously at Not-Trixie's retreating form. I'm certain she wouldn't be asking me to ask you to join her in some bloody strange halls where nothing dangerous is happening. Or are they strange bloody halls? Doesn't matter - I have manners, and I won't pass along such a rubbish message.
Not-Trixie would like me to inform you that there’s a section of the floor that’s fallen away on the other side of this wall. Vendalfek’s mental voice is as bored as a student reciting lines in class. There’s also more of those rude blood-sucking children waiting to greet us. Wait, I’m picking up something... YOU SAY THEY’RE ARMED!? WITH ARMS!?!? AND LEGS!?!?!? AND CROSSBOWS!?!?!?!?
Apparently Not-Trixie thinks they died. Vendalfek's telepathic voice is full of feigned disbelief. They got too far from their coffins and couldn't make it back in time before they... Is there a word in Common for un-died? Re-died? Super-died? Anyway, I'm being unfairly scolded for trying to solve an age-old mystery and have been asked to request that we continue in a straight line along our current trajectory, as apparently the most likely location for these creatures' base of operations is along that vector.
Not-Trixie and Vendalfek follow behind, spreading out to the edges of the dragon's telepathy and acting as a relay for the rest of the group. Alright, she says Bo's continuing forward. Still forward. Wait, could it be? You guessed it folks - he's still moving forward. I know, I'm just as shocked as you all are.
Not-Trixie would like me to inform you, Bo, that you're too high and need to stop your use of the devil's lettuce immediately. Vendalfek's telepathic voice is filled with pearl-clutching horror at the idea before pausing. Hold up, I'm getting an update... Oh, you meant physically too high? Well why didn't you just say you wanted him to fly a bit lower?
I'm telling you, we should be looking at the sky. Vendalfek's mental voice is merely a whisper as he crouches on the market stall. That's what I'd do anyway. Swoop down on them - they wouldn't even know what hit 'em! I don't think Vendalfek spotted them since only Bo's name was mentioned. If that's the case, he wouldn't know to act yet. If not... he still wouldn't do anything yet for fear of making himself a target. XD
Vendalfek proceeds to pour himself a glass of tea and take up his customary perch on his master's head. Quite right, quite right indeed. Perhaps this time you won't feel the need to abandon half your team at the first sign of inconvenience. He sniffs for dramatic effect and slurps his tea loudly. Ready to go!
Not-Trixie suggests that we try pouring some saltwater on the spot Selter found with the tunnel underneath, Vendalfek relays dryly as the young wizard desperately gargles a third mouthful of water from her waterskin. And no, I simply won't repeat that last part - not in polite company anyway. The faerie dragon perches on his master's head, primly cleaning his claws.
-rd - aaaaah! You dropped me! And on something that smells bad too! The wizard's words don't seem to penetrate Vendalfek's skull for a few seconds, but his wings stop flapping for a moment as he realizes the situation. Wait... You mean...? On it! The dragon places a gloved hand on Bo's face and concentrates. Sure hope that's his face anyway... Breath of Life: 5d8 + 9 ⇒ (5, 8, 5, 5, 7) + 9 = 39 Using First Aid Gloves (5 charges).
Vendalfek lazily floats after Not-Trixie, his butterfly wings catching the updraft from her ascent. So are they stragglers or spontaneously risen? he asks with a straight face, though his mental communication is accompanied by the image of a man blushing with his hands over the front of his pants. Move to follow. Doesn't seem to be a need to use spells for these two.
That would take the fun out of it though! A tiny blue dragon with orange butterfly wings perches lazily on Not-Trixie's shoulder while his voice speaks silently inside the Pathfinders' minds. Just think of this as an opportunity to get to know lots of people as you ask each one if they're a secret Pathfinder scholar in need of rescue. You know, like everyone does! Knowledge (history): 1d20 + 7 ⇒ (9) + 7 = 16 Grandmaster TOZ wrote: Which objective is Trixie asking about? ...uncover the whereabouts of a Pathfinder delver named Heralt who was last seen working out of a hidden Chelish fort called Skull Hill...
Hey, what do you think this thing does? Seemingly oblivious to the much-larger dragon's presence, Vendalfek flits over to the telescope. Doesn't he know you're supposed to look at far-away things with a telescope and use a microscope for the up-close stuff? Are we sure this guy's actually a scientist? Where are his certificates?
Knowledge (arcana) vs DC 23: 1d20 + 14 ⇒ (10) + 14 = 24 Oi! Don't let that blowhard land on you, or you'll be squashed flat like his brains! Vendalfek cackles madly as he flicks a card into the air. Now let's show this tyrant who's really the most fearsome dragon around! Playing the Tyrant card. Oh, and Not-Trixie asks if we can... STRIP HIM!? Really now, we just met him and you're jumping straight to that!? That's incredibly forward of you... Hang on, I'm getting another message... OH, you meant get rid of his magical defenses? Well then why didn't you just say so?
Mawwiage. Vendalfek produces the Harrow deck with a flick of his wing. Mawwiage is what bwings us togethew today. Effortlessly, he plucks a card from the deck. Mawwiage, that bwessed awwangement, that dweam within a dweam. He holds the card in flat in both hands, as if it were on a cushion. And wove, twue wove, wiww fowwow you fowevah and evah… Triumphantly, he presents the image of the salamander and water weird together. So tweasuwe youw wove… He pauses, glancing down at Sihir. Have you the wing? Playing the Marriage card from the deck.
On it! The sound of a siren sounds through the minds of everyone in the glade as the faerie dragon pulls out a stick as long as his tail and begins tapping it against Psycho’s frozen form. UMD vs DC 20: 1d20 + 15 ⇒ (17) + 15 = 32
Well, not as good as it could have been, but Psycho’s stable and less likely to be hit by a third cone. Anybody got resist energy?
Sihir Aneh wrote:
Undead are immune to effects requiring a Fortitude save unless the effect would also affect objects (such as disintegrate.
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