Sithiss's page

132 posts. Alias of Kydeem de'Morcaine.

Full Name



Animal Companion, stegosaurus, Default Command is to 'Guard Selter',


AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)







Special Abilities

trip, evasion






wherever Selter is





Strength 21
Dexterity 20
Constitution 14
Intelligence 3
Wisdom 12
Charisma 10

About Sithiss

Sithiss, Animal Companion:

Female stegosaurus (Pathfinder RPG Bestiary 85)
NE Large animal
Init +4; Senses low-light vision, scent; Perception +9
AC 36, touch 14, flat-footed 31 (+7 armor, +5 Dex, +15 natural, -1 size)
hp 58 (9d8+18)
Fort +8, Ref +11, Will +4 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion
Speed 30 ft.
Melee tail slap +9 (3d6+7 plus trip)
Space 10 ft.; Reach 5 ft.
Str 21, Dex 20, Con 14, Int 3, Wis 12, Cha 10
Base Atk +6; CMB +12 (+16 trip); CMD 27 (33 vs. trip)
Feats Combat Reflexes, Dirty Fighting, Greater Trip, Improved Spell Sharing[ACG], Improved Trip
Tricks Air Walk, Attack, Attack Any Target, Cinderbrave, Defend, Deliver, Detect, Down, Flank, Get Help, Guard, Seek, Track
Skills Acrobatics +8, Climb +9, Perception +9, Stealth +4, Swim +8
SQ air walk, attack any target, cinderbrave, defend, deliver, detect, devotion, down, flank, get help, guard, seek, track
Other Gear +1 mithral agile breastplate[APG], dire collar[ACG]
Tracked Resources
Enlarge Person (1/day) - 0/1
Special Abilities
Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Defend [Trick] The animal will defend you.
Deliver [Trick] Delivers item to indicated point or person.
Detect [Trick] Indicates unusual smells, noises, etc.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Flank [Trick] Attempts to attack and flank indicated enemy.
Get Help [Trick] Attempts to bring back people it considers "help"
Greater Trip Foes you trip provoke AoO when they are knocked prone.
Guard [Trick] The animal stays in place and prevents others from approaching.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip: Tail slap (Ex) You can make a trip attempt on a successful attack.