TOZ's Echoes of the Everwar High Tier (Inactive)

Game Master TriOmegaZero

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Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The archer nods at Not-Trixie's advice. Yes. Indeed, there may be hostages. She is wise.

Arcana: 1d20 + 3 ⇒ (10) + 3 = 13

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan looks at the newly appeared wall speculatively. "I can clear thiss path, but it will not be quick..."

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie flies over and looks at the wall with an appraising eye.

Knowledge (arcana) vs DC 23: 1d20 + 22 ⇒ (13) + 22 = 35

"Hmm, a wall of stone." The wizard pulls out her spellbook and starts flipping through the pages quickly. "You can't dispel it, you know - the magic's all done and the stone itself isn't magical anymore. But!" Snapping the book shut, the wizard begins tracing circles within circles on the barrier. Slowly they begin to glow and spin, faster and faster until the movement almost seems to create the illusion of a tunnel through the stone. Seconds later, the other side becomes visible.

"But almost anything can be bypassed with the proper tools." Not-Trixie nods in satisfaction and motions for the others to proceed.

Using a reservoir point to activate Quick Study as a full-round action (converting telekinesis to passwall), then casting. The tunnel is 5 ft wide by 8 ft tall and 10 ft deep, so Sithiss might still have to squeeze, but it's good for 10 hours.


Table Maps | Oathbreakers Die | Passing the Torch

Not-Trixie’s spell reveals the wall to only be a few inches thick. The portal also reveals the stairs choked with more bodies of the lodge staff and guards.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

A look of horror crosses the monk's face. "Who could do such a thing?" He dashes forward in the hope that any or all of them may be revived.


Table Maps | Oathbreakers Die | Passing the Torch

Bo can see from the dried color of the blood that the deaths occurred well before the party had even arrived.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“Is there more to the cellar?” Not-Trixie’s voice is crisp and professional, as if she were in a merchant’s office discussing stock rather than a staircase full of dead colleagues. You can mourn them later, but only if you stay alive long enough.


Table Maps | Oathbreakers Die | Passing the Torch

Following the stairs down on his carpet, hovering above the corpses, Bo sees that the end of the stairs leading to the vaults has also been blocked by a stone wall. No signs of life register to his senses.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The archer calls up from the bottom of the stairwell, "The passage below is similarly blocked off."

Drat! I kept meaning to upgrade my temple sword to be adamantine. Just never got to it.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter call Sithiss into his armor (so she doesn't stomp on the corpses) Then tries to work his way past the bodies as respectfully as possible. He doesn't really care, but he has learned that some mammals seem to be very attached to corpses of former associates. When he gets to the bottom he calls Sithiss back out of the armor and looks around.

perception: 1d20 + 18 ⇒ (15) + 18 = 33


Table Maps | Oathbreakers Die | Passing the Torch

Selter finds that the stairwell is indeed blocked off with another stone wall as Bo called out, leaving only the five foot wide stairs as room to move in.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Not-Trixie scowls at the second wall. “Drat. I can make another tunnel, but then I won’t be able to make any more today. I could also just pop us to the other side, but we have no idea what we could be stepping into. Or I suppose someone could just try to break it down, but that’ll be noisy and could take a while.” She shrugs, face a polished mask as she calculates the risks and benefits of each method. “What do you think?”

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

I thought it was a room at the bottom. since still just stairwell, I will leave Sithiss in armor.

Sssudden entrance could give sssurprissse. Ssself like that.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

If Not-Trixie doesn't spell us past the wall:

Selter starts dragging his adamantine scimitar across the wall in a roughly oval shape, just big enough to pass through. Again. And again. And again. ... Until the big guy can knock it out of the way.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk looks to Not-Trixie, "If you are willing, a silent approach may be the best option."


Table Maps | Oathbreakers Die | Passing the Torch

Not-Trixie opens another passage through the stone, revealing the basement vaults below. Unlike the carnage above, the stone floors are unmarred by blood and death.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

"Perhaps there will be survivors hidden here."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter tries to carefully and sneakily search beyond the obstruction.
stealth: 1d20 + 13 ⇒ (10) + 13 = 23
perception: 1d20 + 18 ⇒ (7) + 18 = 25


Table Maps | Oathbreakers Die | Passing the Torch

Moving into the basement, Selter sees the vault doors are secured, with no signs of having been breached.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Ssself not trussst thisss. Why block ssstairsss if not go through doorsss?

Is there a map for this?
If there is room, Selter will call Sithiss from the armor.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo joins his serpentesque companion in the basement looking for clues.

I will take the time to change animal focus to Wolf to gain the Scent ability to check the area. Using the ioun torch for light.

Perception {scent}: 1d20 + 32 ⇒ (3) + 32 = 35


Table Maps | Oathbreakers Die | Passing the Torch

Bo’s heightened senses pick up nothing but the scent of death in the stairwell.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Switching back to 'Bat' {Darkvision}

"There is nothing here, or has come through here."

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“A possible security measure?” Not-Trixie’s voice continues to be clinical as she inspects the vault door. “Though that wouldn’t explain all the bodies in the stairwell unless there were two separate triggers and someone understood them well enough to use them intentionally for that purpose. Regardless, the attacker who got away from us upstairs has most certainly informed any of his compatriots that are also present in the building of our presence at this time, and our current location will be easy to deduce given the lingering spell effects.” She looks back towards the stairs. “Our answers may be found upstairs, probably in the main room past the double doors.”

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan blinks slowly, not certain he has followed Not-Trixie's hypotheses. However, when she summarizes with a suggested direction, the tension leaves his shoulders and he heads to the double doors with a ready grin.


Table Maps | Oathbreakers Die | Passing the Torch

Narayan opens the south door to find the stairs leading up to the living quarters has also been sealed off with stone.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo looks confused. "How many spells would this take? We are facing a powerful wizard...or several of them."

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Posssibly illusssionsss? Selter attempts to walk through the stone wall.
will save: 1d20 + 14 ⇒ (2) + 14 = 16 +2 vs mind affecting


Table Maps | Oathbreakers Die | Passing the Torch

Selter will is unable to overcome the very real stone of the wall.

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

“More likely a spell - well, several spells - paired with at least one casting of contingency that was triggered to activate if someone performed a specific action. My guess would be someone entering the stairwell, though it’s a working hypothesis and I don’t think it explains everything we’ve seen so far. There were no lingering auras of whatever triggered the spells that created the walls, so it must have happened more than a few minutes ago. To that end, I don’t see anything else to be gleaned from investigating here at this time and those passwalls won’t last forever.” Not-Trixie lets a small frown cross her face. “I propose returning to the ground floor at once and investigating the rest of the rooms there.”


Table Maps | Oathbreakers Die | Passing the Torch

Returning to the double doors leading into the main hall, the party finds two fireplaces struggling to illuminate the large room. They still manage to highlight a woven tapestry of gold and blue silk dominating the west wall. A couple of damaged tables and broken or overturned chairs fill most of the eastern half of the room. In the northeast corner stands a decorative clay urn, while another lies smashed to the south. Burnished copper-bound doors etched with hieroglyphs mark exits along every wall.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Selter and Sithiss move into the room. Looking and listening for anything of interest. Including tracks of the caster who escaped.

perception: 1d20 + 18 ⇒ (6) + 18 = 24
survival: 1d20 + 9 ⇒ (5) + 9 = 14


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

survival: 1d20 + 1 ⇒ (16) + 1 = 17 has scent


Table Maps | Oathbreakers Die | Passing the Torch

As Selter moves into the room, a sigil flares to life on the arch of the doorway.

Will save needed.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

will save: 1d20 + 14 ⇒ (15) + 14 = 29 +2 vs mind affecting and poison


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

will save: 1d20 + 4 ⇒ (20) + 4 = 24 +4 vs enchantment


Table Maps | Oathbreakers Die | Passing the Torch

Selter and Sithiss shrug off the magical trap with little difficulty.


Table Maps | Oathbreakers Die | Passing the Torch

Initiative:

Bo init: 1d20 + 16 ⇒ (18) + 16 = 34
Selter init: 1d20 + 1 ⇒ (17) + 1 = 18
Sithiss init: 1d20 + 4 ⇒ (7) + 4 = 11
Not-Trixie init: 1d20 + 7 ⇒ (15) + 7 = 22
Vendalfek init: 1d20 + 3 ⇒ (19) + 3 = 22
Narayan init: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Red init: 1d20 + 1 ⇒ (7) + 1 = 8
Yellow init: 1d20 + 1 ⇒ (9) + 1 = 10
Green init: 1d20 + 1 ⇒ (3) + 1 = 4
Blue init: 1d20 + 1 ⇒ (11) + 1 = 12
Orange init: 1d20 + 1 ⇒ (8) + 1 = 9
Purple init: 1d20 + 1 ⇒ (17) + 1 = 18
Tie Break: 2d20 ⇒ (10, 3) = 13
Pink init: 1d20 + 1 ⇒ (10) + 1 = 11

As Selter and Sithiss examine the damage within the room, more attackers step out of the stone walls to attack! The first to appear casts a spell at Selter, before his companions begin to attack. The first blow at Sithiss fails to land, while the other enemies launch spells of their own. Will save for Sithiss, then another save for Selter and Sithiss.

Outside the room, the sudden appearance of the ambusher catches Not-Trixie off guard, as his scimitar tears into her with dark energy burning through the wound!

Scimitar on Sithiss: 1d20 ⇒ 15
Scimitar on Not-Trixie: 1d20 ⇒ 16
Damage on Not-Trixie: 1d6 + 3 + 3d6 ⇒ (4) + 3 + (4, 2, 4) = 17 Will Save to halve the negative energy damage.

Round 1 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 17/12)
22 Vendalfek
18 Selter

18 Purple
13 Narayan
12 Blue
11 Sithiss
11 Pink
10 Yellow
9 Orange
8 Red

Bold are up!


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

buffs
shield companion - dur hours
greater magic fang (+2 tail slap) - dur hours
longstrider - dur hours
barkskin - dur 50 minutes (not sure how much has passed)
mirror image (6 images) - dur 5 minutes
AC=41

will save 1: 1d20 + 5 ⇒ (19) + 5 = 24
will save 2: 1d20 + 5 ⇒ (2) + 5 = 7

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

buffs
shield companion - dur hours
longstrider - dur hours
barkskin - dur 50 minutes (not sure how much has passed)
mirror image (6 images) - dur 5 minutes
AC=28

will save: 1d20 + 14 ⇒ (17) + 14 = 31 +2 vs mind effects and poison

Sithiss sssmasssh thossse over there.
With a hiss of anticipation, Selter activates some protection from Ydersius on himself and Sithiss. Then he steps toward the attackers. mirror image then move action
number of images: 1d4 + 3 ⇒ (3) + 3 = 6


Table Maps | Oathbreakers Die | Passing the Torch

Seeing Selter unaffected by the spells, the last attacker directs his spell towards the druid.

One more Will save.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Calculations: BAB +5, WIS +6, Weapon Focus +1, Bow +1, PBS +1, Deadly Aim -2. Total to Hit: +12

At the attack on Not-Trixie, the archer unleashes a rapid assault to end the threat.

Flurry vs PINK: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19

Flurry vs PINK: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20

Flurry vs PINK: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

(Perfect Shot, best of two)
Flurry vs PINK {Ki Point}: 1d20 + 12 ⇒ (7) + 12 = 19
Flurry vs PINK {Ki Point}: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18

I should be able to hit him without having to move as I am in the doorway.

Sense Motive for AC: 1d20 + 31 ⇒ (8) + 31 = 39


Table Maps | Oathbreakers Die | Passing the Torch

Bo arrows the ambusher to death!

Round 1 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 17/12)
22 Vendalfek

18 Selter
18 Purple
13 Narayan
12 Blue
11 Sithiss
10 Yellow
9 Orange
8 Red

Bold are up!

Sovereign Court

F CG Kitsune Wizard 7, Rogue 1, Trickster 3 | HP 58/58 | AC *20 T 15 FF *15 | CMB +2, CMD 17 | F: +9, R: +16, W: +13 | Init: +8 | Perc: +24, SM: +27, Low Light Vision, *Darkvision 60 ft | Speed 30 ft, Fly 40 ft | Spells: 1st 4/6 2nd 5/6 3rd 3/5 4th 3/4 5th 1/3 | Reservoir 5/9 | Active conditions: Darkvision, Overland Flight, Shield

Will vs Negative Energy: 1d20 + 13 ⇒ (11) + 13 = 24

Not-Trixie takes a trembling breath and nods gratefully to Bo before slipping further down the entryway past the inner door. She reaches into her pouch and draws a much-shortened root, breaking off a piece and using it to sketch a simple repetitive rune in the air that spins faster and faster the more iterations she adds.

How are they stepping through the walls like that? she wonders, finishing off the spell and sending its energies flying to herself, Bo, Narayan, and Sithiss.

Move and cast haste.


Vendalfek darts for the outdoors - or at least behind Bo.

Unless Not-Trixie calls for him to do something, Vendalfek is essentially a non-combatant.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

will save: 1d20 + 14 ⇒ (17) + 14 = 31 +2 vs mind effects and poison


Table Maps | Oathbreakers Die | Passing the Torch

Selter shrugs off the paralysis spells with ease, while Sithiss seems unperturbed by the fear magic thrown her way. Not-Trixie manages to resist the negative energy as well, as the remaining foe steps to flank Sithiss. His blow glances off of her tough armor, all for naught.

Scimitar on Sithiss: 1d20 ⇒ 8

Round 1 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 12)
22 Vendalfek
18 Selter
18 Purple
13 Narayan
12 Blue
11 Sithiss
10 Yellow
9 Orange
8 Red

Narayan is up!


Botting Narayan

Narayan flies into the room and attempts to take out one of the assassins with one punch!

Narayan Punch, Haste: 1d20 + 20 + 1 ⇒ (6) + 20 + 1 = 27
Nonlethal Bludgeoning damage: 2d8 + 13 ⇒ (8, 8) + 13 = 29

Intimidate: 1d20 + 21 ⇒ (12) + 21 = 33

Oh jolly good, splendid form if I do say so myself. Vendalfek offers some witty commentary from outside the doorway.


Table Maps | Oathbreakers Die | Passing the Torch

Scimitar on Sithiss: 1d20 ⇒ 17

Narayan cuffs the man upside the head, causing the man to turn in surprise, before his eyes widen in fear. His companion makes another strike at Sithiss with a darkly charged blade, but cannot overcome her defenses.

Round 1 Initiative wrote:


34 Bo
22 Not-Trixie (Damage: 12)
22 Vendalfek
18 Selter
18 Purple (Damage: 29NL, Shaken)
13 Narayan
12 Blue
11 Sithiss
10 Yellow
9 Orange
8 Red

Sithiss is up!


female Animal Companion, stegosaurus, Default Command is to 'Guard Selter', AC:36, FF:31, Th:14, HP 58, F8/R11/W4(+4vsEnch), Perc +9, Init +4 (evasion)

buffs:
greater magic fang (tail slap) - dur hours
shield companion - dur hours
barkskin - dur 50 minutes
AC: 41

Hiss... Sithiss brings her mighty tail around in a vicious strike.
tail slap att: 1d20 + 11 ⇒ (12) + 11 = 23, if hits, tail slap dam: 3d6 + 9 ⇒ (5, 4, 5) + 9 = 23 and trip CMB: 1d20 + 16 ⇒ (3) + 16 = 19

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