Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Amiri?


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

Hey everyone. I'm really sorry for vanishing off the face of the planet for a little bit.
So finals week turned more into finals week and a half. That always ends up being a huge time loss, and I tend to lose track of time during that period. Which brings us to graduation. I'm an undergraduate, and I would have graduated this year, had I not taken a semester off during the height of Covid. None of my friends, who were also seniors, took that time off. So all of, and I mean literally all of my friends have graduated. And since none of us are initially from Ohio in the first place, they've all left/are leaving very soon. I, on the other hand, am graduating next semester, in the middle of the school year.
After finals, I spent most of my time either dreading everyone leaving, or spending as much time as I could with them. It was very bitter-sweet, and I won't bore with details, but I said I'd throw myself back into the forums when they were gone. That time has come.
I am beyond thankful to have got the chance to meet these incredibly talented, intelligent people. Some of them even helped me carry my belongings the two miles to my new apartment! I found a location to live in, and all in all it's pretty nice. A bit lonely, but nice.

I'm back now, and should have even more free time than before, but I get if that level of flaking out is enough to make you reconsider having me as a player. I'll respect your decision either way!


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Sometimes life punches you in the gut and it takes a bit to catch your breath. I don't have a problem with you continuing. Half you're feeling up to it again


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

That was supposed to be glad, not half. Lol


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

As much as I'd like to RAGE! I don't seem to have a mini on the map!

Sovereign Court

Trust me, I went through this also, I graduated from Law School in December and then had to study for the Bar until mid-February. After the Bar, my schedule opened up as well. So you can rejopin at any point.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 5 VMC Magus: HP 8/53 : AC: 28, T: 21, FF: 18 (+1 after full attack, +4 if fighting defensively): Fort: +8 Ref +6 Will: +2 (+2 vs Fear) : Perception +12, Low-light vision, Init +4 Fighter (Aldori Defender/Steelbound) 5 VMC Magus
Galahad0430 wrote:

You explore the area around the ruined tower, an obvious relic of the Road of Shields built by the dwarves a long time ago. In the ruins of the tower you do find a buried cache containing some worthwhile items. In addition, just north of the tower is a statue of Torag. Unlike everything else in the area, it shows no signs of weathering or decay, almost as if Torag himself has kept it pristine. Ekun pays his respects, he must be a worshipper of Torag, but Harrim stomps off muttering under his breath about "the traitor god."

While inspecting the statue, you find an old dwarven mechanism with several cogs out of place. With Harrim's reluctant help, you easily figure out their correct placement and find another hidden cache.

Of the stuff you find, besides gold and such, here is a list of the important stuff:
+1 falcata
+1 handaxe
+1 heavy crossbow
Trollreaper (+1 corrosive Greataxe)
+1 full plate
+2 breastplate
+2 studded leather
Amulet of natural armor +1
Cloak of resistance +1
Belt of Physical Perfection +2

Thoughts on the items? I'm thinking Amiri should hang on to the Trollreaper, at least until the trolls are dealt with. Or Valerie could use it, but she'd have to put the shield aside.

I don't want to hog all the good stuff, but I'd trade my Explorer's Belt for the Belt of Physical Perfection in a heartbeat. The only other stuff there I'd get any use out of are the amulet and, I guess the crossbow.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I agree. I know Amiri's sword has thematic/background significance, but having Trollreaper as a specialist weapon, she only uses for troll slaying would be a really good idea.

I'd say either Pyros or Valerie would be good choices for the belt. (Pyros seems to end up taking more damage than anyone else on average so more HP is always a good thing. And Valerie being the literal shield wall, would definitely benefit from boosting her physical stats.

I can't use any of the armor or weapons for that matter, and already have my amulet slot taken. I'd take the cloak if no one else wants/needs it.


Half-Orc Elemental Magus - 4 / Elementalist Shifter - 2

Reg would certainly take the handmedown Explorer Belt for the CON, if it doesn't go to Valerie. Pending the 'studs' being made out of bone or ironwood or something, Reg would take the studded leather obviously.

Grand Lodge

Female Human Fighter 5

Valerie is only interested in the belt and maybe the crossbow.


Half-Orc Elemental Magus - 4 / Elementalist Shifter - 2
Valerie Medvyed wrote:
Valerie is only interested in the belt and maybe the crossbow.

Reg concedes the belt in that case :)

Grand Lodge

Female Human Fighter 5

Valerie will pass on the crossbow.

Also, I am moving and starting a new job in the next two months. I'm not sure I'll remember or be able to post.

Sovereign Court

Valerie, just keep me up to date. I can bot your character if needed.

Grand Lodge

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Female Human Fighter 5

Things are kinda unpredictable.

Sovereign Court

Was gone for the weekend, I'll continue tomorrow


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Before we go forward, who's still here?


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Half-Orc Elemental Magus - 4 / Elementalist Shifter - 2

I am


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Anyone want any of these?

+1 bastard sword
+2 ring of protection
+2 cloak of resistenace
Amulet of Agile fists
+2 amulet of natural armor
Bracers of Archery (to Ekun?)
+2 Con belt


Male Half-Elf Fighter (Aldori Defender/Steelbound) 5 VMC Magus: HP 8/53 : AC: 28, T: 21, FF: 18 (+1 after full attack, +4 if fighting defensively): Fort: +8 Ref +6 Will: +2 (+2 vs Fear) : Perception +12, Low-light vision, Init +4 Fighter (Aldori Defender/Steelbound) 5 VMC Magus

Still here. The Ring and Cloak are both upgrades from the +1 I have currently, and I don't have an amulet. So any of those would work for me. But that's going to be the case for everyone, I suspect.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I already have my amulet slot taken by the Amulet of Mighty fists. Do we even have anyone that uses Dex in melee and fights unarmed or with natural attacks? If not we def want to sell the Amulet of Agile fists.

I considered it but most wild shape forms bigger than tiny have more of a STR bonus than a Dex bonus.

I could definitely use the Con belt as I don't currently have a Con boost.


F CG Half-Elf Arcane Trickster 2/Rogue 1/Wizard 3 | HP 48/48 | AC 15 (17 ranged) T 14 (16 ranged touch) FF 11+4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +9 (+10) W +6(+8)* |

I'm here. I don't currently have a Ring of Protection, but if someone who spends more time in melee needs it that's fine.


Half-Orc Elemental Magus - 4 / Elementalist Shifter - 2
Pyros Aldori wrote:
Still here. The Ring and Cloak are both upgrades from the +1 I have currently, and I don't have an amulet. So any of those would work for me. But that's going to be the case for everyone, I suspect.

Reg would take the Baron's handmedowns then :)

Grand Lodge

Female Human Fighter 5
Pyros Aldori wrote:
Still here. The Ring and Cloak are both upgrades from the +1 I have currently, and I don't have an amulet. So any of those would work for me. But that's going to be the case for everyone, I suspect.

yep.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I'd be surprised if Valerie doesn't punch this dude before we're done. Lol.

Grand Lodge

Female Human Fighter 5

My life has gotten very busy with my new job, and I don't currently have time to dedicate to PbP. I'm dropping out. Sorry.


Half-Orc Elemental Magus - 4 / Elementalist Shifter - 2

I have been feeling the same way ... and then today tested positive for COVID. So I'll have a little more time (if I stay out of the hospital).


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Sorry to hear that. Make sure to reach out to your doctor to get a hold of the meds that can help make it less devastating.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

So we currently have Pyros, Regongar, Octavia and Myself. Anyone else active?

Would that be enough to continue?

Sovereign Court

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yes, we can always add more players if need be. Also, I caught up with the random stuff so everyone can level up as well.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 5 VMC Magus: HP 8/53 : AC: 28, T: 21, FF: 18 (+1 after full attack, +4 if fighting defensively): Fort: +8 Ref +6 Will: +2 (+2 vs Fear) : Perception +12, Low-light vision, Init +4 Fighter (Aldori Defender/Steelbound) 5 VMC Magus

1d10 ⇒ 9

Sovereign Court

1 person marked this as a favorite.

We already have a new player joining as Ekun.

Sovereign Court

Pyros Aldori wrote:
1d10

Nice roll!


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

HP: 1d8 ⇒ 5


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Druid 6
+1 BAB
+1 All saves
Zephyr Message (Sp):At 6th level, once per day, the Green Faith initiate can cast whispering wind as a spell-like ability, treating her druid level as her caster level. This replaces the druid’s additional daily use of wild shape gained at 6th level.
Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
+1 2nd level spell
+1 3rd level spell
+4 Skills (Diplomacy, Knowledge (Nature), Perception, Spellcraft )
+2 Background skills (Knowledge Geography, Knowledge Religion

Sovereign Court

OK, so we have Pyros, Reg, Octavia, and Faerin for sure, I don't know about Amiri. Ekun will join now as well.


LG Male Human ranger 6 (HP 63 AC:22 T:14 F:19 Saves F:+8 R:+11 W:+5 CMB:+8 CMD:22 Init:+5 Perc: +14)

HP - L1:10+Con:12+L2-L6:5d10: 22 + 5d10 ⇒ 22 + (1, 9, 7, 9, 1) = 49

So: 10+12+5+9+7+9+5 +6 Favored Class Bonus = 63


LG Male Human ranger 6 (HP 63 AC:22 T:14 F:19 Saves F:+8 R:+11 W:+5 CMB:+8 CMD:22 Init:+5 Perc: +14)

Hi, Ekundayo player here.

FYI, I have DM'd Kingmaker at my home game, but they all died horrible deaths, or wished they had died, at the end of Book 3 (about 1.75 books ahead of where this campaign is now). I also have almost finished the Owlcat Kingmaker CRPG (near the final dungeon).

My two favorite companions were Harrim and Ekundayo, but the DM suggested Ekundayo, so here I am. I have however made him more of a 'switch hitter' Ranger rather than only Archery, although he still will mostly do Archery.

I've been following the campaign for a couple of months so I am reasonably caught up.

-- david


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Welcome to the group. Happy to have you!


F CG Half-Elf Arcane Trickster 2/Rogue 1/Wizard 3 | HP 48/48 | AC 15 (17 ranged) T 14 (16 ranged touch) FF 11+4 | CMB +2 CMD 16 (18 vs ranged) | F +5 R +9 (+10) W +6(+8)* |

Arcane Trickster 2
HP: 1d6 ⇒ 6
+1 BAB
+1 Fort
Sneak attack +1d6
Spells as 5th level Wizard (1 3rd level)
9 skills (Disable device, Escape Artist, Knowledge Arcana, Knowledge Dungeoneering, Knowledge Local, Knowledge Planes, Stealth, Spellcraft, Perception)
2 Background skills (Knowledge Engineering, Sleight of hand)


Male Half-Elf Fighter (Aldori Defender/Steelbound) 5 VMC Magus: HP 8/53 : AC: 28, T: 21, FF: 18 (+1 after full attack, +4 if fighting defensively): Fort: +8 Ref +6 Will: +2 (+2 vs Fear) : Perception +12, Low-light vision, Init +4 Fighter (Aldori Defender/Steelbound) 5 VMC Magus

I'm going on vacation starting today. I'll have my phone, but posting will probably be limited until thursday.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Are there any potions/scrolls/alchemical items available to prepare for this before we head out? Can be handled OOC if you just want to get on with heading there.

Sovereign Court

Yes, there are many such available in the Capitol now.

Zarcie has many Arcane scrolls and some potions, as well as the more costly spell components.

Arisinoe has the same for Divine spells.

You all can make a list here on the discussion page and I will give costs and availablility


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Scrolls:
Acid Arrow
Produce flame
Flaming sphere

Bokken:
Flasks of Alchemist fire
Flasks of Acid

Sovereign Court

All of those are available at normal costs.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 49/49 : AC: 19, T: 12, FF: 14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Purchases:
4 Alchemist fires each (400g)
4 Acid each (200g)
2 Alkali flasks (30gp)

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