Amiri of the Six Bears Tribe |
Hey everyone. I'm really sorry for vanishing off the face of the planet for a little bit.
So finals week turned more into finals week and a half. That always ends up being a huge time loss, and I tend to lose track of time during that period. Which brings us to graduation. I'm an undergraduate, and I would have graduated this year, had I not taken a semester off during the height of Covid. None of my friends, who were also seniors, took that time off. So all of, and I mean literally all of my friends have graduated. And since none of us are initially from Ohio in the first place, they've all left/are leaving very soon. I, on the other hand, am graduating next semester, in the middle of the school year.
After finals, I spent most of my time either dreading everyone leaving, or spending as much time as I could with them. It was very bitter-sweet, and I won't bore with details, but I said I'd throw myself back into the forums when they were gone. That time has come.
I am beyond thankful to have got the chance to meet these incredibly talented, intelligent people. Some of them even helped me carry my belongings the two miles to my new apartment! I found a location to live in, and all in all it's pretty nice. A bit lonely, but nice.
I'm back now, and should have even more free time than before, but I get if that level of flaking out is enough to make you reconsider having me as a player. I'll respect your decision either way!
Faerin Cordova |
Sometimes life punches you in the gut and it takes a bit to catch your breath. I don't have a problem with you continuing. Half you're feeling up to it again
Pyros Aldori |
You explore the area around the ruined tower, an obvious relic of the Road of Shields built by the dwarves a long time ago. In the ruins of the tower you do find a buried cache containing some worthwhile items. In addition, just north of the tower is a statue of Torag. Unlike everything else in the area, it shows no signs of weathering or decay, almost as if Torag himself has kept it pristine. Ekun pays his respects, he must be a worshipper of Torag, but Harrim stomps off muttering under his breath about "the traitor god."
While inspecting the statue, you find an old dwarven mechanism with several cogs out of place. With Harrim's reluctant help, you easily figure out their correct placement and find another hidden cache.
Of the stuff you find, besides gold and such, here is a list of the important stuff:
+1 falcata
+1 handaxe
+1 heavy crossbow
Trollreaper (+1 corrosive Greataxe)
+1 full plate
+2 breastplate
+2 studded leather
Amulet of natural armor +1
Cloak of resistance +1
Belt of Physical Perfection +2
Thoughts on the items? I'm thinking Amiri should hang on to the Trollreaper, at least until the trolls are dealt with. Or Valerie could use it, but she'd have to put the shield aside.
I don't want to hog all the good stuff, but I'd trade my Explorer's Belt for the Belt of Physical Perfection in a heartbeat. The only other stuff there I'd get any use out of are the amulet and, I guess the crossbow.
Faerin Cordova |
I agree. I know Amiri's sword has thematic/background significance, but having Trollreaper as a specialist weapon, she only uses for troll slaying would be a really good idea.
I'd say either Pyros or Valerie would be good choices for the belt. (Pyros seems to end up taking more damage than anyone else on average so more HP is always a good thing. And Valerie being the literal shield wall, would definitely benefit from boosting her physical stats.
I can't use any of the armor or weapons for that matter, and already have my amulet slot taken. I'd take the cloak if no one else wants/needs it.
Regongar Stormborn |
Reg would certainly take the handmedown Explorer Belt for the CON, if it doesn't go to Valerie. Pending the 'studs' being made out of bone or ironwood or something, Reg would take the studded leather obviously.
Faerin Cordova |
Anyone want any of these?
+1 bastard sword
+2 ring of protection
+2 cloak of resistenace
Amulet of Agile fists
+2 amulet of natural armor
Bracers of Archery (to Ekun?)
+2 Con belt
Pyros Aldori |
Still here. The Ring and Cloak are both upgrades from the +1 I have currently, and I don't have an amulet. So any of those would work for me. But that's going to be the case for everyone, I suspect.
Faerin Cordova |
I already have my amulet slot taken by the Amulet of Mighty fists. Do we even have anyone that uses Dex in melee and fights unarmed or with natural attacks? If not we def want to sell the Amulet of Agile fists.
I considered it but most wild shape forms bigger than tiny have more of a STR bonus than a Dex bonus.
I could definitely use the Con belt as I don't currently have a Con boost.
Octavia Reborne |
I'm here. I don't currently have a Ring of Protection, but if someone who spends more time in melee needs it that's fine.
Regongar Stormborn |
Still here. The Ring and Cloak are both upgrades from the +1 I have currently, and I don't have an amulet. So any of those would work for me. But that's going to be the case for everyone, I suspect.
Reg would take the Baron's handmedowns then :)
Faerin Cordova |
1 person marked this as a favorite. |
Sorry to hear that. Make sure to reach out to your doctor to get a hold of the meds that can help make it less devastating.
Faerin Cordova |
So we currently have Pyros, Regongar, Octavia and Myself. Anyone else active?
Would that be enough to continue?
Faerin Cordova |
Druid 6
+1 BAB
+1 All saves
Zephyr Message (Sp):At 6th level, once per day, the Green Faith initiate can cast whispering wind as a spell-like ability, treating her druid level as her caster level. This replaces the druid’s additional daily use of wild shape gained at 6th level.
Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
+1 2nd level spell
+1 3rd level spell
+4 Skills (Diplomacy, Knowledge (Nature), Perception, Spellcraft )
+2 Background skills (Knowledge Geography, Knowledge Religion
Ekundayo "Ekun" Trollkiller |
Hi, Ekundayo player here.
FYI, I have DM'd Kingmaker at my home game, but they all died horrible deaths, or wished they had died, at the end of Book 3 (about 1.75 books ahead of where this campaign is now). I also have almost finished the Owlcat Kingmaker CRPG (near the final dungeon).
My two favorite companions were Harrim and Ekundayo, but the DM suggested Ekundayo, so here I am. I have however made him more of a 'switch hitter' Ranger rather than only Archery, although he still will mostly do Archery.
I've been following the campaign for a couple of months so I am reasonably caught up.
-- david
Octavia Reborne |
Arcane Trickster 2
HP: 1d6 ⇒ 6
+1 BAB
+1 Fort
Sneak attack +1d6
Spells as 5th level Wizard (1 3rd level)
9 skills (Disable device, Escape Artist, Knowledge Arcana, Knowledge Dungeoneering, Knowledge Local, Knowledge Planes, Stealth, Spellcraft, Perception)
2 Background skills (Knowledge Engineering, Sleight of hand)
Faerin Cordova |
Are there any potions/scrolls/alchemical items available to prepare for this before we head out? Can be handled OOC if you just want to get on with heading there.
Faerin Cordova |
Scrolls:
Acid Arrow
Produce flame
Flaming sphere
Bokken:
Flasks of Alchemist fire
Flasks of Acid
Faerin Cordova |
Purchases:
4 Alchemist fires each (400g)
4 Acid each (200g)
2 Alkali flasks (30gp)
Faerin Cordova |
1 person marked this as a favorite. |
Did we ever settle on a name for the Barony as a whole? I know Stagfall for the capitol,
Pyros Aldori |
1 person marked this as a favorite. |
Hey folks. I’ve recently gone back to school, flight school. I’m hoping to be an airline pilot in a few years. I knew it would take a lot of commitment, but now that it’s underway I realize the commitment is going to be significantly more than I even realized. As much as I enjoy it, I’m not going to have time for gaming for a while. Maybe I can come back in a year or so when I’m done training and just trying to build up my hours. (I’m not asking you to hold a spot for me, to be clear), but for now I have to step away. It’s been fun, and I’ll miss it, but real life has to come first. I want this career, and in the short term that’s going to require some sacrifices. Hope I see y’all around some time. Best of luck, and happy gaming.
This is one I especially hate to leave because of the larger role my character has. If y’all want him to step back and rule in the background as an NPC I’m good with that. But if not I totally get it.
Galahad0430 |
2 people marked this as a favorite. |
This presents an interesting change in the dynamic. I can either go with the idea of the Baron being a background NPC, or we can go another direction if you all want. Everyone chime in with their opinions please.
Pyros, it is sad to see you go, but I understand fully what you are going through. I juts finished Law scholl last December and took the Bar in February. In fact, I am in orlando this weekend because I had my final Bar approval hearing yesterday.
Faerin Cordova |
2 people marked this as a favorite. |
Best of Luck to you Pyros, and good luck with Flight School.
I could definitely see the idea of having the Baron be in the back ground, but I've also wondered how things would play out if the Kingdom were sort of a.... I guess Heirocracy would be the word for a nation ruled by Druidic law? Kind of like the Celtic/British Isles early on.
There's also the idea of a ruling council if people have objections to one specific ruler, though that might cause issues with how things play out with other rulers and interactions in the AP.
Looks like the main options are:
Autocracy: A single person rules the kingdom by popular acclaim. This person may be elected by the people, a popular hero asked to lead, or even a hereditary monarch who rules with a light hand. Modifiers: None.
Magocracy: An individual or group with potent magical power leads the kingdom and promotes the spread of magical and mundane knowledge and education. Those with magical abilities often enjoy favored status in the kingdom. Modifiers: Lore +2, Productivity –1, Society –1.
Oligarchy: A group of councilors, guild masters, aristocrats, and other wealthy and powerful individuals meet in council to lead the kingdom and direct its policies. Modifiers: Corruption +1, Law –1, Lore –1, Society +1.
Overlord: The kingdom’s ruler is a single individual who either seized control or inherited command of the settlement and maintains a tight grasp on power. Modifiers: Corruption +1, Crime –1, Law +1, Society –1.
Republic: The kingdom is ruled by a parliament of elected or appointed officials who represent the various geographic areas and cultural constituents of the kingdom, making decisions for the whole through voting, bureaucratic procedures, and coalition-building. Modifiers: Crime –1, Law –1, Productivity +1, Society +1.
Secret Syndicate: An unofficial or illegal group like a thieves’ guild rules the kingdom—the group may use a puppet leader to maintain secrecy, but the group pulls the strings. Modifiers: Corruption +1, Crime +1, Law –3, Productivity +1.
Theocracy: The kingdom is ruled by the leader of its most popular religion, and the ideas and members of that religion often enjoy favored status in government and the kingdom. Modifiers: Corruption –1, Law +1, Lore +1, Society –1.
Regongar Stormborn |
1 person marked this as a favorite. |
Best of Luck to you Pyros, and good luck with Flight School.
I could definitely see the idea of having the Baron be in the back ground, but I've also wondered how things would play out if the Kingdom were sort of a.... I guess Heirocracy would be the word for a nation ruled by Druidic law? Kind of like the Celtic/British Isles early on.
There's also the idea of a ruling council if people have objections to one specific ruler, though that might cause issues with how things play out with other rulers and interactions in the AP.
Looks like the main options are:
Autocracy: A single person rules the kingdom by popular acclaim. This person may be elected by the people, a popular hero asked to lead, or even a hereditary monarch who rules with a light hand. Modifiers: None.Magocracy: An individual or group with potent magical power leads the kingdom and promotes the spread of magical and mundane knowledge and education. Those with magical abilities often enjoy favored status in the kingdom. Modifiers: Lore +2, Productivity –1, Society –1.
Oligarchy: A group of councilors, guild masters, aristocrats, and other wealthy and powerful individuals meet in council to lead the kingdom and direct its policies. Modifiers: Corruption +1, Law –1, Lore –1, Society +1.
Overlord: The kingdom’s ruler is a single individual who either seized control or inherited command of the settlement and maintains a tight grasp on power. Modifiers: Corruption +1, Crime –1, Law +1, Society –1.
Republic: The kingdom is ruled by a parliament of elected or appointed officials who represent the various geographic areas and cultural constituents of the kingdom, making decisions for the whole through voting, bureaucratic procedures, and coalition-building. Modifiers: Crime –1, Law –1, Productivity +1, Society +1.
Secret Syndicate: An unofficial or illegal group like a thieves’ guild rules the kingdom—the group may use a puppet leader to maintain secrecy, but the group pulls the strings. Modifiers: Corruption +1, Crime +1, Law...
From my perspective, a druidic hierocracy would make a LOT of sense given the direction things have gone: there's a Druid ... there's a Shifter who actually speaks Druidic ... there's a Ranger. While I know some of the NPCs still believe in other gods, the idea that the Shrike Hills might be ruled by nature worshippers makes sense to me.
Especially given that The Arch Druid would already have General/Warden candidates built in.