Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


151 to 200 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

HP: 1d8 ⇒ 2 Average it is.
+1 BAB
+1 Fort
+1 Reflex
Woodland stride: Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
+1 0level Light
+1 1st level Nereid’s Grace

5 skill points (4+FCB): Knowledge (Nature), Perception, Ride, Sense motive, Survival

Background skills: Knowledge (Geography), Profession(Herbalist)


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Working on level up today, but in the meantime here's the hp roll:
1d10 ⇒ 7


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4
Galahad0430 wrote:
Signy, why do you need to dip Swashbuckler to get DEX to damage?

Inspired Blade gets weapon focus with a rapier as a bonus feat, so fencing grace comes online at level 3 rather than wait until level 5 or use your human bonus for it.

It's not as relevant under the Feat Tax rules, but still frees up a feat for other things.

Also, the Swashbuckler dip adds a lot of neat tricks to her melee bag with just the three first level deeds. Parry and riposte can turn a combat, though nothing is more frustrating as a GM to have a possible crit parried, then they crit on the riposte and drop your boss to 1 up.
(But I'm not bitter...)


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Galahad, just as Teryll said. Signy couldn't take weapon focus at 1st level because it requires +1 BAB, which she doesn't have at 1st level.

Teryll, I'd probably go with Inspired Blade/Noble Fencer to trade Dodging Panache for Social Panache and that sweet sweet bonus 1d6 on social skill rolls.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4
Signy Birkirsdottir wrote:
Teryll, I'd probably go with Inspired Blade/Noble Fencer to trade Dodging Panache for Social Panache and that sweet sweet bonus 1d6 on social skill rolls.

That makes sense, I hadn't even considered that.


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

HP: 1d10 ⇒ 5

By average, do you mean rounded up or down?

I am taking archery combat style and point blank shot for my feat.


Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

Swapping neirid's grace with produce flame since I have no charisma bonus and it's self only. I'd originally meant to boost the flashy lightly armored types


Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

Average is usually considered half+1


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Character updated:
1 Level of Brawler
+ 1d10 Hit Die (7 on roll)
+1 BAB
+ 2 Fortitude & Reflex Saves
Bonus Feat: Improved Unarmed Strike (+ Improved Grapple per Feat Tax Rules)
Skills (4 + 1 FCB + 2 Background): + 1 Climb, + 1 Intimidate, +1 Ride, +1 Stealth, + 1 Swim.
Background + 1 Handle Animal, + 1 Profession: Farmer

Sovereign Court

Halden Elwood wrote:

[dice = HP] 1d10

By average, do you mean rounded up or down?

I am taking archery combat style and point blank shot for my feat.

rounded up


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Galahad: Any update on available items or gear?

Sovereign Court

You can get any basic gear, he is quite well stocked. I will have a list of special items shortly.


"Oh, also, Jamandi sent a chest for you. It is in the room upstairs."

Sovereign Court

In the chest upstairs, there are several items with instructions attached.

Explorer's belt: This belt grants its wearer a +2 enhancement bonus to Constitution and a +2 resistance bonus on saving throws against disease, fatigue and exhaustion.

Expert's Hat: This hat grants its wearer a +1 competence bonus on all skill checks.

Mesmerizing Necklace: This amulet increases by 1 the DC of all Enchantment school spells casted by the wearer. It also grants the ability to cast color spray (DC 13) spell three times per day.

Blessed Signet: The signet grants its wearer the ability to cast bless spell as a 1st level cleric three times a day.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

HP: 1d6 ⇒ 4 - So avg instead (5)

Outside of that, some added spells/BAB, etc.
For skills, I padded out the various knowledges and added a few crafts. Bumped Riding and Handle Animal.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Galarad; Durable Arrows in stock? Or too unusual and need to be "special ordered"?

Also considering a Darkwood Shield, but that may also be too unusual for Oleg to have around.

Lastly, weapon made of cold iron available?

Sovereign Court

Teryll wrote:

Galarad; Durable Arrows in stock? Or too unusual and need to be "special ordered"?

Also considering a Darkwood Shield, but that may also be too unusual for Oleg to have around.

Lastly, weapon made of cold iron available?

No on all three.

He does have quite the selection of masterwork weapons and a +1 lightmace, scimitar, and two-bladed sword.

He also has a +1 wooden heavy shield.

The other two items you might be interested in are a +1 Ring of Protection and a small bag of holding.


Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

If no one else wanted the signet ring I'd take it. Adding Bless (an non-druid spell) to my options would be useful.


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

works for me


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

The belt should go to whoever has the worst constitution in the group.

Any of us could use the hat, but I think it makes the most sense to give it to one of the people with the most skill ranks. I believe that would be Signy or me.

Signy should take the necklace because she's the only one with enchantment spells.

Faerin is a good choice for the signet as our main support character.

As for other equipment purchases, I am going to buy a masterwork composite longbow from Oleg. Anybody who needs it can take my old regular composite longbow.


Male Dwarf Cleric 2| HP 12 | AC 17; Touch 10; FF 15| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

HP: 1d8 ⇒ 4

I'll get a masterwork heavy flail, an alchemist fire and an antitoxin.


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Here's Signy's Level Up:

1d10 + 2 + 1 ⇒ (3) + 2 + 1 = 6 so average for a total of 9 HP

Swashbuckler (Inspired Blade / Noble Fencer)

BAB +1
Either REF +2 or No change if using fractional base bonus rules.

Weapon Focus: Rapier

Deeds: Opportune Parry and Reposte, Derring-Do, Social Panache

Panache Points = 4

Skills: +1 to Climb, Diplomacy, Perception, Sense Motive, Swim

Background Skills: +1 to Perform (string), Profession Tavern/Bar Keep.


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Sure, Signy will take the Mesmerizing Necklace! About 30 - 40% of the bard spell list is enchantments so it's ideal for her.

The Expert's Hat won't help her as much as it would most other bard types because Arcane Duelist gives up most of the knowledge focused class features. She won't be as great at knowledge skills as a typical bard.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

I'd be happy to use the belt, since my Con is only 12, but I'm also likely to replace it with a Dex belt as soon as I get the gold to do so.
If it can be upgraded to a +2 Dex/Con belt (particularly if we have someone taking Craft Wondrous Items feat to save on costs) than I will obviously get more mileage out of it.

Teryll's Shopping List:
Masterwork Composite Longbow
Hand Axe
Sap
Buckler

Trading/Selling:
Longbow
Morningstar

Bye-bye to nearly all my gold!


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

Since nobody else seems interested, I will take the expert's hat. Galahad, what kind of hat is it?

My composite bow is still available for the party. Signy, you are proficient in longbows now, so you might want to take it.

Sovereign Court

"This stylish hat will help you look like a true expert and convince anyone – even yourself! – that you know your way around everything."

I don't know how to paste a picture here


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Any decision on the fractional base bonus rules Galahad?


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus

None of those items are really especially suitable for Pyros. Could he use more Con or a skill bonus? Sure. But he's not the best choice for either.

Since I picked up that longbow a while back, I'll sell my light crossbow to Oleg, unless someone else in the party wants it.

1d10 ⇒ 1 Sooo, average it is then.

Level 2 gives Pyros the following:
+1 BAB
+1 Fort
+6 HP (since I'm taking average rounded up)
Feat: Slashing Grace
Bravery: +1 Will vs Fear
Skill Ranks:
+1 Acrobatics
+1 intimidate
+1 Perception
+1 Ride
+1 Survival
Background:
+1 Knowledge (Engineering)
+1 Knowledge (Geography)


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Hal:
A stylish hat!

Sovereign Court

Signy Birkirsdottir wrote:
Any decision on the fractional base bonus rules Galahad?

I'm not using them. In your case, they wouldn't make a difference (unless you plan on going more than 1 level of SB).

Sovereign Court

just letting you know it was a rough three days with work and school. I should have the map up tomorrow (Friday) sometime.

Sovereign Court

OK, the basic map is up. Go to the Roll20 link in the campaign tab and pick Oleg's Trading Post. Tell me which grid coordinate each of you wish to start at and I will start placing tokens.


1 person marked this as a favorite.
Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

Galahad, I see no tabs, only the map from the fight at Jamandi's. I believe you'll need to give us permission to the map.

Also, can you give us control of our tokens? I'd be much more comfortable moving it around.


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

yeah, I can't find a 2nd map, only the original one.

Sovereign Court

Ok, I think I fixed the link, try it now.

Kern, I am still trying to figure out how to let you control your tokens.

Sovereign Court

OK, I found out how to let you control tokens, but I need to know who is which character. Halden and Kern are listed as players, but everyone else has a different player name on Roll20 (Leonard, Rick K., Josh S., Mark T., and Mike M.).

Kern, let me know if you can now move the token with your name on it?


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Signy is Rick K.

Sovereign Court

Let me know if you can move your token


Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

Faerin is Mark T


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus

I'm Leonard.


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Sorry, forums went down and I couldn't reply sooner.

I'm Josh S. on Roll 20

I'm still not seeing the new map, only the ballroom combat.

I've logged out, and back in from the new link, refreshed the page and cleared my cache, and tried again but still don't see a tab for any other maps.

Tried it from both my desktop, and my tablet

If I'm missing something, any advice would be appreciated.

I'm not overly familiar with the site, but never had an issue before.

Sovereign Court

My first time GMing on roll20, sorry.

Sovereign Court

OK, fixed it, I was able to move the players to this new map, try it now


Female Human Bard 1 / Swashbuckler 1| HP: 23/23 | AC: 19 (T: 14, F: 15) | CMB: +0, CMD: 14 | F: +2, R: +8, W: +2 (+5 vs Charm/Compulsion) | Init: +4 | Perc: +4, SM: 0 | Speed 30'| Performance 7/7 | Panache 4/4

Alrighty, I've got the map and can move my token. Ready to go!


Male Human Wizard (Transmuter)-2 - | AC: 16/ Flat: 14/Touch: 12 | HP: 15| F: +2 | R: +2 | W: +4 | Init: +2| Perc: +0 | SM: +0

I can move my token, and have placed it. I won't be using Termach in this combat, but in the future, I am likely to need a token for my mount.


Male Dwarf Cleric 2| HP 12 | AC 17; Touch 10; FF 15| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Sorry for the delay. I had a medical procedure Friday and had issues logging in over the weekend

Sovereign Court

Harrim, what is your name on roll20?


Female Half-Elf Druid (Green Faith Initiate) 2: HP 14/19 : AC: 14, T: 12, FF: 12: Fort: +5 Reflex: + 2 Will: +7 (+9 Enchantment) : Perception +6

Okay, I've got control.


Male Dwarf Cleric 2| HP 12 | AC 17; Touch 10; FF 15| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2
Galahad0430 wrote:

Harrim, what is your name on roll20?

Mike M.?


Male Human Ranger 2 | HP: 20/20 | AC: 19 (21 w/ shield) | Init: +4 | Fort: +5, Ref: +7, Will: +2 | CMB: +4, CMD: 19 | Attacks: Rapier (+6 hit, 1d6+2 damage) , MWK Longbow (+7 hit, 1d8 + 2 damage) | Perception: +8

I'm able to move my token fine

151 to 200 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker Discussion All Messageboards

Want to post a reply? Sign in.