Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Character Sheet updated


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

I am going to do my best to want to kill people (for fun), love my powers, suppress tyranny, AND make dorky puns & jokes ... in full disclosure though, it is unlikely that I will offer to smother anyone with kisses.

If that is a dealbreaker, I will offer that maybe Octavia can do the smothering ;)


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

My apologies, I have not read all of the prior gameplay yet: was the prior interaction with Kessle including a connection with Svetlana or no? I just didn't know if we could use that angle to appeal to her better nature.

Sovereign Court

Yes, and she had agreed to not work with the Stag Lord anymore.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

So then we actually really do need to ask what she's doing here. She could get really hurt, or she could make us really knowledgeable.

She could be WAY better recon than the bug spell ...


Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

I was looking at the more easily accessible version I suppose... I did like the idea of being able to trip/disarm with me flail, so if it is a dex 13 requirement, I may finagle around.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Or be on the look out for a Belt of Dex


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

My apologies for missing your anniversary in the whole process team.
2 years!

Congratulations!!!


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Hehe. That is pretty awesome!

Sovereign Court

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I just went back and read the beginning up to the point the group made it to Oleg's, good times :)


Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

simpler times. But all times must come to an end, so is the way of the world.

ahem. Sorry. Harrim been getting to me haha.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

May I express myself, OOC, in the spirit of transparency like I would want anyone else to, and similar to the fairly gentle correction I got about the Valerie thing? I hope so :)

It is tough for me, 2 RT weeks later, to have the same character who seemed to only have bug scouting to offer us 2 weeks ago, then say, "hey, why don't I fly over the fort and take a look?"

Uh, yeah ...

and for real, I am genuinely sorry that I have not made the time to review everyone's builds and try to memorize everything the whole team is capable of so that maybe Reg could have suggested this 2 weeks ago, in that cheeky kind of way he has, but I will try to get there.

Because aerial daytime scouting from a bird of prey ... genius. It's the Shrike Hills, could not possibly be more inconspicuous and innocuous than hawks and eagles flying overhead. How about some nighttime aerial recon too? There are bound to be owls in the hills too, much like there are in Griffith Park in Los Angeles. A firsthand day & a night scout from animals who are perfectly suited to the missions is extraordinary really. Wow.

Because also OOC, in the spirit of non-metagaming, I have tried to str8 on attack the Stag Lord, many times. I have cheated and leveled up attempting to direct attack too (not enough apparently); it's never worked.

So sitting here for 2 weeks thinking what a cool campaign this could have been, if we don't all die because no one seems to want to do any real recon, has been tough for me: and anyone who reads all of this has my sincere appreciation.

Thanks,
Jason/Regongar


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Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

as far as the game goes, I've chosen the LG option 3 times, and won each time. Its very possible, but difficult. Often you need to buff up before going "hey, I'm here to kill you btw"

That said, I can't say how it will go in a TT setting.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

So I've given this the better part of a day and a few read-throughs to frame an appropriate response.

Just to make sure I've got it clear, you've been frustrated because it's taken this long for us to come up with an approach that might work, so your response to that is that when someone does come up with a solution, you slam them not coming up with said solution sooner?

First of all, the initial other useful solution, of the insect scout, seemed like a useful spell, that was a good idea to prepare, and might be helpful, so I used it. Secondly, in character, Faerin is wild shaping for the first time, had a feeling she could do this, but never has before. From an OOC perspective, the thought of a bird did pop up initially, but most birds are tiny...an option not available to a level 4 druid, so I moved on.

When the only ideas were things that didn't help if we couldn't get past the wall/gates (this party isn't really built for stealth), and between Harrim and Valerie's armor and gear and Octavia's strength, climbing the walls didn't look like it would have a huge chance of success without a major distraction, I thought about wild shape some more and realized that some bird of prey might likely count as large.

In character, Faerin acted on it once it occurred to her. Simple as that.

No need to apologize for not looking over everyone's character and learning all their options, I doubt anyone expects or wants anyone else to be telling them what their character should be doing all the time.


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Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Thanks for the super honest, super transparent response; I gave my post a lot of thought before posting it too. But it actually didn't occur to me that she was "giving it a go" versus it simply not having occurred to her. My apologies. I also didn't think it was even possible either; I had the whole metered sizes paradigm in my head also, and had thought initial wild shapes were only song birds or something like that.

For my part, if that felt like a slam, I am legit sorry for that too. It wasn't, that would have been really unpleasant and just not something I would type. I would characterize my post as "expressing chagrin" but if it came off stronger than that, again, it wasn't meant to. I had thought I incorporated enough gratitude that it at least came to light at all, but again, maybe that didn't come through. :(

Thank you for coming up with the idea of aerial scouting Faerin, I think it may keep some characters alive at the end of this battle, which is a really good thing.

Sovereign Court

Just FYI, I'm gone for the holiday weekend. I will post tomorrow


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

To be clear on the last post: if everyone else wants to keep brainstorming, go for it. But we've been talking for a couple of weeks now. I'm ready to do this thing, before we bog down any more.


F CG Half-Elf Arcane Trickster 1/Rogue 1/Wizard 3 | HP 40/40 | AC 14+4+2+2* T 14+2+2* FF 11+4 | CMB +1-2 CMD 15+2* | F +4 R +9+1 W +6+2* | Init +6+1 Per +9 (low-light vision) SM -2 | AB 1/1, TF 9/9 | spells 1st: 3+1/4+1 2nd: 1+0/2+1 | effects/conditions ashen path 190r, mage armor 291r, obscuring mist 27r, reduce person 22r

Agreed.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:
Harrim Highhammer wrote:

How do you run buff spells? Do you count talking against them, or do you allow them to function for the combat talking aside? Basically, could I cast bull's strength and magic weapon and have them for the inevitable combat, or would it take too long?

They're both going to have a total duration of 4 mins with one ending 1 round before the other if you cast them back to back. I guess it depends on the length of the conversation but if we sit and talk you'll end up losing one or both.

Though we aren't leaving so I doubt there's much to say.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Bunp


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

We need to hear how the Stag Lord will fight; how will he react to Kressle calling him out, and how can we counter that ... and is there anything else in the fort that we should be concerned about.


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Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Hey folks. My computer went on the fritz Monday. It’s in the shop now, should be out late this week (hopefully). I hate posting on mobile, but I’ll do my best to keep up.


Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

I'm sorry. Forgot to say. I'm on vacation to celebrate mine and my grandpa's birthdays (18 and 16th respectively)from yesterday to Sunday. My labtop is broken so I wont have much access time to make posts. I'll see if I can make a post or two from my phone. But feel free to bot.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Harrim Highhammer wrote:
I'm sorry. Forgot to say. I'm on vacation to celebrate mine and my grandpa's birthdays (18 and 16th respectively)from yesterday to Sunday. My labtop is broken so I wont have much access time to make posts. I'll see if I can make a post or two from my phone. But feel free to bot.

and when Sunday rolls around, it's my turn ;)

Virgo power!

Have a great weekend!


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:

Regongar, I can't find your character sheet, and you don't have your Initiative modifier in your header?

https://tinyurl.com/REGONGAR1

I'm sorry, I will build it out later.
I really though I had finished it.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Will make d20 ID in just a moment ...

12th out of 21 is lower than I was hoping for :(
#DAMN

Sovereign Court

actually there are 24 , a couple are grouped together because they got the same roll


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Copy that; top 50%, could be worse

and could someone tell me what to look at in d20?
Like I see the campaign and some old comments, that's it


F CG Half-Elf Arcane Trickster 1/Rogue 1/Wizard 3 | HP 40/40 | AC 14+4+2+2* T 14+2+2* FF 11+4 | CMB +1-2 CMD 15+2* | F +4 R +9+1 W +6+2* | Init +6+1 Per +9 (low-light vision) SM -2 | AB 1/1, TF 9/9 | spells 1st: 3+1/4+1 2nd: 1+0/2+1 | effects/conditions ashen path 190r, mage armor 291r, obscuring mist 27r, reduce person 22r

Levitate isn't very good for ranged attacks, right? I seem to recall that there's penalties. Much better for Octavia to stay on the ground inside a cloud of obscuring mist.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Ashen path/obscuring mist sniping is a pretty brilliant tactic.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Actually ... I think you guys have part of what I was looking for.
After I get the Gusting Sphere around the SL, I can race over to Kressle and cast Obscurring Mist over there: then, even if he can get a shot off, it will have a 50% miss chance.

That is exactly what I was hoping for.
(and I doubt she has a bandit-mage in her little group)

Sovereign Court

uhm, obscuring mist will prevent range attacks completely as it blocks LOS after 5'


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Ashen path let's you see through it like air, turning it into the perfect caster/archer cover

"In addition, the creature can see through magical obscuring effects caused by dense ash, smoke, fog, or similar concealment up to a distance of 60 feet, although this spell does nothing to enhance sight in dark or shadowy conditions"


Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

technically you can still target a square in a fog cloud. So, if someone was entangled and glued to the ground, then used an obscuring mist. An archer could still shoot where they were (with a 50% miss chance)

I also have- Cloud of Seasickness


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

It would be a 50% miss chance if you know exactly what square they're in.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

I've got my computer back, ready to go when y'all are.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Faerin Cordova wrote:
It would be a 50% miss chance if you know exactly what square they're in.

Gusting Sphere is messing with their ability to get a shot off at all, so regardless of where you fire, the 50% then has to be checked.

But yeah, the more Mist we get active, the more we drive this fight to melee (LOL or Magic Missiles, which go where they are bidden and do not require LOS)


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F CG Half-Elf Arcane Trickster 1/Rogue 1/Wizard 3 | HP 40/40 | AC 14+4+2+2* T 14+2+2* FF 11+4 | CMB +1-2 CMD 15+2* | F +4 R +9+1 W +6+2* | Init +6+1 Per +9 (low-light vision) SM -2 | AB 1/1, TF 9/9 | spells 1st: 3+1/4+1 2nd: 1+0/2+1 | effects/conditions ashen path 190r, mage armor 291r, obscuring mist 27r, reduce person 22r
Faerin Cordova wrote:

Ashen path let's you see through it like air, turning it into the perfect caster/archer cover

"In addition, the creature can see through magical obscuring effects caused by dense ash, smoke, fog, or similar concealment up to a distance of 60 feet, although this spell does nothing to enhance sight in dark or shadowy conditions"

It's Octavia's go-to sneak attack enabler. :)


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Honestly throwing obscuring mist on Kressle doesn't really sound like a very good ide. It hinders them as much as it does the Stag lord. We aren't sacrificing her but it's not a matter of, "she can't take damage."

Giving the stag lord other things to worry about is protection enough. We want them to be able to wade in and fight the other bandit while we focus on the heavies.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Looks like we're waiting for Valerie to chime in, Pyros has already said he's ready here.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

It's true the well, stables, pen and main house are labeled, but only the PC's have names. Maybe there's a layer missing?


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Hey Octavia ... how many magic missiles did you prep for this?
Just wondering.


F CG Half-Elf Arcane Trickster 1/Rogue 1/Wizard 3 | HP 40/40 | AC 14+4+2+2* T 14+2+2* FF 11+4 | CMB +1-2 CMD 15+2* | F +4 R +9+1 W +6+2* | Init +6+1 Per +9 (low-light vision) SM -2 | AB 1/1, TF 9/9 | spells 1st: 3+1/4+1 2nd: 1+0/2+1 | effects/conditions ashen path 190r, mage armor 291r, obscuring mist 27r, reduce person 22r

None? My recollection is that magic missiles aren't good for sneak attacks, because apparently you only get it on the first missile (though maybe that's not true if you have concealment). Octavia's got two acid arrows prepared, and then she can shoot regular arrows with her magic shortbow.

Sovereign Court

You get no sneak attack with magic missile because there is no roll to hit


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Yeah, they're just the best possible attack into melee because they hit w/o any risk to anyone you're with, at spell range not incremental weapon range


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |






Dear Future Baron,

Please do not walk in front of where you thought I was a short while ago ... there is a Gusting Sphere there which could really mess you up.

Your pal,
Regongar


F CG Half-Elf Arcane Trickster 1/Rogue 1/Wizard 3 | HP 40/40 | AC 14+4+2+2* T 14+2+2* FF 11+4 | CMB +1-2 CMD 15+2* | F +4 R +9+1 W +6+2* | Init +6+1 Per +9 (low-light vision) SM -2 | AB 1/1, TF 9/9 | spells 1st: 3+1/4+1 2nd: 1+0/2+1 | effects/conditions ashen path 190r, mage armor 291r, obscuring mist 27r, reduce person 22r

I thought everyone was aware that Octavia was going to cast obscuring mist— didn’t I say as much upthread? Was this a surprise to anyone? I tried to position it so that everyone but me and Faerin are on the edge or close to it, and I think our melee fighters can get out of the cloud with minimal difficulty.

Sovereign Court

Yeah, it's not as big a deal as I thought at first. You aren't getting anyone except Harrim and Akiros.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Octavia Reborn wrote:
I thought everyone was aware that Octavia was going to cast obscuring mist— didn’t I say as much upthread? Was this a surprise to anyone? I tried to position it so that everyone but me and Faerin are on the edge or close to it, and I think our melee fighters can get out of the cloud with minimal difficulty.

To the question though, no, I looked to try to find it, specifically the part where Faerin would be covered by Ashen Path but no one else. Maybe you and Fearin had a side chat about it? I had no clue.

I had been intending to stay in place and just conjure the sphere where the SL is, and pending GMs ruling, had then thought maybe I would just use all my Magic Missiles to weaken him ... so not being able to see would always have mattered.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Yeah. I think the thought might have been that you'd cast it and sit under cover since you have the best range. Still not too much of an issue and story wise we'rehaving a literal 'fog of war' moment. Should make for good RP.

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