Full Name |
Valerie Medvyed |
Race |
Human |
Classes/Levels |
Fighter 5 |
Gender |
Female |
Size |
Medium |
Alignment |
LN |
Deity |
None |
Strength |
22 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
14 |
About Valerie Medvyed
Lawful Neutral Medium Human Fighter 5;
Init 2; Senses Perception: +10
DEFENSE
AC 28 (32 vs ranged normal attacks), touch 14, flat-footed 26
hp 54
Fort 9, Ref 5, Will 6
OFFENSE
Speed 20 ft.
+1 Bastard Sword +13, 1d10 + 8, 19-20, x2
Defensive stance with +1 Bastard sword +12, +2 AC, 1d10 +8, 19-29, x2
MW Dagger +11, 1d4 + 6, 19-20, x2
MW Comp+5 Longbow +9, 1d8+5, 20, x3
STATISTICS
Str 23, Dex 16, Con 16, Int 10, Wis 12, Cha 14
Base Atk + +5; CMB +11; CMD 28
Feats Additional Traits; Advanced Weapon Training; Mobile Bulwark Style; Mobile Fortress; Shield Focus; Weapon Focus: Bastard sword; Iron Will
Traits: Medvyed: Your family has long a deep respect for the wilderness and is superstitious about the creatures that dwell therein. You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities. Your family motto is “Endurance Overcomes All.”
Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Threatening Defender You know how to avoid a blow while still maintaining your offensive posture. When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Extremely Fashionable You really know how to make a good impression when you’re dressed well. Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (Diplomacy) is a class skill for you.
SQ Armor Training +1; Bravery +1; Weapon Training +1; Weapon Training: Blades, Heavy; Fighter Advanced Training: Warrior Spirit;
Skills Bluff (0) +3, Diplomacy(5) +11; Intimidate(5) +11; Knowledge (engineering)(1) +4; Knowledge (geography)(2) +2; Knowledge (history)(2) +2; Knowledge (nobility)(5) +5; Perception(5) +10;
Equipment:
+1 bastard sword
Dagger
+1 full plate
Masterwork tower shield
+1 amulet of natural armor
+2 belt of physical perfection.
+1 ring of protection
+1 cloak of resistance
Ember (slotless tiny animal companion that gives you a +1 morale bonus to all saves)
a belt lantern, a crowbar, a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
GP: 2193.80