Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
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We're about thiiis close to Amiri punching someone, I'm sure that would take the focus off of the "barbaric greenskins."


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Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Ok, trying to be clear on the envoy thing. We have to pick one? Or could we take more than one? Also, who exactly is this Lander? I re-read his convo with Reg and I’m still not quite sure who he is or who he’s connected to.

Sovereign Court

You have to pick one. He will actually be a member of your council, your envoy, he is not the envoy from them. As for Lander, you have all the info there is. To be honest, I have never seen him as envoy, it would be interesting to say the least :)


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:
You have to pick one. He will actually be a member of your council, your envoy, he is not the envoy from them. As for Lander, you have all the info there is. To be honest, I have never seen him as envoy, it would be interesting to say the least :)

... and yet, I have picked him on almost every playthrough I have ever done ;)

Sovereign Court

Regongar Stormborn wrote:
Galahad0430 wrote:
You have to pick one. He will actually be a member of your council, your envoy, he is not the envoy from them. As for Lander, you have all the info there is. To be honest, I have never seen him as envoy, it would be interesting to say the least :)
... and yet, I have picked him on almost every playthrough I have ever done ;)

Can you PM me with who he actually is and what I can expect from him?


Cleric 5| HP: 50/50 | AC: 25, T:12, FF:23 | Fort: +9(+4vs Spells,SLA, poisons) | Ref: +3(+4vs Spells,SLA, poisons) | Will: +10 (+4vs Spells,SLA, poisons)| Init: +3 | Perception: +11

Apologies, I thought I posted in all my games. I had Covid for the past two weeks or so, and I've been dealing with that. Am I still part of this game or have I (understandably) been removed?

Apologies for that again.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Harrim Highhammer wrote:

Apologies, I thought I posted in all my games. I had Covid for the past two weeks or so, and I've been dealing with that. Am I still part of this game or have I (understandably) been removed?

Apologies for that again.

Dude! You okay?


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:
Regongar Stormborn wrote:
Galahad0430 wrote:
You have to pick one. He will actually be a member of your council, your envoy, he is not the envoy from them. As for Lander, you have all the info there is. To be honest, I have never seen him as envoy, it would be interesting to say the least :)
... and yet, I have picked him on almost every playthrough I have ever done ;)
Can you PM me with who he actually is and what I can expect from him?

Sent! Hope that helps!

He's a character I happen to love tbh ...

Sovereign Court

Harrim, you are more than welcome to rejoin

Sovereign Court

OK, we are now getting to the two part phase. How detailed do you want to get with the kingdom building part? Do you want to direct all building, or do you want to have me do the buildings (with certain key decisions presented to you)?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Unless we have someone who's all gung ho about accounting/city planning the PBP, I'd say key input where it matters would be the way to go. But I'm fine with whichever way the majority would like to go.

Also would this phase be where I can retrain? Looking to drop Druidic Hebalism (we have Bokken for potions) and take the Plant Domain.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Faerin Cordova wrote:

Unless we have someone who's all gung ho about accounting/city planning the PBP, I'd say key input where it matters would be the way to go. But I'm fine with whichever way the majority would like to go.

Also would this phase be where I can retrain? Looking to drop Druidic Hebalism (we have Bokken for potions) and take the Plant Domain.

I would have to agree. I also wanted to look at re-training (and getting to 4th level as a shifter).


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Yeah, I'm good with just getting the key decisions.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

When we get to that point, would love to create a Sacred Glade, that would sort of serve as the Green Faith temple.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Pyros Aldori wrote:
Yeah, I'm good with just getting the key decisions.

Although, I would like to do the appointments to cabinet/council positions: not sure if Regongar would be General or what, but I think that's a valuable thing.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I would think that would definitely fall under key decisions since it affects party roles in the kingdom


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

I'm kind of a sucker for optimizing Kingdom building planning, and enjoy some of the gritty details, the hex exploration, establishing trade routes, stuff like that, but I totally get wanting the DM to do it. As long as we can chime in every once and a while with ideas on what to build, I'm happy.

Sovereign Court

Sorry for the delay. I have been having issues signing into Paizo, but I think they finally resolved it for good. Most of the decsions and the events you will handle, I will just do the basic building plans to start and ask for input on special buildings.

@Amiri - We aren't using the hex system for rexploration, we are using the Owlcat Games version of the game.

As for the council, currently there are five positions open; General (STR based), Councilor (WIS based), Regent (CHA based), Treasurer (INT based), and High Priest (WIS based). You can also use NPCs for these positions.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Faerin would take the High Priest role, promoting the Green Faith/druidism as the official religion.


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

Funny! Looks like Regongar would be best suited to be reagent! I would think that the Baron would want that role though? I'm only good at being a general myself, but I'm happy to cede that role to Reg if he wants it more/it makes more sense in RP. Always thought generals should be int based anyway...

Unrelated in terms to the builders guild offer, that is very generous, the only downsides I potentially see are them overcharging us later leaving us still obligated to work with them, as well as the player wanting there to be a clause that the party members would be able to perform construction themselves should the need arise.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Yeah, I was gonna suggest a clause for religious structures. We've already agreed to let the Temple of Erastil be built by its followers at their own cost/construction.

Also I'm thinking that when we get to the point where I can build a druid grove/standing stones that would function as a temple to the Green Faith, we would want to exempt structures built using magic.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Amiri of the Six Bears Tribe wrote:

Funny! Looks like Regongar would be best suited to be reagent! I would think that the Baron would want that role though? I'm only good at being a general myself, but I'm happy to cede that role to Reg if he wants it more/it makes more sense in RP. Always thought generals should be int based anyway...

Unrelated in terms to the builders guild offer, that is very generous, the only downsides I potentially see are them overcharging us later leaving us still obligated to work with them, as well as the player wanting there to be a clause that the party members would be able to perform construction themselves should the need arise.

Reg is not married to being General, Amiri would be great in the role.

MY Regongar (my Gail Weathers ...), the kinder gentler Regongar, would be a cool Regeant. He's magical, he's Green Faithical, he'd be a good interface for people to respect each other. AND he can call Amiri and bash heads as needed ...


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Isn't Regent supposed to be the Baron? That's the thing the stats based best person for certain roles is completely separate for the character that makes sense story wise to hold that position

Sovereign Court

Here are the roles of those advisors (also, note that the baron cannot be an advisor):

Regent - Sees that subject's complaints and concerns are heard by the ruler. He acts as a link between the ruler and the people.

Councilor - He deals with the problems of the commoners. He settles land disputes and agricultural matters. He ensures that the people remain loyal to the throne.

General - Sees to border security and protects the realm.

Treasurer - Is in charge of keeping the barony's coffers full. Advises on taxation and spending policies.

High Priest - No matter what diety he serves, he strives to serve the spiritual needs of all citizens of the barony.

There are five more advisory positions that open up later as these positions rank up.

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You will have three types of events that come up during the game; problems, opportunities, and special. All of these events must be handled by an advisor. The events are limited to which advisors can handle them (1-3 advisors will be elgible). Problems that expire before being assigned will negatively impact your barony stats (as well as failure). Opportunities are just missedd, no negative impact. Special events are unique. Events ususally expire about one month after they show up. Events vary a lot on how long they take to resolve, ranging from 7 days to 30 days (although some take even longer).

In addition to events, you have projects. These are usually long term from 14 days to two months to complete. Projects do not expire, you can assign them whenever.

An advisor can only be assigned one task at a time.

Sovereign Court

As for the concerns expressed about the mayor's offer. It does not impact the agreement about the temple to Erastil at all. Players won't be doing any building of significance to the contract. Amiri's comment about possible overcharging is a possibility as you will be contractually obligated to deal only with the Restov Builder's Guild until you pay off the loan.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

That assuages some concerns and clarifies things. In that case I can definitely see Regongar as Regent.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Yes, I think either Regent or Councilor would fit Reg by description, but in terms of stats Regent is more his style. That leaves...Harrim and Octavia? (Is Octavia still PCing with us? I'm sure she's still around as an NPC if we've lost a player.)

As to the loan, I'm inclined to be leery. The last thing we need right out the gate is to get the company store treatment from Restov. Being friends with the Aldori doesn't mean being their indentured servants.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Pyros Aldori wrote:

Yes, I think either Regent or Councilor would fit Reg by description, but in terms of stats Regent is more his style. That leaves...Harrim and Octavia? (Is Octavia still PCing with us? I'm sure she's still around as an NPC if we've lost a player.)

As to the loan, I'm inclined to be leery. The last thing we need right out the gate is to get the company store treatment from Restov. Being friends with the Aldori doesn't mean being their indentured servants.

#TRUTH -- Money is rarely loaned without strings and it's usually only a matter of time before they are tugged on


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Pyros Aldori wrote:

Yes, I think either Regent or Councilor would fit Reg by description, but in terms of stats Regent is more his style. That leaves...Harrim and Octavia? (Is Octavia still PCing with us? I'm sure she's still around as an NPC if we've lost a player.)

As to the loan, I'm inclined to be leery. The last thing we need right out the gate is to get the company store treatment from Restov. Being friends with the Aldori doesn't mean being their indentured servants.

and making Reg the Regent keeps him close at hand if the other half-orc gets out of line too ...


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

So do is the consensus that we're turning down the builders offer?

Also, who's still here? It's been about a month since Harrim's last post (hope you've been recovering well) and approaching 3 since Octavia's last post.

Sovereign Court

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Yes, let's see who is still here so we can determine if we want to add anyone.

Also, I just got back from taking the FL Bar exam. I will now have a lot more time as no more school and no more studying 4-6 hours each day for the text.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Awesome!


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

That is great!

Sovereign Court

Thank you, the only bad part is I have to wait until Aprill 11th to get my score.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:
Thank you, the only bad part is I have to wait until Aprill 11th to get my score.

WOW - 6 weeks is a long time.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

So I finished watching Shannara and I'm watching Season 2 of the Witcher now ... so most of my name suggestions will be colored by that.

I am partial to Cintra ...


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

So since we spend several weeks here. Could I retrain now?

Retraining one class ability (Druidic Herbalism - Standard druid {domain}) would take 5 days, and require access to a druid 1 level higher than myself(shouldn't be too hard to find here)

It would cost 10 x my level (5) x number of days (5) =250g

There's also the option of double the length of time to do it without a trainer if one isn't available (subject to your approval of course) so that would be 10 days (8hrs a day spent on retraining).

End result would be to drop Druidic herbalism and take the Plant Domain.


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Viridia?

Sovereign Court

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@Faerin, yes, you can do the retraining.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Faerin Cordova wrote:

So since we spend several weeks here. Could I retrain now?

Retraining one class ability (Druidic Herbalism - Standard druid {domain}) would take 5 days, and require access to a druid 1 level higher than myself(shouldn't be too hard to find here)

It would cost 10 x my level (5) x number of days (5) =250g

There's also the option of double the length of time to do it without a trainer if one isn't available (subject to your approval of course) so that would be 10 days (8hrs a day spent on retraining).

End result would be to drop Druidic herbalism and take the Plant Domain.

Wow, good one.

Now I want to look for stuff to retrain ...


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Thanks!

Changes.:
Lose Druidic herbalism (still have previously made concoctions but no new ones)

Gain Plant Domain

Nature Bond Plant Domain.
Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.

Domain Spells: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler

So... it's looking like we lost Olivia at least. We may want to recruit for her and maybe check on Harrim to see how he's doing.

Any other suggestions for names?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

We could also recruit for Valerie, since she's basically served as Seneschal watching over the fort while we're gone.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Faerin Cordova wrote:
We could also recruit for Valerie, since she's basically served as Seneschal watching over the fort while we're gone.

although ... without the Octavia, Reg will feel less compelled to play to the trope ;) AND Reg will be continuing as both Magus AND Shifter.

SO
He becomes a good candidate for the Head Mage Person later on also.

Just my thoughts


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I'm liking Stag's End for the capital.

Sovereign Court

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I reopened recruitment. I still have not heard from Octavia or Harrim, so I opened them up as well.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

I'm thinking Valerie is good for Regent for now, even if none of the new players want to play her, NPC Version still a good choice. People person. High Charisma, has been interacting with people while we were gone.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Perhaps we should offer Oleg the Treasurer position, at least in the interim. He has the most experience with commerce of the people we know so far.

Sovereign Court

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Faerin Cordova wrote:
Perhaps we should offer Oleg the Treasurer position, at least in the interim. He has the most experience with commerce of the people we know so far.

Actually, Svetlana is a better choice, she manages the finances, and she is actually an option (not in the CRPG, but in the original AP).

Sovereign Court

Btw, I already have someone expressing an interest in playing Valerie.

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