Half-Orc

Regongar Stormborn's page

288 posts. Alias of Evindyl.


Full Name

Regongar Stormborn

Race

Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Age

19

Special Abilities

Shifting

Alignment

CN

Deity

Rull / Ranginori

Location

Heart of the Storm

Occupation

Visionary

Homepage URL

REGONGAR

Strength 16
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 22

About Regongar Stormborn

REGONGAR "Reg" Stormborn

Male Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3
CN Medium Humanoid (Human, Orc)

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Init +2; Senses darkvision 90 ft.; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 64 (7 HD; 4d8+3d10+7)
Fort +9, Ref +7, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 scimitar +10/+5 (1d6+4/18-20)
Special Attacks eldritch pool (+1, 9 points), elemental aspect (air[UW]), elemental strike (1d6), magus arcana (familiar[UM], pool strike[UM]), spell combat, spellstrike
Magus (Eldritch Scion) Spells Known (CL 4th; concentration +10)
. . 2nd (3/day)—gusting sphere[ARG] (DC 18), levitate
. . 1st (5/day)—feather fall, magic missile, obscuring mist, shocking grasp
. . 0 (at will)—acid splash, detect magic, disrupt undead, mage hand, prestidigitation, read magic
. . Bloodline Elemental
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Statistics
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Str 16, Dex 14, Con 12, Int 12, Wis 12, Cha 22
Base Atk +6; CMB +9; CMD 21
Feats Additional Traits, Extended Aspects[UW], Extra Arcana[UM], Improved Familiar
Traits brigand, charming, charming smile, cunning soul, natural flier
Skills Acrobatics -1 (-5 to jump, +0 while flying), Appraise +6, Bluff +7 (+8 vs. characters who could be attracted to you), Diplomacy +7 (+8 vs. characters who could be attracted to you), Fly +10, Intimidate +15, Knowledge (arcana) +6, Knowledge (planes) +6, Linguistics +4, Lore (Orcs) +10, Sense Motive +2, Spellcraft +11, Use Magic Device +15; Racial Modifiers +2 Intimidate, brigand
Languages Auran, Common, Draconic, Druidic, Elven, Goblin, Orc; elemental speech
SQ bloodrager bloodline (elemental[ACG]), elemental aspect (minor: 7 min./day), hedonistic, orc blood, track +1, woodland stride
Combat Gear wand of magic missile; Other Gear +2 lamellar (horn) armor[UC], hide armor, lamellar (horn) armor[UC], +1 scimitar, cloak of resistance +1, headband of alluring charisma +2, backpack, belt pouch, blanket[APG], blanket[APG], flint and steel, trail rations (5), waterskin, light horse, +1 chain shirt, bit and bridle, feed (per day), pot, riding saddle, saddlebags, soap, torch, 1,400 gp
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Special Abilities
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Darkvision (90 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Eldritch Pool +1 (9/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Elemental Aspect (7 minutes/day) (Su) Gain abilities of selected elemental aspects.
Elemental Speech (Su) When in elemental aspect, gain tongues with creatures of same elemental subtype that matches your aspect.
Elemental Strike (1d6) (Su) Charge melee attack with elemental energy.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extended Aspects Add Wisdom bonus to minutes usable per day for your shifter aspect ability to assume a minor form.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Pool Strike (2d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shifter Aspect (Air, +2 Dex) (Su) Minor Form: +2 enhancement bonus to Dex. Major Form: medium air elemental.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (only in mystic focus) (Su) Deliver touch spells as part of a melee attack.
Track +1 Add the listed bonus to Survival checks made to track.
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Fury of Rull CR –
Small air elemental (Pathfinder RPG Bestiary 120)
N Small outsider (air, elemental, extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 19, touch 14, flat-footed 16 (+3 Dex, +5 natural, +1 size)
hp 32 (2d10+2)
Fort +8, Ref +7, Will +5
Defensive Abilities air mastery, improved evasion; Immune elemental traits
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Offense
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Speed fly 100 ft. (perfect)
Melee slam +10 (1d4+1)
Special Attacks deliver touch spells, whirlwind (10-20 ft. high, 1d4+1 damage, DC 13)
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Statistics
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Str 12, Dex 17, Con 12, Int 8, Wis 11, Cha 11
Base Atk +6; CMB +6; CMD 19
Feats Flyby Attack, Improved Initiative, Weapon Finesse
[b]Skills
Acrobatics +8, Appraise +4, Escape Artist +8, Fly +23, Intimidate +3, Knowledge (planes) +4, Linguistics +2, Perception +5, Spellcraft +6, Stealth +12, Use Magic Device +6
Languages Auran
SQ empathic link, gatefinder (perception), gatekeeper (knowledge [planes])
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Special Abilities
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Air Mastery (Ex) Airborne creatures take a -1 penalty on attack and damage rolls against this creature.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Elemental Traits Elementals have many immunities.
Empathic Link (Su) You have an empathic link with your master.
Fly (100 feet, Perfect) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Whirlwind (10-20 ft. high, 1d4+1 damage, DC 13) (Su) Become a whirlwind which damages foe in same square and may trap them within (Ref part).

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Horse, light CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear +1 chain shirt, bit and bridle, feed (per day) (2), pot, riding saddle, saddlebags, soap, torch (10)
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.