Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

Awesome! And yeah definitely Svetlana for Treasurer. I get the feeling we'll suffer hard if we don't fill that position, and better with someone that isn't risking their lives on a daily basis. lol

Sovereign Court

So currently, I have:
Regent - undecided
General - Reg
Treasurer - Svetlana
Councilor - undecided
High Priestess - Faerin

Sovereign Court

For the two mssing positions, Tristian is the only real choice (currently) for Councilor, and either Octavia or Valerie as best options for Regent (we have someone coming in to play Valerie).


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

Will post in a bit, most of what Jhod just laid on us is definitely in Faerin's area of concern


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

All that makes sense to me.


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

So my idea:
Let the new shrine to Erastil be built (let Jhod run point on it)
Plunder Temple of the Elk option(10 BP/ 14 days) +150 BP. Raze what's left, remove the taint from the site.
Find forested location to build Sacred Grove for Green Faith (ideas on how to mechanically do that here)

Sovereign Court

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OK, we have 3 new players joining, Ekun, Octavia, and Valerie. Valerie and Octavia are already known to you and part of the group (just new people playing them), Ekun will be retconned. Pretend he never existed and I will introduce him as he should be.

Sovereign Court

If you look on the Campaign tab, you will see a heading for current events (none at the moment), and current projects. Next to each will be the BP cost and length of time to complete in parentheses. For events, there will also be the reward for completion following the parentheses. For events, the reward is based on who is assigned to handle it and how well they do the job (the possibilities are: disaster, failure, success, and triumph). Events come in two types; Problems and Opportunities. They also jave time limits for starting to work them which will be listed when I post them. Generally, an expiring opportunity has no negative effect, while failing to assign someone to a problem and letting it expire will have a negative effect.

Currently, you are progressing two projects. When you assign soemone to an event or project, I will put a note that it is in progress and who was assigned. When it comes time for completion, the person assigned will make a roll to see if they successfully handled the situation. Events and projects will have between 1-3 advisors that are eligibkle to be assigned to them. Be careful when selecting so that you don't get stuck with events popping up that you can't assign someone to before they expire.

There is also a Kindom Status that can be affected by events, event resolutions, and decisions. Also, going into negative BPs can lower the status. Curerntly, your status is Stable. You can get to Serene (which gives all advisors an additional +1 to handle events), but you can also devolve into unrest. Unrest begins as Worried (-1), then Troubled (-2), then Rioting (-3), and finally, Crumbling (-4). If you stay at Crumbling for too long (I think 1 month) then your kingdom fails.

Good Luck!!

*EDIT* An advisor's DM modifier is based on their appropriate stat, you get an additional +2 modifier for every rank of your kingdom stat. There are also buildings and projects that can increase your modifier, either completely or situationally.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:

If you look on the Campaign tab, you will see a heading for current events (none at the moment), and current projects. Next to each will be the BP cost and length of time to complete in parentheses. For events, there will also be the reward for completion following the parentheses. For events, the reward is based on who is assigned to handle it and how well they do the job (the possibilities are: disaster, failure, success, and triumph). Events come in two types; Problems and Opportunities. They also jave time limits for starting to work them which will be listed when I post them. Generally, an expiring opportunity has no negative effect, while failing to assign someone to a problem and letting it expire will have a negative effect.

Currently, you are progressing two projects. When you assign soemone to an event or project, I will put a note that it is in progress and who was assigned. When it comes time for completion, the person assigned will make a roll to see if they successfully handled the situation. Events and projects will have between 1-3 advisors that are eligibkle to be assigned to them. Be careful when selecting so that you don't get stuck with events popping up that you can't assign someone to before they expire.

There is also a Kindom Status that can be affected by events, event resolutions, and decisions. Also, going into negative BPs can lower the status. Curerntly, your status is Stable. You can get to Serene (which gives all advisors an additional +1 to handle events), but you can also devolve into unrest. Unrest begins as Worried (-1), then Troubled (-2), then Rioting (-3), and finally, Crumbling (-4). If you stay at Crumbling for too long (I think 1 month) then your kingdom fails.

Good Luck!!

*EDIT* An advisor's DM modifier is based on their appropriate stat, you get an additional +2 modifier for every rank of your kingdom stat. There are also buildings and projects that can increase your modifier, either completely or situationally.

Okay, I will admit I was wondering how this would work.

WOW!
Very cool.

Grand Lodge

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Female Human Fighter 5

Hello! I'm going to read some of what's been happening to catch up. I'll take advice, if anyone has some.

Grand Lodge

Female Human Fighter 5
Galahad0430 wrote:
For the two mssing positions, Tristian is the only real choice (currently) for Councilor, and either Octavia or Valerie as best options for Regent (we have someone coming in to play Valerie).

I support Valerie for Regent, and saving Octavia for Magister. I remember there being very few options for Magister.

Sovereign Court

Valerie Medvyed wrote:
Galahad0430 wrote:
For the two mssing positions, Tristian is the only real choice (currently) for Councilor, and either Octavia or Valerie as best options for Regent (we have someone coming in to play Valerie).
I support Valerie for Regent, and saving Octavia for Magister. I remember there being very few options for Magister.

Actually, either Reg (and Amiri takes over as General) or the Storyteller (who they haven't talked to yet) are probably going to be Magister. Valerie most likely moves to Grand Diplomat and Octavia takes over as Regent. In fact, Valerie is almost perfect as Grand Diplomat because of her previous training and noble background.

Grand Lodge

Female Human Fighter 5
Galahad0430 wrote:
Valerie Medvyed wrote:
Galahad0430 wrote:
For the two mssing positions, Tristian is the only real choice (currently) for Councilor, and either Octavia or Valerie as best options for Regent (we have someone coming in to play Valerie).
I support Valerie for Regent, and saving Octavia for Magister. I remember there being very few options for Magister.
Actually, either Reg (and Amiri takes over as General) or the Storyteller (who they haven't talked to yet) are probably going to be Magister. Valerie most likely moves to Grand Diplomat and Octavia takes over as Regent. In fact, Valerie is almost perfect as Grand Diplomat because of her previous training and noble background.

Okay, Sure. Who for Culture, then?

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Linzi

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Oh, one more point, if you find yourselves getting low on BPs, you can purchase them for 80gp/BP


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

I like the idea of Linzi being the Adviser in charge of Culture.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Valerie Medvyed wrote:
Hello! I'm going to read some of what's been happening to catch up. I'll take advice, if anyone has some.

Welcome Valerie! You've basically been handling things while we were gone setting up the Barony for a few weeks.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Welcome Valerie!

As you are catching up, let us know if you have any questions?

Grand Lodge

Female Human Fighter 5

I've read the story thus far, and I'm ready to step in. I'm not sure where Valerie actually is, right now. Oleg's or the new city? I'll let the GM reintroduce me.

Grand Lodge

Female Human Fighter 5
Quote:
Also, notice there is no longer an exotic weapon group. Instead any character that has a special class feature or racial feature that gives them proficiency in what was normally an exotic weapon instead gains Weapon Focus with that weapon.

I'm reading through the OOC thread now, and I saw this. I took Exotic weapon (Bastard sword)as my first level feat to properly play Valerie. Should I swap it for something?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

It would become Weapon Focus Bastard sword, so since you already have that, you'd gain a feat.

Grand Lodge

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Female Human Fighter 5

Cool! I replaced it with iron will.


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Hello all! This is your new Ekundayo dropping in.

Hit points: 4d10 ⇒ (8, 4, 6, 5) = 23

Looking forward to playing with you all. I should have my crunch solidified tonight and begin to read a bit to catch up.

Sovereign Court

Valerie, you are in the capitol. In fact, you worked with Kesten Garress a lot to set it up while the rest of the group was in Restov.


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

Welcome Ekun!


My crunch is done with the exception of equipment. I’ve never used elephant in the room before (and there seems to be several different versions) so if anyone sees any mistakes please point them out.

Sovereign Court

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With new people joining, and my completion of school and the Bar exam, I want to pick up the pace. If anyone has any problems with posting several times a week, let me know.

Sovereign Court

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Here is an updated list of the magic items in the party (this does not inculde the items that I told Amiri and Valerie they have):
Expert's hat (+1 comp. bonus to all skills)
Cloak of Winter's Veil (+1 cloak of resistance & 10 cold resistance)
Bracers of Armor +1
Ring of Protection +1 (3)
Boots of Elevnkind (+5 comp bonus to Acrobatics and Stealth)
Explorer's Belt (+2 CON and +2 Resistance to disease, fatigue, and exhaustion)
Amulet of Natural Armor +1
Lord Protector (+2 dueling sword w/ other abilities)
+1 dueling sword
+1 cold iron dagger
Savage Bow (+1 composite longbow w/Aspect of the Falcon CL1, 3/day)
+1 flail
+1 chain shirt (2)
+2 hide armor
Woodland's Aegis (+2 studded leather w/Barkskin CL3 1/day)
Amulet of Mighty Fists +1
Headband of INT +2
Lesser Bracers of Archery
Nymph's Gift (+2 dodge bonus to AC vs ranged attacks)
Headband of WIS +2
Cloak of Resistance +1 (2)
+1 full plate
Wand of Cure Moderate Wounds (14 charges)
Scimitar +1 (2)
Heavy shield +1 (2)
+1 Greatsword

Let me know who has what. Whatever is left can be offered to the new players. Also, you will be adding Ekun shortly, so keep him in mind. Everything else I will sell and upate your gold.

Currently, you have 31,175 gp (this includes the just sold collector's items).


Sounds good. Thanks.

Grand Lodge

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Female Human Fighter 5

I can post several times a week. I'd love to purchase a +1 Bastard sword. I could then use Warrior Spirit to grant it abilities as the need arises.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

I currently have :
Headband WIS +2
Amulet of Mighty fists +1
Cloak of Resistance +1
Blessed Signet: The signet grants its wearer the ability to cast bless spell as a 1st level cleric three times a day.
Ring of Protection +1
Wand of Cure Moderate Wounds (14 charges)
+2 hide armor (forgot to update my AC)


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Galahad0430 wrote:

Here is an updated list of the magic items in the party (this does not inculde the items that I told Amiri and Valerie they have):

Expert's hat (+1 comp. bonus to all skills)
Cloak of Winter's Veil (+1 cloak of resistance & 10 cold resistance)
Bracers of Armor +1
Ring of Protection +1 (3) (2) 1 Faerin
Boots of Elevnkind (+5 comp bonus to Acrobatics and Stealth)
Explorer's Belt (+2 CON and +2 Resistance to disease, fatigue, and exhaustion)
Amulet of Natural Armor +1
Lord Protector (+2 dueling sword w/ other abilities)
+1 dueling sword
+1 cold iron dagger
Savage Bow (+1 composite longbow w/Aspect of the Falcon CL1, 3/day)
+1 flail
+1 chain shirt (2)
+2 hide armor Faerin
Woodland's Aegis (+2 studded leather w/Barkskin CL3 1/day)
Amulet of Mighty Fists +1 Faerin
Headband of INT +2
Lesser Bracers of Archery
Nymph's Gift (+2 dodge bonus to AC vs ranged attacks)
Headband of WIS +2 Faerin
Cloak of Resistance +1 (2) 1 Faerin
+1 full plate
Wand of Cure Moderate Wounds (14 charges) Faerin
Scimitar +1 (2)
Heavy shield +1 (2)
+1 Greatsword

Let me know who has what. Whatever is left can be offered to the new players. Also, you will be adding Ekun shortly, so keep him in mind. Everything else I will sell and upate your gold.

Currently, you have 31,175 gp (this includes the just sold collector's items).


Galahad0430 wrote:


Cloak of Winter's Veil (+1 cloak of resistance & 10 cold resistance)
Ring of Protection +1
Explorer's Belt (+2 CON and +2 Resistance to disease, fatigue, and exhaustion)
Lord Protector (+2 dueling sword w/ other abilities)
Woodland's Aegis (+2 studded leather w/Barkskin CL3 1/day)
Headband of INT +2
Cloak of Resistance +1

I've got the above.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

Can we discuss how the money works?
Reg needs to buy armor now that he's a shifter.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Quote:


Here is an updated list of the magic items in the party (this does not inculde the items that I told Amiri and Valerie they have):

Expert's hat (+1 comp. bonus to all skills)
Cloak of Winter's Veil (+1 cloak of resistance & 10 cold resistance) Pyros
Bracers of Armor +1
Ring of Protection +1 (3) (1) 1 Faerin, 1 Pyros/s]
Boots of Elevnkind (+5 comp bonus to Acrobatics and Stealth)
[s]Explorer's Belt (+2 CON and +2 Resistance to disease, fatigue, and exhaustion)
Pyros
Amulet of Natural Armor +1
Lord Protector (+2 dueling sword w/ other abilities)
+1 dueling sword
+1 cold iron dagger Faerin
Savage Bow (+1 composite longbow w/Aspect of the Falcon CL1, 3/day)
+1 flail
+1 chain shirt (2)
+2 hide armor Faerin
Woodland's Aegis (+2 studded leather w/Barkskin CL3 1/day) Pyros
Amulet of Mighty Fists +1 Faerin
Headband of INT +2 Pyros
Lesser Bracers of Archery
Nymph's Gift (+2 dodge bonus to AC vs ranged attacks)
Headband of WIS +2 Faerin
Cloak of Resistance +1 (2) 1 Faerin
+1 full plate
Wand of Cure Moderate Wounds (14 charges) Faerin
Scimitar +1 (2)
Heavy shield +1 (2)
+1 Greatsword
Let me know who has what. Whatever is left can be offered to the new players. Also, you will be adding Ekun shortly, so keep him in mind. Everything else I will sell and upate your gold.

Currently, you have 31,175 gp (this includes the just sold collector's items).

Pyros don’t forget you now have Lord Protector (+2 dueling sword w/ other abilities) so you could probably toss the +1 in the for sale pile.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Regongar Stormborn wrote:

Can we discuss how the money works?

Reg needs to buy armor now that he's a shifter.

Claim anything you need or want from the items on hand. After everyone is equipped with anything they want or need, we sell what's left and distribute the cash.

5th level character WBL = 10,500gp so I'm assuming the 31,175 gp to be distributed among the previously existing party members since new members will have been built to proper character wealth.

Going forward we split pot evenly. Everyone benefits from characters having the equipment that works best for them.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Valerie Medvyed wrote:
I can post several times a week. I'd love to purchase a +1 Bastard sword. I could then use Warrior Spirit to grant it abilities as the need arises.

Considering a number of +1 weapons that will likely end up being sold I'm sure the money's there for you to get a +1 Bastard sword.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

There were also these from the Staglord's fort battle

Agile Rapier (+1)
Glaive (+1)
Greatclub (+2)
Punching dagger(+1)
Kukri (+1)
light hammer (+1)
chain shirt (+1)


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Yes, Pyros will be putting his old +1 Dueling Sword into the pile. Valerie, with luck and a bit of diplomacy you might could get a merchant to swap the dueling sword (or another +1 weapon) for a +1 bastard sword one for one. They’d be similar in value, and it’s a much better deal than selling two weapons at half value.


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

+1 Lamellar (Horn) would be like 1250gp ...
lmk if I can move forward with that?

and if noone else is speaking for them, he can take the Savage Bow & Lesser Bracers also


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

I was thinking we might want to leave the bow for Ekun as primarily ranged, but if you think you would get more use out of it.


I’ll be starting with a +1 composite Longbow so Regongar is welcome to the savage bow. However the composite Longbow is the only magic item I will start with. Ekundayo will be below wealth by level. But there is plenty of gaming ahead for him to acquire gear and such.

Sovereign Court

Just a note, I didn't use WBL for the new people, I gave them a starting set based on the progress. The same goes for evryone else now. You can get whatever mundane items (within reason) you want. Reg, you can easily trade one of the several suits of non-magical armor you acquired for an armor of your choice, but in 2 more levels, you will be able to wear medium armor with no penalty, by then you will acquire several types of magical medium armor you might prefer.

Sovereign Court

Pyros, you wear armor? My Aldori never wore armor after 1st level :)


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |
Galahad0430 wrote:
Just a note, I didn't use WBL for the new people, I gave them a starting set based on the progress. The same goes for evryone else now. You can get whatever mundane items (within reason) you want. Reg, you can easily trade one of the several suits of non-magical armor you acquired for an armor of your choice, but in 2 more levels, you will be able to wear medium armor with no penalty, by then you will acquire several types of magical medium armor you might prefer.

It's a matter of it having a high enough bonus AND not being made of metal though. Why would he get a penalty for medium armor tho?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),

Shifter 1 gives him Medium Proficiency so he doesn't have to wait on Magus 7

Sovereign Court

Regongar Stormborn wrote:
Galahad0430 wrote:
Just a note, I didn't use WBL for the new people, I gave them a starting set based on the progress. The same goes for evryone else now. You can get whatever mundane items (within reason) you want. Reg, you can easily trade one of the several suits of non-magical armor you acquired for an armor of your choice, but in 2 more levels, you will be able to wear medium armor with no penalty, by then you will acquire several types of magical medium armor you might prefer.
It's a matter of it having a high enough bonus AND not being made of metal though. Why would he get a penalty for medium armor tho?

Ah, I hadn't realized you weren't continuing as a Magus. I was talking about the arcane spell failure chance with armor, a Magus ignores that penalty for all mediumm armor at 7th level.


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Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8 Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects: Barkskin (60 mins), Magic Stone (30 mins),
Regongar Stormborn wrote:
Galahad0430 wrote:
Just a note, I didn't use WBL for the new people, I gave them a starting set based on the progress. The same goes for evryone else now. You can get whatever mundane items (within reason) you want. Reg, you can easily trade one of the several suits of non-magical armor you acquired for an armor of your choice, but in 2 more levels, you will be able to wear medium armor with no penalty, by then you will acquire several types of magical medium armor you might prefer.
It's a matter of it having a high enough bonus AND not being made of metal though. Why would he get a penalty for medium armor tho?

Shifter 1 gives him Medium Armor Proficiency so he doesn't have to wait on Magus 7 to wear it without penalty.

But Shifter is a non-casting class. You theoretically would still be prone to the normal arcane spell failure chance for casting in medium armor until Magus level 7


Half-Orc Magus (Eldritch Scion) 4 / Shifter (Elementalist Shifter) 3| HP - 64 | AC - 19 | F+9, R+7, W+7| Perc +1 (DARKvision 90') |

If dex were higher I would try to go the no armor route.
Maybe I will look at that ... Bracers and stuff that stacks


HP:55/55|BaB:5|AC:20(18) FF:18(16) T:12(10)DR:2|Fort:7 Ref:3 Will:3(5)|Init:+3|Percept:+9|
resources used:

I certainly wouldn't say no to the Con belt, but it might be better on someone who has lower HP! The baron's survival is most important after all. And at some point, I'm going to try and get my oversized sword enchanted.

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