Grandmaster TOZ |
Here's to a swift recovery, Omrax.
The fever seems to be abated now, so hopefully I'm on the mend and just need to get hydrated.
Grandmaster TOZ |
Man, Stoneskin is nice against mooks, not so much against PCs with +5 weapons. :) I think Blue is a little better off after the Gull's harpoons however. Will update that after we see what the Gull can do.
Grandmaster TOZ |
The Magus arcane pool and Paladin weapon bond tricks are super helpful in that regard. Yuri's Furious weapons also cut some costs.
I felt incredibly silly when we were having trouble with lycanthropes in an AP and I realized I had enough Magus levels to bump my axe to +3 enhancement.
Kasimir vonVang |
Hitting 12th level was so nice. My shield of faith, magic vestment, and greater magic weapon spells all became better.
Most of Kasimir’s contribution to Bonekeep was GMW and inspire courage.
Yuri Twobeards |
Man, Stoneskin is nice against mooks, not so much against PCs with +5 weapons. :) I think Blue is a little better off after the Gull's harpoons however. Will update that after we see what the Gull can do.
Fyi, Yuri's weapons are only +3 as far as getting through DR is concerned (the additional +2 comes from GMW, which doesn't help vs DR). The dorn-dergar is however adamantine, but I don't think he can use it in the current situation without having a problem with the fog.
Mage of the Wyrmkin |
@Grandmaster TOZ - Please check the math on Alchemist (Red). The Alchemist (Red) is less damaged now then he was at the last update (83 vs 93) which seems very unlikely. My quick math assuming three hits from Yuri (and that the alchemist has stone skin) is that he has taken 141 hit points of damage.
If he is still up then he will not be for long. :)
Edit - Every time someone hits someone with Resinous Skin they should be rolling a reflex save or have their weapon stuck. So Yuri should be rolling a lot of saves for all his attacks. At least that is my reading of the spell.
Grandmaster TOZ |
Alchemist AC is 30, Reflex DC is 15. I will recheck the math when I can. Yuri does not bypass the Stoneskin with his helmet. If Omrax isn’t using a +5 weapon, then his damage should also be reduced by the Stoneskin. If it is, then the resinous skin dr 5 applies instead.
Grandmaster TOZ |
I believe Yuri prerolled saves under the spoiler for all attacks. Extracts are in that weird “supernatural abilities like spells but not”, but the loss of his Hardy/Steel Soul bonus hasn’t made a difference yet.
Grandmaster TOZ |
I think the main thing they are here for is to strip off buffs with dispelling bombs, then close to melee. That prevents a less competent party from being overwhelmed by ranged touch attacks. (The hard mode adjustments add more alchemists along with some other fun things.)
Grandmaster TOZ |
Edit: What do you mean “first encounter”? :)
Damage calculations:
Snowball: 40
Yuri AoO: 30, -10 off Stoneskin
Omrax Attack 1: 19, -10 off Stoneskin
Omrax Attack 2: 19, -10 off Stoneskin
Yuri Attack 1: 27, -10 off Stoneskin
Yuri Attack 2: 26, -10 off Stoneskin
Yuri Attack 3: 25, -10 off Stoneskin
Comes out to 126 damage with 60 points of Stoneskin exhausted. If Omrax has a +5 sword without GMW, then the damage goes to 136 and even his orc ferocity doesn’t save him.
Grandmaster TOZ |
For speed of play, he can choose not to activate his orc ferocity and go unconscious.
Grandmaster TOZ |
If you’d like to delay, I can move us forward then. Just didn’t want to jump over you in a rush to get this encounter over with. I can at least share that Kasimir doesn’t sense any signs of mental control.
Grandmaster TOZ |
Echolocation has 40ft range, and Zurnzal made sure to stay well away from you once he realized you could detect the alchemists through the fog. That was also part of why I waited for your actions, in case you repositioned and discovered him. Dampen Presence sadly isn’t a combat feat.
Grandmaster TOZ |
The GM handwaved this combat after my Oracle cast Particulate Form on everyone, so I wasn’t sure how this would play out. Zurnzal gets sulky when you hard counter his party trick.
Mage of the Wyrmkin |
I doubt that his stealth would beat my +32 Perception modifier but we can leave well enough alone. It plays out much better in the thread with an arrow sticking out of Hamish's chest. His character is far too cocky coming in here with no defenses. No Stone skin, no mirror images, no resist energy and no AC to speak of.
Grandmaster TOZ |
And no reroll on this Fort save. :)
Rokgurn was pretty distracted, so add in the distance penalties and he was much closer to Z’s +20 Stealth.
Mage of the Wyrmkin |
The Gull is not even close to Hamish so no +4 on the roll either. Yikes. ;)
Still they say they can fix him up and there is a Cleric and Druid in the party so it is not that grim. It should be fun to watch. He is always lucky and I trust in his luck and not his good sense.
You got my attention now. ;)
Hamish Carmody O'Toole |
If Hamish survives, the Gull is going in to kill the bastard.
There will be no talking. =)
Besides, this is one of those Aspis bastards that killed the Master of Spells. Wouldn't be right to let him off the hook.
Question: Is this like the assassin death attack? That's with melee weapons only (not bows)
Grandmaster TOZ |
It is, my bad for missing that qualifier in the prestige class. (This is why assassins suck, on top of the 3 round study requirement.) With his fly speed, he could easily have aligned with Hamish to move in and strike. I’m hesitant to make that call however, as it will force you to roll twice and take the worse roll. What says the table?
Edit: Added possible attack route in light of the mistake.
Mage of the Wyrmkin |
You are the GM so you get to decide. I had a look at the class and the assassin gets to decide if he is going for the kill or simply to paralyze for 1d6+level rounds. If he is going for the paralyze then just go and do it. It is a little of extra in-game tension. If he is going for the kill then I think my character will want his Perception roll with distance penalties at a minimum. Also there is no way that this assassin would know the specs of Echolocation without a lot of ranks in Spellcraft or KS-Arcana which he probably does not have. It is not a very common spell that everyone knows.
Just my 2 cents.
Grandmaster TOZ |
Unless he has the backing of an information broker that has extensive research on Parhfinders. Of course, it does not take Knowledge Arcana to see someone react to your minions but not you and plan accordingly.
Grandmaster TOZ |
Stealth: 1d20 + 20 ⇒ (19) + 20 = 39
Alright, what actions would Rokgurn have taken hearing something on the far side of the room?
Grandmaster TOZ |
Sorry, mean to preview and submitted by accident. I think the distance penalty is only about -7 or 8 at best? He was doing maneuvering to be reasonably close enough to strike Hamish, but I suppose it could now be 120ft away. So with a +12 that would beat the 50.
Grandmaster TOZ |
It’s close. Do we just want to dispense with sticky retcons and just leave it at a sneak attack? Or is the Gull going to murder him either way?
Grandmaster TOZ |
Tactics say he death attacks a PC to establish negotiations and brushes off any suggestion that isn’t a reasonable attitude. Sounds like he’s doomed.
Grandmaster TOZ |
Thought Yuri’s Dazing Assault could help, but perception is just not with the party.
Grandmaster TOZ |
Omrax’s cleric just finished the burning hall, actually. I was monitoring progress in case they got ahead of us and I could discuss things offline.
Yuri Twobeards |
Yuri has improved uncanny dodge, so cannot be caught flat-footed, and also combat reflexes. Would that allow him to take an AoO if Zurnzal passed with 20' while approaching?
Grandmaster TOZ |
Not with a 1 on Perception to notice him moving in. Although looking at the rules, he'd still have to be closer to manage this. What would Rokgurn have done had he noticed another presence?
Mage of the Wyrmkin |
It is hard to say now. He would definitely use his movement to get within echolocation range while still using the mist for cover. If he thought that the assassin was going to make a running sneak attack/death attack then he would use Spit Venom as that is an automatic blindness effect (no save/no SR) to shut it down plus a minor rider poison effect. He needs to hit touch but with Hawkeye it is hard to miss.
Does he detect him and where?