[PFS] TOZ's Passing the Torch

Game Master TriOmegaZero

Game Map and Information.


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Liberty's Edge

CG Half-Elf Summoner 12

Purchased 2 blue books (Ilizmagorti and Azir), a lesser rod of reach spell, and a wand of freedom of movement with 4 charges (off a chronicle)

But now I'm worried about the whole Graveknight, undead thing... stupid PFS likes to throw level draining stuff like its going out of style at these levels.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

In my professional appearance, a Death Ward should keep you in one piece. adds Kasimir.

Is it worth enough to you that you would join me in a prayer?


@Hamish - If you have the cash I would recommend a talisman (Lesser) - Ahkh for 1250 gp. It will give you a save vs Energy drain and will force punch the critter if you save. It is a one shot. You can also opt for the Greater version which is a permanent item but more expensive. Scrolls of Death Ward are good but last only 1 min/level so I think the Ahkh is better. Other options include Soul Stimulant and obviously scrolls/wands of restoration.

If you have cash kicking around, own Horror Adventures and have a free neck slot then go for the Ahkh.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Updated Yuri's profile and also info on the slide deck. Good to go. (I had actually just bought one of those Ankh talismans to go with my replacement Freedom of Movement talisman. Good idea).

Shadow Lodge

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Table Maps | Passing the Torch |
Yuri Twobeards wrote:
Earlier... Yuri nods towards Banon, who seems vaguely familiar somehow. (One of my other PCs recently played an adventure with him. Trying to remember which.)

Banon and Jethro! Good times!


Possibly both in the All for Immortality series. There were so many flunkies always asking for freebies.

The Exchange

Gnome Grenadier 11/Master Chymist 2 | AC: 24+11 (15+2 T, 21+10 FF) | HP: 122 /122 | BAB: +10/+5 | F:+18+2, R:+17+3, W:+14+2, +2 v Fear & Despair | Init:+6 | CMB +7, CMD 22
Resources:
Flight 11/ 11 | Boots: 10/10 | Bombs: 20/ 26 | Extracts: |
Buffs:
Cognatogen, Freedom of Mvmt, Barkskin, Absorb Toxicity, See Invisibility, Stoneskin CL15, Heroism CL5, Shield, Ill of Calm, Red Person 12min, EH avail, Re-roll avail
Conditions:

Crazy's sporting an Ankh, Freedom and Life's Breath talisman (all lesser) already.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

I’m not next to my chronicle sheets, but if the most recent one will help I’ll use it.


Kasimir - Don't bother. My bird is sporting a +25 on his KS-Religion for identifying Undead now. Save your boon you might need it in the future.

Also should we not be waiting to make our knowledge checks when we meet him? He might not be a standard Grave Knight.

Liberty's Edge

CG Half-Elf Summoner 12

The talisman's are all neck slot items.
One can only wear one (how do you decide which one you have on, Crazy?)

And currently, my eidolon is taking my neck and belt slots.

Shadow Lodge

Table Maps | Passing the Torch |

Talismans have a clause allowing up to three to be worn at once. Only one can activate at a time however, so new effects will override previous effects. (Like Yuri’s talisman of freedom. If he had a second talisman activate during the three rounds of freedom of movement, the FoM would end.)


Hamish Carmody O'Toole wrote:


And currently, my eidolon is taking my neck and belt slots.

If you would have selected a proper animal companion they would come with their own neck slot. You fancy pants summoners with your eidolons. ;)

Liberty's Edge

CG Half-Elf Summoner 12

Actually, I saw the shared slot evolution, and got all excited.
Definitely want to pick up that if I get to 13... (and the particular book it comes from).

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4
Mage of the Wyrmkin wrote:


Also should we not be waiting to make our knowledge checks when we meet him? He might not be a standard Grave Knight.

Why do we only get one? We can research standard graveknights now, and any particular undead we run into as we meet them.


@Kasimir - It depends on the GM. Some GMs will agree with that point and some will not. Some GMs will allow you to only know the bog standard abilities of the creatures and some GMs will allow to know unique abilities of creatures.

@Hamish - It is always fun to buy a new book especially if you can put it to immediate use. My purchasing has slowed down in the last three years as I have reached my own personal saturation point. My PF books now occupy 1/2 of one shelf which I consider to be probably too much already.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Ok, here we go...

Greater Magic Weapon on Yuri x2
Magic Vestment x2 on Yuri, Rokugurn
Endure Elements on Kasimir (from wand)
Tongues (extended) on Kasimir
Non-detection on Kasimir
Hide from Undead (extended) on Everybody

And Communal Air Walk when we can see the walls of the lodge.

Shadow Lodge

Table Maps | Passing the Torch |

Update will come when I get home, got a lot of text to work in. Map slides will be updated as well.


@Kasimir - Save the charge on your wand for Endure Elements. I am putting up Life Bubble on the party (it includes Endure Elements as an effect). Also I have the Resist Energy, Communal on hand so you tell me when and how you want it cast. Out of combat of course. :)
If you could cast an extended Shield of Faith on my character (with rod and pearl of power provided for you) right before jumping over it would be appreciated.

@Grandmaster TOZ Can I make the assumption that the Grand Lodge is classified as a building and not a dungeon? This is in reference to the Ranger favored terrain (Urban vs Underground).

@Omrax - I am not seeing any Natural Armor enhancement on your sheet. I am thinking of dropping a Barkskin on your character. It should bump up your AC by 5. You do not have Rage HP or DR so it should help your durability on the front lines.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

If you have the slots Yuri will also benefit from Barkskin


Yuri - Understood.

@Grandmaster TOZ - How long do we spend total in our briefing plus travel time back and forth to the Wisp?

Shadow Lodge

Table Maps | Passing the Torch |

I would estimate an even ten minutes elapsed so far.


I have noticed that the threads have been updating strangely for the past few days. Of course with the difficulties with the website I am not surprised.

Shadow Lodge

Table Maps | Passing the Torch |

I am certainly wondering if we will have any access tomorrow. :P


I find going into the forums link instead of the main site seems to work better. However I have no idea about our access tomorrow.

Silver Crusade

Male Half Elf -Paladin 12 AC36/T13(20) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 1/2 used, smite for 1/6 used. Hands 6d6 5/15 used) {bond+3, SoF+4, life bubble }

Ok, just getting caught up. Not much in the way of long-term buffs from Omrax. The barkskin is appreciated, with life bubble and the rest.

Liberty's Edge

Human Druid (Menhir Savant) 13|Buffs- Haste,See Invisibility,Echolocation,Death Ward,Pro Fire(156), Resist Fire/Elec(30), Life Bubble,Hunter Blessing, Heroism, F Life, Ablative B,Shield of F, Mage A, Barkskin, Magic V, Fly, Bull Str, R Sick, DL HP 133/133 Tmp 13 | AC 38 T 21 FF 32 DR 5/- Convert 5 Lethal| CMB +16 CMD 34 |F +18 R +19 W +22|INIT + 18|PER +32/+35 Bright Light, DV 60' SM+9|Fly 90' +29|Immune to Negative Energy, Crits, Sneak, Bleeding, Poison|Improved Evasion (when flying)
Daily Resources:
Shape 2/5, Place Magic 3/10, Hawkeye 8/10, Walk 7/7, Empty Body 13/13. Rune 0/1, 4-Leaf 1/3, Pearls 1st 1/3, Rods Intensify 0/3, Extend 0/3 |Spells 1st 1/7 2nd 2/7 3rd 2/7 4th 2/6 5th 1/5 6th 2/4 7th 3/3

Omrax - Life Bubble and Barkskin will go up prior to jumping the gate.
Screen is a ten minute casting so there will be plenty of prep time then.

Yuri- I am going to wait on casting Barkskin on your character. He will certainly get it towards the end if at all possible.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
Rokgurn wrote:
Yuri- I am going to wait on casting Barkskin on your character. He will certainly get it towards the end if at all possible.

Sounds good and thanks.

Liberty's Edge

CG Half-Elf Summoner 12
Mage of the Wyrmkin wrote:
@Hamish - It is always fun to buy a new book especially if you can put it to immediate use. My purchasing has slowed down in the last three years as I have reached my own personal saturation point. My PF books now occupy 1/2 of one shelf which I consider to be probably too much already.

And what do you know... the latest Humble Bundle deal, has just the book I need, as one of the offerings.


^That is awesome Hamish. The Bundle deals look very nice. They are not the standard books that everyone has.

Shadow Lodge

Table Maps | Passing the Torch |

Assuming the site comes back up from maintenance, the party will have to decide what issues to tackle first.

Brown Circle: Closed Gate
Red Circle: Starhall Burning
Purple Circle: Mausoleum Overflowing
Blue Circle: Lone Agent
Green Circle: Intruder Horde

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

What’s the range to the humanoid looters?


Some cross-posting here. Why exactly are we splitting up anyways?
Also three characters and three plans and the day is still young.

Shadow Lodge

Table Maps | Passing the Torch |

Before I dig through every PDF for a scale of the map, to what purpose Kasimir?

Liberty's Edge

CG Half-Elf Summoner 12

Working our way clockwise seems like it might work (from a speed and priority perspective)

The undead and the fire seem the big dangers that need to be stopped right off, and they're the first 2 we hit going clockwise.
The looters and the lone pathfinder agent seem less important right off.
The door can fit in anywhere. And if the Gull can open it now, in 2 minutes. It becomes a non-issue even, as it will be unlocked before we even really get into the first encounter with the undead things.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri has no preference which task to do in which order beyond NOT splitting the party. If Kasimir insists on going off, Yuri will accompany him for guard duty.

Liberty's Edge

CG Half-Elf Summoner 12
Grandmaster TOZ wrote:
Before I dig through every PDF for a scale of the map, to what purpose Kasimir?

Lots of Grand Lodge maps, none with a scale.

But, the Year of the Shadow Lodge special, has a map of the Mausoleum, which based on the scale of that...

Puts the distance from the closest corner of said Mausoleum, to the front gate, at about 600'

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Confusion is a medium range spell, and would shut down the looters in a hurry. I was wondering if I was close enough. I don't need it down to the foot, please don't waste time on that.

For the record, I'm 100% fine with splitting the party. If everyone else hates the idea, I don't NEED to split up, but it strikes me that it would be fastest, and I think time matters in this scenario.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

So, I'll suggest that Omrax and Kasimir go to quickly deal with the undead.

Rokgurn will probably be best against the fire, and someone should go with him as well.

What are other people thinking?

Liberty's Edge

Human Druid (Menhir Savant) 13|Buffs- Haste,See Invisibility,Echolocation,Death Ward,Pro Fire(156), Resist Fire/Elec(30), Life Bubble,Hunter Blessing, Heroism, F Life, Ablative B,Shield of F, Mage A, Barkskin, Magic V, Fly, Bull Str, R Sick, DL HP 133/133 Tmp 13 | AC 38 T 21 FF 32 DR 5/- Convert 5 Lethal| CMB +16 CMD 34 |F +18 R +19 W +22|INIT + 18|PER +32/+35 Bright Light, DV 60' SM+9|Fly 90' +29|Immune to Negative Energy, Crits, Sneak, Bleeding, Poison|Improved Evasion (when flying)
Daily Resources:
Shape 2/5, Place Magic 3/10, Hawkeye 8/10, Walk 7/7, Empty Body 13/13. Rune 0/1, 4-Leaf 1/3, Pearls 1st 1/3, Rods Intensify 0/3, Extend 0/3 |Spells 1st 1/7 2nd 2/7 3rd 2/7 4th 2/6 5th 1/5 6th 2/4 7th 3/3

The Undead creatures (common skeletons and zombies) seem like they are zero threat. Let the martials deals with them. However I am thinking that they might be swarms so take Crazy with you just in case.

I can take Hamish with me as two Aqueous Orbs are better than one.
Kasimir can come as well if he wants and if we encounter any real opposition. I think that it is time for the Eagles, it will make ferrying people around easier.

I wanted originally to take on all three dangers at the same time but that might be asking for trouble. We should probably put up Message as well if we can. These two threats are reasonably close together.

Other people chime in. I agree with Kasimir in regards to splitting the party but if the majority wants to stick together than I will stick. Please vote. :)

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Zero threat to us, but 1) there’s the city to worry about 2) there are Pathfinders that have been animated and 3) I can command undead, so this will be a breeze.


Kasimir - Ok go with the martials and let Crazy come with us. I want each group to have significant strength in case we meet something beyond a nuisance.

How often do you actually get to use command undead? That is pretty cool.

Shadow Lodge

Table Maps | Passing the Torch |

Thankfully, if you do split the party it won’t put any more overhead on me. Hooray for PbP!

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

It’s rare, but when it works, it’s a complete game-changer.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Groups sound good, let’s do it.

Shadow Lodge

Table Maps | Passing the Torch |

Working late tonight, so I may not update for a little while. Can you confirm who is in each of the split parties and let me know we have agreement to go ahead?


We are going to need input from the other players. We need to hear from Omrax, Crazy, Hamish and Yuri. In real life you would be able to feel out the room and you might not even have to ask for a vote. I still say majority rules so don't be shy and vote how you like. If we lose or gain a boon or prestige point in the end so be it.

Liberty's Edge

CG Half-Elf Summoner 12

You have to walk past the mausoleum to get to the fire... so seems odd to split things up.

Would be much more efficient to just do them in order.

The only splitting I was recommending was leaving the Gull behind for 2 minutes to work on the gate lock.


Leaving the Gull behind is unnecessary when either the Gull or Crazy can probably open the lock with a take 10. If the lock winds up being really good then you can fiddle with the lock for two minutes for a take 20.

It is one vote for keeping the party together. Noted.

I can see that both Yuri and Omrax do not want to split the party from their posts in the game thread. While I agree with Kasimir that splitting the party might be more efficient this is a game so I will flip my vote to sticking together as it is much simpler and safer and potentially more fun to have the entire party together for each encounter.

So we should head as a group towards the Undead and then tackle the fire and then the thieves I imagine unless something else pops up.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

I’m ok with staying together. Let’s get started.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Staying together makes sense to me too.

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