[PFS] TOZ's Passing the Torch

Game Master TriOmegaZero

Game Map and Information.


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Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

I’ve got a strength drain curse in my spell-storing armor, seems like a solid choice to me.

Shadow Lodge

Table Maps | Passing the Torch |

Does yours activate on every hit?

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

Nope, just once, or until I cast a spell into it again.

link

Shadow Lodge

Table Maps | Passing the Torch |

Hers isn’t on the armor though. :)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

I assume there was no indication whether her effect requires the foe to be adjacent or not?

Shadow Lodge

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Table Maps | Passing the Torch |

It affected the Gull too, which was attacking from reach.

Shadow Lodge

Table Maps | Passing the Torch |

For the record, her fourth round of time stop was spent casting unholy aura.

Liberty's Edge

CG Half-Elf Summoner 12

Ah, that'd be the strength drain bit!

Shadow Lodge

Table Maps | Passing the Torch |

She almost ran out of 7th level and higher spells. There just wasn’t a good opportunity for a quickened dispel with all the other actions to take. And she could only identify spells you cast, not ones in effect before.

Her blade is Crimson Bluff. With a +16 to hit, wasn’t a lot of reason to try swinging it for minimal damage.

Liberty's Edge

CG Half-Elf Summoner 12

As a GM, I'm usually just happy if I get to use most of my NPC's spells, before they invariably get smushed.

'Course, the Time Stop gave her a chance to toss out a bunch at once.

What domain did she have to get time stop as a cleric spell?


Is this basically the end of the scenario? Some RP fluff and then on to part II or do we have some play left here?

Good move not having the cleric attack with her sword. She loses all sense of gravitas when you go from Time Stop to 1d6+3 or whatever.

Shadow Lodge

Table Maps | Passing the Torch |

I believe Kasimir is very familiar with her domain. :)

This is the end of part one, hence not rolling any more Str damage or whatnot. We’ll finish with setting up part two this week, maybe getting started this weekend. If you guys need a break, I can accommodate that.

Also, it was 1d8+3 plus 9d6 Channel Smite. :)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yuri would have been fine with her attacking him with the blade... :-)


It is not embarrassingly low like Hamish's melee damage but at this level it is not really relevant either. If her sword allowed her to drain 1d4 Levels and kill on a crit then that would be fun.

Anything good on the chronicle sheet in terms of boons and how is the gold?

Shadow Lodge

Table Maps | Passing the Torch |

Those things may depend on your actions here, so I will wait until chronicles have been posted to relay that. :)


Did my character find any other loot while looking around?

Shadow Lodge

Table Maps | Passing the Torch |

Nope, nothing else to be found in the temple.

Shadow Lodge

Table Maps | Passing the Torch |

The frustrating part of editing in this is they gave her a sword and heavy shield then expect her to cast spells while using the illusionary assassins. Which are a swift action to move 30 feet, which doesn’t keep up to her flight and blocks use of quickened spells. (3 murderous commands, sound burst, spiritual weapon, and dispel magic.) so I fudged a bit to say it was a light shield, allowing her to cast when needed.

Liberty's Edge

CG Half-Elf Summoner 12

'embarrassingly low'?!

It's a whole 1d6+1, I'll have you know!

What he lacks in oomph, he makes up in hutzpah!

Is her sword on the chronicle, that whole 'switch places with the illusory double' schtick is kinda fun.
Does it force them to look like red mantis assassins? Or could they look like tavern wenches, or sailors, or the like?

Shadow Lodge

Table Maps | Passing the Torch |

Hamish doesn’t have the sense to be embarrassed. :P

Crimson Bluff is on the sheet, have to check the entry on that question. Edit: looks like it is a specific programmed image. I can only imagine Hamish raving about being assassinated as he uses the mirror dodge ability.

In tier gold is 13k, no treasure lost. 1XP and 2PP, thanks to learning the truth about the Decemvirate, keeping Eylysia alive, killing the ghost mantis, and rescuing all of the prisoners from the Hall of Harmonic Memories. You missed out on keeping the Awareness level at 2 or lower and sparing Rurat through negotiation or non lethal defeat.


Grandmaster TOZ wrote:
Hamish doesn’t have the sense to be embarrassed. :P

So true. :)


Grandmaster TOZ wrote:
You missed out on keeping the Awareness level at 2 or lower

Considering the party of Hamish, Omrax and Yuri it was a miracle that it was as low as it was. These are not what you would call subtle individuals.

Realistically. We missed all the patrols and traveled by plant. How could we have kept the awareness any lower? Also if we let it go sky-high what would have happened?

Shadow Lodge

Table Maps | Passing the Torch |

They cast Divination weekly to check for possible Pathfinder excursions, so to avoid the first level you have to have multiple Mind Blanks cast as you prepare and travel to the island. The second level comes from passing through customs while wearing expensive gear, which marks you as suspicious elements.

I misspoke, you kept it at level 2 with your avoidance of the patrols and removing the brands once in the pagoda. There were skills checks to avoid raising Awareness, but it was based on how many in the party succeeded.

My team bungled it by going to find an acolyte to ask what the brand was for, which started a cinematic battle that forced us to expend some resources rather than roll out.

Luna the Wild was a Mantis agent, but Hamish bluffed her into ignoring the party as threats.

Shadow Lodge

Table Maps | Passing the Torch |
Mage of the Wyrmkin wrote:

Also if we let it go sky-high what would have happened?

Besides the pitched battle forcing you to choose to lose HP, spell slots, or class feature uses, Saviya would have cast more buffs and given her allies slaying arrows keyed to each PC and special poison that deals negative levels.


How would we lose HP, spell slots or class features? Would that be from the brand?

Negative level poison (nice).

Shadow Lodge

Table Maps | Passing the Torch |

That is NOT on the chronicle. It came from Achaekek himself.


Ok. I think getting off the island. Now, now as Hamish put it is a fine idea. :)

This scenario went well considering how badly it could have gone.

The Exchange

Gnome Grenadier 11/Master Chymist 2 | AC: 24+11 (15+2 T, 21+10 FF) | HP: 122 /122 | BAB: +10/+5 | F:+18+2, R:+17+3, W:+14+2, +2 v Fear & Despair | Init:+6 | CMB +7, CMD 22
Resources:
Flight 11/ 11 | Boots: 10/10 | Bombs: 20/ 26 | Extracts: |
Buffs:
Cognatogen, Freedom of Mvmt, Barkskin, Absorb Toxicity, See Invisibility, Stoneskin CL15, Heroism CL5, Shield, Ill of Calm, Red Person 12min, EH avail, Re-roll avail
Conditions:

is this basically a wrap? Could you let us know the gold we're getting, expecially if there'll be opportunity for purchases?
As alchemist, Crazy's dayjob is worth 150gp, of course.

Liberty's Edge

CG Half-Elf Summoner 12

Day jobs are for treasure maps!

He mentions the gold award a few posts up, Crazy.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

I’m upgrading my headband of Wisdom to +6, then.

Off camera, Kasimir would of course work to identify the gear, but I suspect we can just read the Chronicle sheet : )

For pt. 2, sounds like we’ll need more of a focus on anti-undead. That will push Kasimir into support (which is fine) because enchantments and illusions work poorly vs. undead.


@Kasimir -I agree with enchantments not working well vs undead however Clerics tend to be good vs undead. Summoning works well, positive energy works well, you have protective spells like Anti-Incorporeal Shell and Hide from Undead. Also Cleric have access to some force spells as well like Spiritual Weapon and Chains of Perdition. There is definitely enough to work with. Expecting some undead is reasonable but it might only be one encounter or two. We just do not know.

There is really more than that. Spells like Searing Light work especially well vs undead. You just need to fine tune your prepared spells.

Shadow Lodge

Table Maps | Passing the Torch |

Working on chronicles now. Please make sure you have filled out your info as you would like to see it on the sheet.

Dark Archive

Cleric (evangelist) 13 | HP: 120 |AC: 25/ FF 23/ T 14 | Fort: +16 Ref: +11 Will: +20| Perception: +21| Init: +4

@Mage - I’m not crying in my beer, it’s fine. I’m giving people a heads up that my tactics are changing between mods. And for the record, I channel negative energy. I can occasionally get Command Undead to work, but it’s not guaranteed.

Silver Crusade

Male Half Elf -Paladin 12 AC36/T13(20) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 1/2 used, smite for 1/6 used. Hands 6d6 5/15 used) {bond+3, SoF+4, life bubble }

Omrax will NOT level up. Not sure where I saw his XP, but checking the TOZ slide, I double checked and he is at 33xp before this chronicle. Still not sure on purchases yet.

As full disclosure another higher tier table was having problems finding players for part 2, so I threw in my 16th level cleric as in of my replays. We are just getting started so it is running in parallel or slightly ahead.

They found a 5th so if that is a problem I can tell them I need to withdraw. I was not sure we were running part 2 with this group at the time since TOZ valiantly took over for the original Gm.


Look I am not going to tell you what to do but it is a much better experience for the table when people are not using replays at the table. Generally it is alright if it is a garden variety scenario but for a series finale it makes a big difference. It would say the same thing for Bone Keep, the Waking Rune, Eyes of the Ten etc.

The problem is that knowing things makes a big difference in how you approach an encounter. I would have put up Anti-Life Shell before the encounter with the giant mantis, I would have prepped Source Severance before the encounter with the 17th level Cleric, etc. Even just knowing about what is important or how an encounter will unfold instead of guessing can make all the difference. It makes playing it a lot less fun and often a lot less fun for the entire party.

Again I am not going to tell you what to do but I would strongly encourage you to pick the table that you would like to play at and then pick that table.

Silver Crusade

Male Half Elf -Paladin 12 AC36/T13(20) /F32/CMD28| Hp 112/112 | Fort:+20;Ref:+15;Will+17 |Percept.+10 | Init.+3. { } ( div bond 1/2 used, smite for 1/6 used. Hands 6d6 5/15 used) {bond+3, SoF+4, life bubble }

I agree. I have had mixed experiences, so that is why I mentioned it.

I have played mods after GM'ing them and just finished a wonderful EotT replay (the party having an even better than my first group around, granted there were several years between).

But it is up to the GM and group. I had signed up with the other table awhile ago, not thinking this one would make part-2 after the GM departed.

I willing to have Omrax bow out of this table as well, as he has moral reservations with some of the party members (as much as I love playing the interactions with all of them).


Which table would you prefer to play at if you had to choose? Go with that as opposed to which table you signed on first.

It is your choice in the end but I am just voicing my opinion.

Shadow Lodge

Table Maps | Passing the Torch |

I have been a part of replay tables where I have asked “you all HAVE played this, right?” midway through, because the players were able to keep player and character knowledge separate.

If you are comfortable playing both, I have no objection to having Omrax continue. If you don’t feel able to keep the two table separate, I understand completely if you want to step out. Just let me know before we start part two.

If anyone else has objections, please do let me know, either here or via PM.


I hope I did not overstate things here yesterday. Sometimes when you post that happens. I am good with any decision you make Omrax in regards to this.

Edit - Cross-Post with GM again. :)

Shadow Lodge

Table Maps | Passing the Torch |

Man, are we on the same work schedule or what? :)

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

I have no objection to Omrax doing both.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Did we "defeat a known slaver whose CR is at least 13"? (Known slaver defined as: "creature that owns at least 5 slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves").

Shadow Lodge

Table Maps | Passing the Torch |

Sadly, no. The captives were prisoners for their knowledge of high profile assassination targets, not slaves. I don’t believe anything was under any compulsions here.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Hamish, do you have 1 or more level 1 spell slots available for Enlarge Person for Yuri for part 2?

Kasimir, for part 2, are you ok with casting Magic Vestment and GMW x2 again on Yuri?

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge
Grandmaster TOZ wrote:
Sadly, no. The captives were prisoners for their knowledge of high profile assassination targets, not slaves. I don’t believe anything was under any compulsions here.

Ok, if one of the other LE PCs wants to do a skill check goal that Yuri could never hope to achieve on his own (e.g. before we leave Mediogalti, making a speech against tyranny with a Diplomacy or Perform check) can Yuri attempt to aid to try to check a faction box?

Shadow Lodge

Table Maps | Passing the Torch |

Chronicles will be up tonight. You have earned Eylysia’s Insight and Mantis-Bane boons, which are quite nice and possibly helpful in part two. You did not earn Nemesis of Torch, which is expected, as there is little opportunity to do so in the course of the scenario and would require a lot of outside effort on your part.

Edit: You could also spend a Prestige to get one of your faction mates to accomplish the goal for you, I believe. (It costs 2PP if the DC is higher than 15+ your level.)


I think that you have to do your own skill checks. However we can help out. I can lend you my ring of eloquence and cast Eagle Splendor on you for a net +4. Others might be able to help with Inspire Greatness, Heroism, etc...

The real question is if it makes sense to go back to town and realistically the answer is no.

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Yeah, Yuri is very short on prestige (too much retraining due to him being my -1) so I don't want to go that route. Did we "defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives"?

Liberty's Edge

Medium Male CG Dwarf Barbarian (chained) 12/Fighter 1 | HP 142/142 (raging 194/194) | AC 27 (29) T 15 (13) FF 24 (26) | CMB +19 (22), CMD 32 (33) +3 vs Sunder, +4 vs Bull Rush & Trip| F +20 (24), R +12, W +9 (12) | Init +6 | Perc +16 (+2 stonework) & darkvision SM +0 | Speed 30' | Active Conditions: | Constant: Combat Reflexes, DR 2/-, Imp. Uncanny Dodge

Btw, thanks for running. Fyi, I'll be running the final part of Eyes all day tomorrow so will likely not be able to check in with our game until Sunday.

Shadow Lodge

Table Maps | Passing the Torch |

By infiltrating an island where Pathfinders are forbidden on pain of death? Yeah, go with that one. :)

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