Monsters save the world
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caster4life
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Monsters build rules
Bob, will Google suffocate soon. Doesn't matter atm and need to sleep.
DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
Man. At CR2 Draugr can put out a lot of damage if both of their attacks hit.
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Suffocation Rules, for when Bob finally gets someone. Also, I'm not sure if the victim would get the 2rounds/con without deliberately holding their breath first, but immediately making con saves to avoid dying in 3 rounds also seems a bit strong. Well, I guess worst case it'd be 2 rounds to save someone.
Monsters build rules
Yes upon review, I conclude it means the normal suffocation rules of holding one's breath. The suffocate spell is different in that it actively pulls the air out of the Target's lungs.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Bob. pretty sure hes not going to AoO you...he's been smashed to death by our undead friend. You're probably very happily just eating his dead head now.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
Ah! All the more perfect!
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
I've decided I'm going to collect a trinket or small piece of cloth from every slain enemy. Currently I'll use them to decorate makeshift itty bitty dolls and have tea parties where I simulate past battles and tell myself stories, and eventually I can use them to decorate tiny animated poppets for the same reason.
I even have names for them.
Wizard = sleeping fire guy
Cleric = laughing guy
Fighter = mean guy who hit Cindy
Rogue = little running man
AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)
Now, if Lucian reanimated the cleric's body, would it be a skeleton or a zombie?
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
I believe we call them Skelbies.
Monsters build rules
Oh my, Cindy is bringing the creep factor hard. Tea parties?!

Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Does Snowball have line of effect to the halfling?
special abilities wrote: The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. He'd still count as having total concealment if I can't spot him, but I'd know his square >:3
edit:
I dunno if you've taken a look, but Dragon Senses (Ex) are very specific and powerful. Seemed like too much trouble to try and write everything out in the text box that goes at the top of every post xD
Dragon Senses (Ex): wrote: Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.
Monsters build rules
Yes I'd say Snowball has line of effect. The halfling is some concealment from vegetation but there isn't a line in the way. Those are some really nice senses!
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
yeah xD
If only I had the perception to go with it. I'll get that later xD
Too bad I don't have blindsight, but we have Bob for that.
Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits
Really loving that our group is hitting a whole rainbow spectrum of creepy.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
My Mommy says I'm not creepy. When I asked her if I was she just said "What? No. Wait, huh? Stupid doll, just do what you're told and stop interrupting me to ask inane questions!" and similar loving things.
DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
Yeah, this party is downright horrific. I’ve seen recruitment threads for evil campaigns that can’t touch this group.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
Bob is fast and has blind sight. If someone could think at him that he is needed with this hiding halfling, I'm sure he would "jump" at the chance to help.
Monsters build rules
Indeed the party is wonderfully creepy.
Haha. Yes maybe someone should ask Bob to keep helping.

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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Speaking of creepy, my new Cindy is worse. The big reason I wanted Promethean Alchemist was for craft construct free at level 1.
I really only want to make poppets as crafting bigger constructs gets crazy expensive and requires high CL which I won't get for a while with our CL=half or less of CR rule....
So she's gonna go Gingerbread Witch instead, and just take the Craft Poppet feat at level 1. Still craft poppets, have a gingerbread familiar, child scent (to find kids to give my dolls to), and spells and HEXES!!!
Hexes will be much more useful in combat than an low STR alchemist who doesn't have bombs.
Plus lvl1 witch can get infernal healing which will actually heal me, as fast healing does work on constructs versus normal heal spells.
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
hey, that'd be a great way to top everyone's health off xD
Get within 5 of max with Goldslip's healing, then Infernal healing to top off xD
Better than dealing DR +1 damage until healed with "very rough" "playtime" xD
Also, part of me wants the halfling to escape, just so more people show up at our doorstep sooner xD
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Hopefully he takes enough time to come back that I can make dolls of his three friends and use mage hand and ghost sound to have them greet him when he returns :D
"Welcome back, short running man! Don't you recognize us? It's Mr. Sleepyhead, the Healy guy and Mr. Angry Sword-pants! We live here now with our mommy Cindy. Do you want to live here too???"
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
I can't wait 'till Snowball is old/smart enough to want to adopt live specimens xD
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Screw saving the world! Let's start an orphanage / experiment chamber!!!
Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)
It's definitely more creepy than other evil campaigns I've seen. I think it's partially the low level monster idea and partially the overwhelmingly strong evil figure in charge. Therefore we all know infighting will result in swift termination.
Plus good picking on the DM's part.
It's certainly been the most fun to read in a long time.
Monsters build rules
You guys have been making it a lot of fun as we end our first full week of play. I only picked folks I was excited to play with due to concept, history together, or both.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
It has been fun for sure. I'm really interested to see how we interact once we're doing out of combat stuff considering the varied personalities and motivations.
AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)
@Cindy: Am I the one you referred to as little flying lady? I swim, but I don't fly. =)
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Well, tiny fey are tiny fey, at least according to Cindy. (Actually for some odd reason I thought one of the Atomies had said that so now I'm just backtracking)
EDIT: Looks like Bob thinks you fly too. Are you 100% sure you don't? Maybe we know you better than you do. XD
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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
All things tiny can fly when thrown hard enough. Landing safely is the hard part.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
ha ha. You are so little and fairy like I just figured.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
I will have to have mage hand shenanigans during down time so that we're right and she DOES fly.
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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits
@Gorthug: That's just falling with style.
Monsters build rules
Full disclosure on the loot: Noxious is going to show up and take what she or the master want. You probably know this from previous experience. So don't get too attached to anything before that happens.
DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
For loot, Gorthug will wield/wear whatever the evil wizard gives him. Easy enough :)
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
i was wondering if Bob could absorb wearable magic items and get their powers. But if not, that is fine. I can also go itemless.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Most of my desires would be "useless" items, but she will also be on the lookout for a sewing kit, tools related to dollmaking, or things related to alchemy (even just a pot lol). No real combat related stuff works for her.
Also interested in random things like holy symbols or trinkets for my own nefarious reasons.
Monsters build rules
Bob: I'm interested in finding ways for you to use items. They'll probably need to be acid-proofed but we can figure something out. Perhaps one of the casters can research an inexpensive spell for acid-proofing items for you.
Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits
I'm up for whatever loot organization scheme the rest of the group likes.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
I'm with Tina. Whatever method the group likes for actually organizing and tracking loot works for me. I don't have a preference other than "please nothing too overly complex"
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
howabout among those who call "dibs", the one that has taken the lowest total amount of loot (as measured in the gp we could get for selling the thing(s))?
It'd be pretty easy for me to keep track of on google sheets ^^
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
that's a fine plan, Snowball. In the spreadsheet that GM Monster provided, let's copy over the list and things can be distributed from there. I would recommend that if something is basically negligible in price (i.e. a pot) we don't bother looking up the price. Uh... not that I'm being greedy with my pot, no sireebob!
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Maybe after we get some items worth over 100gp each we can round to the nearest 100gp ;p

NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
I tentatively grabbed the holy symbol to put on a doll, but without seeing the fighter/wizard loot that might change. :D As Cindy. Goldslip, and Snowball are currently searching them hopefully we'll have a list soon.
*NOTE: Cindy grabs things almost randomly...1 per person. If I put a random item on her list and someone else actually wants it for some reason, just ask her nicely or offer something else in trade and she'll probably give it to you.
90% of the loot she'll want is not for mechanical reasons it's for sentimentality.
I also put on the loot list that I plan on touching Bob's pot. You can't tell me what not to touch!!!
Oh and Goldslip - would you mind touching me up? I've been at 40% HP since early in the fight lol.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
Bob will... DISSOLVE YOUR BRAIN! Er... empty head?
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Cindy WILL try and help move corpses but I'm waiting to post so that Bob has a chance to respond to someone innocently trying to stir him.
DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
Fighting...urge...to...looooot
Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
lol
BTW, for dragging:
teh rulez wrote: teh rulez:
A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
and Snowball has a max load of 115[11 Str]*(.75)[tiny quadraped] = 86.25lbs
So I'm going to guess that she can drag a corpse by herself as they'll only weight 2~4x her max load and I can't think of what might make it hard
edit: is anyone besides Snowball or Gorthug capable of dragging 100+ lbs? xD
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Hmmm. Cindy's max is 35 lbs, so she can drag 175 pounds!!!! She is a WINNAR!!!!
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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)
Gorthug’s max load is 260, so he can drag 1300lbs. He is also immune to fatigue and exhaustion...and also doesn’t need sleep, food or water. Which goes to show that zombie labor is both cheap and effective.
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