Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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Monsters build rules

Ooh nice. You guys RP for a bit. I'll list the halfling's loot and push us forward more later today after work.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Something tells me that Ripper is used to being used as a pack mule.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Well, considering Xeria is diminutive, something small is positively massive compared to her.

I picture Ripper with a small leather saddle and saddle bags. Eventually, I want to get custom leather armor for her with a little saddle built in. The nice thing is that all of her own stuff can't weight more than a pound so I doubt Ripper'd even notice the weight.


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Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Hmm, just thinking about the size differences...

Diminutive is to small, what medium is to huge. So, if she were human size, Ripper would be elephant size.

I just realized that she's riding her equivalent of a T. Rex!

lol


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

lol, Xeria is more awesome than previously expected xD

Also Lewtsheet? :3
(I'll finish putting in the prices, weights, and ownership claims (if any) later)
Also even though I doubt that internet trolls would find it, I made it comment only for now, just in case...

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

i wouldn't worry about that. I have about 10 public spreadsheets in various games and none of them have ever been interfered with, and even if they were there is a history/undo function you can use.


Monsters build rules

I agree with Bob there. I don't think the trolls have yet sniffed out my spreadsheets...


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits
Quote:

She flies down to Ripper, puts her hands on either side of Ripper's muzzle and nuzzles her face in the dino's face feathers, "Who's a good killer? You are! Yes you are! You are such a good girl, mummy's very proud of you."

She finishes with a big show kiss on the dino's nose, "Now, have a quick snack and then we have to get it back home."

She watches as Ripper bites into the halfling's stomach, tears out a few organs, and gulps them down. When Ripper finishes up, she grabs a bit of the halfling's clothing, flies up to Ripper's face and says, "Hold out your tongue." She wipes the cloth on the tongue and uses it to clean the blood that now covers the dino's snout.

And Xeria, coming up from behind in the race for scariest thing in the campaign.

Also, @GM: can I get some stats for the "Acolyte Ale"?


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

And regarding loot sheets, I've made a copy of the GM's sheet which includes a few formulas for doing some of the math for us.

I'm a nerd, and this is more fun than my actual job.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Thank you for the compliment Tina! :D


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

@GM: When we are tasked with making "this first chamber" defensible, are you speaking of the Zombie Pit or the actual entrance itself where we just fought?

...asking for a friend.

Yes, Cindy is my friend


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Just making sure...Gorthug is not proficient with medium armor, so with chainmail he takes -2 penalty to all Str and Dex skills/attacks, right?


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Actually, I'm kind of wondering what about "as long as official business can still pass in and out with no inconvenience".

What sort of traffic coming in and going out is there? I assume the inhabitants of the dungeon hunting, foraging, returning with loot. But not frequent goings and comings of large/huge creatures?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I was originally asking as once Cindy starts actively making dolls and poppets, plus brewing witchy things, she needs a space. She also has quite good perception and such, so if it's the actual entrance she could try and block off an area towards the left to make her own little workshop.

She would be good as a guard, and it would narrow the corridor to funnel people more effectively towards other guards or traps.

She does like the mushrooms in the mist chamber since they're all mushroomy and stuff but she's not really tied down to any one location yet.

hmmmm....how much does Bob weigh? He could also live there in his pot and depending on weight I could mage hand him up and drop him on people lol. He'd have to weigh 1 pound though, since the pot itself is 4.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

We should absolutely put bob above the front door instead of tucked into the back of the dungeon! Promotion!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

we'll move the door that you found farther back towards the beginning of the dungeon. Just get Gorthug to rip it out and shove it into a narrow gap near the front xD


Monsters build rules

Tina: Acolyte ale is a clw potion x 5. One action to drink one charge.

Cindy: I mean the entrance you just fought in. The master doesn't want to lose too many mildly-valuable zombies. XD

Gorthug: Chainmail has an acp of -5 so Gorthug would take a -5 to str and dex based skills, ability checks (like init), and attacks. It's pretty terrible to wear non-proficient armor.

Xeria: For simplicity lets say a large creature should be able to get through. Not necessarily totally easily since it will usually be medium creatures going through but a large creature should be able to pass through without terrible hassle.

Snowball's right, there isn't really a "door" at the front door.

All: As I give you more maps of the dungeon, you can begin decorating and even renovating somewhat. You can make marks where you want to try to excavate the walls (if you have a reasonably effective means to do so) and I'll edit the base image. Or you can put images of traps, furniture, dolls, etc in an area. I'll get up a few more map images today so you can have fun decorating your cribs. But it certainly won't be all of them super soon so if there's something in particular you really want to start decorating, feel free to let me know.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

OK folks, what do we have as a means to either build a wall or move earth? My thought was to try to block off an area behind one of the stalagmites for Cindy to have her workshop (and tea parties) and then she could just live in the front area. I've put lines on the battle map to give two possible ideas, but it could be anywhere. She just doesn't really have a way to easily block it off herself.

If we blocked off other areas as well we could easily narrow the entrance to a 10' path and keep intruders proceeding along a pre-set path. (We're all pretty small so a 'room' for any of us doesn't require much space)

Also - let's not forget we still need to take care of "something in the refuse room" either now or tomorrow. Can't make master upset!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

We absolutely need a front door. Can our first job be to move some dirt and do some masonry work to make a doorframe and then Gorthug to move the door as Snowball suggests? Then Bob can live above it.


Monsters build rules

Who's doing masonry work? With what tools and skills or magical ability to move earth and shape stone? Moving small piles of dirt isn't going to add up to stonework in the lifetime of this game.

Also, second flooded chamber added to battle maps so those who want to mark islands as homes on there should do so and can note knick-knacks or defenses on the map as well.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Pretty sure we won't be able to do actual masonry work yet. I think we're stuck with slowly moving earth and branches for now. I don't think anyone has any actual ability to do much defense work (traps, building, etc) until we add skills so the only real way to "secure" the front room at this point is just to move there...

Please let us know if anyone has an idea that we can effectively do before our deadline of a day and a half.

Next level Cindy has to take craft(carpentry) for her build which might help but she'll still need tools, and that's not til next level anyways.


Monsters build rules

You guys are actually halfway between CR 2 and CR 3 right now in terms of XP. Because you fight and kill big nasty stuff since a CR 2 monster is generally tougher than a level 2 adventurer but you're on the same track, leveling will be rapid.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

What Cindy said. Moving piles of dirt is a start. I think... well I didn't want to give spoilers on Bob's leveling direction, but I did say that his alignment and progression would be controlled by the events of the game. Since he has taken on this project, but is unable to finish it, it could drive Bob to take some profession mason skill points when we level up.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I 100% need craft carpentry for Poppets, so that one at least is going to happen. I'll see about any possibly useful spells as well but don't think there's any good ones at level 1.


Monsters build rules

Sure piles of dirt and branches are totally achievable and can be meaningful inconveniences tactical obstacles to intruders.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

You don't have to coddle us. We know they are just inconveniences. It gives our naive little critters something to be embarrassingly proud of until we can do something more effective though.

Question for GM: Since she doesn't actually rest, at what point will her SLAs recharge? Either she'll need to do some kind of "stasis" to recover slots and SLAs or we could just pick a time of day that it happens automatically.


Monsters build rules

Oh I won't coddle you. No worries there. I was just joking.

Let's say her SLAs recover at midnight. Seems appropriate.

Everyone small and below: Make sure you remember to apply your special size modifiers to CMB and CMD. It looks like Tina forgot that being fine grants a -8 penalty to those two stats but it's easy to forget so others should check as well. Please make sure CMD is listed in your status line as well (already is for many, just reminding). CMD is a big weakness of tiny monsters and I don't intend to forget that. ;)

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

good call. size effects on CMD:

Fine -8
Diminutive -4
Tiny -2
Small -1
Medium 0


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Anyone who took their CMB/CMD straight from the bestiary and then hasn't used a template that changed size/dex/str in some way should be good. Cindy's is already correct.


Monsters build rules

Yes the young template is the main trap here. It says reduce by a size category in the quick rebuild rules but doesn't remind you of the CMD pentalties, stealth bonuses, etc from doing that.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Weird question: What tools might be available for use already in the dungeon? If none, then we might have to do a short trip out to buy things or just hope for some friendly GM to put tool kits on adventurers if given a wish list. Nothing needed now just looking for the short term future.

(looking for a sewing kit at the moment, and then carpenter's tools in the future)


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Thanks for the reminder about CMD. Mine seemed high.

Also, I was bored in a meeting, so here's a loot sheet that does almost everything for us.

https://docs.google.com/spreadsheets/d/1v72UVsmjsOgdsdOWz6RuGjypIZonyaAOxzo A04zEirk/edit#gid=692208318

I can do the bulk to maintain it, you can just click the dropdown under "Claimant" on the "Main" sheet, to grab something, and it will show up under your name on the players sheet.

@GM: So it's just 5 CLWs duct taped together? does that mean that its 250gp each, because I did not intend to run off with 2500 gp worth of stuff. Espescially since we have some folks who could actually, use it for its intended purpose.


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Many thanks, for taking Gorthug out of the chainmail...and for dressing him up in the first place. :)


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Oh just wait Gorthug. If you liked being dressed up then go ahead and look forward to once our messy barrier is constructed, cuz you're gonna be getting a hug!!!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

can you make that spreadsheet public?


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

I imagine that any Adventurer who wanders into Cindy and Gorthug’s tea parties are going to be in for a horrible surprise


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Doing a double-check of Goldslip's CMD...

CMD = 10 + BAB + STR + DEX + size + miscellaneous
CMD = 10 + 1 + -4 + 4 + -2 + 0
CMD = 9


Monsters build rules

Cindy: There aren't tools lying about the monsters are willing to use. You will get random tools from adventurers some times and will occasionally get the chance to go shopping. You could try to ask the goblins for tools or trade with them, though you'll want to be careful about that.

Those modifying the entrance area, you can add a 5 ft square of dirt with a gentle slope. I'll say that you can make one such square per every 5 points of str score you have working on the project. I'm just hand-waving something that seems remotely reasonable.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

LInk is public:
https://docs.google.com/spreadsheets/d/1v72UVsmjsOgdsdOWz6RuGjypIZonyaAOxzo A04zEirk/edit?usp=sharing


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Just to clarify...Cindy's project with Gorthug / Bob assistance to block off a 10' section as a makeshift wall...

- that will be 2 squares of gentle slope or can it be a steeper slope with the piled stones and wood (not just dirt)?

- what is the timeline? You said one square per 5 strength but didn't say how much time spent.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

I have a strength of 4!!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball has 11 Str :D
Also Bonecarving. Can I make some sort of spiky, bony difficult terrain? We have the bones of a halfling! xD


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I'm thinking we do something like sharpened spikes in the ground aimed toward the entrance. Make the path through it 10' wide but have it move back and forth so there is no charge line through it.

Moving earth with creatures our size would be difficult, do we have a shovel equivalent? I was thinking since a person can dig a grave sized hole in an afternoon or so, Gorthug, who is probably the only one of us with strength and size, could dig a couple of those across the cave as well and funnel targets into the pathway.


Monsters build rules

Cindy, gentle earthen slope and my rate applies to the amount of time that you have. ;)

Snowball, you can use craft bone stuff to make stakes and put them in the ground, sure!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Put the bear traps on the map, feel free to move them. I see the fighter has caltrops too, should we deploy those as well?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Maybe so.
@GM: Oh, is Snowball's roll good enough to make some sort of bone-caltrops? I'm guessing either she has more work to do (no work accomplished) or she gnawed a little too much (destroyed some materials) xD


Monsters build rules

Made enough for a square of difficult terrain, which is actually a lot from one halfling. 25 sq ft.

On vacay this week but will be able to get refuse room map up some time tomorrow. In the mean time, communicate, RP, plan, go talk to dungeon NPCs, whatever. I'll respond about 1/day or more.


Monsters build rules

New slide 1 is a party roster. If you have an image you would like associated with your character in addition to your paizo avatar, feel free to throw it on there.

Slide 2 is now showing the refuse chamber so you can have a sense of what you're looking at there. Scheme away.


Monsters build rules

Slow weekend for PBP? Ok no worries.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Weekends always seem to be slow. Very few of my games have had any posts since Friday. BTW - a couple of us been "improving" the front room, did anyone else go with Xeria?

I know we have tomorrow to take care of the refuse chamber before we've failed in our duties, but if the three of us are stuck spending all our available time to get the stuff piled up, the rest probably need to be helping her.

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