Trail of the Hunted

Game Master Two-Hands

A tale of desperate survival set against the invasion of a ruthless hobgoblin army; the Ironfang Legion!


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Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Enjoy the drive!


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Two-Hands wrote:
Just an FYI gang, I'm about to head off on a cross country drive. As Val and Aelethea haven't put anything up yet, I'll hold off on my post until tomorrow. Likely roughly 24hrs from this post, just wanted to let you guys know. If anyone who has already acted wants to update the map, it should be all good now so feel free to do that :)

Do have a question before updating the position for Reknar - around the animal pen, is that a fence of sorts, allowing shots to be fired from behind it for example, and maybe also melee attacks? Or are those wooden walls around the pen?


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Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

Sorry everyone for the hold up. I'm closing on new house today and the past couple of days has just been a flurry of emails and documents, so I've been a little distracted

I'll get a post up later this evening.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Congrats on closing!


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Aelethea Callandriil wrote:

Sorry everyone for the hold up. I'm closing on new house today and the past couple of days has just been a flurry of emails and documents, so I've been a little distracted

I'll get a post up later this evening.

Hah, I just had an offer accepted today. Going to be a busy week come Monday.


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Congrats Tern and Aelethea on the new homes, I get that it'll be abusy time for you guys for the next few days (I bought my first home last year and the administration nearly killed me). Happy to slow things down if need be, let you guys concentrate on your IRL stuff.

@Reknar, the wall around the animal pen is indeed a fence. I see no issue with ranged or melee attacks being made from either side.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Gotcha! Position updated ;)


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Hey gang! Sorry for the radio silence today, I've finished my epic journey through the outback and I'm home safe. I'm gonna give Aelethea a little more time (mostly because I'm pretty exhausted too) but if we don't see any updates in roughly 16hrs, which coincides with my lunch break at work, I'll throw up a post then.


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Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

Sorry everyone, but's been a crazy busy weekend. I (and I never thought I'd actually say this) actually look forward to going into work on Monday so I can relax.


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No need to apologise!

I'm sorry that the post I out up was a bit rushed, I've had the tightest schedule today but I wanted to move things along a little. If anything needs to be clarified just hit me up here.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Is it safe to assume I can hear the sounds of the fight? Should I roll perception?


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No need for perception Val, you can definitely hear what's going on


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Tern, your post genuinely made me laugh out loud. Saying comforting words then rolling a bluff was priceless, well played :)


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

I hope I managed to convince him for five to ten seconds before Aelethea announced to the world he was dying. :D


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

LMAO!!! Now he'll be olay, just feeling like suffering the worst case of overeating ever!

"Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period."

Imagine eating multiple full meals after almost getting killed. Rough day. lol


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Haha, I know right! I went ahead and assumed that Moragul would just give him one berry, that was enough to do the trick. I think that could be a cruel and unusual form of torture... beating someone to the brink then stuffing them with goodberries to do it all over again. Wouldn't that just be the worst day ever?


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Damn!


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

The good berry situation is hilarious ;)

As for Craig, 1 point restored by channeling to the trade post group. That'll teach me to try getting fancy descriptive.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

That description alone should mean max HP healed! And I say this without any personal interest in the subject :P

Jokes aside - nicely done man.


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

The real question is, do you have any healing for Tern? Asking for a friend.


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Val, here's what you find on the Hobs;

wrist sheath loaded with a masterwork dagger
an unidentified potion
four vials of unidentified liquid
4 x studded leather armor
2 x light steel shield
4 x longswords
3 x longbows
42 x arrows

and the rest of the unclaimed loot obtained so far:
Heavy crossbow
20 bolts
10 masterwork bolts
1 potion of guidance
Tin ring decorated with rabbits**

I'm assuming the rest of you guys claimed the other potions of guidance, wands and scrolls?
1st-level wand of magic missile (11 charges) for Tern
3 x Divine scrolls (calm animals, cure light wounds, magic stone) for Craig

I'll have to figure out a loot spreadsheet for this soon, I'll work on it over the weekend


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

@GM2H: I am keeping an 'informal list' in my alias, in case we need a reference. Bit of an info dump, but at least it captures all. Or it should :P


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@Rek, that's good to know dude, thank you :D I run my life one information dump at a time, that's the best way to do business haha

The more eyes we have across it the better I say, but eventually I think we are going to need a sheet to track items, NPC and provision points. The logistics for the second part of the module are pretty heavy, so I'll probably make a spreadsheet and share it via google drive with everyone :)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Loot added to my alias ;)

I see Valtyra and Macharius already have shields giving them +2 to AC, so the magical buckler is not a big advantage? If that is the case, Reknar will gladly take it - it goes well with the Longspear. Otherwise I am happy to let someone else grab it.


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Can you refresh my memory, how exactly do bucklers work in PF1e? I recall being able to equip one with a 2h weapon, taking a -1 penalty to hit? Not sure if that was just a house rule in my group though....


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I think if the buckler is masterwork or magical, the -1 penalty can be canceled out. But when you attack, you do not get the buckler bonus to AC.

I 'think' that is about it.


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Reknar getting the magic buckler is fine by me! At the rate we're picking up gear, I think Craig is wanting one of those masterwork backpacks so he can carry more without slowing folks down but obviously anyone can use those.


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

There we go, Reknar is no longer 'tragic death early on to show the stakes are REAL' bait ;)


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@Reknar, Aha, that makes sense! So the -1 is because of the armor check penalty, and the magical buckler doesn't have said penalty. Gotcha, sounds aces to me.


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@Moragul, go nuts if you wanna try break the door. Hardness 5, HP 10 or break DC of 15. The door opens outwards so trying to kick it in shouldn't trigger anything.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Craig Lawrence wrote:
Reknar getting the magic buckler is fine by me! At the rate we're picking up gear, I think Craig is wanting one of those masterwork backpacks so he can carry more without slowing folks down but obviously anyone can use those.

The +1 to effective strength will only really benefit someone with an odd Str. Right now Reknar carrying it gives him the carrying capacity of an 18 Str which'll probably give us the best bang for our buck.


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Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5| Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*| Special Abilities Enlarge: 4/6 |
Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD

Actually each individual point of strength effects carrying capacity! I believe that is the only aspect of the game that works like that...


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Ah, cool. Missed that.


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Sorry for the confusion Moragul, that's my bad with the vague description.

So the door in front of you leads to the back room of the store, where you'll find a door leading into the shop's basement (where Mr Oreld squirreled away the customers who were at his place when the attack occurred.)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

And Reknar already has a MW Backpack ;)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Craig Lawrence wrote:
There we go, Reknar is no longer 'tragic death early on to show the stakes are REAL' bait ;)

Thanks Craig!


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Great news gang! I actually started on a rudimentary spreadsheet tonight, which I didn't think I'd get to seeing as how I drove a nail through my thumb this afternoon trying to install a new window in my house (typing has been rough)!

Anyways, here it is! I'll put a copy in the campaign info and my GM alias as well for ease of access.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Ouch! sorry about the thumb!


Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

Apologies, everyone. Last Friday I closed on a new house and I've been spending most of my free-time between the two houses. I set up internet service on the new house last Monday and have been on the phone with Comcast all week trying to get things started, only to find out from tech support on Friday that they sent out a faulty modem. I have a technician coming out today to replace it and get me up and running.


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Reknar wrote:
And Reknar already has a MW Backpack ;)

In that case, I've posted Craig taking one and giving his old back pack to one of the new sibs.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Two-Hands wrote:
Great news gang! I actually started on a rudimentary spreadsheet tonight, which I didn't think I'd get to seeing as how I drove a nail through my thumb this afternoon trying to install a new window in my house (typing has been rough)!

Sorry to hear that - but indeed spring is coming and it is time for handiworks around the house! Protect those hands!


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Aelethea Callandriil wrote:
Apologies, everyone. Last Friday I closed on a new house and I've been spending most of my free-time between the two houses. I set up internet service on the new house last Monday and have been on the phone with Comcast all week trying to get things started, only to find out from tech support on Friday that they sent out a faulty modem. I have a technician coming out today to replace it and get me up and running.

Congrats on the close!


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Going to find out my bird's disposition based on rolls I think. Not entirely sure why I took entertain instead of perform, but would have botched that one anyway. :D


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Tern said wrote:
I may have made him angry.

Man, you crack me up every time Tern! That post was gold :)

Valtyra said wrote:
Ouch! sorry about the thumb!
Reknar said wrote:
Sorry to hear that - but indeed spring is coming and it is time for handiworks around the house! Protect those hands!

Thanks for the well wishes gang, I'll definitely take care next time. Also Rek, it's coming up on winter here in Australia, which I guess is just as good a reason to reseal a drafty window :).

@Aelethea, do not stress! I'll keep botting you if we need to move on, I think you guys are pretty much done at Oreld's once you decide how to transport Vane on his sweet new stretcher.


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Okay, perhaps we should make a list of those we've saved so far?

Here's a very informal attempt, the GM may want to touch it up/correct it or ignore it entirely. I'm sure I may have made a mistake

********
Survivors List so far:

Aubrin the Green- Talespinner and ranger cleric of Cayden. REALLY got hammered (By a siege weapon, not a drink) but is talking. A town leader.

Nayda Lawrence- Craig's sister. While a brave young former tomboy, Her current situation so dire she actually is listening to her brother!

Jet- Owner of the taproot tavern, wields a mean frying pan.

(Other Taproot patrons?)
Kining- Dwarven Smith, she's a mite cranky about sharing but did it anyway

four nervous commoners also from the smithy= Who have no name yet so I will call them Attus, Bemo, Cassana, and Dae. Because that's alphabetical!

Vane Oreld- Full of Berry juice! Uhm he'll live.
Rauland- Young man, 17, nervous but willing to fight. Looking after his sister. Using a sword

Thess- Now one eyed 15 year old sister to him, who by the laws of tragic backstories will be an absolute bad ass in 6 to 10 years, IF she lives that long. Using a bow.

three wide-eyed refugees (From Orlead's)- No names yet, so I dub them Elvia, Felix, and Garridan

Next nameless one we find gets an 'H' name!


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@Craig, I love where you're at with this. I've actually got a second tab in the campaign tracker for the NPCs, as they become pretty important in your next phase of the module. Just don't get too attached to your alphabetised names; I plan to introduce them all to you guys once you finish in Phaendar. I'm probably going to offer a few each out to you guys to build statblocks for if you want; the book offers options for PCs to choose the levelling track for the NPCs based on the skills and abilities you need within your camp


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
GM Two-Hands wrote:
@Craig, I love where you're at with this. I've actually got a second tab in the campaign tracker for the NPCs, as they become pretty important in your next phase of the module. Just don't get too attached to your alphabetised names; I plan to introduce them all to you guys once you finish in Phaendar. I'm probably going to offer a few each out to you guys to build statblocks for if you want; the book offers options for PCs to choose the levelling track for the NPCs based on the skills and abilities you need within your camp

COOL!

And the names were merely placeholders at best.
But I (And I'm sure I'm not alone) wouldn't mind helping flesh out an NPC or two.


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Oh, Craig just lost his mentor. This just got personal... ier.


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If that were a tagline on a movie poster, I'd totally go watch it


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

It's the John Wick motivation, so you don't feel bad for what's about to happen to the bad guys.

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