Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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Monsters build rules

You guys should all head to the Refuse chamber. It's not a solo mission. You builders can mark the traps, earthworks, etc while you deal with the trash monster.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I agree. I wasn't sure when you said the "improvements" would take the time we had available if that meant the remainder of today or all of today and tomorrow. Due to that I didn't know if Bob, Gorthug, and I would be able to head there.


Monsters build rules

IC, the monster won't take long. I mean the improvements will take the time you have accounting for trash monster until your deadline.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Ah. Well then as soon as Xeria calls for us, we're on our way!!! If she doesn't request help by the morning Cindy will just randomly remember that we had two jobs and prompt the others to head there.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Yes, Xeria will come back and describe what she saw - she is not a Knowledge(Anything) type of character :D


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

It is definitely a summer weekend for PBP - hardly a single post on any campaign. Everyone's out enjoying the sun, beach, etc.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Xeria wrote:
Yes, Xeria will come back and describe what she saw - she is not a Knowledge(Anything) type of character :D

Cindy's only knowledge skill is in Knowledge(Things she makes up after misunderstanding how the real world works)


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

I’m ok with slow weekend, just moved into a new place yesterday, and it’s been...a bit stressful.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)
Doll #23, also known as Cindy wrote:
Xeria wrote:
Yes, Xeria will come back and describe what she saw - she is not a Knowledge(Anything) type of character :D
Cindy's only knowledge skill is in Knowledge(Things she makes up after misunderstanding how the real world works)

Ah, the kid knowledge skill :D

Xeria's more of a "knowledge is fiddling details between the parties" kind of person. It's something other people worry about.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I know I had a busy Saturday, but that was more of an IRL RPG kind of thing than a go-outside kind of thing xD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

So the question is, do any of us actually have ANY knowledge skills let alone Dungeoneering? Just out of curiosity


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Once I have a positive mod for Int, I'll have Knowledge (Arcana)...


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

So...we are CR2 but I only took 1 level of background skills (linguistics and lore undead)

Any advice on what else I should take?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Don't ask me, I took craft(dollmaking) so obviously I make bad decisions lol


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

to be fair, unless you're going to max spellcraft, you'll need that craft ... much later xD

I know!
Bob can have lore (oozes)! SOMEHOW!
It'll be great xD


Monsters build rules

Note that you get 2 background skills per CR, Gorthug, so everyone should have two levels of background skills for four ranks total.


Monsters build rules

Also FYI, I'm going to start awarding hero points occasionally for good RP, helpful OOC management, or both.

My rules on hero points (also listed in campaign description for easy access): Physical or magical uses of hero points (to recall a spell, take an extra action, impose 1d6 points of damage. You do not receive free hero points from level up, feats, or any means other than having them granted by the GM.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

I never took those background skills, because I have no background. Is it cool that I just add them in as I learn things? Maybe after recent experiences I will take 1 rank of profession (masonry) and 1 rank of knowledge dungeoneering.

Lots of dirt moving in masonry work, at least masonry prep. That was one of my summer jobs 20 years ago (miserable work but at least you are outside :) )

question: Since i have no classes, do I get a +3 bonus for putting a rank in profession mason?

edit: K Dungeoneering is not a background skill. Maybe I will take Craft Alchemy to reflect his origins.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

No we don't get class skills until we take a class level, as far as I understand it, so the +3 bonus on professions will happen on first class level.


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Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Sounds reasonable, except white dragons definitely get all their skills at +3 for some "unknown" reason, which I'm guessing means they get it as a class skill xD
Also, only barbarians don't get profession as a class skill iirc. I'm not sure about oozes, unfortunately xD

...

After double checking the creature type section, Dragons get almost everything as a class skill. As such, I'll be adding a +3 to Snowball's linguistics later...

"Oozes do not have any class skills" after all :(

...same for constructs

Fey get a bunch: Acrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (geography), Knowledge (local), Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device.

"The following are class skills for undead: Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth."

...no one is an aberration except from the mutant template, right? Which reminds me:
@GM: when a template says not to recalculate skill points (even after changing type etc), does that also mean we keep our previous class skills? (i.e. change type without adding or subtracting any "class skills")

edit: mutants specifically just add a few class skills, so maybe my question is moot after all xD
(Also it says not to recalc HD, BAB, or saves with skills being listed separately, so I misunderstood the template slightly)


Monsters build rules

Yep class skills are by creature type until you take a class, as pointed out by Snowball.

Bob: I'm totally cool with you adding background skills while you RP and explore.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

RAWR! I AM CINDY!

Just wanted to say that for some reason


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

'cause Cinder was stealing your glory? :3


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

No. All the boards have been quiet all day, and I just wanted to RAWR somewhere. This seemed like the most appropriate thread for it.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Probably wont be too much longer for our favorite healer to show up xD

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

where are we sitting on initiative?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Almost everyone gets a move or standard action
I... I'm going to double check xD

Edit: unless I'm missing something, everyone who gets to act in the surprise round has posted.
I guess we're waiting for our glorious leader GM :3


Monsters build rules

Yep. On vacay so just trying to get in my one post a day right now instead of the more normal faster pace.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Yes Bob, we shall help. Don't forget you have a slam attack though so at least there's something you can do if the head is too big to engulf.


Monsters build rules

And if it doesn't have a distinct head!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Oh crap...no distinct head?!?!?
Has it already been "bobbed" by a bigger version of Bob?

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

You guys won’t even want me anymore. Just adopt the monster instead. **cry**


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

If I didn’t think that trying to keep this thing would incur stiff penalties from Lucian, I would totally be trying to bring it to our side.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Well...
I bet its name isn't Bob!
Why would we want an ooze that isn't named Bob? :D


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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

What if it is Bob’s evil twin? You can always tell because their name is spelled backwards


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

*gasp*


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Bob's Yer Uncle wrote:
You guys won’t even want me anymore. Just adopt the monster instead. **cry**

*wishes she could hug Bob, but it seems like it would be kinda painful*

"We'd never ditch you Bob. You're the only one I know who likes being stirred, and you helped build my lair. You're my bestest friend!!!"

Many thanks to Gorthug for helping too, but he's not really stirrable and makes a really uncomfortable hat.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Ok, laughing pretty hard right now because of all of you!


Monsters build rules

Me too!

Bob's evil twin is boB!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I just had a thought. Don't we have the evil twin already? I bet we do. I bet his good twin is a wuss :p


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Also, More recruiting posters for the lunch room:


  • Things that go bump in the dark (sorry goldslip)
  • NoPo: No Potions for us (I think Snowball and Goldslip are the only ones that benefit from CLW)
  • The Cold Warriors (Immunity to cold)
  • The Empty Mind Society (Immunity to mind affecting)

Also, an eloquent open letter about the terrible fate that will befall whoever keeps heating up fish. This is a shared oven, and we only have the one pot, and Bob sleeps in it when it's not in use. Come on.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball is too dumb to think of it herself for the first attack or two, but for all us no-damage wimps out there:

Duh rulez (Aid Another) wrote:

In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character’s skill check.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I've always wondered if this is in addition to flank or not? I assume it must be.

If it's not in addition to flank, then they get +2 if you succeed vs AC 10 or +2 if you don't roll at all.

This does allow stacking and it does allow giving +2 when you aren't flanking, but if it doesn't stack, then it's kinda stupid.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Piedmontina Mumblethunder wrote:


  • The Empty Mind Society (Immunity to mind affecting)
  • Hey! Cindy's mind is all full and stuff! The one downside of the soulbound doll is since they actually have a sliver of a soul they are the only constructs NOT immune to mind affecting.


    Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

    Flank gives a +2 "flanking" bonus which should stack with literally everything. 'Cause what else gives a "flanking" bonus?

    Also, it depends on exact positioning, so that you can only have pairs of flanking buddies (with reach > 0', like Snowball's bite) giving each other the +2 (unless you have Gang Up or something), but its +2 to all melee attack rolls.

    Can anyone guess which Aid Another action is an attack roll (in melee) vs AC 10? >:D


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    Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)
    Snowball the Dragon wrote:


    Can anyone guess which Aid Another action is an attack roll (in melee) vs AC 10? >:D

    I'm part of the empty mind society and have no idea.


    Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

    Also, I don't know if anyone is going to GenCon, but I'm in Bloomington, IN, which is about an hour away. If you want to meet up, or need a place to stay, let me know!


    Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

    I got the new second edition last night and spent all evening reading it. Wow, lots of changes. Lots and lots of changes.


    NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

    Ooh hopefully mine should show up soon then. Was pre-ordered so should be in the mail.


    Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

    I live a few miles away from Paizo, so I tend to get things fairly quickly due to short shipping distance.

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