DDAL08-01 - The Map With No Names
(Inactive)
Game Master
Pete who?
Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on.
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
Last 1st level spell
Augar moves to Zdravko and places hands on himCure Wounds
1d8 + 3 ⇒ (1) + 3 = 4
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Shin nimbly moves out of the werewolf's way.
Taking Dodge action
Coming to his senses, Zdravko carefully disengages from the melee. Knowing they'll need help to take this thing down, he tries to goad the beast into following him outside by stealing all the money from the cash register (along with the painting) and running outside.
Getting to the shop counter, Zdravko realizes that there is no cash register.
Q'Lee still to go.
Hes still going to take the painting at least and leave.
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Using the makeshift torch. Q'lee tries to help Zdravko escape with the painting. Then fallows Zdravko out the door.
hitting the wolfman with the torch
Attack: 1d20 + 0 ⇒ (18) + 0 = 18
Damage: 1d6 ⇒ 1
Although the group tries to escape the wolfman tries to bring Zirul down.
Bite 1d20 + 4 ⇒ (2) + 4 = 6 Damage 1d4 + 2 ⇒ (1) + 2 = 3
Claw 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 2 ⇒ (4) + 2 = 6
Male Human Planar Rifter Gunslinger
Zirul moves over to the wolfman if he isn't already there and swing hit: 4 + 1d20 ⇒ 4 + (8) = 12 a little better, please be a hit, so I can divine smite dmg: 2d8 ⇒ (4, 2) = 6
Waiting for the rest of the group
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Shin tries to distract the werewolf again and moves with incredible speed.
Help action. Spend a ki point to use dodge as a bonus action.
Once outside Z tries to attract the guards "Wolf! Guards!"
Male Human Planar Rifter Gunslinger
I guess I get advantage then with Mengs help action hit: 4 + 1d20 ⇒ 4 + (20) = 24 a crit, add another dmg: 2d8 ⇒ (4, 2) = 6 radiant damage.
Upon this the wolfman drops, reverting to the shopkeeper.
Zdravko gains the attention of the guards, who rush up to himo, "what's the matter, what are you shouting about, there are no wolves here! Don't disturb the neighbourhood !"
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
"Sorry Officer, My friend here is drunk and a bit rattled after getting into a few fights. My apologies" He says coming over to Zdravko with no issue and putting his arm around him.
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
Persuasion: 1d20 + 3 ⇒ (5) + 3 = 8
"Really, I don't believe a word you are saying. I believe we need to take both of you in for questioning."
Zdravko shrugs his shoulders "I suppose anything is better than getting mauled by that creature again."
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Tossing his makeshift torch toward the back of the store just before Q'Lee Steps out of the store and hears Augar's comment to the guard. Q'Lee starts to laugh and pointing to Zdravko.
"Ha, ha we got him good with that wolfman joke."
Deception to the guard: 1d20 + 3 ⇒ (8) + 3 = 11
The guards shrug, "just keep the noise down here then. If you make any more trouble we will collect you!" With this they turn and leave.
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As the guards are so dump at did not recognize the open door, the picture in Zdravko's hand and are easily mislead, you can go back without any further disturbance and retrieve anything you want from the shop, esp. the picture.
End of adventure.
2 ACP, 2 TCP, 5 downtime days, 0.5 renown, Wand of Secrets
DCI#: 9100704319
Those who failed their CON save are now inflicted with lycantrophy which as per AL rules must be removed using removed curse at 90gp.
Whoever had that idea......
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Thank you, had a good time.
Male Human Planar Rifter Gunslinger
Well, I'm glad I have 90 GP, condition removed.
And thanks for running.
@Critzible: as this your first AL game, you have been given a potion of healing from your temple.
Male Human Planar Rifter Gunslinger
Male Human Planar Rifter Gunslinger
I'm going to have to give you the logsheets via email, cause I don't know how to transfer PDFs from my computer directly to the Paizo website. I have on the logsheets the info as to time and location as to where the games were played in case you have questions.
Do you want the long or short version of the adventure? There are two bonus objectives I can add.
Male Human Planar Rifter Gunslinger
I vote for the long version, say, where is everyone for the discussion thread? They do know that if they don't dot in discussion, updates don't appear for them in discussion.
Male Human Planar Rifter Gunslinger
I vote we mark him up permanently with something, marker, symbol, paint, Put a special tear in his clothing, etc. Add some tracks to his feet like paint or chalk them up or something so we see where he goes We then flee the battle, track him down in his sleep and kill him when he is flesh and blood human. Slightly dishonorable way of killing a werewolf, but a Vengeance Paladin would do that. It seems I'm the only one capable of hurting him and yes I have cantrips, but still this combat could wipe out all of us.
I've got some torches but not a way to light it during combat. I don't have any paint.
Something else we could do is drag the fight into the street and hope guards come.
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