GM Cody Age of Ashes

Game Master Codanous

Hex Map / NPC & Art

Citadel Activities | Citadel Spreadsheet

Group Inventory | Age of Ashes Macro

Encounter Grid Maps | Leopard Clan: 20/25 Influence Point


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Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Oh, right! Move's finished, I'll get right on that

Crafter's Eyepiece - 60gp
Bag of Holding I - 75gp
Wand of False Vitality - 60gp
Wand of Pocket Library - 60gp
Wand of Alarm - 60gp

Anything else I can use? Some money will be spent on the transfer of Mirror Image to her spellbook. IF she needs any other spell from Voz's book she'll just borrow the book. Sorry about the delay, getting choice paralysis a bit here, this being the most amount of levels I've gone through besides her 1e incarnation (and I only had half feats thanks to VMC making the choices for me)

That should leave 194gp to add to the pile? I might give the Alsetan a 2nd-rank Lock wand as well. Is there an equivalent to knock in 2e? I think that'd leave her with 194gp to add to the pile. 34gp if the Lock spell is getting added.


Spell Area Templates ☘️☘️ = Hero points

There is Knock !

Its a 2nd level spell, not as effective I think as the old knock in my opinion but I'm sure it has its uses.


Spell Area Templates ☘️☘️ = Hero points

The citadel took its cut of the money and has its own 509 gp pool of money to pull from at first, so you can hold onto your unspent funds.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

.... Crap. Not enough money.


Spell Area Templates ☘️☘️ = Hero points

pf2e magic wands

according to this a 2nd level magic wand is only 160 gp


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)
Quote:
34gp if the Lock spell is getting added.

I might switch Lock for Knock. Not sure what'll be more useful, opening doors or slamming them shut,


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

I think I'll just give you the bonus and let the GM roll. Last rolls are...

2,1, 19,6,3,10,1,7,5,7,77,2,2,10,10...


Spell Area Templates ☘️☘️ = Hero points

Oof yeah idk why the dice roller hates you.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

On this episode of "f#%% administrating anything".


Spell Area Templates ☘️☘️ = Hero points

its actually a little comical, what defeated the adventures was paperwork more than anything. Truly the murderhobo's bane


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search
GM Cody wrote:
a 50% discount on any skills requiring a Master Stonemason for the next 2 weeks

Do any of the current tasks fall into this category? Maybe the walls or battlements?


Spell Area Templates ☘️☘️ = Hero points

Yes, you could hire the master stonemason to foreman the walls or battlements for 2.5 gp a week with the discount. This is in addition to the costs of the workers. I'd roll to make the checks but that would open up your actions to do something else.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Ah, I see. I didn't realize that they would be the foreman for the task. That's a nice bonus!


Spell Area Templates ☘️☘️ = Hero points

Once we get through the repairs, you guys can start upgrading the rooms and can hire foreman's to work those projects that ways you guys can continue adventuring while the citadel continues to improve in your absence.

Upgrading the citadel can offer free feats, skill increases, free lore skills, a trading post that is self sufficient but increases your access to goods and items.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

... Was this a good idea? Probably not.


Spell Area Templates ☘️☘️ = Hero points

I'm not sure if this part has been kind of boring, let me know if y'all aren't digging the citadel stuff and I can try and automate it away.

Now that the portal is fixed, y'all can set some stuff up with the citadel and then its tally ho through the portal into the meat of book 2.


Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺

I'm willing to stick with the citadel stuff, but, my character does not have society or crafting or, really any useful skill for it.

It does become a challenge.

It might be better to go adventuring so that we can get enough money to pay for expert foremen.


Spell Area Templates ☘️☘️ = Hero points

Understandable, this first bit of repairs is definitely tough. I think you'd find success when we start picking and choose rooms to upgrade.

I especially like:

Hallways
Associated Skill Stealth

Starting Tier 1; Maximum Tier 4

General Feat Feather Step; Lore Architecture

You improve the Hallways with nice looking art and potentially install some secret passages or traps against intruders.

Just makes me think of turning the citadel into a Scooby Doo-esque castle lol

But this one would use "Stealth" as the primary foreman skill.

Once we get through this week, we can talk about setting up what y'all want from your Seneschal, set the citadel on automation mode a bit, then dive through the portal.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

I wouldn't say the citadel stuff has been boring. Just different. I think it makes sense that there would be some downtime between adventuring sessions.


1/2 Orc Cleric of Serenrae 6 HP: 74/74 |Shield HP: 64/64 Hardness: 9| AC:25 27 w/ shield,| Fort:+13 , Refl:+9 , Will: +14 | Percp +14 | Healing font 5/5 | Spells 1st: [x][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [x] [ ] Battle Medicine: [] [] [] [] []

Can we use this downtime for crafting magical items? I think Violant - you have craft magic items. I can offer to assist if it’s allowed…


Spell Area Templates ☘️☘️ = Hero points

Oh yeah, that's a good question. I definitely didn't think to include that. We'll say its 1 downtime action to work on crafting an item or items. But that it covers a week worth of crafting, so if you're crafting something that only takes 3 days you could also craft or start crafting something that utilizes the remaining 4 days.

I know there is eventually a "workshop" upgrade to the citadel that can aid in crafting checks.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

What magic items do we need to craft?


Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺

I will be completely offline this Friday through Monday.


1/2 Orc Cleric of Serenrae 6 HP: 74/74 |Shield HP: 64/64 Hardness: 9| AC:25 27 w/ shield,| Fort:+13 , Refl:+9 , Will: +14 | Percp +14 | Healing font 5/5 | Spells 1st: [x][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [x] [ ] Battle Medicine: [] [] [] [] []
Violant Turra wrote:
What magic items do we need to craft?

im thinking scrolls or wands, but tbh im not entirely sure how it works, time cost etc, ill have to some research


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

I'll contribute to that for you, then, just give me the list so I know the DCs.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Violant's remarks about the Kyonin elves are stemmed from a 1e feat Neither Elf Nor Human and the relevant lore around Kyonin's treatment of half-elves, for the record.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Is Oppa and Doxie the highest Perform?


Spell Area Templates ☘️☘️ = Hero points

to clear up how this dance battle goes:

Run the game of
daikada in two phases, continuing until at least one player has 5 points, at which time the game ends and the player with the most points is declared the winner.

Phase 1. Each dancer makes an unarmed attack roll against their opponent’s AC with a –4 circumstance penalty (due to aiming only for the opponent’s anklets). A successful hit gains the dancer 1 point, a critical hit allows the dancer to strike both anklets for 2 points, and a critical failure applies a –2 penalty to that dancer’s roll in the second phase of the game.

Phase 2: Each dancer must succeed at a DC 15 Acrobatics or Performance check to keep up with the beat of the music. A critical success here grants a +2 circumstance bonus to the dancer’s AC for the next round, failure removes 1 point from the dancer’s total, and a critical failure removes 3 points. A player who critically fails and has fewer than 3 total points is disqualified from the game. A dancer can also accept a –4 penalty to their Acrobatics or Performance check to gain a +2 circumstance bonus to her next attack roll while playing the game.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

Acrobatics or Performance? I know Violant sure as hell isn't doing it if she has a choice, all three of the rolls are terrible for her.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Busy and tiring weekend following by chaperoning a field trip. Hope to make time to catchup and post this evening.


Spell Area Templates ☘️☘️ = Hero points

Understandable! Yeah I’ve been distracted lately, started a new job working 4/12 hour shifts. Walking 10+ miles a day in the role, been kicking my ass. Now I’m off to Michigan then DC for the next three weeks for work. I have my laptop so I’ll be posting but I might be more limited than I have been as I adjust!


Spell Area Templates ☘️☘️ = Hero points

Hey sorry, more excuses, I've been flying back and forth across the east and west coast for work and its taking a bigger toll on me than I thought. I fly home from DC tomorrow morning, things should stabilize after that and we'll get back into our groove.

Thank you for your patience, I always wondered what caused DM's to suddenly appear absent from games thinking "couldn't be me". How wrong I was.

Again, I apologize for the disturbance my adjusting to a new job has caused for our game. We'll get back to banging through this adventure. I'm really excited for where this adventure will bring us and I think you all will enjoy it as well.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Sorry for my absence here. Hoping to have time to catch up this evening or tomorrow.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

It's funny how the in-character possible justification and the out-of-character justifications for this instance can be reversed due to the amount of timeline and edition shenanigans Violant has going on.

Out-of-character: I forgot to prepare Will save spells like a dingus.
In-character: She's used to just... evocation working much better and doesn't wish to voice that everything feels wrong.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

So, by RAW I don't believe that Samael and Stom take this splash damage.

From AoN:

Some weapons and effects, such as alchemical bombs, have the splash trait. When you use a weapon or effect with the splash trait, you don’t add your Strength modifier to the damage roll. A splash weapon or effect deals any listed splash damage to the target on a failure, success, or critical success, and to all other creatures within 5 feet of the target on a success or critical success. On a critical failure, the weapon or effect misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.

The Exploding Earth Spell doesn't have the "Splash Trait" per the spell description.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

The shield only absorbed (5) points of the damage... then both Doxie/Oppa and the shield absorb the remaining 15 points breaking the wooden double down.

Did you take into account Oppa's Exploding Earth spell? Spent a Hero point on it to hopefully make it succeed. With Bless the attack roll is now a 28... which might be a crit for 40+2 points of bludgeoning damage.

Also... Though the spell does splash damage it doesn't have the splash trait so not sure if it injures everyone in a 5' or not.


Spell Area Templates ☘️☘️ = Hero points

sorry, I did factor your damage in, I forgot to narrate, I'll edit it. I think in my head I talked to you in the OOC and then just forgot to still narrate your actions. The way I read your reaction spell is that any damage suffered past the block's hitpoints you take. Since the damage was 20, hardness 5 took some off, then the remaining 15 was absorbed by the block.

28 believe it or not just barely hit <3


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype
GM Cody wrote:

sorry, I did factor your damage in, I forgot to narrate, I'll edit it. I think in my head I talked to you in the OOC and then just forgot to still narrate your actions. The way I read your reaction spell is that any damage suffered past the block's hitpoints you take. Since the damage was 20, hardness 5 took some off, then the remaining 15 was absorbed by the block.

28 believe it or not just barely hit <3

Touche! It's better than I thought... but I guess it is a 3rd level spell.


Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺

I will be away until Wednesday.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Family emergency on my wife's side. Not sure if I'll be able to checkin today.


Spell Area Templates ☘️☘️ = Hero points

Hey, I hope all goes well Stom. Best wishes.

I'll be going camping tonight, I doubt there'll be any service for me to post. I'll be back Sunday evening and I'll have a big post moving us forward then!

We actually are progressing through this chapter well, literally half way through the RP encounters/events lol.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Hey all, thanks for the thoughtful words. My father-in-law is doing better, but still hospitalized. For now, I'm back!


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

I'm traveling this weekend so mostly unavailable. Have a good weekend, all.


Male Gnome - AC-21(23), | HP 78/78 MV 25 Summoner / 6| Perception +13| F+11| R +11| W +13| Sorcerer Archetype

Hi all. A little minor surgery tomorrow. I'll be AFK for a couple of days. Feel free to nudge me along.


Dwarf Male Barbarian 6 | HP 106 | AC 24 | Fort +14; Ref +9 ; Will +13 | Perc +13 | Exploration Activity: Search

Oppa, hope the surgery went well.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

One summary of the aftermath of Tyrant's Grasp, coming up.


Spell Area Templates ☘️☘️ = Hero points

definitely weird pacing in my opinion on this first chapter, though congratulations on level 6. Sorry you barely got to enjoy level 5.
Pacing is all over the place with this being a 1 to 20 AP I think.


Male Human Rogue/Juggler 6 | Perc 11 | AC 23 | ♥️ 68 | Fort 10, Ref 14, Will 11 | Exploration Activity: Avoid Notice | ◆◇↺

Skill increase: Performance

Class Feat: Quick Juggler
Free Archetype feat: Reflexive catch
Skill Feat: Dirty Trick


1/2 Orc Cleric of Serenrae 6 HP: 74/74 |Shield HP: 64/64 Hardness: 9| AC:25 27 w/ shield,| Fort:+13 , Refl:+9 , Will: +14 | Percp +14 | Healing font 5/5 | Spells 1st: [x][ ][ ] 2nd: [ ] [ ] [ ] 3rd: [x] [ ] Battle Medicine: [] [] [] [] []

Im all leveled up! I took Selective energy and beastmaster dedication. I have a young war pig named Wilbur who will join us on the adventures and whenever we eventually make it back to the Citadel I will have one of those Warg pups as my animal companion.


Female Half-Elf Wizard/Chronoskimmer/Time Mage (Unified Magic Evoker) 6 | AC: 23/21 | HP: 62/62 Hero:1 | Fort +11 Ref +13 Will +12 | Perc +10 | Stable Timestream (Initiative = 25)

HP increases by 9 to 62.

Archetype Feat: Guide the Timeline. This one looks incredibly fun.
Class Feat: TIME MAGE DEDICATION!
Skill Feat: Kreighton's Cognitive Crossover [Arcana, Crafting]

I'll have everything updated soon. I know that Kreighton's Cognitive Crossover is PFS and is uncommon... but Violant's entire gist is being interdisciplinary. I'd have done it with Lore: Mathematics and Arcana if Lore: Mathematics had been useful enough to take, for the record. Failing that, I'll probably just pick up Extra Lore: Mathematics.

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