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Zirul Huntinghawk's page
308 posts. Alias of DoubleGold.
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Full Name |
Zirul Huntinghawk |
Race |
Half-elf |
Classes/Levels |
Gunslinger 7: Spd:30, Init:6, 41/67 HP, AC:22, T:17, FF:16, Fort:8, Ref:10, Will:6 +2 vs enchantment, Perc:8 lowlight |
Gender |
Male |
Size |
Medium |
Age |
40 |
Alignment |
CG |
Languages |
Common, Elven |
Strength |
12 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
11 |
About Zirul Huntinghawk
LIRIANNE
Female half-elf gunslinger 7 (Ultimate Combat 9)
CG Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +8
DEFENSE
AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +4 Dex,
+2 dodge)
hp 67 (7d10+21)
Fort +8, Ref +10, Will +6; +2 vs. enchantment
Immune sleep
OFFENSE
Speed 30 ft.
Melee longsword +8/+3 (1d8+1/19–20)
Ranged +2 reliable pistol +14 (1d8+5/×4), mwk pistol +8 (1d6+4/×4)
STATISTICS
Str 12, Dex 18, Con 14, Int 10, Wis 16, Cha 11
Base Atk +7; CMB +8; CMD 25
Feats Extra Grit*, Gunsmithing*, Point Blank Shot, Precise Shot, Rapid
Reload*, Skill Focus (Perception)*, Weapon Focus (pistol)*
Skills Craft (alchemy) +10, Intimidate +10, Knowledge (engineering) +10,
Perception +8, Sleight of Hand +14
Traits elven reflexes*, killer
Languages Common, Elven
SQ deeds (dead shot, deadeye, gunslinger initiative, gunslinger’s dodge,
pistol-whip, quick clear, startling shot, targeting, utility shot), grit (5),
elf blood*, gunsmith*, gun training (pistol +4)*, nimble +2*
Combat Gear potion of owl’s wisdom, potions of cure serious wounds
(2), oil of silence, alchemist’s fire; Other Gear +2 studded leather,
longsword, +2 reliable pistol, mwk pistol with 30 bullets, ring
of protection +1, cloak of resistance +1, adamantine bullets (5),
backpack, belt of incredible dexterity +2, dagger, gunsmith’s kit,
hemp rope (50 ft.), paper cartridges (15), powder horn with 10 doses
of black powder, silver bullets (5), sunrods (2), waterskin, 79 gp
* This ability has already been calculated into Lirianne’s stats.
SPECIAL ABILITIES
Grit Lirianne begins each day with 5 grit points. Her grit goes up or
down throughout the day, but cannot go higher than this maximum.
Lirianne can spend grit to accomplish deeds (see below), and regains
1 point of grit each time she confirms a critical hit with a firearm or
when she reduces a creature to 0 or fewer hit points with a firearm.
Deeds Lirianne can spend grit points (see above) to accomplish the
following deeds and those listed on the 4th-level version of her stats:
Dead Shot: As a full-round action costing 1 grit point, Lirianne can
shoot a single shot at a target, making two attack rolls at +14/+8.
If either attack roll hits, Lirianne’s single attack is considered to
have hit. For each additional successful attack roll beyond the
first, she increases the damage of the shot by 1d8. Precision
damage is added with damage modifiers and is not increased by
this deed. If either attack roll is a critical threat, she confirms the
critical once at +8. If both rolls are critical threats, she rolls the
confirmation at +9 instead. Lirianne only misfires on a dead shot
if both attack rolls are misfires.
Startling Shot: As long as she has at least 1 grit point, Lirianne can
spend a standard action to purposely miss a creature that she
could normally hit with a pistol, making that creature flat-footed
until the start of its next turn.
Targeting: As a full-round action costing 1 grit point, Lirianne can
make a single firearm attack targetting a specific part of the
target creature’s body, gaining a special effect depending on
the part of the body targeted (see page 11 of Ultimate Combat).
Creatures that are immune to sneak attacks are immune to
these effects.
Killer When Lirianne confirms a critical hit, she deals an additional
amount of damage equal to her weapon’s critical modifier (+2
with her longsword or +4 with her pistol). This additional damage
is added to the final total and is not multiplied by the critical hit
multiplier itself.
Pistol Lirianne’s pistol attacks resolve against the target’s touch AC
when the target is within the first range increment of the weapon
(20 ft.) and have a maximum range of five range increments. The
guns can each hold a single bullet at a time, and reloading one of
them is a move action that provokes attacks of opportunity. If a
pistol attack is ever a natural 1, the firearm misfires and gains the
broken condition. While it has the broken condition, it suffers the
normal disadvantages that broken weapons do, and its misfire value
increases to a range of 1–3. If her broken pistol misfires again, it
explodes, destroying the weapon and creating a 5-ft. burst from
one randomly determined corner of her square, dealing damage
to any creature in the burst (including Lirianne) as if it had been
damaged by the weapon—a DC 12 Reflex save halves this damage.
Her reliable pistol has no misfire chance unless it gains the broken
condition through another means, in which case it’s misfire range
becomes 1–2.
Point-Blank Shot When Liriane shoots at a target within a range of 30
ft., she adds +1 to her attack and damage rolls.
Precise Shot Lirianne can shoot at a target engaged in melee without
taking the standard –4 penalty on the attack.
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