Tulrin Endessell

Q'Lee's page

62 posts. Alias of Buckshot Bob.


Full Name

Q'Lee Snowfall

Race

Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16

Classes/Levels

Rouge 3 Swashbuckler | Speed 35ft |

Gender

M

Size

M

Alignment

CG

Languages

Common, Elven

Strength 10
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 12

About Q'Lee

'APPEARANCE':

He has shoulder length light brown hair tied back with a ribbon that was once his mothers.
Deep Blue eyes a small scar near his right eye that he got in a fight as a kid.

RACIAL BENEFITS:

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades o f gray.

Keen Senses. You have proficiency in the Perception skill.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years o f practice. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.

Elf Weapon Training. You have proficiency with the longsword, shortsword, and longbow.
Swap short bow to Poisoner’s kit

Fleet of Foot. Your base walking speed increases to 35 feet.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

CLASS BENEFITS:

Expertise Theif's tools, Perception
Sneak Attack 2d6
Thieves’ Cant:
During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and
symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or w ill provide a safe house for thieves on the run.

Cunning Action
Starting at 2nd level, your quick thinking and agility
allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

FANCY FOOTWORK
When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal.
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

COMBAT STATS:

AC 14
HP 24
Passive Perception +13

Rapier +5 to hit 1d8+3 per damage finesse
Long Bow +5 to hit 1d8+3 per damage range(150/600) two handed
Dagger +5 to hit 1d4 per finesse, light, range(20/60)
Short Sword +5 to hit 1d6+3 Per damage finesse

Saves:
+0 STR
+5 DEX
+2 CON
+2 INT
+2 WIS
+1 CHA

SKILLS:

+5 Acrobatics
+2 Animal Handling
+0 Arcana
+0 Athletics
+3 Deception
+0 History
+4 Insight
+1 Intimidation
+0 Investigation
+2 Medicine
+0 Nature
+6 Perception
+1 Preformance
+3 Persuasion
+0 Religion
+3 Sleight of Hand
+3 Stealth
+4 Survival
+2 Poisoner’s kit
+5 Thieves’ tools

EQUIPMENT:

Rapier
Long bow and quiver of 20 arrows
Short Sword
Burglar’s pack
Leather armor
two daggers
Thieves’ tools
Poisoner’s kit

PP
GP 20
EP
SP
CP

BACKGROUND:

Urban Bounty Hunter

Variant Feature: EAR TO THE GROUND
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in
the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Personality Trait:: I am always calm, no matter what the situation.

Ideals: There is a spark of good in everyone

Bonds: I will become the greatest thief that ever lived

Flaws: If there is a plan I forget it. If I don't forget it I ignore it

AL log sheet:

AL #9318762885
Harpers Faction
EXP:
Gold: 20
Down time: 23
Renown: 6.5
Magic Items: Bag of Tricks (Rust)