DDAL08-01 - The Map With No Names
(Inactive)
Game Master
Pete who?
Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on.
Male Human Planar Rifter Gunslinger
Well if you didn't put the glyph there, then who did? Did someone help you draw the picture and put the glyph on without your knowledge. Or the paper you bought already had an invisible glyph on it. Or someone sabotaged your painting tools. Or someone physically touched your painting.
"No idea, maybe one of your suggestions is true."
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
"I think the glyph is pointing to where we should go." Shin turns to the curator. "That crypt. Are you certain that it is not a real location?"
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
Augar taps his chin and then strokes his beard. He raises one eyebrow and then the other before he shuts one eye and then opens the shut one while letting the other one shut.
History: 1d20 + 2 ⇒ (1) + 2 = 3
Zdravko, still slightly buzzed from breakfast, stumbles over and grabs the painting from the wall. Flipping it over he tears the back off the frame and looks inside.
The shopkeeper screams "NOOOO!" then uses his action to polymorph
into a wolf-humanoid.
Initiative:
Zirul 1d20 + 2 ⇒ (5) + 2 = 7
Q’Lee 1d20 + 3 ⇒ (5) + 3 = 8
Augar 1d20 - 1 ⇒ (17) - 1 = 16
Shin Meng 1d20 + 4 ⇒ (4) + 4 = 8
Zdravko 1d20 + 2 ⇒ (14) + 2 = 16
Wolfman 1d20 + 2 ⇒ (15) + 2 = 17
All is happening fast as the man changes his form steps forward and attacks Zdravko.
Bite 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d4 + 2 ⇒ (2) + 2 = 4 if hit DC 11 Constitution saving throw
Claw 1d20 + 4 ⇒ (12) + 4 = 16 Damage 1d6 + 2 ⇒ (2) + 2 = 4
Map
Constitution: 1d20 + 2 ⇒ (9) + 2 = 11
Also unconscious, 0 hp
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Q'Lee moves up drawing his sword and attacks the Wolf-Humanoid.
Rapier Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
If I have Advantage
Advantage Rapier Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Sneak Attack: 1d6 ⇒ 6
Zdravko were you down hit points before the combat, you started with 10 correct? Bite is 4 hp, claw is 4 hp, so that should leave you with 2 hp. Or did I miss something.
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
"Durned drunken fool!!, Ye don't rip painting off the wall!" He says as he pulls his hammer and steps forward to get to Zdravko.
Once up to the fallen I reach down and touch Zdravko and use a cure wounds spell
Cure: 1d8 + 3 ⇒ (5) + 3 = 8
Q'lee, yes I took some damage from the previous encounter also, I was starting at 7...no worries. Although I'm curious what effect the con save was...
Male Human Planar Rifter Gunslinger
I can't move myself on the map it seems
Zirul moves forward and pulls out his Greatsword. He swings at the werewolf hit: 4 + 1d20 ⇒ 4 + (5) = 9 and if that hits dmg: 2d6 + 2 ⇒ (5, 1) + 2 = 8 Slashing, but divine smite will be added if it hits since you can add divine smite on a hitdmg: 2d8 ⇒ (4, 8) = 12 radiant damage.
It had been a happy, if short-lived rest for the street fighter. He came to quickly from the dwarven healing magic, startling himself into a defensive posture there on the floor.
Not sure I get to act here since Augar and I are on the same init count, but if so...
Z did a little gymnastic kip up to bring himself back to his feet and launched directly into an attack, twirling his nunchaku near the speed of sound...
Nunchaku: 1d20 + 2 ⇒ (12) + 2 = 14
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8
Martial Arts: 1d20 + 2 ⇒ (9) + 2 = 11
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Zirul misses, and all the other attacks connect but seem to do no damage.
With this the wolfman attacks Zdravko again.
Bite 1d20 + 4 ⇒ (4) + 4 = 8 Damage 1d4 + 2 ⇒ (4) + 2 = 6 if hit DC 11 Constitution saving throw
Claw 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Map
moving on putting Shin Meng on hold
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
"We need some type of special metal. Does anyone have anything?"
Q'Lee takes a guarded step back
Male Human Planar Rifter Gunslinger
Or magic, my sword itself can't do damage, but if I hit, I can add divine smite and the radianiacy will do damage. Magic missile, burning hands, heck even cantrips if anyone has any.
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
"I've got nothing that could take him down. But I'll distracting him long enough for you, Zirul."
Shin moves to engage the creature and tries to distract it.
Help action to give advantage to the next attacker.
Male Human Planar Rifter Gunslinger
Are we all up again? if so hit: 4 + 1d20 ⇒ 4 + (3) = 7
advantage: 4 + 1d20 ⇒ 4 + (7) = 11 Really dice bots if that is a hit, the sword damage probably does nothing, but the divine smite will dmg: 2d8 ⇒ (5, 5) = 10 divine smite damage. Nevermind, he doesn't hit probably, so he can't use divine smite
Male Human Planar Rifter Gunslinger
For all those of you don't have appropriate weapons. Torches people, Torches. Or maybe he should be colored, and scaddatle They can be used as improvised weapons and will do 1 fire damage, and I'm sure werewolves aren't immune to fire. Or maybe he should be colored is my way of suggesting the mark him and run in character. See Discussion Thread
"Woah! I was just looking!" he shouts taking a defensive posture. Dodge
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
Augar fires off a cantrip.
"May Moradin take ye!"he spats after he casts Sacred Flame
Dexterity Saving throw DC15 or take
Radiant Flame: 1d8 ⇒ 5
DEX save 1d20 + 2 ⇒ (6) + 2 = 8
Augur manages to land the first hit on the creature which then continues to attach Zdravko with disadvantage
Bite 1d20 + 4 ⇒ (18) + 4 = 22 1d20 + 4 ⇒ (13) + 4 = 17 1d4 + 2 ⇒ (2) + 2 = 4 if hit DC 11 Constitution saving throw
Claw 1d20 + 4 ⇒ (19) + 4 = 23 1d20 + 4 ⇒ (8) + 4 = 12 1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (6) + 2 = 8 XD
Male Human Planar Rifter Gunslinger
Zirul will try to hit the wolf again hit: 4 + 1d20 ⇒ 4 + (17) = 21
Slashing damage does nothing, but if that is a hit I can add divine smite dmg: 2d8 ⇒ (6, 4) = 10
I'm assuming that is a hit, so I have one more spell slot left, then I have to move back and use cantrips.
[ooc[it is a hit and does do damage[/ooc]
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
With some distance between the wolfman and himself he looks around for anything that he can use as a torch and any open flames.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
The light comes from a chandelier candelabra which could be dropped by cutting the rope holding it. Otherwise, paintings, paintings paintings....
Any effect from my failed con save?
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
If it is my turn
Q'lee tries to cut the chandelier candelabra to gain a open flame to start a torch.
Male Dwarf Cleric (of Torag)7/Fgt 1 HP:71,Init:+1,Per:+15,F/R/W:+8/+5/+10 AC:23(t:11ff:22)Warhammer:+13/+8(mwk Adm)
Augar does another blast of Sacred Flame
Radiant damage: 1d8 ⇒ 6
save: 1d20 + 2 ⇒ (6) + 2 = 8
Damage taken: 21
The candelier comes down, so Q'Lee can lifght a torch if he wishes too.
Realising there is a serious threat the wolfman attacks Zirul
Bite 1d20 + 4 ⇒ (15) + 4 = 19 Damage1d4 + 2 ⇒ (2) + 2 = 4 if hit DC 11 Constitution saving throw
Bite 1d20 + 4 ⇒ (6) + 4 = 10 Damage1d4 + 2 ⇒ (4) + 2 = 6
Group is up
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Shin rushes over to the fallen chandelier and lights one of the torches.
Male Human Planar Rifter Gunslinger
con: 3 + 1d20 ⇒ 3 + (7) = 10 oouch, he is going have to get cured.
5 points of lay on hands can cure conditions, or do I need something else to cure it?
He then swings his sword hit: 4 + 1d20 ⇒ 4 + (2) = 6 and if that is a hit, he spends his last spell slot radiant damage: 2d8 ⇒ (7, 8) = 15 and if not a hit, spell is not used.
Zdravko fakes out the werewolf with a quick flash of his nunchaku before body checking him, trying to push him over...
Shove, knock prone: 1d20 + 2 ⇒ (8) + 2 = 10
Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5
Augar tries to get in there to help defend his party with his shield.
Just waiting on Q'Lee
and you need something else, more powerful
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Q'lee grabs a panting to create a torch.
"Give it up or I am going to burn your shop down!"
Intimidation: 1d20 + 1 ⇒ (9) + 1 = 10
Resisting to being knocked prone 1d20 + 2 ⇒ (17) + 2 = 19
The wolfman doesn't seem to be impressed by Q'Lee's attempt and continues to attack Zirul
Bite 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw 1d20 + 4 ⇒ (10) + 4 = 14 Damage 1d6 + 2 ⇒ (2) + 2 = 4
Damage taken: 21
Group is up
Male Human Planar Rifter Gunslinger
The attacks miss Zirul and he swings again hit: 4 + 1d20 ⇒ 4 + (2) = 6 Man the dice don't want us to win.
Zdravko steals all the money from the cash register and exits the shop, hoping the werewolf (and city guard) follows him into the street.
Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4 STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1
Shin moves and tries to distract the werewolf.
DM, if you would allow it - depending on where are we in initiative - I'll be using the help action so Zirul would have advantage on his attack.
Opportunity Attack on Zdravko 1d20 + 4 ⇒ (14) + 4 = 18 Damage 1d6 + 2 ⇒ (3) + 2 = 5
Without thinking Zdravko moves away and gets stabbed into his back by the wolfman.
Shin manages to use his action to give Zirul advantage on his roll just re-roll
M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |
Using his torch he attacks the wolfman
Attack: 1d20 + 0 ⇒ (11) + 0 = 11
damage: 1d6 + 0 ⇒ (2) + 0 = 2
If I remember right it's a d6 for damage
Male Human Planar Rifter Gunslinger
advantage: 4 + 1d20 ⇒ 4 + (6) = 10 Oh, come on.
Zdravko falls to the floor unconscious, forgetting to disengage.
Death Save: 1d20 ⇒ 19
Augur seems in shock as Zdravko falls.
The wolfman is eager to bring Zirul down next:
Bite 1d20 + 4 ⇒ (6) + 4 = 10 Damage 1d4 + 2 ⇒ (3) + 2 = 5
Claw 1d20 + 4 ⇒ (18) + 4 = 22 Damage 1d6 + 2 ⇒ (6) + 2 = 8
Group is up
Male Human Planar Rifter Gunslinger
Zirul will lay on hand Zdravko for 1 point of healing even if he provokes, he'd want to keep his allies alive at all cost.
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