Robyn Hode in Greyhawk

Game Master EltonJ

Adventure with the dashing outlaw and his band. This campaign takes place in the Duchy of Ulek, in the world of Greyhawk! Right wrongs, steal from the rich to give to the poor, fight the evil Prince John! Note that the Sheriff and Sir Guy are lawful good in this campaign.


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Male Human Psion 10/Atlanteologist 10

Here's the discussion thread, fellas. Report here.


Female Sylph Rogue 1 | HP: 8/8 | Init +4 | AC 16; Touch 14; FF 12 | BAB +0; CMB +0; CMD 14 | Fort -1; Refl +6; Will +1 | Perception +1 (+1 vs. traps); Darkvision 60 ft. | Speed 30 ft. | Resist Electricity 5

Reporting in.


hello


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Hi all!

Dotted / Deleted in Game play thread.

Still need to buy equipment. Will do tonight.


1/2 orc Ranger 1 HP 13/13

Yo.


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Hello all!!!


Male Human Psion 10/Atlanteologist 10

Okay, no wizards, and still waiting on our cleric. This is going to be an interesting campaign.


Will sort out her stat block tomorrow.

Looking forward to our adventure


Sorry, my Data plan died yesterday and had to wait a day until it was renewed.


Male Human Psion 10/Atlanteologist 10

Okay, I'm hoping to start the adventure around Sunday, 6 PM MST (that's 8 PM EST). So I'm hoping everyone's sheets are done by then.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Sunday 8 PM sounds great.


Copied in my sheet with gear


Male Human Psion 10/Atlanteologist 10

Does anyone else need more time?


Alder, unless I'm in the wrong and GM approved your halfling, you may need to look at size categories. You're practically a dire halfling :P aka medium sized =^^=

As halfling seldom get taller than 3ft. And 4ft+ classifies as medium


I think they may of just typo'd the 3 for a 4 in the foot sizing,
But yeah... still a bit on the tall size even at 3'8" but at that height could hint at say human heritage.....

From ARG height tables:

Race/Gneder: Halfling, male
Base Height: 2 ft. 8 in.
Base Weight: 30 lbs.
Height Modifier: 2d4
Weight Modifier: ×1 lb.

Height range is 2'10" to 3'4"

Liberty's Edge

Male Historian/Curator

Ack. Typo for sure he was suppose to be 2’ 8” not a giant. Lol. I like the thought of a “Dire Halfling”. Gonna have to add that to his lore


Male Human Psion 10/Atlanteologist 10

Hi everyone,

Tomorrow is my birthday, so I'm taking a break from posting tomorrow until late. Just so you know.

-- EJ.


Hopefully you have a good birthday tomorrow.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Happy birthday!!!


Hope you had/have an amazing bday

When you do get a chance to look, where can I look at possible animal companions? Other than core pf1e


Male Human Psion 10/Atlanteologist 10
Robyn Veil wrote:

Hope you had/have an amazing bday

When you do get a chance to look, where can I look at possible animal companions? Other than core pf1e

Player Companion Familiar Folio?


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

https://www.aonprd.com/WizardFamiliars.aspx


So there isn't a Grayhawk only one?

That's fine then. I'll browse through AoN


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Greyhawk would have been before Pathfinder, so....

https://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars

Pretty limited though.

While looking through AoN, check out the familiar archetypes too. Some are pretty fun. Personally I love the figment. Your figment is made out of your imagination!


i need an animal companion :P not a familiar

i was very tempted to get a grizzly =^^=


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Can Alder ride him?? lol


Alder Tiller wrote:
Can Alder ride him?? lol

only if you sing "the bear necessities"


WS:19 BS:46 S:21 T:21 Ag:43 Int:37 WP:31 Fw:44 Secondary: Att:1 Wnd:9 SP:2 TP:4 Mag:0 In:0 Fate:12

Well of course I will!! But can we call him Little John!!! hehe


You can not Baloo it in naming a character's mount or companion.

I'm in a punny mental state at the moment


Male Human Psion 10/Atlanteologist 10

Hardy har har. . . That's a lot of jokes.


that was my thought on both accounts :P


Landriss Nuellan wrote:
"There are many human traditions that I don't understand. Maybe if they lived longer than elven children...."

I believe we are in the Ulek that has Elves at the top of the noble hierarchy with Humans and other non-elves able to at least hold the rank of Viscount or Baron at the most.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Hmm.... I forgot Ulek, is weird. According to the Gazeteer, the County of Ulek is ruled by a human. The Duchy of Ulek is ruled by an elf. (One of the very few) And the Principality of Ulek is ruled by a dwarf....


Male Human Psion 10/Atlanteologist 10

I know this will come as a shock. But . . .

My cousin, Eric Gibbons (Soulcleave) has died. And I'll be going to his funeral (Celebration of Life). Since I was his best friend. I don't know the date of his viewing or his funeral, but it's sometime this week.

I won't be posting much during that day, or I might not at all that day. It's been a time of ups and downs. I'll get his RPG library, so that's a plus.


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Sorry for your loss. I know the impact that can have as I recently lost my twin brother. Take whatever time you need. The game will be here when you come back to it.


Male Human Psion 10/Atlanteologist 10

Hello, everyone!

The funeral for my cousin Soulcleave was great. There weren't any flowers, but my mom had a tree planted. Also, a lot of people got up to speak about their memories of my cousin. I did too. There was a lunch, plus I got to take home a miniature -- and of course I got his big, red, fire breathing dragon.


Male Human Psion 10/Atlanteologist 10

I'm resuming posting tomorrow.


we are moving house by end of the month, so sometimes i get distracted and forget to post, just a heads up on the chaos for the next 2-3 weeks


Male Human Psion 10/Atlanteologist 10
Robyn Veil wrote:
we are moving house by end of the month, so sometimes i get distracted and forget to post, just a heads up on the chaos for the next 2-3 weeks

Okay, cool!


With an AC of 10. She can only fail on a natural 1


Male Human Psion 10/Atlanteologist 10

Hi everyone!!

I haven't been able to post, but I'll post tomorrow on Alkaid's response. It's been hectic.


Female Sylph Rogue 1 | HP: 8/8 | Init +4 | AC 16; Touch 14; FF 12 | BAB +0; CMB +0; CMD 14 | Fort -1; Refl +6; Will +1 | Perception +1 (+1 vs. traps); Darkvision 60 ft. | Speed 30 ft. | Resist Electricity 5

I apologize for my lack of posting, but the lack of any descriptions or context makes it hard to figure out what Meffa can or cannot do at the moment.


Male Human Psion 10/Atlanteologist 10
Meffa Machezin wrote:
I apologize for my lack of posting, but the lack of any descriptions or context makes it hard to figure out what Meffa can or cannot do at the moment.

I'll try to be more tacit.


Oh boy....
Yeah, gonna need think here.

Fake Prince, Real Princess.

This in info in it self, but gonna need more info.
starting to wish I took Breadth of experience instead of Skill Focus, I need Bardic-knowledge level knowledge here.....
That and I seem to be the only one using my knowledge skills at the moment.....


yeah sorry, kinda have Robyn out of things with her prepping for the archery tourny


Male Elf Investigator/Questioner 1 | HP: 8/9 | Init: +5/+7 in Forest | AC 14, Touch 13, FF 11 | BAB +0; CMB +0, CMD 13 | Fort: +1, Ref: +5, Will: +3 / +2 vs Enchantment | Perception +6 | Low-Light Vision | Speed 30' | Fey-Sighted: SLA Detect Magic | Spell Slots: Level 1: 2/2 | Inspiration: 4/4

Landriss has a few knowledge skills, but not nobility. He's been hanging back because he doesn't want to be recognized if there's anybody in the group that might have known him. Maybe local or history might apply?

Knowledge (arcana), (dungeoneering), (local), (nature), (geography), (history) all +7 +Inspiration 1d6

But his 'Face' skills are non-existent....


1/2 orc Ranger 1 HP 13/13

Jediah is a lumberjack. So if we are attacked by killer trees, I am your go-to guy.


Actually since I've not rolled any survival checks and was thinking we'd be in the wood for a lot longer when I picked my feats....
I was planning on Breadth of Experience at third level, and was not expecting this level of intrigue this early....

@GM EltonJ
Can I switch out my Skill Focus feat for Breadth of Experience?


Male Human Psion 10/Atlanteologist 10
Alkaid Yaffa Leona Aiba wrote:

Actually since I've not rolled any survival checks and was thinking we'd be in the wood for a lot longer when I picked my feats....

I was planning on Breadth of Experience at third level, and was not expecting this level of intrigue this early....

@GM EltonJ
Can I switch out my Skill Focus feat for Breadth of Experience?

You can.


Sorry, I'm taking the spot light in trying to get info around the princess.

Someone could chat up the prince or the guards and see if they can get someone to let slip some info or a contradiction to the info we get from other sources.

As we might enter into some strong intrigue going on.

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Ready for Adventure? I'm recruiting for the Adventures of Robin Hood, Greyhawk edition.

In the Duchy of Ulek, there is the Silverwood. The Silverwood, besides being a haunt of wood elves and grugach, is also a haunt of Robin and his merry band!

Adventure in the Duchy of Ulek, around the Silverwood. Link to a map here.

Create a character based on the famous outlaw and his band. Friar Tuck, Little John, Alan-a-Dale, Will Scarlet, and others are up for grabs. Or create an entirely new character. You have the freedom to choose any class (or race) you like for your character.

* Abilities: Point buy, 20 points.
* Level: 1.
* Traits: 2.
* Drawbacks: none.
* Wealth: 1st level, roll for it.
* Alignment: try to choose good or neutral.

Play with the RAW. No Elephant-in-the-Room.

Pathfinder Resources: Pathfinder Core Rulebook, Advanced Player's Guide, Advanced Race Guide, Ultimate Magic, Ultimate Combat, and Advanced Class Guide. I also have a number of Pathfinder Player Companions and Pathfinder Campaign Setting books on my hard drive. Ask about a Companion or Pathfinder Campaign Setting book you want to use to clear it with me first. Also, you may choose any Archetype you desire from these books.

Classes Available: PFCRB: Bard, Barbarian, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard. APG: Alchemist, Cavalier (I suggest only one of these in the party, if you want to play Ivanhoe), Inquisitor, Summoner, and Witch (not recommended, though). UC: None. Ninja and Samurai would be found only on the Isle of Nippon, which hasn't been discovered yet. UM: Magus. ACG: Swashbuckler.

Greyhawk Resources: I suggest going to Drivethru and picking up both Greyhawk: the Adventure Begins and the Greyhawk Player's Guide. Both 2e. These two are the only ones you're going to need. If you want more information on the Uleks (Duchy of Ulek, County of Ulek, and the Principality of Ulek); you can pick up a copy of the Greyhawk Campaign Setting (circa 1983) or the Living Greyhawk Guide (circa 2001). Both from drivethru.

Sorry for so much information, and have fun.


1 person marked this as a favorite.

ooo im in, would be fun to play Nazir the moor Cavalier swordsman from the Holyland, who was with Romin


dotting


Dotting

Atm Kitsune ranger


I'm considering. On the one hand, I would love to play Friar Tuck! On the other hand, I'm a 2e guy now and have no idea about Greyhawk.


1 person marked this as a favorite.

I really want to submit something for this, if I can find the time to brush up on Oerth and put a good build together.


I have a few ideas floating around in my mind since Ninja is off the list as is Vigilante, so fighter, ranger, cleric, brawler, Alchemist ideas are floating around.


1 person marked this as a favorite.
GM_Panic wrote:
ooo im in, would be fun to play Nazir the moor Cavalier swordsman from the Holyland, who was with Romin

Nazir would be Baklunish.

Ellioti wrote:
I'm considering. On the one hand, I would love to play Friar Tuck! On the other hand, I'm a 2e guy now and have no idea about Greyhawk.

Just see if you can get the two books I listed. I can provide you Drivethru links in a pm if you are still interested.

Ouachitonian wrote:
I really want to submit something for this, if I can find the time to brush up on Oerth and put a good build together.

Awesome, I hope you find the time!


1 person marked this as a favorite.

Colour me very interested. Cool concept and Greyhawk to boot.

Will have a mull on which of the merry band piques my interest.

Thinking of Little John at the moment :)


1 person marked this as a favorite.

I'm going to have to try an unMonk of St. Cuthbert. That's just too good for a Robin Hood game.


2 people marked this as a favorite.

yes, Baklunish works great. :)

image here


Would it be possible to take bolt ace but convert it to bows instead?

I like the idea of trickshots with a bow. It feels thematic


Seth86 wrote:

Would it be possible to take bolt ace but convert it to bows instead?

I like the idea of trickshots with a bow. It feels thematic

Maybe. I'll have to look over your bolt ace to bow ace before I approve it.


I've pretty much narrowed the ideas down, though I think I should run them by the GM first.

Kinda wondering about the Nobility, as one idea has former attachments to that level of society....
That and possibly curses.....


Oh another source for Greyhawk is the D&D Gazetteer (3e).
It gives the basics, and not as in depth as Living Greyhawk Guide but it is another source for some basics.


How about an Inquisitor from The Church who is investigating why King John isn't sending over the taxes?


Phillip Gastone wrote:
How about an Inquisitor from The Church who is investigating why King John isn't sending over the taxes?

Which church?


Hmm.. Cuthbert might work. Brings THE LAW! down with a big mace.


sent PM for approval and selection of one of two of my character ideas.


I see the Advanced Class Guide. Would you consider an elven Investigator from Segor, in Linth? He came to help ferret out the bandits but realized he was on the wrong side and joined them?


AGM Lemming wrote:
I see the Advanced Class Guide. Would you consider an elven Investigator from Segor, in Linth? He came to help ferret out the bandits but realized he was on the wrong side and joined them?

Possibly, yeah. I'd like to know more.


EltonJ wrote:

AGM Lemming wrote:

I see the Advanced Class Guide. Would you consider an elven Investigator from Segor, in Linth? He came to help ferret out the bandits but realized he was on the wrong side and joined them?

Possibly, yeah. I'd like to know more.

OK. Start of a CS with History at the end. ??

Starting Gold: 3d6 ⇒ (1, 5, 6) = 12 x10 = 120 GP


Just checking

Are background skills in use?


Gold: 1d6 ⇒ 2x10=20

Good thing monks don't need much.


RHMG Animator wrote:

Just checking

Are background skills in use?

Yes.

Ouachitonian wrote:

Gold: 1d6 ⇒ 2x10=20

Good thing monks don't need much.

Well . . . we'll see as you adventure.

Liberty's Edge

how about a halfling slinger yeoman?? That is what I think I will look to create if that is ok


Daniel Stewart wrote:

how about a halfling slinger yeoman?? That is what I think I will look to create if that is ok

Sounds like a good concept.

Liberty's Edge

here is the crunch so far...

Yeoman Slinger:

Unnamed Hero
Male halfling halfling sling master 1
NG Small humanoid (halfling)
Init 4; Senses Perception +8
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 15 (+3 armor, +3 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort 4, Ref 7, Will 3; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee halfling sling staff +2 (1d6 B/×3) or
. . short sword +2 (1d4 P/19+)
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 12, Int 11, Wis 14, Cha 12
Base Atk +1; CMB 0; CMD 14
Feats Point-Blank Shot
Skills Acrobatics +7 (-1 to jump), Climb +3, Craft (leather) +4, Heal +6, Perception +8, Profession (soldier) +6, Stealth +9, Survival +6; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception, stealth master
Languages Common, Halfling
Other Gear studded leather, buckler, halfling sling staff, short sword, sling bullets (30), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], soap, trail rations (5), waterskin, 90 gp, 7 sp
--------------------
Special Abilities
--------------------
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stealth Master (Ex) When using stealth, you can take 10, even when threatened or being observed, and can move up to your normal speed while hiding and not incur any penalties.
Superior Slinging (Ex)


Daniel Stewart wrote:

here is the crunch so far...

Male halfling halfling sling master 1

Feats Point-Blank Shot

Can you give me a reference for the sling master archetype? I want to check it out. AEON, Pfd20srd, or book reference.

Liberty's Edge

Appears in New Paths Compendium


Daniel Stewart wrote:
Appears in New Paths Compendium

Ah. Okay, is the crunch on the srd?

Liberty's Edge

sorry elton...not too sure..I can check though


Okay. Is there a way you can copy the crunch and send it to me by PM, then?


Is it this one?

Liberty's Edge

yes that looks like it...thanks Ouachitonian!!


Have two ideas I'm working on and making both of them.

EC: 4d6 ⇒ (3, 1, 5, 4) = 13
FN: 3d6 ⇒ (4, 5, 6) = 15


Ouachitonian wrote:
Is it this one?

Yeah, that's it.


I was originally thinking about a monk who worships St. Cuthbert, but the more I think about it the more a lawful worshipper of a lawful deity feels like it would be a weird fit with an outlaw band. Might have to reevaluate and go with something a little sketchier.


I always thought that the tension of Friar Tuck being a good man, and of the cloth was the entire point. The tension of a law-abiding (in this sense, the law of goodliness) priest being strange bedfellow of Robin et al.


Ouachitonian wrote:
I was originally thinking about a monk who worships St. Cuthbert, but the more I think about it the more a lawful worshipper of a lawful deity feels like it would be a weird fit with an outlaw band. Might have to reevaluate and go with something a little sketchier.

isn't THAT the exact conflict though Pyros?

Whose Law?
If the Law of Kings violates the Law of God(s), whose are upheld?
Is the King of the Land the King of Men's Souls?
Does "the Law" not in fact show that Robin is more noble in his support of the people then any scion of heredity who does not?

I think a monk of St Cuthbert could consider himself to be an agent of grace if he were to find the soul of Robin Hood to be in his charge.


Evindyl wrote:
Ouachitonian wrote:
I was originally thinking about a monk who worships St. Cuthbert, but the more I think about it the more a lawful worshipper of a lawful deity feels like it would be a weird fit with an outlaw band. Might have to reevaluate and go with something a little sketchier.

isn't THAT the exact conflict though Pyros?

Whose Law?
If the Law of Kings violates the Law of God(s), whose are upheld?
Is the King of the Land the King of Men's Souls?
Does "the Law" not in fact show that Robin is more noble in his support of the people then any scion of heredity who does not?

I think a monk of St Cuthbert could consider himself to be an agent of grace if he were to find the soul of Robin Hood to be in his charge.

Oceanshieldwolf and Evindyl are right on this one, Given the legend of Robin Hood was back in medieval England.

There are a few bible verses/passages that tell Christian followers "God's Law is righteous and Man's Laws are Unrighteous."


I get all that. But even so, there are some important distinctions. (Also, Tuck is a friar, not a monk, but that's an unimportant distinction.) In a world where becoming non-lawful means you can't advance in monk, and where your god that you follow is explicitly lawful and admits no non-lawful clergy (granting that monk isn't clergy per se), it feels like there's way more call to adhere to the law. Tuck's God is pretty explicit that sometimes the law isn't the most important thing; "mercy triumphs over judgement" and all that. Plenty of real-world examples of clerics(and lay brothers/sisters) who were neither lawful nor good and progressed to quite high levels (*cough Pope Alexander VI*). Now, if this were Pomarj, where the ruler is Evil, it'd be much easier to justify flouting his laws. Then again, maybe our local lord in the Silverwood is a lawless bastard that I can feel good about defying. That is pretty much the case for Bad King John (both historically and in fiction), and the Sheriff of Nottingham.

It probably doesn't help that I had a bad experience playing a paladin in Barovia with a GM who was very particular about not obeying the law causing a fall, nevermind that the law included things like "burning non-LE clergy at the stake."


There is a trait that allows levelling in Monk, even as a non-lawful.

Though it is an aasimar trait...."Enlightened Warrior"..

Also back in the D&D 3.X days there was a PrC in the Complete Divine called "Sacred Fist" and it had a note that the GM could override the Monk's Lawful requirement if it fit in well with a deity's faith so they could get the monk levels to enter the Sacred Fist PrC.

I like the old PrC Sacred Fist better then the Warpriest archetype, but it would take some work to update it.


Ouachitonian wrote:

I get all that. But even so, there are some important distinctions. (Also, Tuck is a friar, not a monk, but that's an unimportant distinction.) In a world where becoming non-lawful means you can't advance in monk, and where your god that you follow is explicitly lawful and admits no non-lawful clergy (granting that monk isn't clergy per se), it feels like there's way more call to adhere to the law. Tuck's God is pretty explicit that sometimes the law isn't the most important thing; "mercy triumphs over judgement" and all that. Plenty of real-world examples of clerics(and lay brothers/sisters) who were neither lawful nor good and progressed to quite high levels (*cough Pope Alexander VI*). Now, if this were Pomarj, where the ruler is Evil, it'd be much easier to justify flouting his laws. Then again, maybe our local lord in the Silverwood is a lawless bastard that I can feel good about defying. That is pretty much the case for Bad King John (both historically and in fiction), and the Sheriff of Nottingham.

It probably doesn't help that I had a bad experience playing a paladin in Barovia with a GM who was very particular about not obeying the law causing a fall, nevermind that the law included things like "burning non-LE clergy at the stake."

I think the Monk class is overpowered. And I'm a martial artist. Anyway, Friar Tuck isn't represented as a D&D 3.5/Pathfinder Monk. Though the actual character is based on either the Cistercian monks, the Franciscan monks, or the Benedictine monks. And he was pretty handy with a sword. He would be a cleric, with Martial Weapon Proficiency, and a lot of knowledge.


I've pretty much gotten my two characters done.

I'll put them into their aliases tomorrow....

One a Cleric, the other a Fallen Noble....


EltonJ wrote:
Ouachitonian wrote:

I get all that. But even so, there are some important distinctions. (Also, Tuck is a friar, not a monk, but that's an unimportant distinction.) In a world where becoming non-lawful means you can't advance in monk, and where your god that you follow is explicitly lawful and admits no non-lawful clergy (granting that monk isn't clergy per se), it feels like there's way more call to adhere to the law. Tuck's God is pretty explicit that sometimes the law isn't the most important thing; "mercy triumphs over judgement" and all that. Plenty of real-world examples of clerics(and lay brothers/sisters) who were neither lawful nor good and progressed to quite high levels (*cough Pope Alexander VI*). Now, if this were Pomarj, where the ruler is Evil, it'd be much easier to justify flouting his laws. Then again, maybe our local lord in the Silverwood is a lawless bastard that I can feel good about defying. That is pretty much the case for Bad King John (both historically and in fiction), and the Sheriff of Nottingham.

It probably doesn't help that I had a bad experience playing a paladin in Barovia with a GM who was very particular about not obeying the law causing a fall, nevermind that the law included things like "burning non-LE clergy at the stake."

I think the Monk class is overpowered. And I'm a martial artist. Anyway, Friar Tuck isn't represented as a D&D 3.5/Pathfinder Monk. Though the actual character is based on either the Cistercian monks, the Franciscan monks, or the Benedictine monks. And he was pretty handy with a sword. He would be a cleric, with Martial Weapon Proficiency, and a lot of knowledge.

That’s a fair point. I’m not much for full casters, but I might play him as an inquisitor. That opens up some doctrinal flexibility (and more skill points and weapon/armor proficiencies).


@Ouachitonian

How would your inquisitor react to;
Aasimars,
Tieflings,
Elves,
Nobility,
Clerics of Kord
Fallen Nobles
and or
those under a curse?


Kinda hard to have an immediate idea of how many people are applying and what their character is, so I'll start the list....

AGM Lemming - Landriss Nuellan - Elf Investigator

Daniel Stewart - halfling slinger yeoman

GM_Panic -?

RHMG - Cleric or Fallen Noble

Seth86 - ?

Ellioti -?

Ouachitonian - ?

Black Dow - ?

Andrea1 - ?

Oceanshieldwolf - ?

Evindyl - ?


kitsune ranger or rogue ((if i cant play a possible cross(bow) ace))


I'd like to toss in my concept:

A young, disgraced (minor) noble and aspiring scholar of history, Meffa has idolized the unlikely heroes in stories from a young age and has grown to despise the upper class. Joining up with this band of noble thieves, she's now able to make some history herself and possibly stick it to those uptight nobles that looked down on her.

Crunch thus far:
Meffa Machezin
Female Sylph Rogue 1
Neutral Good Medium Outsider (Native)

STR 10
DEX 18
CON 8
INT 14
WIS 13
CHA 14

Traits:
Truth's Agent: +1 bonus on Diplomacy checks made to gather information and on Knowledge (Local) checks. Knowledge (Local) is always a class skill.
Tireless Logic: Once per day, roll twice when attempting an Intelligence skill check or ability check and take the higher result.

Adventuring Skills (10 Skill Points):
Acrobatics +8, Bluff +6, Diplomacy +6 (+1 when gathering information), Disable Device +8, Escape Artist +8, Knowledge (History) +3, Knowledge (Local) +7, Knowledge (Nobility) +3, Stealth +8

Background Skills (2 Skill Points):
Appraise +6, Sleight of Hand +8

Money: 4d6 ⇒ (5, 3, 4, 3) = 15 x 10 Gold Pieces

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