DDAL08-01 - The Map With No Names (Inactive)

Game Master Pete who?

Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on.


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Male Human Planar Rifter Gunslinger

Zirul will try to see what type of tracks they are survival: -1 + 1d20 ⇒ -1 + (17) = 16


Q'Lee opens it without a problem, but it is empty.


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

After Q'Lee opens it.
"What the...they already took out the loot. Zirul are you able to find them?"

Q'Lee then pokes around the straw pallets
Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"Durn'd thieves, take think ye can't go anywhere in this town anymore, 'tis a cryin' shame" Augar says as he looks at the others stomping along without a care in the world.


Q'Lee finds nothing.

DC11 Investigation:
you discover the chest has a false bottom.
The title mark glyph is also inscribed on the false bottom. The hidden compartment under the false bottom is easily opened. Words are written at the bottom of the hidden compartment:
“ARRANGE IN SIX ROWS"
+2 potions of healing


Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills:
Acro +6; A. Handling +5; Stealth +6; Survival +5
STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1

Shin takes a closer look at the chest.

Investigation: 1d20 ⇒ 4

"It looks like there's nothing of interest here.


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Investigation: 1d20 + 0 ⇒ (20) + 0 = 20

"Oh wait a tick, what do we have here. A pair of potions


Int: 1d20 ⇒ 14

"Six rows...wait a minute, let me see that wand wrapper again..."

he tears the message into 6 groups of 4 letters each

CNSR
RBON
IRUW
MUTA
SSHR
OHED

"...looks like a gangster's cipher. 'Crimson Brush, Southern Ward'."


And Zdravko knows this is a place in Waterdeep.


Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills:
Acro +6; A. Handling +5; Stealth +6; Survival +5
STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1

"Good work there, Zdravko. Looks like we're off to the Southern Ward. Shall we head there immediately? Or should we make a more thorough search here?"


Male Human Planar Rifter Gunslinger

But what does it all mean?


"Means we're a step closer to the treasure maybe? Heh, but yeah, lets poke around here a bit more..."

Does the path continue on here?


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"Good it'll give me more money to get me closer to getting me a forge!!!" He says excitedly ready to set up a forge and temple!


Zirul:
the tracks seem boots

Still wondering what to do you hear voices echoing in the sewers something of a job for “The Baron.”


Male Human Planar Rifter Gunslinger

The tracks are boots people, we must be dealing with cowboys. and he pauses for a moment to see if anyone laughs at his cowboy joke.


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

"Whats a cowboy, I have heard of lizard men, and dragon born but never a cow boy. Is it like a Minotaur?"

Q'Lee turns to the voices

"Quick lets go, someone is coming, unless you guys want to grab one for information." Whispers Q'Lee


No one seems to pay attention to Q'Lee and a woman and 2 men enter. Looking at you they draw their weapons, "get out, or we are going to kill you."

Zirul 1d20 + 2 ⇒ (3) + 2 = 5
Q’Lee 1d20 + 3 ⇒ (6) + 3 = 9
Augar 1d20 - 1 ⇒ (17) - 1 = 16
Shin Meng 1d20 + 4 ⇒ (4) + 4 = 8
Zdravko 1d20 + 2 ⇒ (7) + 2 = 9
Dalia 1d20 + 2 ⇒ (5) + 2 = 7
Bandits 1d20 + 1 ⇒ (6) + 1 = 7

besides Zirul, who seems oblivious to anything going around him the group can take any action they want.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"Seriously, do ye know the pains we took to get this far! I mean those blades! And fer what, an audience with ye? I mean are you daft woman! We be trying to stop some thieves, they done robbed this here domicile and now ye show up!" He stops and looks at the woman and scratches his head.
Persausion: 1d20 + 4 ⇒ (16) + 4 = 20

"Wait,Before too much more happens who are ye?" He asks giving a hard squint to this woman scrutinizing her.
Insight: 1d20 + 6 ⇒ (8) + 6 = 14


Zdravko cracks his bloody knuckles, unsure if the dwarf's ploy will work.


The ploy doesn't seem to work as all of them step forward to attack.
attacks on: 1d5 ⇒ 2
attacks on: 1d4 ⇒ 1
attacks on: 1d3 ⇒ 3

"I will get you for this," the woman shouts attacking Augar.
as her features change and she becomes something between a rat and a human
and the two bandits attack
Q'Lee Attack: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 1 ⇒ (5) + 1 = 6 and
Zdravko Attack: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

group is up


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Do we have a map?
Q'Lee Attacks
Raiper Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

If he has advantage
Raiper Attack with Advantage: 1d20 + 5 ⇒ (1) + 5 = 6
Sneak Attack: 1d6 ⇒ 4


Feeling the latest punch absorb into his already swollen bruise "Tch...punks. Are you serious?" he drops his nunchaku into hand and bursts into a flurry of practiced katas...

Main: 1d20 + 4 ⇒ (2) + 4 = 6
Dmg: 1d6 + 2 ⇒ (6) + 2 = 8

Off: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg: 1d4 + 2 ⇒ (4) + 2 = 6


Human Monk 4 | P. Perception: 15 | AC 17; HP 27/27 | Quarterstaff +6 (1d6+4 B, versatile 1d8+4); Unarmed +6 (1d4+4 B); Dart +6 (1d4+4 P) | Ki: 4/4
Skills:
Acro +6; A. Handling +5; Stealth +6; Survival +5
STR +0 DEX +4 CON +1 INT +0 WIS +3 CHA -1

Shin moves towards the nearest bandit and hits him twice with his fists.

Unarmed: 1d20 + 6 ⇒ (14) + 6 = 20
Unarmed: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

He then moves back out of harms way.

Action Economy: Move towards enemy, action to attack and bonus action to attack again due to Martial Arts, then remaining move (if any) to back away. Does not provoke AOO due to Mobility feat.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"My word to attack without answering my question, did goblins teach ye yer manners!" He lobs the insult the woman's way. He then casts Word of Radiance. Word of Radiance

All three must make a Constitution saving throw DC13 or take
Radiant Damage: 1d6 ⇒ 5


Saves
Dalia 1d20 ⇒ 10
Bandit 1 1d20 ⇒ 9
Bandit 2 1d20 ⇒ 18


only the rat still stands waiting for Zirul


The ratwoman attacks Augar
Bite: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
sword: 1d20 + 3 ⇒ (18) + 3 = 21 Damage: 1d6 + 2 ⇒ (5) + 2 = 7

DC 11 Constitution saving throw for the bite

Moving on, Zirul has not posted since 5 days


Male Human Planar Rifter Gunslinger

Didn't realize I was up. Just new I was last in init, so had to wait for enemies to go Zirul will attack the ratwoman with a greatsword hit: 4 + 1d20 ⇒ 4 + (14) = 18 dmg: 2d6 + 2 ⇒ (6, 6) + 2 = 14
If that hits, he will also use divine smite radiant damage and burn a spell slotdmg: 2d8 ⇒ (3, 8) = 11


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

Constitution Save: 1d20 + 3 ⇒ (12) + 3 = 15

"What in the Nine Hells' are you woman!, I mean I thought dwarf women were hairy but this is ridiculous!"He says bringing his shield back up and hammer at the ready


sorry, board ate my post, but combat has ended

The ratwoman drops from Zirul's attack and your foes are at your feet, defeated.


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

He begins to look over the fallen, trying to see what they have on them.


You find 2 scimitars, 2 light crossbows, 1 hand crossbow, one shortsword


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Any coins Augar? and watch out for fleas on that rat thing."

Q'Lee cleans his blades


nothing else here


Heading over to the Crimson Brush.

The Crimson Brush is an art shop on the first floor of a small 2 story building. The shop itself is a display room, 15 feet wide by 50 feet
long, with shelves spread throughout. A shop counter is along the back wall, next to a door leading to the back.
Canvas artwork and painted trinkets are on display throughout. Most of the art includes blood as a theme or a depicted object colored blood red. No windows are present on the first floor. A chandelier candelabra provides bright light. A slipshod attired short male welcomes you: "Welcome to my art shop, what can I do for you?"


"Know anything about this wand?" he inquires, not really sure what is happening.


The shopkeeper looks at Zdravko, "sorry, you are in the wrong place. I ain't no magician. Art, art, have a look at these wonderful paintings!"


Male Dwarf hp:27 AC:18 Prcpt:13 Warhammer+4 S:+2,D:-1,C:+3,I:+0,W:+5,Ch:+3 Spells: 0-3 1st-4 2nd-2 DC13 Att+5

"Just these weapons" Augar says taking some of the bolts and adding them to his own.

----------------

Augar follows and looks at the paintings and taps his chin."Art you say" He studies it and wonders what sort of stuff other races consider art.

"I seem to see you do a lot of death imagery...Why not have you know some dwarf at a forge toiling over the embers twisting that metal into something new and wonderous!!!" He says stroking his beard!


He laughs, "sorry, that is not my style."As he talks to the shopkeeper Augur notices the wall mounted crypt portrait behind the shop counter. The portrait features a statue pointing to a mausoleum crypt highlighted by a blood red sunset in the background. The title mark glyph
is in the center of the painting.


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Your art here is on the dark side, is it not.

Taking a look around


"No, not dark, look closer, crimson red! Aaah, beautiful, it really highlights my art, doesn't it?"


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

Taking a look at the paint.
Is it paint or blood


paint


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

"That picture there, the one of the mausoleum crypt with the beautiful sunset. Is that of a real place we could go to compare how you have captured it in all it's glory?"


"That crypt, no, just from inspiration and my own imagination. the shopkeeper responds.


"Wait, even that glyph? Youre saying you created that?"

Insight: 1d20 + 5 ⇒ (3) + 5 = 8


M Wood Elf | HP 24/24 | AC 14 | Init +3 | Perception +16 Rouge 3 Swashbuckler | Speed 35ft |

"Yes that is a strange glyph
Insight: 1d20 + 4 ⇒ (18) + 4 = 22


The shopkeeper looks closer, "what, a glyph? You are right, there is one. Hm, never seen seen it. You have good eyes sir."

Q'Lee:
he seems genuinely shocked by the appearance of the glyph, and it is the glyph you are looking for


Male Human Planar Rifter Gunslinger

Has anyone else touched these paintings besides you?


He looks at Zirul with a strange look on his face, "what do you mean?"

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