
Zairiah |

Certainly. Let us hear the tale, but first, tell us of your village. What is it called? What did you leave behind to go adventuring?

GMEDWIN |
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Kamalla says, "My village of Nurota has about twenty souls. My old mother still lives there and that my traditionally made our existence herding goats but since my father passed a few years back, I have had to eke out a hard living. I was never good at shepherding. I was living in Muluk when my mother sent for me to help her but we are getting squeezed by two tax collectors. I am sorry to burden you with our woes."
She looks at Zairiah and then down.
Give me a wisdom check.
Passed Wisdom check

Nura Hamdani |
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Wis check: 1d20 ⇒ 5
Nura, in a rare moment of lucidity, leans over to Zairiah and whispers, "Your sash is frightening her, I fear."

Frackit Alloyeye |

" Good thing to know taxes followed me here"Frackit says as he smiles.
" You know what they say the only thing certainnin life is death amd taxes!" Frackit laughs as he looks at the woman then the surrounding ruins.
"Questions, do you known what the treasure is? Fo you know what this place was? Possible gaurdians?" Frackit says quickly with his accent and then smiles.

Zairiah |

Wisdom check: 1d20 ⇒ 2
It is no burden, my dear. Have some pancakes, and sit a while by the fire. Perhaps some rest and conversation will make you feel better.

GMEDWIN |

She takes some pancakes and says, "Well, I noticed your affiliation with the Emir Jamal of the Brotherhood who is the rightful taker of taxes as he says, the Grand Caliph, may he live One thousand and one years!, has made him Emir not the Sheikh of the House of Hanif. We are just lowly desert folk trying to eke out a living. Obviously, a wise Caliph as he does not have enough time to tell us of his change in territory and grants but we have been asked to give taxes by two different entities."
She then drinks some tea and says, "At the southeastern end of the Gogol Pass through the Furrowed Mountains
there stands the wreckage of an old stronghold named Kruk al-Shidda, a
reminder of the bygone wars between nearby Muluk and Hiyal. Many
years ago this tiny qal’at on the border stood as a bone of contention between the two Cities. Late each
winter, as the monsoon season was tapering off, armies of Muluk and the Free Cities and Hiyal and her allies would
besiege the fortress as it would change hands on multiple occasions. Because of the incessant warfare, the fort newer could be
properly refortified to withstand an approaching army.
Finally, a wise old general ordered the stronghold razed so he would not have to
recapture it again after the monsoon season the following year. With Krak al
Shidda destroyed, Muluk and Hiyal found they had nothing left to fight over, and
the senseless warfare between the two cities ended. But to this day, desert nomads
sometimes find old swords and bits of armor near the ruins, a few broken remnants
that remind us of those ancient battles.
Today, the ruined qal’at remains in its commanding position, guarding the
southeastern entrance to the Gogol Pass. Often, visiting dao waste hours
standing atop the crumbled keep on clear days, surveying the yellow of desert spread along the Eastern horizon. Brave travelers (like yourselves) sometimes
stop at the ruins for a night or two, seeking shelter from the winds or looking for
water among the overgrown wells of the fort. A young goatherd, the son of my
former master’s brother, once said he saw the glitter of gold at the bottom of a pit in
the ruins. But he was a timid boy, searching for a lost goat, and he did not
investigate. (O, that he may never realize his loss!)
As may be expected, my master’s brother fiercely reprimanded the child for
wandering among the lonely ruins by himself. Who knows what vile robbers or
hungry beasts might have been waiting to ambush him in that desolate place?
Humans tell stories of sheep and lone travelers disappearing near the ruins—I
modestly believe that they simply stepped into one of the qal’at’s overgrown wells
and, like fools, broke their necks in the fall.
Of course, human children all tell stories to gain attention from their parents.
Gossips in the bazaars of Hiyal call the boy’s tale of a treasure pit an example of
just such a story-but think of the riches awaiting those who prove them wrong!"

GMEDWIN |

She then looks at the group of you and says, "Would you like to help me get the treasure from the treasure pit. There is also some dungeons underneath as well but I have seen a tunnel too, I have so far plucked these red garnets but now I have some more equipment you are her mayhaps we can get this together. What say you?"

Zairiah |

Well, we have a tine-limited bonus waiting for us in Muluk, as well as some caravan guests that are eager to get there.
She looks around the fire to see what everyone thinks about a detour.
Thoughts?

Nura Hamdani |

Nura hides a sly smile at the thought of gold. "I'm in," she says at length.

Frackit Alloyeye |

" Interesting. So decent into the Well. Did no one cut an access shaft to it?"Frackit says as he looks around.
" Also noting the surrounding area, thier should be underground storage. Hiw else would one fight a siege here." the gnome says looking.

Zairiah |

Oh, by the way... I'm not part of the brotherhood. Is it this sash that makes you think so? One of them tried to kill me, and I took this as a souvenir. Perhaps you should take your tax issue to the Caliph.

GMEDWIN |

She says, "Sorry for the misunderstanding but the Brotherhood has extensive reach here in the Haunted Lands. Follow me."
Only the lower walls of the keep remain standing, affording shelter from the sun and wind. Recessed in the massive wall, a rubble-strewn spiral
staircase winds down into the keep’s basement. She points to the center which must have been the main well for the Krak's defenders. When you look down the well it looks dark.

Paritosh Jumbal |

Paritosh nods solemnly at the pronouncement of riches at the bottom of the well.
"My people tell tales of wetland cities having pools of water where wetlanders will make wishes and throw money into the water. Imagine being a wetlander, with too much money, and too much water, that they can do such things! It's so much easier to find a capricious djinn, earn its wishes, and screw yourself over that way."

Zairiah |

Maybe we should take the stairs, and stay together.

Zairiah |

Basement first? Then we can see about the well.

Fadilah al-Qadib |
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Fetch spell: light: 1d100 ⇒ 575 = 75
Fetch spell time: 1d6 + 1 ⇒ (4) + 1 = 5 rounds
Taking a few moments, Fadilah conferences with her gen, then casts a light spell upon her staff of the sea to illuminate the area.

GMEDWIN |

While searching in the basement, behind a pile of rubble lies a
staircase that descends still farther to the dungeons.
I updated the map to include the depth stuff. There are three ways to leave the keep at the basement level. You can go out either of the two holes in the foundation or climb back upstairs. There is the well in middle. And there is a staircase going downstairs.

Zairiah |

Zairiah helps Aggrammar search, checking to see if there is any loot on this level before they descend to the dungeon level.

Frackit Alloyeye |

" If you give me torches" he says with a chuckle.
" Ill do a continual light spell." Frackit grabs a piece of debris. A chunk of rock which he then takes time to pray in gnome overit. Once done it shines a warm golden light.

GMEDWIN |
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Agrammar finds 3 electrum pieces in the rubble and then you make your way downstairs to the dungeon area or the siege shelters. The first room is a large circular room with a circular wall in the middle which you surmise is the well shaft from the basement. There are entrances to rooms in the north and northeast, east, and south. There are passages that go south and another that goes west that is right next to the staircase. The floor is strewn with rubble and coated in a layer of dust. It does not look like anyone has been down here in a very, very, long time.

Nura Hamdani |

Nura waits while Frakit enchants a stone so that she can see. Once he is done, she bares her blade in order to be ready for anything.

Aggrammar Deepdelver |

Agrammar finds 3 electrum pieces in the rubble
Wohooo! Score! :D
In the room below, Aggrammar carefully peers inside, weapon and shield at the ready and looking for any threats. Then he moves to check the circular wall, wondering if there might have any opening into the well shaft.

Frackit Alloyeye |

Frackit will take time poking around and inspectinf things in the room. As he does he tries to remember all the rules and feelings his father, mother, uncle ect. Had taught him.
Unsafe Construction: 1d10 ⇒ 1
Geade/slope: 1d6 ⇒ 3
Direction,: 1d6 ⇒ 4
frackit will point at the direction he thinks is sloping downward.

GMEDWIN |

Walking around the well shaft, there is no openning into it. Agrammar guesses he could probably hammer a hole through it but i would take hours to.
In the circular room it is generally even but there is a slight slope to the west.
Which room or passage would you like to look at first?