Koriah Azmeren

Zairiah's page

873 posts. Alias of Zanbabe.


Full Name

Zairiah

Race

Elf

Classes/Levels

Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Gender

Maps | Female

Age

100

Alignment

Chaotic Good

Deity

Zann the Learned

Location

From Afyal

Languages

Common (Midani), Elven, Jannti, Chun, Thieves' Cant

Occupation

Merchant

Strength 12
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 13
Charisma 16

About Zairiah

Thief (Merchant-Rogue) 6 | HP 24/24 | AC 4 | THAC0: 18 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustment +5

XP: 26,264
7600 to start, 1354 distribution, +10% (to distribution only) = 9089
1248 distribution, +10% (125) = 10,462
3242 distribution, +10% (324) = 14,028
3940 distribution, +10% (394) = 18,362
7184 distribution, +10% (718) = 26,264

[next level at 40,000]

Str 12 [weight allowance 45, open doors 7]
Dex 18 (+1 elf, +2 Gloves of Dexterity) [reaction +2, Missile attack +2, defensive adjustment -4 (+10% XP)]
Con 12 (-1 elf) [system shock 80%, resurrection survival 85%]
Int 13 [languages: 3]
Wis 13 [spell failure 0%]
Cha 16 [reaction adjustment +5]

Base Movement: 12
(Night's sleep grants level + con mod)

=== Resistances / Benefits ===

90% resistance to sleep and charm spells (Elf)

=== Weapons ===

+1 to bow and sword attacks (elf)
+2 to missile attacks (dex)
Backstab x3 (goes up at level 9) (DM says applies to any melee attack if hidden)

+1 Scimitar
THAC0 = 16 [Elven skill -1, +1 enchantment -1]
Damage 1d8+2 (with backstab x3), Slashing, Size M, Speed 4

dice=Attack (+1 Scimitar)]16-1d20[/dice
dice=Damage (Slashing)]1d8+2[/dice

Great Scimitar (Two-handed, House of Hanif's crest on it)
THAC0 = 17 [Elven skill -1]
Damage 2d8+2 (with backstab x3), Slashing, Size L, Speed 9, 16 pounds
Quality: Qudran steel, known for its beauty and sharpness... adds +1 to damage (would likely be called masterwork in a modern game, modern entry crits on 18-20)

dice=Attack (Great Scimitar)]17-1d20[/dice
dice=Damage (Slashing)]2d8+2[/dice

Jambiya
Damage 1d4, Piercing and Slashing, Size S Speed 3

dice=Attack (Jambiya)]18-1d20[/dice
dice=Damage (Piercing and Slashing)]1d4[/dice

+3 Magic Short Bow (from crypt)
THAC0 = 12 [Elven skill -1, Dex -2, +3 enchantment -3]
Sheaf Arrows damage=1d8+3

dice=Attack (Shortbow)]12-1d20[/dice
dice=Damage (Sheaf Arrow)]1d8+3[/dice

Missile fire, long range -5
Missile fire, medium range -2

=== Armor ===

Leather
AC = 8, -4 dex bonus = 4

=== Proficiencies ===

Weapon:
2 initial, 1 additional

Short Bow
Jambiya
Scimitar
Great scimitar (Trained by House of Hanif... free proficiency from DM)

Learned the weapon skill Parry, also from House of Hanif, free skill from DM.

Non-Weapon:
9 [3 base +3 int bonus (step 8 in player character generation), 1 additional (level 4), 2 bonus (merchant-thief)]

Ancient History [intelligence, check mod -1]
Appraising [intelligence, check mod 0]
Forgery [dexterity, check mod -1]
Gaming [charisma, check mod 0]
Haggling (bonus) [wisdom, check mod 0]
Languages, Modern [intelligence, check mod 0]
Local History [charisma, check mod 0]
Reading/Writing (bonus) [intelligence, check mod +1]
Riding, Camel Specialization [wisdom, check mod +4]

Special Abilities: Buying in Bulk, Owning a Business

=== Elf Abilities ===

1 in 6 chance to notice secret doors/concealed portals walking with 10 ft.

1 in 3 chance to detect secret doors actively searching
1 in 2 chance to detect concealed portals actively searching

+1 to hit with bows

-4 bonus to enemy surprise rolls if 90 feet away from anyone in metal armor, or with only elves or halflings. Only -2 if there is a door in the way.

=== Thief Abilities ===
(Get 30 points each level, no more than 15 in one thing, and can't go over 95)

Pick Pockets: 50%
Open Locks: 95%
Find/Remove Traps: 95%
Move Silently: 30% [100% with slippers of soft movement (95% in the very worst conditions)]
Hide in Shadows: 10%
Detect Noise: 20%
Climb Walls: 65%
Read Languages: 20%

Backstab x3 (goes up at level 9)

(Base levels shown in the Al Qadim Arabian Adventures supplement)

=== Equipment ===

60 sheaf arrows (3 gold)
Backpack (2 gold)
Belt (.3 gold)
Belt Pouch, large (1 gold)
Book, log (6 gold)
Boots (1 gold)
Bracelet, white gold with onyx stone (from Shafazal)
Cloak, cloth (.8 gold)
Gloves of Dexterity (won in the bragging contest)
Great scimitar with the house of Hanif's crest on it
Jambiya (4 gold)
Leather Armor (5 gold)
Portable Spring (gift from Padisha) [This blue piece of cloth becomes a bubbling spring, pouring forth 200 gallons of water a day whenever it is placed on the ground. Like a portable hole, the spring can be picked up and moved as a piece of cloth, allowing the spring to travel with the owner.]
Quiver (.8 gold)
Rope, hemp, 100 feet (2 gold)
Sash (.2 gold)
Sash taken from Hanzala's body
Slippers of Soft Movement (from the Azaltin Tomb) [These soft boots allow their wearer to walk without making any noise, even across dry leaves or a creaky wooden floor. In the worst conditions, the wearer has a 95% chance of moving silently, but in most conditions, they have a 100% chance of moving silently.]
Shortbow (30 gold)
Thieves' Picks (30 gold)
Trousers (2 gold)
Tunic (.8 gold)
Vest (ornate) (.9 gold)
Waterskins (normal) (2) (2 gold)
Waterskins (filled with healing waters) (2) (2 gold)
Writing Ink (.8 gold)

Brass jambiya from rescuing the young girl and the kukri from a shipwreck... Aljaz and Boomer. Uncle bronzeworker owned the jambiya which seems older than the loregiver?

Chun hieroglyph to modern Midani dictionary from Hanoushin
Magic Shortbow from crypt.

12 gold rings from crypt (have scimitar design, related to "Kurigalzu")

1 silver piece and 14 platinum pieces of ancient origin and having the name in Chun saying Azaltin, also there is what looks like a copper religious symbol that has turned green with age.

Art object from the time of Azaltin that needs to be cleaned.
58 gold from the bodies of the slain in the crypt, plus personal effects.

Shovel from the archaeological dig
7 Torches
The pieces of the gold framed mirrors I broke (seemed like pure gold when examined)
Well preserved ancient carpet (Fadilah said it would be worth quite a bit)

Cloak full of cinnamon sand.

White gold bracelet with onyx (150 gp) [Shafazal]
You find a nice sash [Hanzala]

100 gold investment in the super-strong magical healing potions
30 gold investment in orchids, blue dye, and orchid cuttings (plants).
30 gold investment in orchids, yellow dye, and orchid cuttings (plants).

Cash on Hand: 495.58 gold
Starting Wealth: 260 gold
Starting Equipment Total: 92.6

=== There is no Fate but the Fate which we are given. ===

Notes:

Friend of Ayyan the woman in the purple chador that gave the PCs their last adventure. Yodfah's men knew of you and that is why you did not come with on this last adventure.

Ayyan is in the employ of Fatima, the wife of a merchant from Afyal. He was cheated by Yodfah.

_____

Muli says, "Her name is Hanzala and she is a member of the Brotherhood of the True Flame. We have been trying to cultivate an alliance with her group for awhile. She is likely going to report to their stronghold in the Weeping Desert. The Brotherhood is a very discreet organization. Our organization has fingers in pies all over the Free Cities and my duties are/were to manage the Sakina winery and its employees and to protect Yodfah's legal interests in Muluk."

Only sorcerors of the Brotherhood of the True Flame know where their stronghold is."

He then says, "To reach the Weeping Desert you need to to follow the Sakina river to its source and then go south east until you make the Furrowed Mountains and then East but buying a good map in the city would be a better way to plot your way there."

_____

Goals:
In addition to trying to catch that dastardly spiked wine and fake jewelry merchant, Yodfah, you were tasked by the high mulah of Zann, Haroushin to go to the ruins of Al-Anwahr.
Also have the healing water from the island that will cure the ruler.

+++++++++++++++++++++++++++++++++

5/1/2022

Okay, this is what I have in my notes about our current goal:

Hanoushin smiles warmly at Zairiah and says, "Recently, a clay tablet bearing the seal of Al-Anwahr was uncovered by nomads and sold for a princely sum in Muluk to me. Due to the information garnered from the tablet, I sent a large expedition to excavate the site and search for the scroll called "The Eleven Baneful Gates." No news had been heard from them for months, and soon my divinations revealed that they were
all slain at the ruins. I would like your group to travel to Al-Anwahr see what happened to the first expedition and also bring back any historical research and artifacts from the site. As you probably know, Al-Anwahr was the original capitol of Muluk and where the Calipha's, may she reign for One thousand and one years!, family originated. The information there could shed light upon many a historical occurrence and bring much glory to Zann! The scroll is extremely important but any other artifacts are also beneficial."

Also, Hanzala is the other bad guy that was working with Yodfah and she is a member of the brotherhood of the true flame which is around here somewhere... hopefully we already passed it, but just in case we run into her again.

____

5/1/23

Okay, time to decide what goal is next. Here are the things we need to do:

--Report back to Hanoushin (Time limited -- Muluk)
--Take Siti (Doppelganger) to find Yodfah (probably with Hanzala and the Brotherhood of the True Flame in the Weeping Desert) [secondary goal that we moved past before is to also kill Yodfah for killing my best friend, but I swore off the revenge in favor of keeping everyone safe last time we had a chance to find him, so we would revisit only because Siti wants to talk to him... but there are possibilities there to put things right and perhaps take over his trading empire with Siti's assistance...]
--Take the healing water to cure the Grand Caliph in Huzuz (we also have a second waterskin full that we could sell)
--Take Qasim (Glass Man) back to Muluk (find Amakim's descendant)
--Restore Iyda to her proper size, and take her home (Close to here)
--Uday/Ualda cure the lycanthropy (12+ level cleric required) [and/or let her be tried for her crimes in Iyda's village, but I think we were leaning towards healing? We never resolved this, so just brought her along.]
--Deal with the undead beneath the tombs where Yodfah tried to kill us (Muluk)

Other NPCs:
**Rashid -- honor bound to the party for a year and a day; He is in Muluk minding our ship.
**Silverthroat -- with the party's caravan. He is the one that led us in to find the healing water.
**Mahara -- the mystic we saved from the Dao. He's with us in case that jerk genie shows up again.

Background:

Zairiah joined Ayyan and set out from Afyal with the honorable goals of making her fortune and improving her station, hoping to someday be able to afford to be able to return and start her own trading company and family as is tradition in Afyal (the custom there is polyandry). Therefore she is driven in part by what looks like greed... a desire for wealth, and a very flexible view of theft. After all, merchants are in business to make profit, and it is their job to buy low and sell high. If you don't know how to bargain/haggle, then the merchant will win--but she sees it as a game everyone plays and one in which everyone understands the risks, not as an evil/harmful thing.
Zairiah also is driven by an unconscious and sometimes conflicting desire however, to be free from her societal obligations like reputation and family, and just to keep playing the game, because it is the one thing (so far) that intrigues her. Money is how you know you are winning. Underneath, she is scared of a family, and not really attracted to the idea of a husband (or many husbands). Even though she has been alive longer than an average human lifespan, she is just on the cusp of adulthood for an elf, and doesn't really know who she is yet. Thus, an adventuring party seems perfect to her. A chance to gain some wealth, thus fulfilling her conscious external motivation, but satisfy some of her unconscious motivations as well.