A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"He's gone!" says Fadilah. "Returned home... gratefully, I suspect; nobody likes to be a prisoner."

The sha'irah sags slightly as she lets out a sigh of relief. She murmurs tiny effusive thanks to her gen for arriving just in the nick of time with the right spell for the job.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah nods to Fadilah in thanks. That was scary.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib sighs and sheathes his sword.
"This area must've been left alone during the looting--otherwise, we would have found more bodies here."


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit sputters and begins to pat himself as if to remove the glitter. " Yeah, he could of maybe led with the whole 'free me,' part first" he sputters again as he looks around.

" Also sorry for rhe mess but invisibility is too great of an advantage. Improved invisibility even much so. So by the Sparkling Wit's own powee he thankful bestows even a wayward priest like me so divine gifts!!" Frackit says sputtering again as he then tries ro clean his nostrils

" Damned glitter in my mouth and nose, bet even my ears!"


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura tries in vain to rub the glitter out of her eyes (not certain how long it lasts).


Shot Putter Funkmeister

Kamalla coos at Paritosh, "I agree with you, sweets."

Which room next?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Glitterdust rounds: 1d4 + 5 ⇒ (4) + 5 = 9


Shot Putter Funkmeister

Which room?


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
GMEDWIN wrote:
Which room?

I'd pick one, but I'm not tracking the map.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

And I am blind :P


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

I added a close-up of the map to my map slides (link under my character's name). It should be slide 4.

My suggestion on where to go next is Room 11, then 7, then 8, then 10.

Zairiah opens the door south of the summoning room (to room 11).


Shot Putter Funkmeister

The group waits until those blind can see again.

Zairiah opens the door and a black, vaguely man-shaped cloud with no true substance, but shaped with two upper limbs, a torso, and a head with two glowing red eyes.

Initiative: Party 1d10 ⇒ 5 Enemy 1d10 ⇒ 10

Round 1

The cloud man attacks Zairiah 15 - 1d20 ⇒ 15 - (10) = 5 and misses its attack.

Party


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah, taken by surprise, grabs her sword and swings wildly at the cloud-man, not knowing if he can be hurt by physical objects, but in the moment, she doesn't currently have another idea.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (19) = -3
Damage (Slashing): 1d8 + 2 ⇒ (6) + 2 = 8


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"Why is it that everything I have met today has tried to kill me?"

Nura draws her scimitar and attacks in return.

THAC0 13: 13 - 1d20 ⇒ 13 - (13) = 0 Damage: 1d8 + 3 ⇒ (1) + 3 = 4


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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah sends her gen for a simple spell that is usually effective against smoky, semi-corporeal entities.

Fetch spell: magic missile (<= 75%): 1d100 ⇒ 75
Fetch spell time: 1d6 + 1 ⇒ (2) + 1 = 3 rounds


Shot Putter Funkmeister

Frackit, Agrammar and Paritosh


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

@GMEDWIN: Does it seem like Zairiah's and Nura's weapons affect it? Do we have any idea what this thing might be?


Shot Putter Funkmeister

You religious types(Agrammar and Frackit will know off rip that the thing is definitely undead. I know that Zairiah's attack does hit but Nura's seems to go right through it.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh moves and tries to strike the thing...

Khopesh Attack: 16 - 1d20 - 2 - 1 ⇒ 16 - (14) - 2 - 1 = -1 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (3, 4) + 4 + 2 = 13 Type: S


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar presents the holy symbol of Hajama and tries to turn the creature back - "Avast!"

Turn Undead: 1d20 ⇒ 19


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Seeing Aggrammar thrust his Holy Symbol forward Frackit begin to curse.

Gnome:
" Blooding Starling Undead. Great, By Urdlens G@luttonous Maw!!!I hate undead!"

Frackit runs and sets himseld far enough away to summon forth the Spiritual Weapon.
After reciting some Gnome Limmerick of a Gnome Man and His Golden Finger a golden hammer appears and Frackit sighs.

Hammer: 18 - 1d20 + 1 ⇒ 18 - (9) + 1 = 10
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Shot Putter Funkmeister

Nura and Paritosh's attacks look like they hit but just go through the entity. Zairiah's attack is a success and Frackit's magical hammer misses the mark. Kamalla is afraid. Agrammar tries to turn it but fails.

Initiative: Party 1d10 ⇒ 3, Enemy 1d10 ⇒ 5

It attacks Zairiah again 15 - 1d20 ⇒ 15 - (8) = 7 misses.

Party


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah swings again at the cloud-man, trying to stay alive.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (12) = 4
Damage (Slashing): 1d8 + 2 ⇒ (6) + 2 = 8


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Realizing that her weapon does not affect the creature, Nura tries a different tack. She attempts to tumble past the thing. Is there anything on this side that looks like it might affect the thing?

Tumbling (17): 1d20 ⇒ 10


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar attacks!

Scimitar +1: 15 - 1d20 ⇒ 15 - (18) = -3
Damage if it hits: 1d8 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"I am unable to injure the thing."


Shot Putter Funkmeister

Fadilah, Frackit


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit takes another swing with his Spiritual Hammer. The Golden Warhammer seeking to smash this thing.

Spiritual Hammer: 1 + 18 - 1d20 ⇒ 1 + 18 - (11) = 8
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Still waitin' for the spell


Shot Putter Funkmeister

Zairiah and Agrammar successfully strike the undead creature.

Nura rolls into the room and she sees a dead warrior's body on the floor, dressed in old fashioned leather armor and a jewel encrusted scimitar in a scabbard on the floor.

Frakit's attack missed.

Round 3

Initiative Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 10

The enemy attacks Zairiah 15 - 1d20 ⇒ 15 - (4) = 11 miss

Party


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit wipes his brow ans strikes again.

Spiritual Hammer: 18 - 1d20 - 1 ⇒ 18 - (5) - 1 = 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


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AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

The dwarf continues his assault, attacking in tandem with Zairiah!

Scimitar +1: 15 - 1d20 ⇒ 15 - (17) = -2
Damage if it hits: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

Dat damage though...


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah keeps swinging at the cloud-man.

Attack (+1 Scimitar): 16 - 1d20 ⇒ 16 - (13) = 3
Damage (Slashing): 1d8 + 2 ⇒ (3) + 2 = 5


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

In desperation, Nura does the unthinkable and takes up the jeweled scimitar! She swings at the thing.

THAC0 13: 13 - 1d20 ⇒ 13 - (4) = 9 Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Shot Putter Funkmeister

Nura and Frackit's attacks missed however the combination of Zairiah and Agrammar are able to destroy the undead creature.

Combat Over

In the room you find what Nura found, the remains of what looks like a dead officer. Wearing ornate leather armor and a shield but those pieces would need to be repaired to be useful.

Otherwise, the chamber seems unremarkable, decorated with faded pillows, lamps, decayed rugs, and sleeping mats. There is also a low table in the corner.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"It is well that you two are such accomplished warriors. I fear that my own efforts were feeble as a child's compared to yours."


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit drops the spell. He takes off his golden yellow conical cap and wipes his brow. His golden hair matted from sweat as he breaths in relief.

" Thank the Watchful Protector for the skills of stalwart friends and allies. Cuase It seems that I may be being tested even more. That or I need more training."

" Probably a bit of column A and a bit of Column B" He laughs again as he places his hat back on his head.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah collects all of the pieces of leather armor, thinking that it would make a pretty good outfit if it were repaired. She also takes the sheild and examines the body to see if there is anything else useful on fingers, in pockets, etc.

She also checks the small table. After they collect whatever is in the room, Zairiah asks

Fadilah, can you see if any of this is magical? Including Nura's new jeweled sword, there?


Shot Putter Funkmeister

Roll for secret doors


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Detect Secret Doors: 1d6 ⇒ 4


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Secret Doors: 1d6 ⇒ 5 Fail


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

If it is a sliding/shifting walls or rooms, Aggrammar gets 1-4 on 1d6. Otherwise I guess he ahs 1 in 6

Secret?: 1d6 ⇒ 6


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Secret doors: 1d6 ⇒ 1

Huh. Didn't see that coming.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
Fadilah al-Qadib wrote:

[dice=Secret doors]1d6

Huh. Didn't see that coming.

I think you DID actually.


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Shot Putter Funkmeister

Fadilah searches the wall near the table and she finds a difficult catch and finds a recess where she finds 16 gp, 46 pp, 4 small pearls and a tiny jeweled tobacco box with snuff on the inside.


Shot Putter Funkmeister

Continue on to room 7 or stay here?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Continue on, but could use some detect magic for the things we picked up (now and earlier) if you can get it, Fadilah.


Shot Putter Funkmeister

You leave the barracks room and you continue to room 7. You open the door and you see weapon racks containing old tarnished bronze swords,
and maces, spears, and crossbows line the walls of this
chamber. A chest stands opposite the door, flanked by
a pair of tarnished suits of archaic armor.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah approaches cautiously, wary of traps on the chest or the suits of armor.

Check for traps (95%): 1d100 ⇒ 77


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit follows ready tonaid with his myriad od tools on his gnomish tinkers suit

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