Count Lucinean Galdana

Paritosh Jumbal's page

412 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Paritosh Jumbal

Race

Human (AC: 19 [T: 12 FF: 17 Mounted:21] | HP: 36/40 (0NL) | F+9, R+4, W+5 | Init: +2 |Perc: +1)

Classes/Levels

Ex-Paladin 1 / Cavalier 3

Gender

Male

Size

Medium

Age

21

Special Abilities

Challenge: 0/1 Exposed to Awfulness: 1/1: Surge: 0/5

Alignment

Neutral Good

Deity

Iomedae

Location

Lost and looking

Languages

Common, Abyssal, Kelish

Occupation

Fallen crusader

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 12

About Paritosh Jumbal

Scale #4:

The image of Terendelev, the ancient silver dragon defender who perished at the hands of the Storm King washes over you. Great sadness fills you as the crippling blow lands and the fate of death steals your thoughts. But hope...and determination...give you sanctuary as five fate-touched individuals fall into your gaze. The scale gives a sense of holy power to you. Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

Level 4 Mounted:

Paritosh Jumbal
Male human (Keleshite) cavalier (emissary) 3/paladin (divine hunter) 1/Champion 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 62)
NG Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 Dex, +2 shield)
hp 40 (4d10+12)
Fort +9, Ref +4, Will +5
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 60 ft.
Melee dagger +8 (1d4+4/19-20) or
. . mwk cold iron falchion +9 (2d4+6/18-20) or
. . mwk cold iron lance +9 (1d8+6/×3)
Ranged mwk composite shortbow +7 (1d6/×3)
Special Attacks cavalier's charge, challenge 1/day (+3 damage, +1 to hit while riding mount), mythic power (5/day, surge +1d6)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +8; CMD 20
Feats Mounted Archery, Mounted Combat, Power Attack, Precise Shot, Ride-by Attack, Spirited Charge
Traits exposed to awfulness, rider of paresh
Skills Acrobatics -3 (+9 to jump), Climb +6, Diplomacy +8, Handle Animal +6, Intimidate +8, Knowledge (nobility) +5, Knowledge (religion) +5, Ride +4, Sense Motive +5 (+6 when opposing a Bluff check), Survival +2; Racial Modifiers sword's skills
Languages Abyssal, Common, Kelish
SQ mount (horse named Rocinian), order of the sword
Other Gear +1 chainmail, mwk heavy steel shield, arrows (100), dagger, mwk cold iron falchion, mwk cold iron lance, mwk composite shortbow, cloak of resistance +1, ring of protection +1, backpack, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (2), waterskin, 25 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Impossible Speed (+10 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-By Attack You can move - attack - move when charging mounted.
Rider of Paresh When mounted and charging mount's speed increases by 10 ft.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Sword's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.
--------------------
5th level:
7th level: Chain Challenge

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Level 4 Dismounted:

Paritosh Jumbal
Male human (Keleshite) cavalier (emissary) 3/paladin (divine hunter) 1/Champion 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 36, 62)
NG Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 40 (4d10+12)
Fort +9, Ref +4, Will +5
Defensive Abilities hard to kill
--------------------
Offense
--------------------
Speed 60 ft.
Melee dagger +8 (1d4+4/19-20) or
. . mwk cold iron falchion +9 (2d4+6/18-20) or
. . mwk cold iron lance +9 (1d8+6/×3)
Ranged mwk composite shortbow +7 (1d6/×3)
Special Attacks cavalier's charge, challenge 1/day (+3 damage, +1 to hit while riding mount), mythic power (5/day, surge +1d6)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +4; CMB +8; CMD 20
Feats Mounted Archery, Mounted Combat, Power Attack, Precise Shot, Ride-by Attack, Spirited Charge
Traits exposed to awfulness, rider of paresh
Skills Acrobatics -2 (+10 to jump), Climb +7, Diplomacy +8, Handle Animal +6, Intimidate +8, Knowledge (nobility) +5, Knowledge (religion) +5, Ride +5, Sense Motive +5 (+6 when opposing a Bluff check), Survival +2; Racial Modifiers sword's skills
Languages Abyssal, Common, Kelish
SQ mount (horse named Rocinian), order of the sword
Other Gear +1 chainmail, mwk heavy steel shield, arrows (100), dagger, mwk cold iron falchion, mwk cold iron lance, mwk composite shortbow, cloak of resistance +1, ring of protection +1, backpack, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (2), waterskin, 25 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Impossible Speed (+10 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-By Attack You can move - attack - move when charging mounted.
Rider of Paresh When mounted and charging mount's speed increases by 10 ft.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Sword's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.
--------------------
5th level:
7th level: Chain Challenge

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Skill Shortcuts:

[dice=Acrobatics]1d20-2[/dice]
[dice=Acrobatics]1d20+10[/dice] Jump
[dice=Appraise]1d20+1[/dice]
[dice=Bluff]1d20+1[/dice]
[dice=Climb]1d20+7[/dice]
[dice=Diplomacy]1d20+8[/dice]
[dice=Disguise]1d20+1[/dice]
[dice=Escape Artist]1d20-5[/dice]
[dice=Fly]1d20-5[/dice]
[dice=Handle Animal]1d20+6[/dice]
[dice=Heal]1d20+1[/dice]
[dice=Intimidate]1d20+8[/dice]
[dice=Knowledge (Nobility)]1d20+5[/dice]
[dice=Knowledge (Religion)]1d20+5[/dice]
[dice=Perception]1d20+1[/dice]
[dice=Ride (Rocinian)]1d20+12[/dice]
[dice=Ride (Other)]1d20+5[/dice]
[dice=Sense Motive]1d20+5[/dice]
[dice=Sense Motive]1d20+6[/dice] vs Bluff
[dice=Stealth]1d20-5[/dice]
[dice=Survival]1d20+2[/dice]
[dice=Swim]1d20-3[/dice]

Combat Shortcuts:

Challenge adds +0/+3
Mounted Challenge adds +1/+3
Mounted against Medium or smaller adds another +1/+0
Power Attack adds -2/+4 (+6 for 2H weapon)
Charge adds +2/+0
Mounted Charging gives 2X damage (3x with Lance)

[dice=Initiative]1d20+2[/dice]

[dice=Cold Iron Lance Hit]1d20+9[/dice]
[dice=Cold Iron Lance Damage]1d8+6[/dice] x3

[dice=Cold Iron Falchion Hit]1d20+9[/dice]
[dice=Cold Iron Falchion Damage]2d4+6[/dice]

[dice=Dagger Hit]1d20+8[/dice]
[dice=Dagger Damage]1d4+4[/dice]

[dice=Bow Hit]1d20+7[/dice]
[dice=Bow Damage]1d6+3[/dice]

[dice=Gauntlet Hit]1d20+8[/dice]
[dice=Gauntlet Damage]1d3+4[/dice]

Saving Throw Shortcuts:

[dice=Fortitude]1d20+9[/dice]
[dice=Reflex]1d20+4[/dice]
[dice=Will]1d20+5[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20+4[/dice]
[dice=Dexterity]1d20+2[/dice]
[dice=Constitution]1d20+1[/dice]
[dice=Intelligence]1d20+1[/dice]
[dice=Wisdom]1d20+1[/dice]
[dice=Charisma]1d20+1[/dice]

Future Development:

Take Horse Master
At Paladin 1/Cavalier 7, Consider Lore Warden, for Feats, Skills, and Maneuvers.

Level 3:
Paritosh Jumbal
Male Human (Keleshite) Cavalier (Emissary) 2/Paladin (Divine Hunter) 1 (Pathfinder RPG Advanced Player's Guide 32; Pathfinder RPG Ultimate Combat 0, 0)
NG Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 27 (3d10+5)
Fort +9, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron scimitar +6 (1d6+3/18-20) and
. . dagger +6 (1d4+3/19-20) and
. . masterwork cold iron lance +7 (1d8+4/×3)
Ranged masterwork composite shortbow +6 (1d6+3/×3)
Special Attacks challenge
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 12, Int 12, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 18
Feats Mounted Archery, Mounted Combat, Precise Shot, Ride-By Attack, Spirited Charge
Traits exposed to awfulness, rider of paresh
Skills Climb +0, Diplomacy +7, Handle Animal +6, Intimidate +7, Knowledge (nobility) +5, Knowledge (religion) +5, Ride +1, Sense Motive +5 (+6 when opposing a Bluff check), Survival +2; Racial Modifiers ride mount, sword's skills
Languages Abyssal, Common, Kelish
SQ orders (order of the sword)
Other Gear chainmail, heavy steel shield, arrows (100), cold iron scimitar, dagger, masterwork cold iron lance, masterwork composite shortbow, cloak of resistance +1, backpack, belt pouch, flint and steel, hemp rope (50 ft.), trail rations (2), waterskin, 1,075 gp
--------------------
Special Abilities
--------------------
+7 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -7 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Mounted Archery Ranged weapon penalty when mounted is halved to -2 or -4.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-By Attack You can move - attack - move when charging mounted.
Rider of Paresh When mounted and charging mount's speed increases by 10 ft.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 to hit while riding your mount.
Sword's Skills +1 (Ex) +1 to Sense Motive opposing Bluff.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.