A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Shot Putter Funkmeister

Chipluck

Spoiler:
I mistook what you meant. What you hear at the door is the sounds of the outside street. People hawking goods.


He snaps his fingers "Oh, now I remember where I heard that buzz before. Its Omar Ahmed snoring away his mid-morning nap at the roast lizard stand. Er, hehe...sorry this door leads outside I guess."


Shot Putter Funkmeister

My bad, sorry


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

"Truly a frightening monster!" She laughs and lowers the bow.


Shot Putter Funkmeister

You want to tear the wall down?

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

yes vote here


Yep, seems to be the only path available now.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Agreed.


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Ever onward!

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

Maudril will grab a corner of the bench along with his new companions and use it to batter another wall down.


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

Unanimous. Nabila always wants to know what is behind everything. Closed doors are anathema to the Cat!


Shot Putter Funkmeister

You demolish the wall after an hour of work making an enormous racket.

Three tiers of benches rise along the walls covered with mounds and heaps of white bones.

There are exits going to the north and south.


Chip gasps and can't help exclaiming "Look at the bones!!!"

He gets a little closer and looks into the remains for anything of value...

Appraising: 1d20 ⇒ 18 vs 15

Then, (assuming the 'exits' are closed doors) he again puts an ear to each in turn, listening for any clues beyond...

Detect Noise North: 1d100 ⇒ 64 vs 50
Detect Noise South: 1d100 ⇒ 35 vs 50


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"It's... some kind of crypt? Or an old catacomb?" says Fadilah.

"How strange. It does explain why it was plastered over, though!"

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

North or South? Maudril says looking at the doors and then to the group.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura waits to hear what, if anything, Chipluck has heard.


Shot Putter Funkmeister

Chipluck

Spoiler:
You notice that going through the bones that Although the overall effect is quite ghastly, a close inspection of the bones reveals that none are humanoid, belonging to small animals instead: dogs, cats, rodents,even a young mule. You hear do not actually hear anything when you are to the south but when you go to the north you can actually hear humming from the south.


"...wait...that's a coney there. And a mule..? Guys. Its animal bones. And there's something funny about the acoustics here...I think there might be a secret passage."

2 in 6 for elves, right?
Secret Doors find: 1d6 ⇒ 5

"...hrm, want to help look? Can't you hear that humming sound? Its not Omar this time."


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

"I'll trust your senses." says Orven, not really bothering to listen.

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

secret door looking: 1d6 ⇒ 4


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

Elf Active Door Search: 1d6 ⇒ 3

"Animals? Very odd." She glances to the north then the south. "One is as good as the other. North?"


Shot Putter Funkmeister

So, do you want to go north or south?


Chip nods and opens the door after checking for any alarms or countermeasures...

Find/Remove Traps: 1d100 ⇒ 54 vs 10

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

Maudril watches the canny beggar from the back and eyes the area himself

find trap 20%: 1d100 ⇒ 84


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"I suppose," says Fadilah. "Ooh. This seems dangerous! But exciting."


Shot Putter Funkmeister

You open the door to the northern room and Three tiers of benches climb the walls of this short chamber, covered with thick dust. The walls,floor, and ceiling are covered with ceramic tiles that give the chamber a dark, heavy feeling. The air is stale and smells faintly of decay.

IN the center of the room is a pool lined with ceramic, heat-retaining tiles, arranged in hexagonal patterns. There is a similar pipe leading out of the pool from how you came into the location.


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Orven will take a few moments to sweep a path in the dust towards both doors before following the group, being careful to only walk on the cleared area. He will then close the door behind him.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura enters trepidatiously, her scimitar at the ready.

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

Maudril enters the room hand on the hilt of his kopesh looking this way and that for danger.

find trap 20%: 1d100 ⇒ 62


Shot Putter Funkmeister

Do you want to swim through the pipe or go back south?


Chip looks for any fish in the pool, but if there's no sign of it suggests the south door. "Animal skeletons, towels, and baths...what is the connection..." he murmurs to himself.


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

"Hmm. I am not too keen on getting wet again so soon, and for all we know that is a dead-end," Nabila thinks out loud. With a shrug she turns back toward the way we came. With a grin she turns to address the others. "Perhaps I was wrong? One way is not as good as the other!"

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

South it is then Maudril says and motions for the party to head that way.


Chip's empty stomach is starting to gurgle and bubble. He wasn't expecting this kind of stress so early in the day. He was becoming somewhat eager to get back on the streets, where he might find a few dropped dates. Still, the mystery of this abandoned bathhouse captured his imagination, and he pressed on...quite cautiously, being no stranger to trespass...

Find Traps 10%: 1d100 ⇒ 18


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

"Tally ho then!"


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah crouches slightly as she tries to be quiet, though she glances alarmingly at Chip when his stomach gurgles.


Shot Putter Funkmeister

You go through the room you had just left and continue in a southerly direction and open said door.

In the center of this chamber, kneeling on a hole-ridden carpet, sits a withered old woman rocking slightly from side to side, all the while humming to herself unintelligibly. Three tiers of benches rise up around her, covered with strange objects. On the lowest bench sits a ceramic bowl. The ruby-scaled fish lies in the bowl, its mouth and gills gaping in labored breathing.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura starts for the fish, then thinks better of it. "Better to ask. Manners, my mother always said. Woman! We would like this fish. How much?"


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

"Perhaps a more diplomatic approach?" offers Orven, the scene harkening him back to the ghost stories of his youth.


Shot Putter Funkmeister

The woman looks up and says, "Dnats rednu tnod em."

And after a quick second says, "Nommoc keaaps tnak?"


Smirking Chip answers "Madam, I'm Adam...never odd or even. Step on no pets." which are all the same both forwards and backwards.

Silver Crusade

male Human 8 bloodrager (spelleater/arcane)/2 Fighter (high guardian)/1 living monolith(hp 85 max, AC 20, FF 20, T 13 init +8, F +10 R+7 W+8(rage+10))

Maudril sits for a moment scratching his head and then says

Hsif eht rof hcum woh?


Shot Putter Funkmeister

She first looks bemused at Chipluck not really understanding what the beggar is trying to convey, she understands the word but their pertinence seem to evade her and the she responds to Maudril, "Srovaf owt em od...."


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Seeing what is going on, Orven says ".sdrawkcab gnikaeps er'uoy ,osla ;tnecca ddo yrev a evah uoy"


Shot Putter Funkmeister

The old woman does not look pleased and says, "tnecca...hsirebbig si kaeps ouy lla. yppah,srovaf eerht won!"


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

Nabila scratches her head and frowns. "Does everyone understand her? Nonsense to me. How did she even get that fish so far from the pool? With walls blocking the way?" Feeling nervous, she keeps her grip on her shortbow and gradually walks to stand where she would have a clear line of sight in case this old woman were really some sort of threat.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"What favors?" Nura asks, clearly annoyed. "I mean... srovaf tahw?"


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah shrugs helplessly. "Might as well be backward-speak for all the sense it makes to me," she says.


With nothing more to add, Chip starts to case the room for any valuables to steal...

Appraising: 1d20 ⇒ 6 vs 15


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

"That is exactly what it appears to be Fadilah."

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