A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

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Shot Putter Funkmeister

The conduit is 2 feet by 3 feet, and filled with 9 inches of water. characters will have to slosh through on their hands and knees.

You are not able to infravisualize the fish.

GM Rolls

Spoiler:
1d100 ⇒ 53 1d6 + 1 ⇒ (4) + 1 = 5

Nahla disappears and five rounds later he returns, saying "Mistress, I was again successful."


Sloshing around in the dark "Does this qualify as a bath, sir?"


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Thank you once more, Nahla. I suppose... here goes."

Fadilah climbs over the side, speaks a simple word, and then floats down with her tiny water spirit on her shoulder. She lands in the water with a light splish and almost immediately regrets the decision.

"This place is tiny! How could we find a single fish down here?"


"It takes a worm to find a fish..." Chip riddles.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Do you happen to have a worm handy?" says Fadilah.

"I can't believe I'm down here looking for a fish! I must be a fool."


Shot Putter Funkmeister

The guards peer over the edge of the well and one says, "Shawish, should we jump in after them?"

The older man says, "Rashtul, no, they will come out on their own... wait... do you know where that cistern goes? Sharmuta!"

You help you new found colleagues into the tunnel. The narrow tunnel from the well leads into the top of a cistern, filled with 9 feet of water. here are no ledges or protrusions so characters will have to treadwater to stay afloat.

Chipluck [spoiler] You can see with your infravision that there are two tunnels underwater. Two underwater tunnels, each 3 feet in diameter, exit the cistern, heading north and east; faint light can be seen filtering through the eastern tunnel.


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Orven continues to tread water, doing his best to keep his book above the waterline. Waterproof or no, he couldn't afford to be careless.


The stone walls were a slightly different temperature than the water, it was just enough for Chip's elven eyes to note the passages... "2 tunnels branch from here...one there...one there..." he points with his nose as he treads water "...light at the end of that one, perhaps a return to the surface? I'll get a better look..." and with that he takes big gulps of air before diving under the blanket of black.

Can I just swim closer through the tunnel towards the light and try to see whats there while still under water?


Shot Putter Funkmeister

You can, Chipluck, but I require a swim check.


Alrighty, I don't have any slots in swimming.

Swimming: 1d20 ⇒ 20

...and would have failed hardcore even if I did apparently. Uh oh.


Shot Putter Funkmeister

Chipluck a little overzealous crawls off of tunnel and seems to just sink.

What do you guys want to do?


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Desirous not to see his employee drown on the job, Orven tries to swim over and help Chipluck.

Swim: 1d20 ⇒ 19

Hampered by his luggage, Orven joins Chipluck in a swift race to the bottom.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Swim: 1d20 ⇒ 16

Everyone drowns. Adventure over.


We can mayhaps craft a makeshift raft out of the first one to die. ;)

Coughing and sputtering "Agh...*glorp*...who knew...*gargle*...such riches and sustenance just below...*pant pant*"


Shot Putter Funkmeister

It is only 9ft of water. No one thought to use a rope.


Shot Putter Funkmeister

You try to tread water and then you go to the bottom. Please give me a constitution check and another swim check.


Con: 1d20 ⇒ 5
Swim: 1d20 ⇒ 19


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12
Fadilah al-Qadib wrote:
Everyone drowns. Adventure over.

This literally made me start laughing at work. Fortunately, no one else is here.

Constitution: 1d20 ⇒ 16

Swim: 1d20 ⇒ 9


Shot Putter Funkmeister

Orven swims his way up to the tunnel they are going to scout and then crawls further.

Nura ties rope to herself and then to a loose part of the cistern and then jumps down to the others.

Knowing she is anchored she grabs Fadi pulls her to the surface, instructs her to hold on to the rope and then gets Chipluck.

Nura Swim 1d20 ⇒ 18 because of the rope is able to get a feel for the water and swims to the otherside and the tunnel. The rest of you use her rope as a guide to get to the tunnel where Orven is.

After 30 feet, the eastern tunnel opens into a shallow bathing pool, lined with glazed green tiles. The heavy iron grating that used to cover the mouth of the tunnel lies on the bottom of the pool, twisted into a pile of scrap. Relieved you get out of the water and you come into the bath of an old bath house.

Now, the room is a shambles. Most of the colored tiles covering the walls have been ripped off and scattered across the floor, along with animal fur, feathers, and bird dung. In the western wall, the former entrance to the room, leading to the rest of the bath-house, has been walled over with bricks.

There is an overturned marble bench along the northern wall.

A narrow window pierces the eastern wall 11 feet above the floor.

On the southern wall you see the wall is blocked by some not yet dried plaster.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Looks like you got your trip to the bath-house, and a bath too," says Fadilah wryly.


Chip looks around with a doubtful look before "Ah yes...I'll get the seat for you sir." and goes to fix the fallen marble bench.


Shot Putter Funkmeister

GM Rolls [spoiler] Party 1d10 ⇒ 2, Centepedes 1d10 ⇒ 2 [spoiler]

Chipluck flips the marble bench right side up and underneath said bench are 12 centepedes, confounded... both sides are surprised.

At this point you jump back into the pool or crash through the plaster but if you choose to attack, I will roll initiative.


Startled, Chip suddenly performs a move you've only seen highly trained acrobats perform as if by instinct, putting him far from danger...

Tumbling: 1d20 ⇒ 17 and AC decreases to 2

...he follows it up by drawing a pair of rusty pieces of iron that might have once been daggers from his sleeves, ready to throw.


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

Dressed in airy light blue robes that are a little dirty at the hem and riding boots long since broken in, Nabila quietly stalked the wares of the bazaar, hoping to find something she didn't know she was looking for. Often she stopped to examine some briefly piquant object, but nothing held her fascination for long until the scuffle happened. She winced with the crowd and hung on every bit of the fish drama, but what really caught her attention was the strange outlander.

So exotic! she thought. And so lost here! That beggar will eat him alive!

She rushed to the edge when descending shouts were heard from the well where her exotic stranger and two other women had gone in search of the fish. Nabila shurgged and removed the scarf from her head, then sat on the edge and gripped the rope, ignoring the guards and their debate.

Climb: 1d100 ⇒ 34

She lowered herself slowly down, allowing her elven eyes to adjust to the cool darkness of the well. At the bottom she wonders briefly which way to go, concerned by the water she cannot swim easily through. When she sees a rope she gently plucks it, testing to see if it is taut. I hope they did not drown. That would not be at all fascinating. Shrugging again she pulls the rope a little more firmly, checking to see if there is any give to it.


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Climbing out of the pool, Orven turned and helped the others out as well. He then poured the water out of the vase he was carrying, which turned out to be made of what appeared to be porcelain with gold and platinum inlay in the form of runes that covered the bottom and ran in a ring around the base.

Sure that all of the cistern water was out, Orven turned back just in time to see the end of Chipluck's backflip. He then looked in response to the centipedes that were moving to attack them.


Shot Putter Funkmeister

Nabila follows the cistern and then sees the rope left by Nura to the tunnel to the East.

Initiative: Party 1d10 ⇒ 4, Centipedes 1d10 ⇒ 2

Round 1
Party 1st


Chip tosses one of his old rusty daggers head over grip into the vermin...

Attack: 1d20 + 3 ⇒ (11) + 3 = 14 thac0 20
Dmg: 1d4 ⇒ 1


Shot Putter Funkmeister

for combat please use THAC0 -1d20... 20 - 1d20 - 3 ⇒ 20 - (19) - 3 = -2


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

Nabila wades into the water, holding the rope as a guide, then using it to help keep her head above water. Hand over hand she pulls herself to follow the rope's end.

I am not sure exactly how far she can get like that in a combat turn, but she is just trying to catch up to the others at this point.


Shot Putter Funkmeister

I would say you are four combat rounds back. Taking in consideration, you probably just missed them as they crawled into the bath tunnel.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Nahla, best you be off and see if you can find a burning hands spell to dispatch these centipedes. I shall try to remain safe here!" says Fadilah to her gen companion. She hefts her quarterstaff and tries to keep it between her and the giant centipedes.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura draws her scimitar and prepares to defend herself against the centipedes, but her attack, while powerful, merely skitters across the floor.

THAC0 20: 20 - 1d20 - 1 ⇒ 20 - (4) - 1 = 15 Damage: 1d8 + 1 ⇒ (7) + 1 = 8


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Orven draws and throws a dagger at one of the centipedes.

Attack Roll (Thac0 20): 20 - 1d20 - 2 ⇒ 20 - (18) - 2 = 0
Damage ROll: 1d4 ⇒ 1


Shot Putter Funkmeister

GM Rolls

Spoiler:
1d100 ⇒ 44, 1d6 + 1 ⇒ (3) + 1 = 4

Chip luck and Orvan connect with their attacks.

Nura stands next to Chipluck.

The 12 centipedes move closer to the party within striking distance for next round.

Initiative: Party 1d10 ⇒ 6, Centipedes 1d10 ⇒ 9

Centipede 1 attacks Chipluck 20 - 1d20 ⇒ 20 - (3) = 17 miss

Centipede 1 attacks Chipluck 20 - 1d20 ⇒ 20 - (19) = 1 hit

Centipede 1 attacks Chipluck 20 - 1d20 ⇒ 20 - (4) = 16 miss

Centipede 1 attacks Chipluck 20 - 1d20 ⇒ 20 - (11) = 9 miss

Centipede 1 attacks Nura 20 - 1d20 ⇒ 20 - (10) = 10 miss

Centipede 1 attacks Nura 20 - 1d20 ⇒ 20 - (13) = 7 miss

Centipede 1 attacks Nura 20 - 1d20 ⇒ 20 - (2) = 18 miss

Centipede 1 attacks Nura 20 - 1d20 ⇒ 20 - (14) = 6 miss

Centipede 1 attacks Fadi 20 - 1d20 ⇒ 20 - (6) = 14 miss

Centipede 1 attacks Fadi 20 - 1d20 ⇒ 20 - (14) = 6 hit

Centipede 1 attacks Orvan 20 - 1d20 ⇒ 20 - (19) = 1 hit

Centipede 1 attacks Orvan 20 - 1d20 ⇒ 20 - (13) = 7 hit

Please write your saving throws down for me. I cannot see them. Please roll your own saves for this round. Thanks

Party


vs poison I assume?

Poison Save: 1d20 ⇒ 12 fail


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Save vs. poison: 1d20 ⇒ 2 (failed)


CG Female Elf Cleric (Mystic) 2 | HP 9/9 | AC 5 | DA -3 MDA +2 | PPD 10 RSW 14 PP 13 BW 16 MS 15 | Reaction Adj +2 | Infravision 60' |
Status:
None.

The rope begins to shake and jerk and Nabila knows something is wrong with the strangers she is pursuing. She pushes herself to move as quickly as possible in case they need help.


Shot Putter Funkmeister

Please write what your saves are. I do not have the order memorized. Chipluck, you passed.

GM Rolls [spoiler] Fadi 2d4 ⇒ (2, 1) = 3

Fadi you can still act for the next 3 rounds before paralysis sets in. You will have your burning hands spell by then.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

My saves are in my status bar, though I don't need them this round.

Nura swings again at the centipedes attacking her.

Scimitar THAC0 20 vs. Centipede: 20 - 1d20 - 1 ⇒ 20 - (10) - 1 = 9 Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Feeling the venom setting in, Fadilah does her best to back up and she unleashes the spell acquired by Nahla. An arc of searing fire belches from her hands in a cone, washing over several of the centipedes.

Burning hands damage: 1d3 + 2 ⇒ (3) + 2 = 5


Shot Putter Funkmeister

You do not have the spell yet. That would be round 4 it is only round 2.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

You just said:

GMEDWIN wrote:
Fadi you can still act for the next 3 rounds before paralysis sets in. You will have your burning hands spell by then.

So am I paralyzed before I get it, or what?


Shot Putter Funkmeister

Fadi, 2+3=5. 1+3=4.. paralysis sets in in round 5 but you get your spell in round 4. I think you should roll your % rolls for your spells. You were bitten in round 2. It is 430am where I am.


Female Human Wizard (Sha'ir) 6 | 3/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

That's fine, I can roll my own spell checks; usually the DM does it for sha'ir so you don't know how long your gen might be delayed if you get a bad roll. You didn't tell me before how many rounds for the spell to arrive, just that it would be "before the paralysis," so I had no way of knowing where/when in the sequence this was happening. Additionally, there is nothing I can meaningfully do while waiting for the spell in any case.


Shot Putter Funkmeister

You can use your quarterstaff. I guess :)


Sorry, lost track. Who is up? Let's squish these bugs.


Shot Putter Funkmeister

The Party is up.


Chipluck tosses his last dagger straight down, trying to stick it in one of the boulbous crawlers...

Dagger Toss: 20 - 1d20 - 3 ⇒ 20 - (20) - 3 = -3
Crit: 2d4 ⇒ (3, 3) = 6

Without map not sure if there is somewhere defensible I could move. On top of the bench maybe?


Shot Putter Funkmeister

You sommersalted away from the bench.

Chipluck and Nura kills one of the centipedes each.


HP 1 | AC 9 | Init +0 Saving Throws: Paralysis, Poison, Death Magic: 14; Rod, Staff, Wand: 11; Petrification, Polymorph: 13; Breath Weapon: 15; Spells: 12

Poison Save: DC 14: 1d20 ⇒ 12
Poison Save: DC 14: 1d20 ⇒ 13

Orven slumps to the ground as the centipedes sting him. Assuming they deal damage, of course.

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