A Push of the Fates.... Zakhara... You Jewel!
Game Master
Insnare
The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities
MULUK
LootSheet
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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10
"The world is vast and we are young and our travels are far from over. A flying carpet is not outside the realm of possibility," says Fadilah.
She folds her arms and says sternly to Zairiah, "But destined for failure? Hah! Fate has greater plans in store. Why, when someone says something terrible like that about one of my friends, I am usually quite cross with them. Sometimes I write an angry poem, or I am even tempted to curse them with a spell. So don't say such terrible things about my dear friend!"
She leans forward and raises one hand to her cheek and says sotto voce, "That friend being you."
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Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
" Business is about finding the right amiunt of skilled trademen and commodities to then build conmections and routes to get you a good solid profit margin. We gnomes oft make potions, delicate metal work, clockworks, heard a few in this island nation...Latan, Lanten, Latrol, Latrol made this stuff called smokepowder that can explode. Have a device called a bombard that is ten times the power of a Trebechet! Oh and an amazing clock working off water!!!"Frackit says with a smile.
" Cunning, intelligence, drive and determination will see you too your goal. Trust me.I myself was set to be a comforrable gold and silversmith. Woeking to make memoravle pieces of jewelry,War changed my path. But hopefully I can practice my trade again." He says as he strokes his mushtaches hoping to give the Elven woman some semblence of a pep talk
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah smiles gratefully at Fadilah, and when Frackit starts talking she responds
Interesting ideas. The way of my people is to marry many husbands with different connections and skills, and to keep the necessary skills in the family to make the trading house strong and profitable, but indeed external sources and rare goods are immensely valuable. What kind of investment would you need to be able to practice your trade?
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
"I'd invest a couple pounds of gold and silver coins to get you going, if I ever find some, hahaha."
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
Looking at Zairiah he blinks." Multiple husbands..." he shakes that away and then speaks" A decnet shop, a nice assortment of precious gems, jewels stones alonf with raw metal preferably gold, silver, electrum and platinum. Though people forget iorn,steel and copper."
" Im not sure that is what the Watchful Protector wants right now. I know not what this journey will bring but right now I must see it through. Heck aslong as I make some laughter along the way I shall be fine." He says taking off his gold conical hat and tossling his golden hair.
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16
Shall we move on to the next day? I want to be un-paralyzed.
Shot Putter Funkmeister
Not yet
You finally pack up your things and you follow the direction in which Nura has pointed out. You continue on your way towards Muluk, you hope and through the desert.
GM Rolls
Eventually, in the evening the party stops to camp for the evening and you divide yourselves into guard shifts.
GM Rolls
You wake up the next day.
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Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
"Ahhh! Another glorious day of not being paralyzed!"
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Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
Frackit will do his "prayers"(Basically a series of bad jokes). After that he heads over to the Shiekh. He casts the spell to remove Paralysis and then smiles.
" Stand my friend" He says with a wide smile.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah starts packing things up.
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16
Finally revived, Ibn Taaib thanks Frackit, and rises. He stretches, feeling better than ever.
"I must express my gratitude, Lady Zairiah, as this paralysis will not strike any of us again (at least through poison)," he says. "I believe we would come to be grateful of your wish many times before the end of our travels. Being immune of poison is no mean feat."
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
"Which raises a question. I know some of you imbibe the fermented fruits of the field and the vine. There are those who consider such things to be poison. Does this mean you can no longer enjoy the more loathsome effects of such beverages?"
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura snorts. "I hope not. If I can no longer enjoy fine liquors and wines, then this may be more a curse than blessing."
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
" You'll be fine. Trust me Gnomes,Halflings and Dwarves are highly resistant to intoxicants and we still imbibe. It's the flavors." Frackit says as he chuckles.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
I do not know if it will affect that. It might depend on what the efreeti believes is a poison. He said that the wish depended on me, but I am not sure how that could be true, since we have all heard about being tricked through wishes. If it were up to my definition, then yes, I feel like alcohol is a kind of poison that clouds your judgement, and it could affect that to some degree, especially as I was thinking of Yodfah's poison wine at the time. I suppose we'll just have to find out. I apologize again if the wish turns out badly for anyone. I did my best, but obviously my best was less than adequate.
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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
"Your best was just fine," Nura offers. "Dealing with jinn is tricky business under the best of circumstances, and the efreeti are known to be very tricky."
Shot Putter Funkmeister
Can I get a direction sense roll?
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Direction Sense (8): 1d20 ⇒ 10
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Shot Putter Funkmeister
Nura leads the group northwards trying to find the pass where the party could start heading west through the mountains and back towards Muluk. Over the course of the day and by late afternoon, you keep traversing the Haunted Lands and you eventually see what looks like to be some ruins on a crest of plateau and a path leading to them. It looks like a fairly defensible position to camp for the evening.
Shot Putter Funkmeister
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Famous last words:
Let's camp over there!
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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
"Over there by that big rock and those strange plants. Say, where's Ensign Ricky?"
Shot Putter Funkmeister
You cross the threshold of what must have been a fortress in the past. The overgrown rubble obscures quite a bit of
the upper fortifications, making it difficult to identify some of the main buildings.
Ruins
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
Frackit will look at the stonework.
Find Remove Trap: 1d100 ⇒ 21
unsafe walls,ect.: 1d10 ⇒ 7
The first is for traps. Also I realized I didnt up my thiefing abilites from 4th to 5th 35%
The second is to judge wether or not thr walls are not gonna fall on us. Basically if its structurally sound. 1-7 on a d20
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura looses her scimitar at her belt, ready for trouble.
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
Paritosh also readies for a fight. "Nothing is ever easy around here," he muses.
Shot Putter Funkmeister
Frackit
The center of the courtyard is covered by grasses. Once you set up camp, your camels start to graze.
GM Rolls
Shortly after the camels start to graze, you hear a splash and the yelping of one of the camels which has fallen into the overgrown well.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah jumps up and goes over to help rescue the camel.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Shot Putter Funkmeister
Nura and Zairiah go to the area where the camel fell in and you can see what must have been a well. The camel is treading water inside the well which is about 40 feet down.
AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
"Hmmmm, how are we going to get da beast out of there?" - Aggrammar grumbles - "Tie it up and pull it?"
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16
Ibn Taaib carries rope in his pouch, and says, "We can pull it out with rope, as Brother Aggrammar suggests. One must delve into the well first, of course."
AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
"I seem ta remember one of us bein' very... Huh... Handy with camels" - Aggrammar looked at Paritosh and grinned.
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
Paritosh provides his considerable camel knowledge to the task!
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
" A camel in the well? There is a joke thier but I cant quiet see it yet" Frackit says as he helps safe the creature.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah grumbles under her breath.
I wish I had a flying carpet.
then she secures one end of the rope above and starts climbing into the well so she can start passing rope under the camel in order to fashion a sling to pull it up.
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
" Note to self get a wench" Frackit says as she climbs down.
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Shot Putter Funkmeister
Nura or Fadilah might have to smack you for being so fresh. :) Zairiah, do you know how to swim?
Zairiah by using a rope to lower herself down into the water and then grabs the camel's reins and ties her rope to them.
So, how are you going to pull the camel up? If the characters want to do it, I would require a strength check. If you want to have a team of camels pull I would need one of Paritosh's checks.
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16
Ibn Taaib ties the rope to his paladin-camel, Sabuura, leveraging her great strength to do so.
This should give some kind of advantage as Sabuura is both strong and obedient to any of her master's commands.
Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')
With the well-camel properly secured, Paritosh will hitch up a team of camels, led by his own beast. He mounts his ride, and gets them going...
Riding Camel Spec.(*): 1d20 ⇒ 10 vs 19
AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)
Aggrammar provides moral support, but is also willing to pull, if his help is required.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura waits, just in case she needs to pull.
Shot Putter Funkmeister
After about ten minutes of work the camel is finally pulled out of the hole. The group of you spend the rest of the evening removing the grass around the hole to make sure the camels do not fall in again. Then you stop and eat and break into shifts.
GM ROlls
The night goes by without any issues.
Frackit
Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5
Frackit wakes Zairiah and whispers." A visitor at the gate.Ill wake the others"
Frackit will wake the others. After that he will ready his Invisibility spell and figure oit if he will need to fight
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
I don't have any proficiency in swimming, no.
___
After Frackit wakes her and points out the visitor, Zairiah moves towards the woman. Her slippers of soft movement ensure that she is silent, but she makes no other effort to hide, wondering if the woman will talk to her or run... or maybe even attack, but since she is alone, she doubts that.
Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Nura starts awake. "A visitor?" she says somewhat sleepily.
Shot Putter Funkmeister
Zairiah sees the woman and walks up to her and the woman turns and is startled by Zairiah's sudden appearance. She coughs and says, "Greetings, in the name of the Loregiver, I did not mean to wake you and your friends."
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah smiles
Greetings. For politeness' sake, I would apologize for startling you, but if we're being honest in the name of the Loregiver, I did mean to a little, just to see if you were dangerous or not.
She smiles again.
You don't seem dangerous to me though. I'm Zairiah. Would you like to join us and tell us your story? I'm sure we can rustle up something to eat if you like.
Shot Putter Funkmeister
She smiles and says, "My name is Kamalla and thank you for your offer."
She follows Zairiah to the rest of the party.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5
Zairiah builds up the fire and starts working on some pancakes.
She makes eye contact with everyone else to make sure they are awake and not going back to sleep, in case their new friend turns out to be unfriendly.
Then she smiles.
So, Kamalla, tell us why you are out here.
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