A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


5,001 to 5,050 of 6,276 << first < prev | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | next > last >>

Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah haggles to see if she can get the price down.

Haggle (13): 1d20 ⇒ 1

She buys 6 plants if she can... two each of each color. She already has someone growing plants for dye here. Seems like a good expansion to her future trading empire (as soon as she makes the 5000 gold that it takes to officially own a business).


Shot Putter Funkmeister

The lizard man scratches his scaly chin and says, "We can do 15 fills per, so that would be 90 fills in total. You said you wanted some advice, what may we help you with?"


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

"We are heading to Muluk, but seem to have lost the way," Ibn Taaib says as Zairiah haggles his colleague.


Shot Putter Funkmeister

The lizard man slides the horsehair fez tail to the back, so he can see the horizon and the mountains and then he pulls out his compass and says,"Well, you ride two days north and then you can easily turn west until you see the next set of mountains and then turn south again. That should be another day or so's ride and then there should be another valley which should take you to Talw and from there you should be able to follow the arroyo or hopefully river to Muluk, if everything goes well, you should be there with a week or ten days."


Shot Putter Funkmeister

After you pay him for the prickly pears, the lizardfolk bid you farewell and you follow his directions.

GM Rolls

Spoiler:
1d6 ⇒ 1 2d20 ⇒ (3, 14) = 17

After a few hours of traveling northwards, the heat becomes unbearable. Directly in front of you, you see a patch of cacti.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

After the Lizard folk " Do all lizardfolk here, um, invoke the Loregicwr? Cause where im from some wont hesitate to eat you!" The gnome says sheathing his blade shocked at the turn of events.

‐--------

" It is unseasonably hot! Anyone care ro stop and rest a while!" He says pointing to the cactus.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah packs her purchases and continues. When it gets too hot she takes out her portable spring, lays it out and it starts bubbling out water, which she dips a kerchief in before laying it over the top of her head and then encourages others to do the same, and starts watering the camels so they don't get heatstroke.

I don't know if camels can get heatstroke, but you know, it sounded good...


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"This is unbearable," says Fadilah, waving her hand to fan her face without success. "We need some shade. These cacti will be of no help."

She is so badly affected that she sends her gen out to find a spell...

Fetch spell: 1d100 ⇒ 95

... without success, and resorts to using a charge from the staff of the sea to cast cool strength upon herself.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura sighs heavily, longing for the cool, refreshing touch of the sea air. The sailor was not accustomed to the desert heat. A cool dip in the ocean would be most refreshing right now...


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh considers this excessive heat as a problem he may have experienced in the desert before...

Survival (desert)(*): 1d20 ⇒ 8 vs 13


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib is used to the heat, and covers his face with white cloth.

"We found one djinnia in a coconut. Could we find her sister here?" he jests, passing by the cacti.


Shot Putter Funkmeister

Paritosh

Spoiler:
Taking a break in this heat would definitely protect the camels forcing them to continue travelling may hurt them


1 person marked this as a favorite.
Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Having failed to fetch a spell to change the weather and resorted to using her staff, Fadilah can now focus on helping the team.

Fetch spell: Leomund's tiny hut (<= 55%): 1d100 ⇒ 22
Fetch spell time: 1d6 + 3 ⇒ (3) + 3 = 6 rounds

After a brief conversation with her gen, she says, "I can raise a dome that will protect against the extreme heat, but we can only fit a small number of people or camels in it. I have to remain inside or the magic of the dome will collapse. Can we find a defensible spot? Once I raise the dome, it cannot be moved, so we would have to make sure it's in a place that we don't need to worry about being attacked by something."


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

"That would be wise, Lady Fadilah," Ibn Taaib says. "I would advise placing it within this clearing between the cacti. I can await outside."

Ibn Taaib uses his skills as a desert survivalist to set up a tent in the hard ground, sheltering himself using the stone and plant cover.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"It is necessary to stop. Continuing on will be very damaging to the camels."


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah looks up from watering the camels and surveys the area to see if she can see a more defensible spot.


Shot Putter Funkmeister

Paritosh

Spoiler:
I forgot to include this before The patch of cacti look to be of a different breed than you have ever seen in your travels around Zakhara


Shot Putter Funkmeister

Paritosh

Spoiler:
I forgot to include this You see the patch of cacti but those cacti do not look like any cactus you have ever seen during your time traipsing through the desert.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"It is interesting to note that the cacti are different than any I have seen before."


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"In what way?"


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Prickle Pears, never saw many in the Auranroch" He said as he mops his sweaty brow.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"Just a very different variety. One wonders if they being so different is caused by this atypical heat, or is caused by it."


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Are they especially dangerous?"


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

I dunno, are they?


Shot Putter Funkmeister

You would not know without investigating them.


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Since I can't move the dome after casting it, we should make sure those cacti aren't going to sneak over here and poke us in our sleep."


1 person marked this as a favorite.
Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib considers the discussion, and picks up a rock, and tosses it at one of the cacti.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah finishes watering the camels.


Shot Putter Funkmeister

GM Rolls

Spoiler:
2d4 ⇒ (4, 1) = 5 3d6 ⇒ (6, 3, 4) = 13, 3d6 ⇒ (2, 4, 2) = 8,3d6 ⇒ (6, 2, 6) = 14,3d6 ⇒ (5, 6, 5) = 16,3d6 ⇒ (2, 6, 6) = 14,

The sheikh throws his rock at one of the cacti in the grove and the cacti responds 17 - 1d20 ⇒ 17 - (16) = 1 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (13) = 4 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (14) = 3 hit doing 1 pt of damage, 17 - 1d20 ⇒ 17 - (12) = 5, 17 - 1d20 ⇒ 17 - (8) = 9, 17 - 1d20 ⇒ 17 - (10) = 7, Saving throws 1d20 + 2 ⇒ (14) + 2 = 16, 1d20 + 2 ⇒ (16) + 2 = 18, 1d20 + 2 ⇒ (7) + 2 = 9 all three save. The purple needle launched at the sheikh that hit are lodged in his skin.

Initiative:

Party 1d10 ⇒ 1, Enemy 1d10 ⇒ 1

Round 1

Both parties act at the same time.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

Ibn Taaib groans at meeting yet another freakish monster and raises his shield and prepares his sword, but does not attack yet.

"A thousand apologies, prickly friends!" he says behind his shield, taking a central position to protect his party (removing a long thorn from his flesh with a wince). "I mistook thee for regular cacti. We wish only shelter from the heat! I ask thee for forgiveness in the name of the Enlightened Gods!"

I negotiate with the plants.

Reaction roll (low is better): 1d20 - 8 ⇒ (14) - 8 = 6
Religion/Debate to negotiate, below 13: 1d20 ⇒ 1


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit Whips out his Shield and begins to proture a dagger. After such a display of spines shot at the Shiek he moves to find a good spot to get decent cover.

The Gnome respected a good conversation, but here in these lands it seemed many perferred diplomacy over overt action. Might be the whole Grand Caliph and Lore Giver thing.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura bares her blade and looks about for any kind of cover that is not the cacti.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh too awaits the results of the Sheikh's attempts at parlay.


1 person marked this as a favorite.
Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah adjusts the portable spring so that it flows towards the cacti, hoping that water will cool them off in more ways than one.


Shot Putter Funkmeister

Fadilah, Agrammar


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fadilah backs up, hopefully out of cactus range, and waits for the team to figure out if they're fighting or negotiating. She'd have to ditch the tiny hut spell to fetch a battle spell, after all, and why waste it?


Shot Putter Funkmeister

GM Rolls

Spoiler:
4d100 ⇒ (59, 100, 41, 89) = 289

One of the five giant cacti in the grove moves towards the spring.

Cactus 1 shoots 8 more purple needles at the sheikh 17 - 1d20 ⇒ 17 - (18) = -1 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (18) = -1 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (17) = 0 hit doing 1 pt of damage, 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (2) = 15 miss, Saving throws 1d20 + 2 ⇒ (3) + 2 = 5, 1d20 + 2 ⇒ (6) + 2 = 8, 1d20 + 2 ⇒ (15) + 2 = 17 2 fails 1d4 ⇒ 3

Sheikh

Spoiler:
You start to feel a bit woozy and weaker.

Cactus 2 shoots 8 purple needles at Paritosh 17 - 1d20 ⇒ 17 - (4) = 13 miss, 17 - 1d20 ⇒ 17 - (4) = 13 miss, 17 - 1d20 ⇒ 17 - (11) = 6 miss, 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (7) = 10 miss, 17 - 1d20 ⇒ 17 - (5) = 12 miss, 17 - 1d20 ⇒ 17 - (5) = 12 miss,

Cactus 3 shoots 8 purple needles at Nura 17 - 1d20 ⇒ 17 - (3) = 14 miss, 17 - 1d20 ⇒ 17 - (17) = 0 hit doing 1 pt of damage, 17 - 1d20 ⇒ 17 - (16) = 1 crit doing 2pts of damage, 17 - 1d20 ⇒ 17 - (20) = -3 miss, 17 - 1d20 ⇒ 17 - (9) = 8 hit doing 1 pt of damage, 17 - 1d20 ⇒ 17 - (14) = 3 hit 1pt of damage, 17 - 1d20 ⇒ 17 - (15) = 2hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (2) = 15 miss, Saving throws 1d20 + 2 ⇒ (19) + 2 = 21, 1d20 + 2 ⇒ (18) + 2 = 20, 1d20 + 2 ⇒ (18) + 2 = 20, 1d20 + 2 ⇒ (10) + 2 = 12, 1d20 + 2 ⇒ (6) + 2 = 8 fail once 2d4 ⇒ (1, 4) = 5

Nura

Spoiler:
You feel a little weaker.

Cactus 4 shoots 8 purple needles at Zairiah 17 - 1d20 ⇒ 17 - (6) = 11 miss, 17 - 1d20 ⇒ 17 - (5) = 12 hit 1pt of damage, 17 - 1d20 ⇒ 17 - (19) = -2 crit 2pts of damage , 17 - 1d20 ⇒ 17 - (20) = -3 miss, 17 - 1d20 ⇒ 17 - (6) = 11 hit doing 1 pt of damage, 17 - 1d20 ⇒ 17 - (12) = 5 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss, Saving throws 1d20 + 2 ⇒ (5) + 2 = 7, 1d20 + 2 ⇒ (11) + 2 = 13, 1d20 + 2 ⇒ (16) + 2 = 18 1 fail 2d4 ⇒ (2, 2) = 4

Zairiah

Spoiler:
You feel a little weaker

Agrammar prepares for battle.

Initiative:

Party 1d10 ⇒ 8, Enemy 1d10 ⇒ 8

Round 2

Enemy and Party act simultaneously


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah stays with the spring in case she has to snatch it up (if the cactus headed towards her moves close enough to take the spring rather than just drink the water flowing out of it), but she urges the others (NPCs) in the caravan to move back towards Fadilah and take the camels with them, trying to ensure they remain out of range of the angry Cacti.

Go, go... way over there by Fadilah. We'll handle this, but take the camels and keep everything safe.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

So how much damage did I take?


Shot Putter Funkmeister

You took 3pts of damage, Nura took 6 and Zairiah took 4.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit throws a blade.

First Dagger: 18 - 1d20 ⇒ 18 - (7) = 11
Damage: 1d3 ⇒ 2
He pulls another and prepares to throw the second.

Second Dagger: 18 - 1d20 ⇒ 18 - (5) = 13
Damage: 1d3 ⇒ 3

If I remember right RoF is first and last of the round for Dagger throwing


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar calls upon the blessings of Hajama!

Casting Bless on the group - raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +1. Furthermore, it raises their attack dice rolls by +1.

"Not sure they understand ye Ibn Taaib" - the dwarf commented from behind his own shield - "Should we offer them somethin' ta show our good will? Some of our water? I am bettin' they would find that a valuable gift?"


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

@DM: Did the cacti respond to the water Zairiah provided or respond to my apology?


Shot Putter Funkmeister

There are five cacti in the grove, one moved toward the spring to drink and the rest attacked. The cactus does not speak Midani.


Male, Sheet, Log Humanoid (Human) Paladin 5, HP 33/36, AC 5 (10), Station 10, +8(6) Reaction, PPDM 9, RSW 11, PP 10, Breath 11, Spell 12, THAC0 16

"Nay, Master Dwarf," Ibn Taaib says, gritting his teeth. "Save one, they seem to wish our destruction."

Ibn Taaib grits his teeth, and moves in to slash at the closest cacti throwing needles at him, and slashes with his scimitar.

Round 2, 3/2 attacks.
Attack: 15 - 1d20 ⇒ 15 - (8) = 7
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura slashes wildly at the cacti.

THAC0 13 w/scimitar: 13 - 1d20 ⇒ 13 - (9) = 4 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

If one of the others hit successfully, Paritosh will pile on his attacks, otherwise he'll attack the one Nura attacked...

Khopesh Attack: 16 - 1d20 - 2 - 1 - 1 ⇒ 16 - (8) - 2 - 1 - 1 = 4 Factor: 9; 3/2
Khopesh Damage: 2d4 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11 Type: S


Shot Putter Funkmeister

Fadilah


Shot Putter Funkmeister

Cactus 1 shoots 8 more purple needles at the sheikh 17 - 1d20 ⇒ 17 - (19) = -2 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (1) = 16 its needle flies out towards another cactus, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (7) = 10 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (1) = 16 miss, 17 - 1d20 ⇒ 17 - (1) = 16 Then now in melee, you also get attacked by a very large green needle ⇒ 17 - 1d20 - 2 ⇒ 17 - (1) - 2 = 14miss

Cactus 2 shoots 8 more purple needles at the Paritosh 17 - 1d20 ⇒ 17 - (7) = 10 miss, 17 - 1d20 ⇒ 17 - (1) = 16 its needle flies out towards another cactus, 17 - 1d20 ⇒ 17 - (12) = 5 miss, 17 - 1d20 ⇒ 17 - (18) = -1 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (11) = 6 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (12) = 5 miss Saving throw 1d20 + 2 ⇒ (11) + 2 = 13 pass

Cactus 3 shoots 8 more purple needles at Nura 17 - 1d20 ⇒ 17 - (12) = 5 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (9) = 8 miss, 17 - 1d20 ⇒ 17 - (14) = 3 miss, 17 - 1d20 ⇒ 17 - (10) = 7 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (6) = 11 miss, 17 - 1d20 ⇒ 17 - (2) = 15 miss. Then now in melee, you also get attacked by a very large green needle 17 - 1d20 - 2 ⇒ 17 - (7) - 2 = 8 miss

Cactus 4 shoots 8 more purple needles at the Zairiah 17 - 1d20 ⇒ 17 - (10) = 7 miss, 17 - 1d20 ⇒ 17 - (12) = 5 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (16) = 1 hit doing 1pt of damage, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (2) = 15 miss, 17 - 1d20 ⇒ 17 - (8) = 9 miss, 17 - 1d20 ⇒ 17 - (3) = 14 miss, 17 - 1d20 ⇒ 17 - (20) = -3 doing 2pts of damage.

The sheikh makes his attack but misses. The combined attack of both Nura and Paritosh fells the cactus assailing Nura. Frackit's attack misses.

Initiative: Party 1d10 ⇒ 9, Enemy 1d10 ⇒ 2

Round 3

Party


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

"Fine!" Frackit growls in Gnome and switches to his battle axe.

Frackit chooses a cacti and strikes.

Thac0: 18 - 1d20 ⇒ 18 - (15) = 3
Damage: 1d8 ⇒ 8

5,001 to 5,050 of 6,276 << first < prev | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | 105 | 106 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Al-Qadim All Messageboards

Want to post a reply? Sign in.