Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Day 5, Week 2

Starday, 29 Gozran, 4717 AR

Militia Population: 28
Remaining Provision Points: 117
Livestock: 22 animals

maps
Loot list


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M Aasimar Fighter 5 (Tactician) | HP 39/39 | AC 21 (23 vs goblins), T 12, FF 18 CMD 20 | Init +3 | Perception +9 (Darkvision) | F/R/W +6/+4/+2 | Move 30' | Tactician 1/1

What do you all think?

Sneak out now and go back to camp, or clear the fort (at least taking out Halk if not all the fey)?

I am okay with either. I think this place is far enough away that they won't bother us if we leave them here, and in a couple of levels the "lost" XP and loot won't matter so much.

If we go back to camp, I would say we take a couple of days to craft items and then head out for the next fort, which Ceirio can point us to.

If we clear more of this fort, I say we try to make a beeline for Halk - if we take him out, the Revel might disperse. Or fall to fighting among themselves. And maybe we'll find Ceirio's stuff.

I guess I lean towards just leaving now.


Male Elf Fighter (archer)/rogue* 5 | AC 19 (20 with buckler), T 14, F 15, CMD 19 | F 5 R 5 W 3 | hp 39/39 | Init +4 | Perc +11, +13 vs traps, darkvision 60' | Effects:

Sneaking past the first time, we gained the XP, so there's no loss there.

I lean toward leaving. I don't see the value in clearing the fort at this point.

Sovereign Court

Dex Damage (1) Wounds (26) HP (49) Saves (8/5/5) Init (+1) AC (22/12/21, +2 vs goblinoids) Fire Resist (5) Survival (+6) Perception (+7) Intimidate (+7/+8) UMD (+9) Wand CLW (46) BB (0/1)

Let’s go then. Keep the story moving and keep our rescued halfling safe


Sounds good. I'll get a post up later this afternoon/evening.

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