
Benedict the Clever |

You know, if William doesn't normally need an Amulet of Natural Armor, he might do well with a Talisman of Freedom and maybe a couple of others (you can wear up to 3 at a time in the neck slot).
I'm not sure that Bracers of Falcon's Aim are really worth it, given that they take a standard action to activate. The main benefit is the improved threat range. You might do better with learning Keen Edge, since that lasts long enough that you can reliably cast it in advance of battles (and you could share the 50 arrows with Aerel).

William Grove |

You know, if William doesn't normally need an Amulet of Natural Armor, he might do well with a Talisman of Freedom and maybe a couple of others (you can wear up to 3 at a time in the neck slot).
I'm not sure that Bracers of Falcon's Aim are really worth it, given that they take a standard action to activate. The main benefit is the improved threat range. You might do better with learning Keen Edge, since that lasts long enough that you can reliably cast it in advance of battles (and you could share the 50 arrows with Aerel).
I thought you could only wear one item in the neck slot, I've been combining NA and AMoF into one on characters.
Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey. They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell's physical transformation.
Is this not correct?

Benedict the Clever |

I thought you could only wear one item in the neck slot, I've been combining NA and AMoF into one on characters.
Talismans are special like that. You can wear up to 3 talismans at a time in the neck slot.
PRD Wonderous Items Wrist slot wrote:Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey. They continually grant the wearer the benefits of the aspect of the falcon spell, though without the spell's physical transformation.
Oh, I guess it was errata'd. On both Archives of Nethys and d20PFSRD it comes up as this:
Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey. Once per day, on command, the wearer gains the benefits of aspect of the falcon for 1 minute. The wearer must wear these bracers continuously for 24 hours before activating this ability.

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I was having some writer's block on the battle...but Benedict did a great job summarizing what happened. The great dice roll for storytelling was very appropriate.

Aerel Truthseeker |

I currently have no natural armor but I think the +2 should go to someone in melee first. I can take a hand me down if there is one, if not to biggie. Same with the ring of evasion. The Eyes might be best for Aerel.
I have added the wand and scrolls to my list. I wonder if I should put any of them in my spellbook.
I've got a bit of money to spend. Have to see what is available first.
Sorry for the delay, it's been hell at work. Aerel has a +26 to Perception without the Eyes of the Eagle, so if someone is interested in it, go for it.
Lenses of Detection are still tempting because of the additional bonus to Survival for tracking in addition to Perception.
Shopping continues... wish I could find a way to get a better strength enhancement that doesn't break the bank or my dexterity enhancement.

Aerel Truthseeker |

Those are all excellent purchases. Especially Holy on the bow. For 2k though? Bank it or buy special arrows (durable adamantine and the like)
OK, durable arrows are new to me. Normal iron arrows of the durable variety appear to be 1 gp each. Adamantine ammunition is +60 gp, so does that mean each adamantine durable arrow is 61 gp? I can go through a lot of arrows in a fight, even if I'm collecting them afterward. I still need enough to get through the battle.
The ever-full adamantine quiver sounds very tempting as an alternative, but it is pricy.
What about durable cold iron arrows? What is the cost of a cold iron arrow? Not finding that adjustment.
Bumping the magic on the bow is much more than replacing it with a composite bow and getting a +1 strength bonus to damage. Making it adaptive gets the strength bonus and makes it possible to benefit occasionally from bull's strength or prepares me for the future strength-enhancing magic item I hope to find or purchase.
For AC boosts, the most cost-effective would be the AC ioun stone and taking my armor to +2...

Aerel Truthseeker |

I guess I never finished leveling up, either. I threw some potential feats out, but missed if anyone had any suggestions. Narrowing them down a bit:
Critical Focus (+4 to critical confirmation rolls)
Elven Accuracy (one re-roll for failed concealment miss chance rolls)
Exceptional Pull (improve use of composite longbows - but I assume I have to have the strength to benefit from inflated STR rating of the bow)
Expert Sniper (reduce Stealth penalty while sniping) (Expensive action economy, but potentially better damage)
Greater Weapon Focus (Longbow) (Additional +1 to attack with longbow)
Improved Critical (Double threat range for critical hits)
Relentless Shot (If successful in ranged tripping an opponent, can make AoO against that opponent until next turn) (Tempting to lean into the trick shot artist)
Shadow Strike (Deal precision damage against targets with less than total concealment) (Dark is not an issue, but fog could be)
Trick Shooter (+2 to ranged combat maneuvers) (Again, do I lean into the trick shooter? Trip at range could be useful for front liners)
Here's a question - would Agile Maneuvers (Add Dexterity bonus to determine CMB rather than Strength bonus) apply to ranged combat maneuvers? I think it actually makes more sense. (And would make trick shots much more likely to succeed)

Benedict the Clever |

@Aerel, it's pretty hard to go against Greater Weapon Focus, since that would help you whether you are doing damage or trick shots. And it sets you up for Greater Weapon Specialization.

Benedict the Clever |

I'll try to get a post up tonight or tomorrow. These take a while.

Aerel Truthseeker |

@DM Stalwart, did you see my questions? Some are really up to your ruling - I don’t ask you to make suggestions on gear and feats, but some items had some rules interpretation required…

DM Stalwart |

Sorry about forgetting your question. I'd say yes, I think it makes a lot of sense for Dex to apply -- a heck of a lot more sense than Strength.
Cold iron weapons cost double, so arrows would be doubled too.
I think you're right that durable adamantine arrows would cost 61 gp. Otherwise, you'll be looking for the heads and have to re-fletch them every time they hit.

Aerel Truthseeker |

Thanks for the response!
Aerel spends some time in the market, consulting with dwarven crafters and inspecting their wares. He finds many things that interest him, but he settles on a few in particular.
A headband that enhances his wisdom, both for improving his strength of will and several of his skills.
A wondrous quiver that never seems to run out of ammunition and provides arrows that the mage crafter insists could punch through a stone will in the hands of a skilled archer.
A double fistful of cold iron arrows that will withstand the impact and survive longer than the average missiles he generally carries - and they will be more effective against fey and demonkind, should any turn up. Can never be too careful.
An enchantment on his armor to protect him from traps.
Lastly, a small gem, a prism of pale pink, to protect him from attacks.
And his practice has enhanced his focus with his bow. Greater Weapon Focus is not the exciting choice, but it is hard to argue with.

Benedict the Clever |

Benedict starting gold: 29,080
Gloves of Dueling: -15,000
Upgrade Buckler to +3: -5,000
Upgrade Cloak to +3: -5,000
Upgrade Haela's shield to +2: -4,000
Remaining: 80 GP (and Haela has 385 GP)

Benedict the Clever |

Yes, was just waiting to see if anybody else wanted to chime in.

Benedict the Clever |

We have a few anti-petrification objects. I think we encountered a Basilisk at one of the forts, and Gorgons at the warbeast camp.
The Lidless Charm Bracelet grants immunity to gaze attacks if you make a touch attack against the enemy, and it has a five-time ability to let you reroll the save.
The Amulet of Proof Against Petrification lets you just be Staggered for 1d6 rounds on a failed save, but then if you fail a save while Staggered you are Petrified.
Stone Salve can restore somebody who has been petrified.

Benedict the Clever |

This is a tough map for us given the Gugs' reach. If we go out in the open, they can walk around the front line to wreck our archers. 15' reach is quite the advantage.
They may or may not take the bait and attack the choke point. If they do, our archers can attack from behind a pretty solid wall. If they don't, we can hopefully get a clearer view of their positions and have Haela teleport the melee fighters into battle next round.
I don't think we have any Enlarge Person potions, nor do I think William has it prepared. It could be a useful option for the future to deal with reach (up to a point). Benedict and Haela have Advanced Weapon Training (Warrior Spirit) so can put Sharding on their axes to throw axe-beams at the Gugs.

Benedict the Clever |

Wait, did Aerel move on the map before posting his turn?
I moved Benedict and Haela to form a wall in the choke point thinking Aerel would fall back behind them. He hadn't posted yet at that time.
But then he posted that he moved and yet is still in the same place - in front of Benedict and Haela.
Clearly if that is the spot he's falling back to, I'd have formed up in front of him.
Not sure what I am missing here.

Aerel Truthseeker |

I did not see the map, I just posted theater of the mind. I will adjust to reflect my move now that I'm on a computer.

Amkarang the Unsinkable |

Hey folks, sorry I dropped off the map for a while there. I lost the job I was going to get after graduation due to federal cuts, and right as things settled down and I found something new, my coursework hit the fan. I'm hopeful that as I transition into my post-graduation job, I'll be able to get my feet under me and find time for PbP again.

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I’m traveling for 2 months. Will have eSim, WiFi and my phone so will still be posting.
Also to Stalwart, enjoy the vacation!

Benedict the Clever |

I'm a little stuck in the game.
I think we still have a good position where we are, with a choke point.
If we Teleport to where the enemies are, our archers can't support us and will have no line of fire to the Gugs without walking through the Spike Stones.
Benedict and Haela don't have line of sight to the Gugs right now so Haela wouldn't know where to Teleport us.
I think it's on you to figure out what to do. I don't know where we would Teleport to. Or, as I said, Dispel Mastery might work. Holding our position also works. The Spike Stones don't hurt us if we are standing still.

Aerel Truthseeker |

I could potentially identify the dangerous squares with my trapfinding.
I am disinclined to hold position, but I don't know (and Aerel wouldn't, so I'm not looking it up) how long the spikes will last and foolishly think that it might be feasible to use the stones to our advantage by drawing the gugs into them.
Alternatively, the gugs could circle around us with the thought of driving us into the spike stones. We could reverse course and circle around to meet them on the other side instead. Teleport away from the gugs to get out of the spikes and not worry about making it an offensive maneuver this time.
Just tossing out ideas.

Benedict the Clever |

From what we see of the map, I don't think there is any way the Gugs can circle around us, if that matters.
Benedict and Haela have used limited-use 1-minute abilities to gain ranged attacks with their axes (Warrior Spirit -> Sharding enchantment). That's why holding position works for me, and why retreating is less appealing.
But it looks like Aerel is still in front of the front lines, which I think you had meant to fix a while back.

Aerel Truthseeker |

Nope, I moved back after the spike stones came up because I thought I could get a line on the retreating caster. For good or ill, Aerel's where I put him.

Benedict the Clever |

Had a weekend trip that's almost over; I'll get us moving tomorrow.
I think we were waiting on Grum to figure out where he is Teleporting us, if that's still what he wants to do.

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Ah! Sorry. I’m in China atm, and I’m having trouble accessing the map. I give permission for anyone to decide where we teleport to. Please don’t let me hold us up.

Benedict the Clever |

We are fighting some Gugs in a dungeon. They have much greater reach than us (15' reach). Some were wounded and fell back, regrouping with others.
Aerel had seen a bunch of them around a corner, but most of us can't see the Gugs from where we are. Maybe Grum can see one, but that isn't clear to me from the map. Nobody else has line of sight I think.
Their caster seemed to have cast two spells - Spike Stones and Summon Monster. While we dealt with the Summons easily enough, the Spike Stones are proving to be a real pain.
You take damage every time you walk through the area (no damage if you stay still).
The spikes are very hard to see so we don't know how far the spell extends.
I suggested someone trying to Dispel them (Grum has that ability). William suggested Teleporting, and that's the option Grum wants to go with. But Grum's player can't see the map and is asking for someone else to pick the destination.
It looks to me like wherever we teleport we run the risk of a) still being in the Spike Stones, and b) being in a position where our archers can't support us, since the Gugs are around a corner.
So I'm not going to pick the Teleport spot since I don't see any viable place to go. If I had thought Teleporting was a good idea, I'd have had Haela do it.
We can take a gamble and just go right into their midst, leaving our ranged support behind. That wouldn't be my choice, but it would get things moving. If that were the move, it would be much better for that to be next round so that we can act upon arriving.
Benedict and Haela both used Warrior Spirit to give their axes the Sharding enchantment which gives them a ranged option.

Benedict the Clever |

Back to the entrance as William had suggested.