DM Fang Dragon's: War for the Crown

Game Master FangDragon

Drammatis Personnae | Maps | Map of the Palace of Birdsong


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Palace of Birdsong| War for the crown maps

No, but the councillors probably do.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

I think you should take both St. John and Triphylla as they can do the best to protect you.

Hopefully we might arrive by the time you need an extra help. Or just to see your victory :D


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Palace of Birdsong| War for the crown maps

Bit tired tonight, I'll move us forwards tomorrow.


Palace of Birdsong| War for the crown maps

I guess I may have to bot :( I'd prefer not to though, its uninteresting for me.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Hi! Just a message to let you know you are not alone, and I am here reading how you pounce on the bad guy :)


Male Human Class Fighter (Rondelero Duelist) 9 | AC 27 T 14 FF 24 | HP 55/76 | F +9 R +7 W +5 | Init +3 | Perc +14
DM Fang Dragon wrote:


[dice=Green: Perception DC 37]1d20+13 Natural 20 is often auto succeed, ad you did roll a 1.

Rules as written, skills don't follow that. You can succeed on a 1 and fail on a 20. Now it's your game so you can run it any way you want, we just need to know for the future.


Palace of Birdsong| War for the crown maps

I guess this is a house rule then, skills have a chance to succeed on a natural 20 unless it's impossible or would otherwise break verisimilitude. E.g. no jumping over the moon on a natural 20.

A natural 1 on a skill check isn't penalized.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

I think with Tryp's multiattacks, she should be able to clear the images in one or two rounds either way. Hopefully on time for the others to pick up on the work!


Palace of Birdsong| War for the crown maps

Triphylla I think I forgot to say what the concentration check was for, it's to cast defensively, so no AOO.


Palace of Birdsong| War for the crown maps

Not feeling motivated enough to bot Diana tonight, sorry! I hope Diana's player is OK but unless they come back before the end of this combat I'm going to have to retire them permanently.


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Palace of Birdsong| War for the crown maps

Earl Yander is on his last legs, time to finish him!


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Very well timed Diana! :D


Palace of Birdsong| War for the crown maps

Nudge nudge, time to finish this!


Female Human Wizard 9 | HP 58; AC 11 | CMD 10 | TAC 11 | FAC 10; F +7|R +6|W +9; Init +1; Perc +15 LLV

As much as I'd like to help, it should be just St John's turn now - my initiative order should have been updated to just before Earl Yander as a result of my readied action.

Readied action rules:
Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Hello world.


Right I'm back! Did everyone make it?


Male Human Class Fighter (Rondelero Duelist) 9 | AC 27 T 14 FF 24 | HP 55/76 | F +9 R +7 W +5 | Init +3 | Perc +14

Still here.


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Yes, I do exist


Palace of Birdsong| War for the crown maps

Good to see you here, does anyone have any immediate actions they want to take in game?

We're now about 2/3 of the way through this book, the major part left is getting to the bottom of what is going on at the encircling bower.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

This is book 3, correct?

It seems to me that although we killed Commander Staubel, Tallgrasses is still a threat to the stability of the region. It still has the potential to make war. Am I missing something there?


Palace of Birdsong| War for the crown maps

Without the commander holding things together, the remaining officers at Tallgrasses are rudderless, there'll almost certainly be infighting and recriminations - they totally failed at maintaining basic camp security. Morale was already not great, I expect as food and more critically alcohol supplies run low over the next few weeks there'll be a wave of desertions.

Also you achieved the story objectives, going back there will take a good few months of real time to wrap up and I'm not sure that's such a good idea :)


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Barely did it through, but seems Lope also survived the go dark :D

Cool, if we think the Tallgrasses issue with dissolve without leadership, it looks like we are mostly done here.

Given what you say, I guess the only real issue for Yanmass remaining is the Cult. We have not done much on that regard, and it seemed there was not much to do when we went there to the theater, but I seem to remember Triphylla found something suspicious on an infiltration there.

Maybe we can give it a second look and see if the cult is really a threat or what.


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

I'm here just battling another cold. Lucky our heroes never get sick!


Palace of Birdsong| War for the crown maps

Get well soon!


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

@DM, will you re-introduce the event or should we just go with what we encountered previously, as you have reposted? I was holding for a new establishing post but we may not need it.


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Palace of Birdsong| War for the crown maps

I've been really busy and haven't had much time for this game of late, sorry all. I guess that shows, I notice interest had dropped way off.

Anyway as a reminder, you're looking into the cult of the twilight child. There is a rumour that the twilight child is in fact prince Carrius back from the dead. Carrius is the elder brother to princess Eutropia who died in a riding accident when he was little. Oddly he couldn't be resurrected and the reason for that was the subject of much gossip, at least behind closed doors. If he did come back he would be the heir to the throne.

But this all begs many questions, not least of which - if this truly is Carrius did he come back willingly? What are we actually dealing with here, is he all there? Taldor has already suffered one mad man on the throne after all.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Well, if he is alive, that would be good reason for not being able to resurrect! It would complicate things up about the throne, but I guess our job here is to find out the truth.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Sorry, I'll post later tonight


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

That movie, it is one of my favorites for sure. I heard once due to the amount of time that takes to become a master on the piano and other skills he learned, some fans calculated he was trapped for some hundreds of years.


Palace of Birdsong| War for the crown maps

He also became really good at pool.


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Sorry I've kind of pooffed on you all. I haven't disappeared entirely I've just had troubles keeping up with this game for a while. Too many PCs with ties to mine that have pooffed on us off and on has taken its toll on my continued motivation.

As I recall we are fairly close to the end of what we are running aren't we? I know we weren't doing the whole series of books, but I wasn't quite sure where we are in relation to how far we are going to go.

I plan to try and get a post up today.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Unless DMFD wants to test his luck recruiting again, I'd be satisfied completing this book and calling it.


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

Oh, don't get me wrong, I'm not unwilling to keep going or even asking for it to end, I just don't recall which book we were even on any more and what teh last one was going to be.


Palace of Birdsong| War for the crown maps

I was planning on doing book 4 but could stop at the end of this book if you want.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

I am up for continuing. We have certainly been sloppy this last half a year though.


Palace of Birdsong| War for the crown maps

I'm not sure that everyone does have magical disguise, certainly some of you do.


Palace of Birdsong| War for the crown maps

Lets see:

Triphylla - Invisibility
Lope - Disguise Self
St John - ?
Valeria - ?
Diana - Has Disguise Self in her spellbook, but not sure if she's still here
Esinti - Decent stealth modifier and has Elixir of Hiding.


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

St John has Triphylla's Disguise Self extract and Valeria has the magical hat from the previous book.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min
Triphylla Achlys wrote:
St John has Triphylla's Disguise Self extract and Valeria has the magical hat from the previous book.

This is what I did understood. I don't think Diana and Esinti are still with us :/

Their last posts where early November and September respectively.


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Palace of Birdsong| War for the crown maps

Unfortunately you might be right :( I'll have to think about recruitment but in the meen time the minions of hell grow weaker, however you grow stronger! I forgot to level you up earlier, you should be level 9 at this stage.

Right now we're in the last quarter of book 3 and my original intention was to run an edited book 4. I expect you to be level 13 at the conclusion of this game.


Female Human Oracle 9 | HP 57/68 AC 19 T 17 FF 14 | CMB +6/+1 CMD 20 | F +6 R +9 W +7 | init +2 | Per +12; darkvision 60 | Spells 1st 8/8, 2nd 6/7, 3rd 5/7, 4th 0/5 | Additional Effects:
Skills:
Acrobatics +14 Bluff +12 Diplo +18 (-4 l/g) Intimidate +6 Kn: Local +10 Kn: Planes +13 Kn: Rel +13 Sense motive +9; BG Kn:Nobility +12 Artistry: Charcoal Drawings +13, Perform (dance) +7

getting a post up today


Palace of Birdsong| War for the crown maps

Ok so all the currently active players have a method of disguise or invisibility. As a reminder this is the map of the lower level. There are five unopened doors, let me know which you'd like to try.


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Female Human Wizard 9 | HP 58; AC 11 | CMD 10 | TAC 11 | FAC 10; F +7|R +6|W +9; Init +1; Perc +15 LLV

I'm really sorry for disappearing again, everyone. The end of the year was particularly taxing for me, and I'm only now trying to get back into the games.

I still have to read back to see where we are (last thing I remember is us having taken the Earl in), but it seems we're investigating the cult and trying to sneak in? I have no idea yet on how my spells are for the day (or even which day it is), but I do usually have Invisibility prepared on my 2nd level bonus slot. Plus, if a simple disguise would do, I have some Sleeves of many Garments, if those suffice.

Will get a post up after I get up to speed.

Edit:

DM Fang Dragon wrote:

Unfortunately you might be right :( I'll have to think about recruitment but in the meen time the minions of hell grow weaker, however you grow stronger! I forgot to level you up earlier, you should be level 9 at this stage.

Right now we're in the last quarter of book 3 and my original intention was to run an edited book 4. I expect you to be level 13 at the conclusion of this game.

What level are we supposed to be? This post made me think we're supposed to be at 9, but I haven't leveled Diana past 7 yet. Mainly so I know what spells I'm supposed to have available :).


Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Glad to have you back, Diana!


Palace of Birdsong| War for the crown maps

You are supposed to be level 9 currently.


HP 67/67 AC 24 TAC 22 FF 14 | CMD 27 | F +8 R +8 W +7 | P 6/7 L1 4+1/5+2 L2 3/4 L3 1/2 | Blackblade 2/2 | Init +10 Senses +2 |
Skills:
Acrobatics+9,Bluff+11/+13,Climb+3,DisableDevice+6,Fly+10,Intimidate+4,K.Arc ana/Planes+13,K.dungeon+9,K.local/geo/history/nature+6,K.nobility/religion+ 8,Linguistics+10/+14,Perf.Oratory+16,Spellcraft+14,SenseM+10,UMD+11
Human Magus (Kensai/Bladebound) 8 | shield 8 min

Good! :_D

I think the garments should work, as they help you dress like a cultist.


Palace of Birdsong| War for the crown maps

If you could all post your lvl 9 updates soon that would be great :)


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Resources CN Halfling Alchemist 5 (Vivisectionist) / Barbarian 2 (Elemental Kin / Urban Barbarian) | HP 62 AC21 T16 FF18 | CMB 7 CMD 22 | F11 R10 W6 +4 vs Poison, +3 vs Charm & Compulsion | Init +9 | Rage: 6 rds/day | Dex Mutagen+Dex Rage+Power Attack+Cat's Grace: 1d20+17, 1d6/1d4+6, AC +8 | Re-roll CHA 1/day | Spd 20/15
Skills:
Acro 3/8, Appraise 6, Bluff 10, CrAlc 16, Dip 10, DD 15/17, Disguise 5, KArc 6, KEng 3, KGeo 3, KHis 5, KLoc 7, KNat 6, KNob 5, KPla 3, KRel 3, Perc 11, P Oratory 10, SM 9, SoH 7/9, Spellcraft 6, Stealth 16/18, Surv 4, UMD 7

Apologies for my recent absence. Looking for a new job and after two months with no bites suddenly I have a flurry of interest. I'll try to lvl up tomorrow or friday at the latest.


Female Human Wizard 9 | HP 58; AC 11 | CMD 10 | TAC 11 | FAC 10; F +7|R +6|W +9; Init +1; Perc +15 LLV

Level 7:
I'd forgotten to add the feat for this level: Spell Focus: Illusion

Level 8:

HP: 4 +2 con + 1 fcb
BAB: +1
Will: +1

Ability Increase: +1 Int

Focused Study bonus feat: Skill Focus: Knowledge (Local)

Illusion (Deception) Ability: Invisibility Field

Spoiler:
At 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.

Skills: 7 ranks + 7 retroactive from int increase
Bluff +1
Diplomacy +1
Disguise +1
Knowledge (arcane) +1
Knowledge (local) +7
Sense Motive +1
Spellcraft +1
Use Magic Device +1

Perception +1 (headband skill)

Background skills: 2 ranks
Knowledge (history) +1
Sleight of hand +1

Spells added to spell book: Protection from Energy, communal; Shadow Conjuration
+1 4th level slot
+1 2nd level bonus slot from Int

Level 9:

HP: 4 +2 con + 1 fcb
Fort: +1
Ref: +1

Feat: Arcane Discovery: Resilient Illusions

Spoiler:

You are able to conjure illusions so lifelike that they defy disbelief. Anytime a creature tries to disbelieve one of your illusion effects, make a caster level check. Treat the illusion’s save DC as its normal DC or the result of the caster level check, whichever is higher. You must be at least an 8th-level wizard to select this discovery.

Skills: 7 ranks
Bluff +1
Diplomacy +1
Knowledge (arcane) +1
Knowledge (local) +1
Sense Motive +1
Spellcraft +1
Use Magic Device +1

Perception +1 (headband skill)

Background skills: 2 ranks
Knowledge (history) +1
Sleight of hand +1

Spells added to spell book: Teleport; Shadow Evocation
+1 5th level slot
+1 2nd level slot


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Palace of Birdsong| War for the crown maps

Good luck @Triphylla!

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